kuju

Latest

  • Post-E3 BWii update

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.17.2007

    In the midst of all the excitement and videos of E3, we seem to have missed a very important update -- Battalion Wars 2, aka BWii! By "update," we of course mean "a couple of new images," but hey, it's better than a poke in the eye with the proverbial sharp stick. Or, y'know, with a tank. It's been a while since we've seen images from BWii, and while these new shots are long on artwork, there are a couple of screens in there. Now we just need some new video footage so we can see what's up. We'd also love to see some more detail on how this one is coming along, since it's slated for a fall release and we haven't seen much yet ... like the online multiplayer modes. Guess we'll just have to trust for now that things are all good on the battlefield.%Gallery-4966%[Via press release]

  • E307: Joystiq goes hands-on with Geometry Wars

    by 
    David Hinkle
    David Hinkle
    07.16.2007

    Those lucky Joystiq folk got their hands on the DS adaptation of the Xbox Live Arcade hit Geometry Wars during the recently-concluded E3. After running it through their rigorous gauntlet of tests, Joystiq came to the conclusion that the game was sloppy and hard to handle. More like hard to swallow for all of those looking forward to playing the game on the DS, we imagine. Even with the ability to guide your attack ship with the d-pad, or exclusive use of the stylus, the game is harder to play than on the Xbox 360, according to Joystiq. With 60 levels to play, we imagine even a little bit of time with the game won't help correct this error. Guess the game just needs analog sticks ... %Gallery-4777%

  • Joystiq impressions: Geometry Wars Galaxies

    by 
    Ross Miller
    Ross Miller
    07.15.2007

    Despite what developers Kuju tell us, we don't think fans of previous Geometry Wars games will necessarily enjoy Galaxies for the Wii. Though it may have been more enjoyable with the classic controller, our playtime with the Wii remote and nunchuk proved needlessly hard to use. Movement is done with then nunchuk's joystick, and the direction of your fire is determined by where you point on screen and is shown via a thin red line shooting out of your ship. Given the sheer necessity to be accurate in more difficult phases, having to deal with Wii remote's imprecise pointing proves detrimental. Compensating for the control issues is your little drone buddy that will team up with you against the Shapes of Evil. By collecting geoms, the game's currency dropped by the bad guys, you can upgrade your drone. We couldn't get a descriptive answer as to what upgrades will be available, but a representative gave us the example of buying an upgrade that tells the drone to target a specific type of foe. %Gallery-4889%

  • E307: Geometry Wars Galaxies gets new screens and very busy boxart

    by 
    JC Fletcher
    JC Fletcher
    07.12.2007

    Geometry Wars Galaxies, besides being a baffling display of brightly-colored sparks, is also a pretty neat shooting game. It's somewhat easier to tell what's going on in screenshots than to be dropped right in the middle of gameplay like in the video. If, like us, you couldn't really figure it out, we recommend the screens. That boxart is just a swirly mess of sparks, though. It's like someone superimposed five Rez boxarts together. Galaxies has some exciting features in store, like co-op play and online leaderboards. We checked with Sierra to inquire about online co-op, and learned that, unfortunately, the online aspect was limited to leaderboards. But the bottom line is that this third-party Wii game uses the Nintendo Wi-Fi Connection for something, and that is very promising news. Owners of both the DS and Wii versions can connect the two and unlock mysterious bonus content. Connecting the games also allows access to the Elite Leaderboard for people who are really good at playing the same game on two systems! %Gallery-4795%

  • E307: Geometry Wars: Galaxies gets slightly online

    by 
    JC Fletcher
    JC Fletcher
    07.12.2007

    The Xbox 360's best launch game, Geometry Wars, is heading to the much-less-HD screens of the DS, and we've got the first screens of Geometry Wars: Galaxies. It appears to have been adapted to a touch-screen-based method of control, but we're sure that's the first thing you thought of when you heard about, well, a DS game. More interestingly, the DS version of Geometry Wars has online leaderboards! And if you happen to end up with both the DS and Wii versions of the game, you can combine your high scores and compete on the Elite Leaderboards. An apt name for something that basically requires more money to use. Publisher Sierra Entertainment says that Galaxies contains the full version of the Xbox 360's Retro Evolved as well as a new single-player campaign. %Gallery-4777% [Via press release]

  • Geometry Wars video hurts

    by 
    JC Fletcher
    JC Fletcher
    07.11.2007

    We think we've underestimated Xbox 360 gamers. Not that we didn't hold them in high regard, but we just assumed that they were all humans. We don't know how anyone can play Geometry Wars and see what's going on through all the sparks and particle effects. It must require a feat of concentration just to track your own ship on the screen. We could barely play Bangai-O on the Dreamcast, and this is like Bangai-O with everything made of sparks. Wii gamers are going to get extra complexity in Geometry Wars: Galaxies, since we'll have to track not only our ship but also the Wiimote-controlled aiming reticle. It's like training your brain! Also, oooooh pretty. [Via Joystiq]

  • Geometry Wars Galaxies confirms Wii particles possible

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.10.2007

    Remember when you paid $5 for this game on Xbox Live Arcade? Or maybe just $2.50? You ready to drop $40? Sure, you'll get the level structure and wireless downloading features -- and a sidekick drone! But isn't Galaxies better suited for Wii Ware? At least visually, Geometry Wars Galaxies appears to be a worthy sequel to the Xbox 360 money-maker. Apparently, Wii really does produce results that are "very close" to Xbox 360 ... an Xbox 360 XBLA game. We'll bring you our hands-on later in the week.

  • To End All Wars plans to end all FPS titles

    by 
    Nick Doerr
    Nick Doerr
    07.04.2007

    You can't really see it, but the subject line is supposed to come off in a snide way. First off, if you're planning to be the end-all to FPS titles, selecting World War I probably isn't the best choice to make. Can you say "yawn"? Sure, it's not WWII, but seriously, dig into a trench and sit there blindly firing for a few hours? We're not being facetious. Developers Kuju want to create the most accurate representation of the conflicts in Europe ever made.Publisher Ghostlight explains further: "Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era ... we believe that To End All Wars will be an exceptional title that will form the basis of a new gaming franchise." Who knows, maybe it will. Perhaps a realistic recreation of a dirty, violent struggle is just what FPS titles need. We still think WWI isn't the best choice for recreation. Trenches are scary, but perhaps that's the draw. What do you guys think?

  • Geometry Wars Galaxies coming to 360?

    by 
    David Dreger
    David Dreger
    06.30.2007

    Gamespot has a video hands on demo of Wii/DS title, Geometry Wars Galaxies, and while it is for a competing platform, there is one thing worth bringing to your attention. During the gameplay demo, whenever the Bizarre Creations developer pauses the game, the word "Achievements" is clearly shown in the pause menu. Also worth noting is that the selection is skipped over whenever scrolling down to "Exit Game". So, the tradition may be kept alive with a new Geometry Wars game released alongside PGR4. Either that, or else the Wii version will have in-game Achievements, which may or may not be "allowed". Either way, very interesting stuff.

  • Geometry Wars on Wii and DS offer wireless downloading, shininess

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    06.29.2007

    The handsome devils over at Gamespot recently spent some time with early builds of Geometry Wars: Galaxies on both the DS and the Wii, and walked away happy with what they saw, even in the games' nascent stages. According to their preview, both versions feature a level structure, with solar systems divided into planets, and each planet being one playable level. Both the DS and Wii version will also include the full content from Xbox 360's Geometry Wars: Retro Evolved, but Gamespot reports that that content amounts to one planet, in proportion to everything else offered in the game. Other juicy details include cooperative multiplayer, and wireless sharing of a multiplayer DS demo of the game. The DS version can actually share a full copy of Retro Evolved wirelessly with other DSs, but perhaps what's more exciting is that the Wii version can do the exact same thing, making Galaxies the first game we know of to offer Wii-to-DS wireless downloading. The preview also gives some detail on control schemes. The Wii version has players using the nunchuk to move the ship, with the Wii remote functioning as a cursor to indicate the direction being fired in. The DS version, on the other hand, uses the d-pad to move the ship, and the stylus to aim and fire. Gamespot has also included video coverage of the Wii version, so we'd encourage you to head over and check it out. Both versions are due out sometime later this year, but impatient folks can still find Retro Evolved on Xbox Live Arcade, or Geometry Wars XP on Steam. [Thanks Grog]

  • Crush developer open to Wii sequel

    by 
    JC Fletcher
    JC Fletcher
    06.12.2007

    Crush, the PSP's 2D/3D puzzle platformer, may have waggling in its future, according to an interview with Paul Mottram, senior producer at Crush developer Zoë Mode. We're talking faint "may" and distant future, since this was all idle speculation on his part. When asked the weirdly pointed question of why they made a PSP game instead of putting it on a Nintendo platform, Mottram responded, "There is no reason why it couldn't be transferred to multiple different platforms especially the Wii, DS and PS2 and this is something we are thinking about." He went on to describe the level editor they wanted to include, but couldn't. That definitely sounds like something well-suited to the DS or Wii, right?[Via Joystiq]

  • Geometry Wars Wii, DS details emerge

    by 
    John Bardinelli
    John Bardinelli
    05.26.2007

    We were taken aback (in a good way) when news trickled in that the Xbox Live hit Geometry Wars was making its way to the Wii and DS. CVG and GameSpot were surprised, so they got in touch with Roger Carpenter, senior producer for Geometry Wars: Galaxies, to get the scoop on the announcement. The first big question on our minds: how will dual analog controls translate to the stylus/Wiimote? Carpenter says not to worry. Early tests with the remote/nunchuk combination were very promising, and n00bs managed to rack up respectable scores with ease. We're assuming the analog stick will move the ship and a hearty Wii remote jerk will fire the weapon. And touch screen control should be a snap: move with the d-pad, fire by tapping the screen. The next item of interest is the announced single-player campaign mode, something we would have never imagined for the coin-munching arcade style of Geometry Wars. Carpenter promises a more "varied and structured game" complete with galaxies, solar systems, and planets ripe for exploration. You'll need to plan battle tactics and scrounge up currency as well. Along with the robust single-player mode, Galaxies will also offer online multiplayer modes for both games. Look for the titles to hit sometime this holiday season.

  • Geometry Wars Galaxies defects to Wii and DS

    by 
    David Hinkle
    David Hinkle
    05.22.2007

    Coming our way from the latest issue of Nintendo Power is word that Bizarre Creations' Xbox Live Arcade-defining hit Geometry Wars will be gracing the Wii and DS. The title, which will feature the Evolved and Retro modes of its Xbox 360 counterpart, is also to have an "extensive single-player campaign." No word on whether the game will be offered via download or sold in boxed retail form, so be sure to keep an eye on DS Fanboy for further news as it develops. [Via NeoGAF]

  • Geometry Wars Galaxies for Wii

    by 
    JC Fletcher
    JC Fletcher
    05.22.2007

    A scan from Nintendo Power revealed a surprising new game for the Wii and DS: Geometry Wars Galaxies. We had always thought that Bizarre Creations was an exclusive Xbox 360 developer and that the Geometry Wars property was similarly exclusive, but this announcement dispels that notion. Development duties are being handed off to Kuju Entertainment, who are responsible for the Battalion Wars series. The new game, in addition to both Retro and Evolved modes, will contain some kind of "extensive single-player campaign" on both the Wii and DS. Like everyone else on the Internet, we're interested in seeing if the Wii version will be sold as a disc or a download. This would certainly be an incredibly obvious step towards an Xbox Live Arcade-like service! Check after the break for the full scan. [Via NeoGAF]

  • Geometry Wars: Galaxies shooting for Wii, DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.21.2007

    Humanity's vendetta against simple (and notably evil) geometric shapes is set to continue its expansion beyond the humble beginnings as a bonus in Project Gotham Racing. Xbox Live Arcade, Vista and mobile phones now find themselves joined in the war by the Wii and DS, at least if the July issue of Nintendo Power is to be believed. A blurb in the magazine (via Buttonbasher) asserts that Geometry Wars: Galaxies will be arriving on both Nintendo platforms thanks to the efforts of "the dev team responsible for Battalion Wars." That would imply the involvement of the UK's Kuju Entertainment, which is apparently hard at work grafting "an extensive single-player campaign" onto the game's frantic combat. Of course, we fully expect a gripping and operatic storyline to go with it, something along the lines of an intergalactic mathemagician attempting to tri-strangulate vital supply route coordinates. Alas, our expectations are oft set too high. A multiplayer mode and prior versions of Geometry Wars are also said to be included in both packages, expected to materialize this Fall. It probably wouldn't be absurd to expect a new Geometry Wars game alongside Bizarre's Project Gotham Racing 4 either.

  • Traxion ditched, PSP loses unique music puzzler as LucasArts and Kuju split

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.08.2007

    In a surprise development, LucasArts and Kuju have announced they're breaking up, putting an end to the pair's would-be lovechild Traxion. Billed as a music-puzzle game, Traxion was going to integrate Kuju's music analysis technology with a player's MP3 collection (stored on the PSP Memory Stick), generating a series of minigames that would correspond to certain elements of each song -- the game would also include its own licensed tracks. Unfortunately this ambitious project has proved to be the undoing of Kuju and publisher LucasArts's partnership.While both parties have declined to comment on the specific circumstances that led to the breakup, the official statement (from both sides) is that the split is a mutual decision. While Traxion's future is uncertain, Kuju has confirmed it's developing other music-based software for unspecified platforms.

  • Confirmed: Traxion axed; Kuju leaves LucasArts

    by 
    Andrew Yoon
    Andrew Yoon
    01.08.2007

    A few days ago, an IGN staff member wrote about how an upcoming music game, Traxion, might have been canned. GI.biz reports that Kuju, the developers of the Traxion project have ended their relationship with the game's publisher, LucasArts. "Kuju can confirm that we have agreed to sever the development relationship with LucasArts in respect of the Traxion game shown at E3 last year," said Ed Daly, studio head of Kuju Brighton.While this means that Traxion is canceled, we can only hope that a similar project will take its place. The game earned praise for its innovative technology that allowed you to play with music stored on the PSP's Memory Stick. "We can say that Kuju Brighton is committed to continue developing innovative lifestyle and music-based games, and we hope to be able to make a more specific announcement about the future of games based on our award-winning music analysis technology in the near future."

  • P.S.P. to see M.A.C.H. A.S.A.P.

    by 
    Steven Bailey
    Steven Bailey
    01.06.2007

    For those too impatient to wait for Planet Moon's Afterburner update, soon you'll be able to get your mach speed on with M.A.C.H. According to Gamespot the game is set to be on store shelves in the US on February 20th for $39.99. Developed by Kuju Entertainment and to be published by Sierra, the game has you flying in underground competitions and customizing your flying death machine all the while hoping to keep down your lunch. It also allows for game sharing with the multiplayer, so you can still play the game even if your friends are cheap. The game is rated E10+ which means even if you can't legally pilot a real plane, you can substitute that desire with the game.