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  • Iwata reveals three canned Kirby games, more than a decade in the making

    by 
    Griffin McElroy
    Griffin McElroy
    10.26.2011

    The relative ease of Kirby games usually result in their powderpuff protagonist avoiding death from start to finish -- however, Kirby's not immune to the most permanent form of death there is: Project cancellation. In the most recent Iwata Asks, Kirby's Return to Dreamland producer Shigefumi Kawase revealed that three installments in the franchise were killed off mid-development, explaining "We spent 11 years ... making and abandoning these three games." The three Kirby titles in questions would have been starkly different: One was a 2.5D four-player adventure title (sort of like Return to Dreamland, but with more depth), one was a fully-3D exploration-centric game and the other was an animated platformer with "pop-up visuals." They sound charming as all-get-out, which makes us all the more forlorn that they're dead as doornails. Goodnight, sweet princes. May flights of angels sing thee to thy rest.

  • Kirby's Return to Dreamland review: Sleepwalking

    by 
    JC Fletcher
    JC Fletcher
    10.24.2011

    Kirby's Return to Dreamland is too easy. I know I'm going to have to back that up, given that you couldn't die in the previous Kirby game, and I loved that one -- and given that Kirby has never exactly been synonymous with brutal difficulty, and that's kind of the point. But Kirby's Return to Dreamland, unlike Epic Yarn, centers on giving Kirby the most impressive, most exciting, and most powerful powers he's ever had, and then fails to put them to any kind of interesting use. Really, the only ability you have to master in order to succeed in this game is pushing the attack button. %Gallery-125891%