kill-rights

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  • Everything there is to know about EVE Online's Retribution expansion

    by 
    Brendan Drain
    Brendan Drain
    12.04.2012

    EVE Online's PvP-focused Retribution expansion went live today, adding new features and balance changes players have been anticipating for years. Retribution is EVE's 18th free expansion, and introduces some very interesting new bounty hunting and criminal justice systems. Players can now place bounties on any pilot or organisation, which are paid out in chunks to anyone who deals significant financial damage to them. If that isn't enough revenge for you, players will even be able to hunt down criminals with open kill rights on them and exact mob justice. The expansion also brings overhauls to countless EVE ships as part of an ongoing effort to remove ship tiers and give every ship its own role in fleet combat. A new destroyer-class ship for each races gives new players more combat options, and the ORE mining frigate lowers the barrier to entry for miners. PvE-focused players have a new salvage drone toy to play with and advanced NPC AI to counter, while PvP is set to be shaken up with ship rebalances and a new micro-jumpdrive module. Read on for a full roundup of everything there is to know about EVE Online's Retribution expansion.

  • CCP lays out the details on EVE's revamped bounties, kill rights, and more

    by 
    Elisabeth
    Elisabeth
    11.21.2012

    It's time to learn about what CCP has been up to in EVE Online! The newest dev blog is just brimming with juicy tidbits on the team's work for Retribution, especially concerning the bounty, kill rights, and war systems. Bounty Hunters now have their own listing in the Bounty Office. Any bounties a player has posted can be tracked via the "My Bounties" tab. The minimum price for bounties has been lowered, and you'll be informed of precisely who has placed a bounty on you (which is marginally better than the looming knowledge that some faceless someone, somewhere, wants you dead). The kill right system has been retooled, clarified, and made more accessible through players' character sheets. Aggressors now have an option to retract wars that have been made mutual, thereby ending the war in 24 hours. Cost multipliers for multiple wars have been eliminated, and cost scaling has been retuned. Read all the details over at the official blog.