law-bringer

Latest

  • The Lawbringer: Arguing about video games

    by 
    Mathew McCurley
    Mathew McCurley
    11.05.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? One day, massively multiplayers will be center stage at the Supreme Court of the United States of America. We aren't there yet, but one day. Hell, we just got video games as a genre of entertainment on the lips of the Supreme Court justices. I'll talk about the Supreme Court case Schwarzenegger v. EMA later on, once we've got more to go on than the opening arguments, etc., and give you a rundown in the simplest terms possible about what is being argued over. For now, I'd like to talk about the language of video games being used in the case and get a little ranty about who gets to argue about video games.

  • The Lawbringer: Consequences 2010

    by 
    Mathew McCurley
    Mathew McCurley
    10.29.2010

    2010 has been a good year for consequences. Comeuppance. Karma. Crime and punishment. These three stories from this year all have one thing in common -- World of Warcraft. Sometimes we forget that our actions inside our MMO of choice can have real-life consequences that don't go over too well with the local, state and federal authorities. This week on The Lawbringer, we go all Cops on you, talking about some 2010 WoW criminals.

  • The Lawbringer: Buying precedent

    by 
    Mathew McCurley
    Mathew McCurley
    10.24.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? The following is an opinion piece dealing with Blizzard's ongoing litigation. The opinions and views expressed are solely those of me, Mathew, the columnist. You might have heard that Blizzard and its lawyers have recently started new litigation against three StarCraft 2 hackers in District Court. To a lot of people, this looks like another case of Blizzard going after more hackers for screwing with the online experience. To me, I see Blizzard's lawsuits as positive EULA-builders with huge benefit to the independent game market. It sounds crazy, but less so when you think about the concept of buying precedent.

  • The Lawbringer: Real money transactions and some eBay history

    by 
    Mathew McCurley
    Mathew McCurley
    10.15.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? eBay and massively multiplayer online role playing games have a deep, rich and occasionally sordid past. As social beings, we've been bartering, trading and selling our time and goods for the entirety of human history. The internet just made things even easier. Hell, buying some gold or an item off of eBay isn't the first time you've probably spent money for a work-around in a game. Ever heard of Game Genie? We paid money for that at one point in our lives. This week, The Lawbringer delves into the past, remembering the good ol' days when the internet came in three varieties: 28.8k, 33.6k and 56k v.90. Also, 14.4k, but only losers had such weak baud. Please don't make me go back further in time. You're probably making modem sounds right now, pretending to go ksshhhh ksshhhh bee doo be dooo wha wha wha wha wha wha wha beeboobeeboobeebeeboobeep, so we should probably start this up.

  • The Lawbringer: Blizzard and machinima

    by 
    Mathew McCurley
    Mathew McCurley
    10.08.2010

    The relationship Blizzard has cultivated and presented to the machinima community is, in a word, rare. Not unexpected, but rare. Companies such as Blizzard that hold such a hot property like the Warcraft series usually are tight with licensing. Blizzard is also ridiculous-smart -- you don't get the amount of success it has without being something ridiculous. At an early stage, the company realized that giving a fair amount of leniency to machinima would reap some awesome benefits. That theory has paid off, not only for Blizzard but for the community as well, in spades. This week, Lawbringer delves into the fairly broad Blizzard-machinima artist relationship. The seeds of this quick look at the rules of machinima came from Myndflame's own look at Blizzard's policies back in 2009. Like I said before, this relationship is unique in its openness. In fact, Blizzard openly courts machinima artists in sponsored contests as well as through its official policies on the art form.

  • The Lawbringer: 5 ways trade chat can get you in trouble

    by 
    Mathew McCurley
    Mathew McCurley
    10.01.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? There's this place downtown that I know. You've probably been warned about it -- a seedy place of corruption, danger, intrigue, questionable math, and Tempest Keep runs where the Ashes of Al'ar are on reserve. You'll never be able to link Thunderfury last. This article is not for the faint of heart, so if you are easily offended, I would advise turning around 180 degrees and walking away. We're talking trade chat. This week, we talk about five ways trade chat can get you into some trouble with Blizzard. From naming violations to impersonating and scamming players, you can strand yourself out on some pretty thin ice with the GMs at Blizzard by violating the Terms of Use. For the sake of everyone else in game, don't.

  • The Lawbringer: WoW in China

    by 
    Mathew McCurley
    Mathew McCurley
    09.24.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? We've all heard about the now-infamous request for Blizzard and NetEase to remove all forms of skeletons and other material from the Chinese release of Wrath of the Lich King, which finally was released in China on Aug. 31, 2010. What on earth is going on with Blizzard, NetEase, China and all that jazz? This week, The Lawbringer looks at the general video game climate in China, talks a little bit about how things are different for WoW players in China, and helps clarify some of the craziness going on about that whole skeleton debacle.

  • The Lawbringer: The trouble with fan fiction

    by 
    Mathew McCurley
    Mathew McCurley
    09.17.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Finally, I return home after a bit of bliss. Fun is over -- it's time to get serious by talking about fan fiction. Sort of. You see, fan fiction is one of those areas that people love to hate, hate to love and everything in between. What is it about fan fiction that gets people so upset and so defensive? Is it the personal nature of the craft, the accusatory piggy-backing on other people's characters, or just that so much of it is mind-numbingly terrible? Who knows? Today, we're going to explore a few of the concepts of fan fiction in a very no-nonsense, barely legal way, to give you aspiring authors something to consider while writing your own fan fiction or even original content. With my post-vacation bliss now completely out of my system, thanks to reading so much terrible fan fiction in preparation, I am happy to share with all of you a story that I've been writing for the last minute and a half. Don't be cruel, now. It's pretty much going to become the greatest story ever told. Enjoy.

  • The Lawbringer: Internet harassment and you

    by 
    Mathew McCurley
    Mathew McCurley
    09.10.2010

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? The video game industry is affected by the legal world far more often and much more deeply than you can imagine. (Unless you are a lawyer, in which case you know the trials and tribulations of conforming to all sorts of regulations and laws around the world, just to release a video game.) Just look at how much Blizzard had to change Wrath of the Lich King for a Chinese release! The Lawbringer aims to give you a look into the pop topics that relate to the games we love and play every day, with some practical advice to help you avoid some of the more nefarious and potentially surprising issues that crop up alongside virtual worlds. This week, The Lawbringer gives you some basic tips on dealing with internet harassment, in game and out. The sad fact is that there are people out there looking to ruin your day, and not just by corpse camping or spamming trade chat. Hopefully, with a little knowledge on your side collected from people who have already had to walk this rough path, you can successfully fight back.

  • The Lawbringer: Rookie's guide to the EULA, part 2

    by 
    Amy Schley
    Amy Schley
    08.17.2010

    Welcome to the Lawbringer, WoW.com's weekly examination of the intersection between law and the World of Warcraft. Your tour guide is Amy Schley, recent law school grad. Last week, we looked at the first half of the EULA -- the license limitations, the steps to terminate the agreement and a few other provisions. This week is the back half of the EULA -- the warranties, conflict resolution provisions and miscellaneous provisions. Export controls Section 8 prohibits the export and sale of the game to countries the United States has embargoed or persons that are on the "Specially Designated Nationals" list, essentially a list of terrorist organizations. Alas, this means that we won't be settling the War on Terror with world PvP death match.

  • The Lawbringer: Why you'll never buy gold from Blizzard

    by 
    Mathew McCurley
    Mathew McCurley
    06.29.2010

    Welcome to The Lawbringer, WoW.com's weekly examination of the intersection of law and the World of Warcraft. Amy is being attacked by the Bar Monster, so there's a new, temporary sheriff in town. Greetings, Lawbringer readers! As you'll soon notice, I am not Amy. Amy is currently studying for the bar and I've been asked to fill in for a bit while she studies for that hellish exam. I've been there -- it's a rough road. Her readers, however, are in good hands. So, please excuse me while I do my best to fill in. After I wrote my feelings about the Celestial Steed and heard many awesome responses, I wanted to talk a little bit more about buying and selling merchandise parallel to the World of Warcraft.

  • The Lawbringer: New Battle.net TOU

    by 
    Amy Schley
    Amy Schley
    06.21.2010

    Welcome to The Lawbringer, WoW.com's weekly examination of the intersection of law and the World of Warcraft. I'm a new law school grad, acting as your tour guide when I manage to steal a few hours from my bar prep. The times, they are achangin' ... Spring goes to summer, people graduate, and new patches come out. Sometimes, though, it's not just the code being updated. If you've logged onto Battle.net in the last few weeks, you have been greeted by banners announcing this change. This week, we'll be examining what has changed in the Battle.net TOU. (Mea culpa -- I promised that this week we'd be looking at the MDY v. Blizzard arguments. I should be able to get to them next week, but finding linkable source material is proving difficult. If anyone from MDY or Blizzard is reading this, would you be so kind to post your appellate arguments online and send me a link?)