leveling

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  • The pros and cons of instant leveling

    by 
    Mike Schramm
    Mike Schramm
    10.31.2007

    Keen took an interesting look at a strange little MMO game mechanic last weekend: instant leveling. I first encountered this in Mythic's Dark Age of Camelot-- after you get one character to a certain level, the game would let you use the "/level" command to pop any character you created up to a higher level instantly.You might argue that we haven't seen that tactic lately, but we're going to see a big example of it next year-- when Blizzard releases Death Knights in the next WoW expansion, we've already been told that they'll start at a higher level. The official explanation for that is that they don't want Death Knights to ever be level 1 (they want them cool from the start), but considering that the expansion will also bring 10 more levels into the mix, it's a lot to ask players who've already reached level 80 to roll a new character and do it again.

  • Patch 2.3: Twinks become gods

    by 
    David Bowers
    David Bowers
    10.28.2007

    As you know, in patch 2.3, many of the previously ho-hum mid-level dungeon drops are set to actually become useful, worth the trip you make to go get them in the dungeon (in most cases). Overall, this is a blessing for players everywhere, either starting out with their first characters, or leveling up long-forgotten alts.Twinks, however, are going to become a much greater nuisance than they were before. Some of their old items are going to be upgraded by default as the new patch comes in and the old items all around the world get replaced with the new. New twinks, however, will have the privilege of setting their sights on the best of the best items for their particular class and level bracket, putting an even further distance between them and other players who just want to enjoy a bit of PvP as they level up. This is particularly true with new low-level epics such as the Deadman's Hand which, at level 29, seems designed to be the pet dream of twinks everywhere, regardless of race or class. Does Blizzard intend to support twinking? And what's the whole point of twinking anyway?

  • PTR Notes: How much extra quest XP?

    by 
    Eliah Hecht
    Eliah Hecht
    10.26.2007

    One of the features of patch 2.3 that I'm very much anticipating is the hastened leveling curve for characters between level 20 and 60. In addition to the XP required per level being reduced by 20%, loot from leveling dungeons improving, and "many" outdoor elites being made non-elite (not including Hogger, thankfully), the patch notes list that "the amount of experience granted by quests has been increased between levels 30 and 60". Which is nice, but the math lover in me wants (nay, demands) to know precisely how much the increase is.Fortunately, Tekkub is on it. He's compiling a spreadsheet with quest XP changes over at Google Docs, and he needs your help to collect more data. If you want to help, you'll need a character on the PTR in the affected level range (30–60), and you'll need to go do some quests and note down how much XP you get from them. Then just email Tekkub (his email address is on the spreadsheet) with your data, and the collective information base of the WoW population will be increased! Ah, science. Personally I'm not seeing much of a pattern on the spreadsheet yet, but I'm sure there is one, and we will figure it eventually.

  • Insider Trader: Blacksmithing's final stretch

    by 
    Lisa Poisso
    Lisa Poisso
    10.26.2007

    Insider Trader is your inside line on making, selling, buying and using player-made products.Insider Trader has a special treat for blacksmiths this week: an inside look at the final stretch of blacksmithing (from 360 to 375) from the master himself, Willhelm of Argent Dawn, author of the official forums' mind-blowingly lengthy and detailed blacksmithing sticky. We asked Willhelm to comment on several pivotal points of the home stretch – and in his indomitable style, he gave us the full monty.Read on for Willhelm's tips to take you from 360 to 375, plus exclusive insights to guide you through the final stretch with maximum effect.

  • Low level dungeon item updates

    by 
    David Bowers
    David Bowers
    10.25.2007

    Boubouille over at MMO Champion has compiled a list of low level items which drop in dungeons, and are set to receive some significant upgrades in patch 2.3. If you'll be working on a new character once the midlevel leveling changes come into play, then you may be interested to look at this list and see which items you'll want to be shooting for once you reach the right level range to go adventuring in instances.Keep in mind, however, that any of these stats might change as new builds come up on the PTR. Some updated items in particular seem to be missing (such as all Gnomeregan drops, and the new low-level epics we've heard about), so check back at the list now and then to see any updates.

  • Spiritual Guidance: The spirit debate

    by 
    Eliah Hecht
    Eliah Hecht
    10.21.2007

    Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)

  • Epic gear coming to Scarlet Monastery (and elsewhere)

    by 
    Mike Schramm
    Mike Schramm
    10.17.2007

    Here's a little change I missed in the midlevel updates notes: Epic gear will now drop for lowbies. Example number one is the Deadman's Hand, which will drop from Arcanist Doan in SM, and has a proc that "freezes" attackers for a full three seconds. Hawt! Eyonix, who's poking around the forums today after a long absence, confirms that the proc will scale with level, which means it'll be basically useless by 70.But still-- Epic gear for lowbies! What is the world coming to? A quick search on Wowhead doesn't bring anything else new yet that I can see (lots of Epic turn-ins and the old World Drops that we already know about), but this can't be the only Epic they're adding to the lowbie dungeons-- I'm sure we'll see lots more pop up as more people test the PTR and the patch eventually goes live.Yes, giving Epics to folks who haven't hit even 50 yet might seem a little strange-- just how epic can a piece of equipment be if a knockover like Arcanist Doan can hang on to it? But it's more than worth it, as even lowbies running instances should have a chance to know what it feels like to loot a boss-- and find some of those tasty Professor Plums.

  • The race to 70: Why the rush?

    by 
    Mark Crump
    Mark Crump
    10.16.2007

    In the responses to my post about people selling guides, a frequent comment was the desire to get to level 70 in the shortest time possible. Now, that realization did not dawn on me with those comments – when Moses came off the Mount saying, "I bring unto you these levels for you to gain and enjoy" someone likely said, "Yeah, yeah, what's the shortest way to get them?" Before we traipse merrily down this yellow brick road, given the reputation I've quickly earned as a rabble-rouser, let me say I'm playing this one perfectly straight -- I have an honest desire to learn why some people treat levels 1-70 as a pre-season of sorts.I'm pondering undertaking a fast leveling of my own. I've hit a not-to-uncommon issue: I met a group of people in real-life who not only play on a different server, they had the unforgivable gall to play a different side -- I'm Alliance; they're Horde. I'm very much a "the journey is a destination unto itself" kinda guy. Hitting max level for me is somewhat of a let down. I enjoy dinging, getting new abilities, etc. That side of me is combating with the desire to quickly get to max level so I can play the game with them. I definitely feel playing the game with real-life friends is the way to go. This is one of the reasons I'm looking forward to Patch 2.3. I can get my lowbie to 20 before the patch hits and then enjoy the Horde content and level quickly as well.So, to you those who can't get to level 70 fast enough, why? And does the potential to miss out on some lower-level content as you blast past it bother you?

  • I know selling leveling guides isn't new, but who in their right mind would BUY one?

    by 
    Mark Crump
    Mark Crump
    10.13.2007

    So, I'm sitting here today, looking for news to steal, I mean report on. When I see a blog post about an Alliance powerleveling guide. It's an innocuous one-sentence post that says, " I found a World of Warcraft Leveling guide that includes everything you need to power level any Alliance character." Following the link brought me to a site that claims: "World of WarCraft leveling is both an art and a science. It is an art because getting to the next level requires much creativity." To help you unleash your chained-up creativity there's a link to a leveling guide. My first reaction to that line was side-splitting laughter. Leveling in WoW requires creativity like playing Whack A Mole requires a Masters in Fine Arts. Now, I love me some leveling guides. I inevitably hit those weird spots where a zone is too low-leveled and the one next to it is too high-leveled. Having a site that listed zones appropriate to my level range was a boon leveling up. There's one, small difference between the links in this paragraph and the one above it: mine are free. His is not.I've got two, hopefully easy questions: what sort of a snake oil salesman sells these guides, and who in their right mind would buy something that a quick Google on "world of warcraft leveling guide" should provide for free? What do you think? Is there any way in Azeroth you'd ever buy these things? And if so, I've got a lovely bridge for sale over the Hudson River for sale.

  • Blizzard should focus on more Patch 2.3s, not on new mid-level zones

    by 
    Mark Crump
    Mark Crump
    10.11.2007

    By now you've heard the news: Patch 2.3 will lower the XP requirements needed to level from 20-60 by 15% per-level. As an extra bonus, Blizzard is adding 60-odd new quests to Dustwallow Marsh. I would prefer they do this than add more zones specifically for mid-level content . New mid-level content is always a hot topic, especially by people who are on their third or fourth trip to the well. We've all got those "If I never, ever, see this zone again, it's too soon" zones. The solution often bandied about is to create alternate progression paths so we never, ever, go back to Stranglethorn Vale. I'm going to put forth a different idea: Fix what is broken. This will help minimize unused zones, and maybe not spread out the lower-levels so new players can actually find groups.Which seems to be the step Blizzard is taking with 2.3. In terms of quest progression and rewards, Blizzard hit it out of the park with TBC. You've got quest-givers nicely clumped together and often they all send you in the same direction. The cash, XP, and item rewards for completing the quests are excellent. When you compare the expansion quests against original Azeroth it becomes apparent how frustrating quests could be. It seemed like completing most of them involved long griffon rides for mediocre rewards. Quests felt like they were, well, I was going that way anyway...

  • Are cross-realm dungeons necessary?

    by 
    Matthew Rossi
    Matthew Rossi
    10.09.2007

    Prolific MMO commentator Tobold writes about a possible problem with Blizzard's plan to speed up the level grind in 2.3: it could make getting a dungeon group together even harder. His solution would be to institute cross-realm dungeons that would resemble the current cross-realm battleground system. He also mentions some improvements to the LFG system (setting aside slots for dedicated roles, so that if you need a tank you don't end up in a group with three mages and two priests, for example) and the commenters come up with some good points, including worrying about how to deal with cross-realm ninjaloots.Generally, the cross realm BG's worked out and I'm a fan of the much reduced waiting times for an AV run. Even with the anti-AFK measures it still only takes a few minutes as opposed to the upwards of an hour it could take before. But I do see some logistical problems in setting up a similar system for instance runs: no more summoning stones since everyone is on a different server, for example. Everyone would have to make their way to the dungeon themselves like they used to in the dim, barbaric past when cavemen first played WoW.What do you think? Would we need 'Instance Groups' similar to Battlegroups, or would you just extend the Battlegroup to also be the pool your cross-realm LFG pulled from? Is this even an issue or are folks overestimating how much faster level will effect instancing?

  • Level tweaking on instances 1-60 in patch 2.3

    by 
    Mike Schramm
    Mike Schramm
    10.09.2007

    Hopefully you were just as excited as I was yesterday to see that specifics about leveling improvements have been announced, as well as about 60 brand new midlevel quests (!) in Dustwallow Marsh. And as we heard, low level dungeons are getting tweaked, too, though not in any way I would have imagined. Blizzard, it sounds like, is going to be streamlining them, changing them from (for example with Shadowfang Keep) a 18-25 level dungeon, to an 18-21.But waitaminute-- we've already got dungeons from 18-21. Wailing Caverns and Deadmines, specifically, and moving SFK up to 21 leaves a hole before Stockades and Blackfathom Deeps. What gives?What gives, says Bornakk, is that Blizzard is streamlining the whole experience, which means all the instances are going to be given this same tweaking. BFD, Stockades, RFK, Gnomer (ooh, interesting) are all going to be streamlined to be finished before 30, where, Bornakk says, Scarlet Monastery, RFD, and Uldaman will await characters. In essence it sounds like the clumps of leveling 1-60 are getting evened out, and that big hole around the mid 30s (where STV is your only choice) is getting filled in.Sounds great to me. I'm especially excited about Dustwallow Marsh-- I have three or four characters languishing in their mid 30s, so new quests there will be much appreciated. And Blizzard is always watching how we play-- if new content in the 30s is as popular as I suspect it will be, maybe they can consider adding in even more midlevel content for alts and newbies.

  • Leveling improvements for Patch 2.3

    by 
    David Bowers
    David Bowers
    10.08.2007

    Are you in the midst of leveling a character between 20 and 60? Well right now is the time to stop everything, rush over to this forum post from Blizzard, and sing a happy song while you hurry up and wait! That's right, in answer to the crying pleas of casual alt-oholics everywhere, Blizzard is finally speeding up the tedious leveling curve for old world content in patch 2.3, adding in a bunch of new quests, nerfing a lot of the nastiest bad guys, and buffing a whole bunch of the items they drop.Here's a summarized list of the changes, with the full post by Vaneras copied for you beyond the link below. Amount of experience needed to level reduced by 15% per level between 20 and 60. Experience gained from completing quests increased between levels 30 and 60. Outdoor elite quests will now now be soloable, with the same (or better) rewards. About 60 new quests and a new goblin town based in Dustwallow Marsh (levels 30 to 40) Level ranges for old dungeons to be narrowed down a bit (so that if you are high enough to start them, you are high enough to finish them too) Increased questing experience for dungeon quests. Buffed up item drops from dungeon bosses. As Vaneras says, "Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above." Keep reading to see all the juicy details.

  • Officers' Quarters: 2.3 -- An officer's perspective

    by 
    Scott Andrews
    Scott Andrews
    10.01.2007

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.I know, I know. Last week I presented you with Part 1 of my examination of guild alliances, and my readers are probably wondering what the heck happened to Part 2. It's coming next week, I promise! (In fact, it's already written.) But since we were unexpectedly flooded with so much great information about 2.3, I thought I'd make this column a bit more timely and put Dark pacts, Part 2 on hold. The next major content patch has some interesting additions and changes that will affect many aspects of the game, but there are a few that officers should be thinking about now. Let's take a look.

  • Why would you want someone else to play a game for you?

    by 
    Matthew Rossi
    Matthew Rossi
    09.29.2007

    It can be a touch daunting to level a character in WoW, especially if you have a lot of real life commitments. The designers are aware of this, and changes are on the way. But what amazes me is that there are players out there who pay other people to level their characters for them. It's usually offered as an adjunct to real money transfer services, and it always boggles my mind. I can understand that after you've leveled a few 70's up, you might get bored with the old world content to some degree. After my fourth 70 I was bound and determined that none of my under 60 prospects were going to set foot in Stranglethorn Vale again because I'm sick of the place (they all did, because while I'm sick of the place, I also know where all the quests are - I can go through STV like a steam powered quest thresher now, be it Horde or Alliance quests - expediency trumps all, I guess) but I still have a hard time imagining actually giving someone else access to my account, especially someone who is in all likelihood working for a gold seller.I suppose it's only different from playing your wife's toon while she's at work by degree, but it seems different to me. (Hey, she really wants that Firefly, it would be a great anniversary present.) I play WoW because, well, I like the game. If I disliked playing the game so much that I felt like I needed to hire someone to play it for me, I don't think I'd play it at all. Is it that important to get to 70 super-fast? Is the game so much more fun at max level that you'd actually pay someone to get you there?

  • Ask WoW Insider: Far from home

    by 
    Mike Schramm
    Mike Schramm
    09.28.2007

    eNorox sent along a great question to Ask WoW Insider for you readers to answer this week. He's thinking about starting up a Gnome rogue, but he's tired of leveling through old Azeroth yet again:I want to try something different so I decided to level from 1 in the Draenei starting area. The only thing is... How could I get there the fastest and what can I do about leveling a rogue in a place that has no rogue trainers?I think us alt-o-holics out there have all done this at some point-- I have fond memories of leveling my Orc Shaman through the Forsaken starting area (because I had never seen it before), and in that case, I got real familiar with the Zeppelin, going back and forth between UC and Orgrimmar. But what do you all think of putting a Gnome on Azuremyst Isle? How can he get out there, and once he does, what's the best way to ensure fast travel between the Rogue trainers and his leveling area? And what other weird leveling locations have you chosen, even though it cost you more travel time to the trainer?

  • Chinese player goes 60-70 in 23 hours

    by 
    Mike Schramm
    Mike Schramm
    09.07.2007

    This is just wild. The Burning Crusade expansion only just recently got released in China by The9, the company that runs World of Warcraft there, and a Horde Hunter named "SilverDragon" from the guild GreenBase has leveled from 60 to 70-- in just 23 hours (Warning: that link goes to a site that sells gold, so visit it at your own risk).Think about that for a sec. When it was released here, the fastest leveler we saw took 28 hours, and he had the backing of a whole guild. Unfortunately, we don't have any other info about SilverDragon (gear? technique?), or any other confirmation that it actually happened, save for the "timestamped" screenshots posted on the goldseller's blog above. But if it is true, that is a crazy little chunk of leveling. Think we'll see an even quicker record to level 80?Update: As commenter Andy notes, the top screen seems to show a Warlock. Except that Trolls can't be Warlocks, buddy. But he's right to be suspicious-- this may not be true.Update2: OK, I think we've solved it (and can I just say I love how you can watch a train of thought slowly progress through any internet comment thread?). The shots are actually from different players, because they're targeting the same Hunter. And the reason the Troll looks different in the first shot is because that's the default Troll look-- whoever is targeting him is out of range, and in the second picture, they are not (which is probably why they have the Trueshot aura). Considering that there are also shots of him at 70 in the /who window, I'm going to call this confirmed. Congrats to SilverDragon for hitting 70 so quickly-- now he should probably go back and actually play the game.

  • The Care and Feeding of Warriors: Starting Out

    by 
    Matthew Rossi
    Matthew Rossi
    09.07.2007

    Yet again we descend into the maelstrom and bring forth The Care and Feeding of Warriors, the column that shoots forth horrid tentacles at the bathysphere of warrior issues, probing, searching, a kraken of communication. Yeah, I don't know what the deal is with all the squid imagery either. I think Matthew Rossi had too much pizza last night and had some weird dreams that are still lingering as he writes his intro text. The guy's got something like six warriors, he's not right in the head.Yesterday, when writing Totem Talk, I mentioned that I'm leveling up a draenei shaman (this is in addition to the shaman I already play) - what I didn't mention is that I'm also leveling up a draenei warrior. Yes, this is my sixth or seventh warrior and, after my three 70's and my poor orc warrior who's been stuck at 60 forever, he's currently my highest level alt at 52. Part of the reason I'm doing this is due to extreme guilt at the fact that I haven't gotten a draenei to 70 yet and warriors are exceedingly easy for me to level.In general, warriors offer a unique way to level compared to other classes. Unlike most of the mana classes, there's only enough downtime to restore your health, and with a properly maintained first aid skill a warrior can maintain a grinding pace most other classes would find ludicrous. (Rogues and druids to a lesser extent, but rogues often have to stealth and position themselves for maximum effect, which can slow them down. Again, I admit now that I am an awful rogue and a talented one might play differently.) However, there are things to keep in mind as you start your newbie warrior. Since I've recently been taken to task for writing most of these columns for the level 70 warriors out there, I wanted to try and provide some balance and address leveling a warrior up.

  • Breakfast Topic: Leveling to 80

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.05.2007

    A new expansion is coming our way, and with it comes an additional ten levels of zones, quests, dungeons, and other content. Sounds like fun, doesn't it? Well, maybe... While I'm looking forward to seeing new people and places added to my favorite game, I can't say I'm terribly excited about leveling all of my characters up to 80. In fact, it sounds like a task with the potential to be extremely tedious. But for those of us still wanting to play, there's no option other than leveling up to 80 -- and if you're an alt-a-holic like me, leveling up to 80 again, and again, and again... So today I ask you: with level 80 on the horizon, do you look forward to the leveling experience, or dread it?

  • On difficulty level and involvement

    by 
    Mike Schramm
    Mike Schramm
    08.27.2007

    Tobold asks the old question of whether or not WoW is "too easy" over on his blog. But he's asking the wrong one-- there's no question at all that WoW is an easy game. Like Bioshock (which I just finished, and in which you lose nothing at all by dying except a short journey from the respawn point), World of Warcraft is really a question of time, not skill. If your character dies, all you need to do is head back out there, find some easier monsters to fight, and sooner or later you'll be much more powerful. You can't lose WoW-- even if your guild gets wiped by Gruul, all you need to do is farm through Karazhan a few times, and then go back, and you'll topple him.So the question isn't whether WoW is too easy, it's whether that's a bad thing or not. Does it matter that anyone with enough time on their hands can become a raider? Does it matter that anyone, from child to grandparent, can pick up the game and find something to do?It matters to Blizzard, of course-- WoW's low threshold for involvement is one of the reasons it's done so well. You don't need the reflexes of an FPS gamer or the cunning of a master strategist to get to level 70. But to players, the difficulty of the game overall shouldn't matter. WoW is easy, but Blizzard has gone out of their way to create parts of it that are not-- winning in the Arenas is definitely not easy. And though better gear makes many endgame fights easier, I'd guess that no one would argue against the assertion that endgame fights are getting harder in terms of strategy all the time (sure, like any good puzzle, once you figure it out, it's easy, but figuring it out as a guild is not necessarily an easy task).There are parts of WoW that don't challenge people who've been gaming for a long time, yes, but there are many other parts that do. The question isn't as simple as whether WoW is too easy or not-- it's more a question of, easy or hard, whether the game is compelling enough to keep you interested.