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  • 15 Minutes of Fame: Hello Kiddie

    by 
    Lisa Poisso
    Lisa Poisso
    04.01.2008

    15 Minutes of Fame is our look at World of Warcraft Hello Kitty Online players of all shapes and sizes – both the renowned and the relatively anonymous.Since all the hardcore HKOers are locked up in Hello Kitty Online's closed beta NDA agreement, this week's 15 Minutes of Fame chats with a young MMO player who is anxiously awaiting her turn in the Flower Kingdom. Six-year-old Amillia, a level 23 warrior on Argent Dawn and CakeMania 2 fan, enjoys the occasional hour online under the watchful eye of her mother and big brother -- but longs for the day when she can accept new quests from Hello Kitty herself.15 Minutes of Fame: So, Amillia, when your days of Cleaving are over, what are you most looking forward to in Hello Kitty Online? Amillia: Oooh, making my room. It just sounds so great! I want to do harvesting and go in other people's places and stores. None of my friends play World of Warcraft, but I hope that their moms will let them get Hello Kitty Online so we can play together. I hope my character looks just like me -- or maybe a little sweet kitty. I want a pink bow in my hair with flowers on it.Did you apply to the HKO beta? I wanted to, but we didn't have time to do the video thing, so we couldn't. We decided to wait for the game.

  • EA announces Zubo for the DS

    by 
    David Hinkle
    David Hinkle
    03.28.2008

    EA has a new DS game lined up and it's called Zubo. While it sounds like some kind of long-lost martial art, Zubo is, in fact, a rhythm-based game aimed at "teh kiddiez." Geared toward boys and girls age 7 through 11, EA's Casual Entertainment Label is hoping they have a winner on their hands here. Zubo is currently set to ship this fall.In the game, the player aids the fine inhabitants of Zubalon against the evil Zombos. There's also more to the title than just that, as players will also be charged with recruiting, feeding and overall training their Zubos before sending them into musically-driven battles. Sounds like fun![Via Joystiq]

  • Speed Racer ... you know, for kids

    by 
    Candace Savino
    Candace Savino
    03.20.2008

    If you spent your days as a youngin' watching cartoons, you're probably familiar with Speed Racer. Yet, most fans of the series are all grown up now, considering that it aired over a decade ago. (Yes, Speed Racer X was around more recently, but that doesn't count since it got yanked after only a few episodes.)That's why we were kind of baffled after watching this interview with the game's producer, Jeff Nachbaur. Nachbaur explains that the target audience for the upcoming Speed Racer title is 8-12 year olds, so the developers focused most of the game's testing on them. He also mentions that kids will love the roller coaster-esque tracks, in case you weren't sure that this game was made for kids. While we can definitely see those in a young age group becoming enamored with the new movie (which is what this game is based on), what about the gaggle of oldschool Speed Racer fans (like this blogger)? Will we enjoy it, too?Perhaps -- after all, Mario Kart is an all-ages racer -- but the constant emphasis on this being a kids game has us a little less excited.[Via GoNintendo]

  • Nickelodeon's 1600 games and what it means for MMOs

    by 
    Mike Schramm
    Mike Schramm
    03.19.2008

    Word's been floating around the gaming news space that Nickelodeon has put up a gigantic order for online games in their content space: they want to add 1,600 titles to their library, including some created by users. Obviously not all of those are MMOs (if you've ever spent any time around a kid in a browser, you'll have seen all the crazy flash games there are out there for them), but Nickelodeon's stable does include Neopets and Nicktropolis, both of which are super-casual virtual worlds.Basically, online gaming for the youngster set is huge, and only growing bigger. And while what they're playing now isn't too exciting (most of it is all clones of each other, with not much more social interaction than chatting between minigames), today's AddictingGames.com players are the MMO players of tomorrow.Think 10 million players is a big number for WoW to hit? That's nothing compared to the flood of young online gamers coming up right now. To them, there's no difference between online or offline games -- games are online and social, and Nickelodeon's big order only means there are going to be more and more of them.

  • Beanie Babies Online entertains kids, sells toys

    by 
    Samuel Axon
    Samuel Axon
    03.12.2008

    Ty -- the company behind Beanie Babies -- has teamed up with Animax to take on Webkinz with a somewhat similar online service called Beanie Babies 2.0. Unlike Webkinz, the different levels of service will only unlock when children buy new real-world Beanie Babies. The toys ship with some sort of registration code that will progress the account to the next level when entered at the Beanie Babies 2.0 website.Usually we're glad to see virtual worlds and online games adopted by the culture at large, but we're not so crazy for this one. It looks less like a meaningful experience for kids than it looks like a sneaky attempt to use technology to sell more Beanie Babies. Sure, Ty is a business, and it needs to profit. But we're more quick to admire businesses that try to do something constructive with their products as well -- like Fluid Entertainment and its environment-friendly kids' game. At the very least, the game should be fun on its own, right?Beanie Babies 2.0 has no such aspirations. The New York Times thought it fitting to call it "Catalog 2.0."

  • Green-themed kids' game nabs $3.2 million in funding

    by 
    Samuel Axon
    Samuel Axon
    03.12.2008

    Fluid Entertainment, a game company that employs only 14 people, has raised an impressive $3.2 million in funding for the development of a Flash-based online social game for kids aged 6 - 11. The game has an environment-friendly theme.After the successes of Webkinz and Club Penguin, these kid-oriented games and virtual worlds are hot items for venture capitalists, according to VentureBeat. Fluid is one of many companies aiming to enter that sector of the industry, but its game is particularly intriguing because it aims to use the medium to "[affect] real-world behavior around environmentalism and sustainability."This is one more example of the virtual world and MMO phenomenon expanding beyond the hardcore role-playing game niche and "just for fun" design. Fluid is aiming for a summer release of the new game, and its business model will combine subscriptions, micro-transactions, and apparently the sale of real-world merchandise. With $3.2 million in funding, these guys could end up notable players in the kids' MMO space, so we'll be watching them.[Via Mashable]

  • Look out, parents: kids determining what's watched on VOD

    by 
    Darren Murph
    Darren Murph
    03.05.2008

    While carriers and broadcasters seem to be on a mission to deliver video-on-demand content that hard-working adults can view on their own schedules, it could be all for naught. According to new research gathered by Verizon, it's the youngsters who are generally controlling what's watched via VOD. Granted, the release suggests that it's the busy parents turning to VOD for more family friendly programming, but we all know who's pushing the buttons at the end of the day. Last month, for instance, the top ten free VOD titles watched on FiOS TV were shows specifically aimed at kids, and considering the convenience and inexpensiveness (can't beat gratis, eh?), we suppose we aren't too surprised to hear of parents choosing VOD to satisfy demands for Dora the Explorer 24/7. Still, we'd love to see a similar report using viewer data from all carriers of VOD -- surely the rug-rats aren't dominating the tube everywhere, right?

  • The Daily Grind: What's a good first MMO for a child?

    by 
    Akela Talamasca
    Akela Talamasca
    03.02.2008

    Our Robin Torres writes a column called Gamer Interrupted, about mixing real life with gaming, and it's a wonderful read. In a recent post, the subject turned to how to make MMOs more child-friendly. A few specific titles were covered as well, including WoW and ToonTown Online, but it's worth asking if there are other good first MMO titles that are not only child-safe, but actively worthwhile for a kid to play, either alone or with a parent.Obviously, we can mention Webkinz and Club Penguin, but are there others? Are there, in fact, any non-child MMOs that are safe for children to play?

  • Gamers on the Street: WoW as child's play

    by 
    Lisa Poisso
    Lisa Poisso
    02.29.2008

    Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft. How young is too young to play WoW? We've discussed the ups and downs of grouping with kids quite a few times over the years, but the topic – like the kids themselves – just won't go away. Earlier this week, we interviewed an 11-year-old SSC raider and his mother. While most reader comments applauded the family for a disciplined, sensible approach to online gaming, a few readers seemed confused or even aghast that someone so young would be allowed to play World of Warcraft.Gamers on the Street decided to pop in on Bloodscalp, a high-population PvP realm with what one supposes would be a correspondingly tough outlook on kiddie action. We surveyed several level 70 players at random, asking them about their own experiences with children in game. The consensus: Jerks come in all shapes, sizes and ages -- and children and teens are no better or worse than their adult counterparts. Hear out their reasoning, after the break.

  • GDC08: LEGO Universe more than mere child's play

    by 
    Chris Chester
    Chris Chester
    02.21.2008

    When we first heard that NetDevil was beginning development tentatively titled LEGO Universe late last year, our minds boggled at the creative possibilities. After all, creativity is really what LEGO is all about, using one's imagination to take a mere thought or idea and recreate it with multi-colored blocks. Sure, the game is being aimed primarily at youngsters between the ages of 8 and 12, but that's never stopped me from enjoying or getting excited about the franchise before. The game's main mechanic will essentially give players more blocks to play with and more real estate to play with it the more of the game's colorful work they explore. They describe a world where one player can build a fortified LEGO castle and try and stop a friend from invading it. They make it sound so simple one wonders what's taking Warhammer Online so long?What's perhaps more interesting is the clever merchandising tie-in being planned for the game that the team is talking about at GDC. According to their director for business development, players will be able to order real, packaged LEGO sets based on their virtual creations. While this has the potential to be extremely cool for savvy youths and eccentric adults alike, it also betrays LEGO's ulterior motive. Not content merely with fistfuls of money from software sales and further brand exposure, now they want to sell you stuff in the game too. Again, there is a potential for something really cool here, but only if their focus is on a fun MMO experience and not on working on a device that prints money. When your director for business development is described as the "guiding force" behind the game instead of a crummy old designer, you've already made the first step towards turning my LEGO-loving heart to stone.

  • Club Penguin kids turn MMO fun into $1 million for charities

    by 
    Samuel Axon
    Samuel Axon
    02.10.2008

    After all the stories about online gaming addiction, we're glad when we see the occasional bit of goodness come out of virtual worlds and MMOs. This time, we're happy to hear that New Horizon Interactive (now owned by Disney), the developers of Club Penguin, encouraged the kids who play its game to donate some of their hard-earned virtual cash to charity.New Horizon assigned a real currency value to each donation, and let kids choose which kind of charity to give to -- children's health, the environment, or kids in the developing world. When the donation period ended, the company donated about $1 million dollars to three charities. Among those, the World Wildlife Fund received about $330,000. Not bad!Let's hope this is the start of a trend. As Kenny Luna over at Treehugger pointed out, this is a win-win scenario; Disney and New Horizon get some positive media attention, and charities get much-needed support. Imagine what kind of results Blizzard could get if it did something like this in World of Warcraft!

  • 5-year-olds repair OLPC laptops at Nigerian "hospital"

    by 
    Joshua Topolsky
    Joshua Topolsky
    02.03.2008

    During the recent Greener Gadgets Conference in New York, former OLPC CTO (and XO challenger) Mary Lou Jepsen discussed the real-world difficulties with using the kid-friendly laptops, including the creation of an XO "hospital" used to repair broken computers. Apparently, in the crowded conditions of schools in places like Nigeria, the little green laptops have a tendency to be jostled around and even knocked on the floor from time to time. As there's typically no repair shops nearby, the kids have learned to fix the systems themselves, setting up a "laptop hospital" where they can repair what's broken using simple tools and cheap replacement parts. Mary Lou says the company designed the systems to be easily fixable, including extra screws embedded in the computers themselves, and allowing for quick changes of the LCD backlight and other components. The in-house repairs cut down on shipping, promote reuse, and increase kids' understanding of ownership and responsibility, thus furthering the OLPC mission, and making everyone generally want to hug.[Image courtesy NotebookReview / Kevin O'Brien]

  • Children-focused dev Nik Nak creating Ology games for Wii

    by 
    Jason Dobson
    Jason Dobson
    01.22.2008

    Since announcing plans to re-imagine Templar Publishing's popular Ology series of children's books as video games last October, Codemasters has kept mum on the project, stating only that the first title in the series, Dragonology, will ship for the Wii and Nintendo DS during the second half of this year. Now Kuju's recently formed studio Nik Nak has confirmed that it is handling not only the development of Dragonology, but the follow up Wizardology as well. Nik Nak's efforts only extend to the Wii versions of the games, which are expected to take a more action-oriented approach to the material, so we're left to guess on whose lap the DS versions will fall.Details remain scarce on the titles, though Nik Nak notes that the games will "tap into children's insatiable appetite for all things magical and mythical," and that the Wii remote will make them accessible to both new and seasoned gamers alike. Accessible, sure, but will the waggle-enhanced gameplay make learning about dragons or casting magical spells more fun?

  • MMOs for kids are just good business

    by 
    Chris Chester
    Chris Chester
    01.07.2008

    According to an Internet Investment Guide released by JP Morgan, and graciously digested for us by the fine folks at Virtual World News, the wide world of the massively multiplayer is not one large mass of gaming goodness as we typically believe. According to JP, from the perspective of potential investors, there are two segments of the MMO market worth looking at; there's the part of the industry aimed at adults with which we typically concern ourselves, and there are virtual worlds aimed at children. While adult MMOs are likely to be an area of growth in the new year, they recommend that investors be "bullish" on children's MMOs because they're already incredibly mainstream, and represent a surer avenue for growth.If you've ever witnessed the ravenous hunger with which 'tween girls pursue Webkinz, the collectible stuffed animal - MMO crossover, you'll immediately recognize the salience of JP's findings. Parents support these sorts of games because they represent closed areas of the internet where kids can safely entertain themselves on the computer without much concern about illicit content or child predators. Kids like the games because they're usually specifically tailored to their tastes and age level. And developers support them because they're comparatively easy to develop and, with the appropriate retail tie-in a la Webkinz, make companies money hand over fist. So if you're looking for a good investment, look past an Activision Blizzard, and pick up a kid-oriented company instead.

  • On age discrimination

    by 
    David Bowers
    David Bowers
    01.02.2008

    Fraid is a young player who says that people show discrimination towards teenagers in WoW. He plays maturely and responsibly, so well that most of the time other players are surprised to find out how young he is. Yet he often encounters guild requirements that say one's age must be 21 or higher to join. Is this fair?In my own experience I've certainly met kids like Fraid who can behave just as well as (if not better than) most of the adults I've encountered in WoW. I've also met players who came across as bragging and became very difficult for me to deal with until a friend said "They're only 12," and I understood. After that, I found it much easier to tolerate the things they were saying as just part of being a teenager rather than some plot to make me feel inadequate. Another time, I went through several 2-vs-2 arena matches in which my friend was strangely quiet, and yet playing very well. Afterwards, my friend explained that it wasn't her at the keyboard, it was her 10-year old friend. This friend isn't very good at typing and talking, but he certainly knows how to play!Kids can be fantastic players, or lousy ones, just like anyone else you might encounter -- it isn't right to judge them based on age alone. The fair way to deal with kids in WoW is to give them a chance to show their skill, and even to help them improve however you can. If they prove unreasonable, then kick them out the same way you would an unreasonable adult. For those adults who just exclude young people from their activities altogether without giving them a chance, there's no denying it is prejudice -- judging before knowing -- and it often means depriving yourself of some quality talent for your group. Of course, if your guild does some sort of ERP, or other "adult" activities, then by all means, exclude away! But in normal gaming, especially in a casual guild or a PuG, there's really no reason a kid shouldn't be allowed to join unless they've already shown themselves unable to do what's required of them. Anyone who says, "some of these people are not fun to be around, so I'll just exclude the whole lot of them," has some growing up of their own to do.[Thanks Raegn!]

  • NTT DoCoMo creates kid-friendly handset and bracelet combo

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.10.2007

    NTT DoCoMo is launching a new mobile phone / bracelet combo aimed at helping youngsters stay safe on the mean streets of Japan. The two-part system combines the FOMA F801i phone, which adds safety features like a 100-decibel alarm, high intensity flashing LEDs, and the ability to automatically notify family in the event of an emergency, and a bracelet remote control which communicates with the device. The phone can be set to provide its location to registered parties, and will turn itself on if it has been switched off. Coupled with the phone is the "amulet style" bracelet, which can be used to locate a misplaced phone, lock the handset, or send a message to another phone (if the device and bracelet are out of range for over five minutes). We suspect that for worried and / or nosey parents, this is a dream come true.

  • Motion-sensing Britepack: the craze is still on

    by 
    Darren Murph
    Darren Murph
    12.06.2007

    You only thought light-up gear was so last century. As fate would have it, kids aren't tired of rockin' blinky apparel just yet, and Tomorrow Incorporated is looking to take advantage of the lingering fad. One-upping the LA Lights kicks that once ruled the hallways, the Britepack book bag ($39.99) sports a semi-circle of LEDs that light up in a pre-determined pattern each time a step is taken, and they automatically go dormant whenever it detects that class is in session (read: it's sitting idly). Apparently, these packs will even be available in wheeled (oh noes) and non-wheeled versions, and while a couple colors look to be available as we speak, you can look forward to a host of "add-on accessories" to land next year. As much as we'd like to think that these just won't take off, we doubt TI will have a tough time moving its inventory.

  • TUAW Buyers Guide: Parents' picks for Apple-loving kids

    by 
    Michael Rose
    Michael Rose
    12.05.2007

    Here we are in the thick of the holiday shopping season, and no matter your faith or creed you know that the kids, tweens and teens in your life will be expecting something nicely wrapped. What can you give them that will help get them going on the Macintosh Way or enhance their iPod educational options? Read on for a brief and subjective list; for more, you can check out Apple's kid-specific section of the Macintosh Product Guide or check out our Education and Gaming categories.

  • Dean Takahashi lists best games for kids

    by 
    David Hinkle
    David Hinkle
    12.04.2007

    And guess what company is at the top of the thing?Yup, Nintendo ranks pretty high on the list, with Mario's latest outing on the Wii enjoying "top dog" status. Coming in at the bottom of the list is The Legend of Zelda: Phantom Hourglass on the DS. The two sandwich in eight titles, mostly for the Wii, including Mario & Sonic at the Olympics and EA Playground.We figured we'd mix Dean's list up a bit and have you all pick your favorite kid-friendly Wii games. What do you think is the best the system has to offer for younger gamers?

  • Kuju opens new Nik Nak studio aimed at kids

    by 
    Jason Dobson
    Jason Dobson
    12.03.2007

    Mere days after the announcement of Kuju's new download-focused studio doublesix, the company has turned an eye towards developing children's titles by opening up yet another studio, this one adopting the appropriately playful name Nik Nak. The new studio, Kuju's sixth, will be captained by industry vet Kevin Holloway, and plans to create kid-friendly games across a variety of platforms aimed at players between the ages of 6 and 12, with all games carrying ESRB ratings of 'E' for everyone 10+ or below.The first titles from Nik Nak are expected to be announced sometime in 2008, and while it remains anyone's guess what sorts of games will emerge from this new studio, the company has confirmed that its initial batch of releases will be based on an undisclosed high profile IP. Thinking back on our own time spent growing up, raised by television's glowing warmth, we'd wish that this new property would appeal to our inner child with something along the lines of G.I. Joe or He-Man. Maybe Thundercats. Our Magic 8-ball says "wishful thinking."