lfr

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  • Ways to avoid LFR wipes

    by 
    Olivia Grace
    Olivia Grace
    01.22.2013

    We all know that feeling of dread. The one when you zone into your LFR group, and see the aftermath of a wipe. People start leaving, your group that you've waited an hour for falls apart at the seams, and all because of a wipe. It seems that patience, while undoubtedly sill a virtue, is in short supply once players zone in to the Raid Finder. Players leave when wipes happen, and if I put on my impatient hat, it's not that hard to see why with the sheer duration of some Raid Finder battles. Certain fights seem to last forever. So, how do you avoid wipes in the Raid Finder? Check roles and readiness It's often the case that players in the Raid Finder aren't really paying attention just before a pull because of the group waiting while the tanks discuss strategy, or that the tank has zoned in, glanced at their panes, and gone barreling in without paying too much attention to the status of other players. As a result, a ready check is often a great idea. Fire one off just before the pull happens just to see whether people are paying attention, and to say "hey we're ready to go."

  • Does Mists of Pandaria need new heroic five-man content?

    by 
    Matthew Rossi
    Matthew Rossi
    01.14.2013

    While recording the WoW Insider Show this week, my two co-hosts Anne Stickney and Olivia Grace were discussing heroic five man dungeons and made the interesting point that, while Cataclysm used new heroics to help people catch up in gearing as new raid tiers were released, the advent of the Raid Finder might mean that it isn't necessary anymore. If you're running LFR as your primary way to see/experience raid content, then you'd simply run previous LFR's in order to gear up and collect valor points for the various reputation vendors. This would allow you to get geared enough for further LFR as new raid tiers are released, and keeps the previous LFR's relevant. If you're running the current 10 or 25 man raids, you can use the LFR's for those raids to bootstrap yourself appropriately if you're not already geared well enough from the previous tier of raiding. Either way, you don't need new heroic dungeons for the task - between daily quests, scenarios and LFR, the Cataclysm model which placed new five mans in patch 4.1 and 4.3 might no longer be necessary. Challenge modes keep the heroics that launched with Mists of Pandaria evergreen, since you can't outgear them, but is that enough for fans of five mans? While both Wrath of the Lich King and Cataclysm introduced post-launch dungeons, Burning Crusade really only introduced Magister's Terrace in its last content patch. This makes me wonder if we really need any new five mans, and if we do, what would/should they be?

  • From ding to spring: Fully clearing Mists of Pandaria's endgame raids in 3 weeks or less

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    12.31.2012

    In case you missed the big news, the Thunder King will be upon us in Patch 5.2, coming to you (live!) sometime in the next couple months. Unfortunately, many of you are just now receiving Mists of Pandaria under the tree, or are getting back into the game after reaching level 90, and are overwhelmed with all the endgame options available to you. Don't worry about it! By following this guide, we'll get you from a fresh level 90 character to a full clear of all 5.0 raids in three weeks or less, with no expensive outlays of time or cash. Plenty of time to prepare for dinomancers! Prerequisites First, you need to have a level 90 character. If you don't have one yet, it's okay: the experience required to level from 1-85 was significantly reduced when Mists of Pandaria was released, so you'll be able to catch up quickly. Once you reach 85, hop over to Pandaria and enjoy the new quests. You'll gain a level for each zone you clear, more or less. You can also run some normal mode 5-man dungeons if you'd like, though go easy; you'll be running the heroic versions quite frequently at 90. Second, you'll want a DPS spec and a good set of starter gear for it. Completing the Dread Wastes or Townlong Steppes quests will get you outfitted; if you don't have DPS gear laying around to actually complete the quests, Len of Arms will happily sell you a set of 408's to get going. You can also search the auction house; many blue BoE's in the ilvl 430-450 range are listed frequently, for pretty reasonable prices.

  • Elder Charms, LFR loot, and perception of the doubly random

    by 
    Matthew Rossi
    Matthew Rossi
    12.06.2012

    One of the things I've noticed since Mists of Pandaria launched is rooted in a quirk of human psychology. The commonplace becomes expected, the expected becomes tedious, and what was once a reward seems less so. I'm talking about what happens when you use an Elder Charm of Good Fortune to get an extra roll on loot for a boss, whether it be in LFR or a guild raid, and you get extra gold instead of an item, or an item you already have. Ultimately, you haven't really lost anything save the Elder Charm itself, and there's a hard cap of 10 on those, so you would have ended up using it sooner or later anyway. But it feels like a loss, strangely enough, when you use the charm and see the word gold pop up, even though it isn't. I was thinking about this while reading a forum thread with a response from Draztal today. Draztal - the big LFR loot whiners topic Quote: That's basically what all the whiners are saying. At the risk of sounding "old" but I remember years ago; if you were pugging current content raids, you were lucky if the group could even kill the boss. Never mind also getting loot. Perhaps what's happening is that some players are having the illusion that because the roll is happening, something must drop eventually (eventually being, more often than not). But, if I may, I'd suggest you guys note down how many drops (for your character) do you encounter in your guild raids of a given week and how much competition you have going on for them. When you factor those things in, does LFR really feel *that* different to the speed at which you gear up when you're competing against others in your guild? I'm just curious :-) source My answer is yes, it does feel different, but not because of LFR itself. It feels different mostly because, when people use their Elder Charm they have an expectation that isn't grounded in reality, myself included. No one uses that coin wanting gold. You use the coin hoping that the item you need from the boss will drop, which is human nature. But the coin is random.

  • Bashiok confirms LFR no longer shows raid progress

    by 
    Matt Low
    Matt Low
    11.29.2012

    Blizzard has finally spoken with regards to the LFR queues and the lack of progress information when the popup occurs. Bashiok explains below that with patch 5.1, the game will no longer state how many bosses are left for the Raid Finder group you are assigned to. Bashiok Right, so with 5.1 the game no longer tells you how many bosses are left for the group you're being matched with for Raid Finder (LFR). To explain why we made the change, let's go back to the problem everyone was experiencing before. Let's say a fresh LFR group is put together, they get two bosses down, and then wipe a few times on the third and lose 10 people who think they're too cool for wiping. Now the group is down to 15, waiting for 10 new people, the queue eventually pops for those 10, and most of them see 2/6 and hit cancel. The raid still isn't full, the matchmaker has to go looking again for more people, and meanwhile as time ticks on people from the original run are getting more frustrated. Maybe a few of them leave, and then there's even morespots to fill. Plenty of times everyone just gives up and the entire run falls apart, all those people are back in the queue, and they'll be-damned if they join an in-progress run to fall apart again! These kinds of things happen all of the time, and in the vast majority of situations it's simply because people don't like the idea of joining an in-progress run, even if it would have succeeded. You may think we're trying to be underhanded, but the reality is we're trying to help people be more efficient with their play time. What most people don't realize is that if they get and complete an in-progress run, the next time they queue they will preferentially be placed into a fresh instance. What everyone should be doing, to be the most efficient, is joining and sticking with their runs to completion. If they join an in-progress group they can catch up on those other couple bosses they missed immediately after, and if they have the time, they'd be wise to down the ones they've already killed again for extra Valor. The patch has only been out a couple days of course, but personally I think there are some people who don't realize yet how an in-progress run, and that extra Valor, can directly translate to improved items through the new upgrade system. An in-progress run is very likely better bang for the buck to your character power due to item level upgrades than hitting cancel over and over to get a fresh run and then hoping for a boss drop. There are of course other issues that cause LFR groups to fall apart, like boss difficulty, and those are the kinds of things we're looking at bigger solutions for. Losing a couple people doesn't need to mean the whole run is doomed. source

  • QueueSpy, an addon to solve those LFR queue pop blues

    by 
    Joe Perez
    Joe Perez
    11.28.2012

    UPDATE: Bashiok has clarified to us that this addon was running off of inaccurate information and did not work properly. More importanly, the popup's lack of progress information was intentional. More info here. We've been getting reports that some people are not able to see how many bosses have been cleared when their Looking For Raid queue finally pops. There have been some posts popping up on the official forums, but there has not been an official blue post yet as to whether this is indeed a bug, or an intended change with the recent 5.1 patch. At this time, we believe that it is a bug as we've also been receiving reports that some players are able to see how many bosses are already killed on their queue pops. With that in mind, some players have put their noses to the grindstone and written an addon to help you find out how many of those bosses are defeated if you find yourself with the queue pop bug. It's a quick fix, and it works quite well as a solution to a potentially annoying bug. The addon outputs the boss total to your chat window instead of putting it back into your queue screen, which is actually a really nice work around. The addon is lightweight, and until we hear official word whether or not this is a bug or a feature, this seems to be the way to go. If you find yourself in burning need to know exactly how many bosses are waiting for you in your LFR queue, then you can download this addon over at Curse or WoWInterface. It's quick and easy to install, and requires zero configuration. A special thanks to Stoppableforce for whipping up this addon quickly for everyone to use. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Is the new LFR loot system working for you?

    by 
    Anne Stickney
    Anne Stickney
    11.16.2012

    I'm not, by and large, a huge fan of LFR. Most of this isn't really due to the raids themselves, but to the fact that as a DPS I generally feel like I have to wait an eternity for that queue to fill up, especially if I wait until the end of the week to run the thing. But I like seeing the fights, and I like beating things up. I like getting loot. Unfortunately, that last statement doesn't really happen very often. I've gotten a bare handful of pieces out of LFR, but most of the time my reward is simply gold, and the valor I get at the end of the run. That seems to be the case for most players -- after each boss kill is a litany of "Oh no, not gold again, I never get anything from here." But then I started thinking about it, and what exactly that new loot system has done for LFR raiding. Oddly enough, it's changed it in a significant manner.

  • A solution to the LFR "problem"

    by 
    Dan Desmond
    Dan Desmond
    11.02.2012

    Our very own Olivia Grace recently sat down with Gamebreaker.tv to discuss player complaints about the obligation that many raiders out there feel to run LFR each week, a topic that has been hotly debated in, among other places, this thread on the official forums with the ghastly Zarhym naturally representing Blizzard. In the video, Olivia raises a good point that many people may not immediately realize – the game isn't forcing you to run LFR every week, it is the social pressures of being in a competitive raiding guild, the very nature of which makes it basically mandatory to seek every advantage you can to edge out your competition. And while many players cite a myriad of issues with LFR, few offer any real, workable solutions. I have seen a couple non-workable solutions, however, so let's briefly discuss them.

  • What item level do I need for Raid Finder?

    by 
    Olivia Grace
    Olivia Grace
    10.16.2012

    It's a good question, which has been coming up a lot lately, simply because there's quite a lot of confusion surrounding these numbers. At first, it was stated that the item level for Raid Finder was 463, meaning that a would be raider would have to gear entirely with heroic dungeon items or better. This item level was revised downwards to 460, for the first half of Mogu'shan Vaults, the first Raid Finder instance to open, and this is where the confusion starts. Rumors have abounded that the item level required for the second half of the Mogu'shan Vaults raid finder was 470, so Community Manager Crithto has stepped in to clarify: Crithto The second half of Mogu'shan Vaults is the same as the first half. The required item level players must have is 460. Once Heart of Fear and Terrace of Endless Spring open up, they will have a required item level of 470, with both raid dungeons dropping improved gear. source To recap Raid Finder item levels: First half of Mogushan Vaults: 460 ilevel required Second half of Mogushan Vaults: 460 ilevel required Heart of Fear: 470 ilevel required Terrace of Endless Spring: 470 ilevel required Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Raid Finder: Too easy?

    by 
    Olivia Grace
    Olivia Grace
    10.12.2012

    There's been a bit of discussion taking place over on the official forums about the ease of the raid finder's first three bosses, released on October 9th in the US. It's no great surprise, really, that this ever-controversial feature is stirring up ire in the forums, with complaints that it's too easy. Blizzard Blue Taepsilum has weighed in, with some interesting ideas on the Raid Finder's difficulty settings. First and foremost, the main issue Blizzard seems to have at the front of their minds is that the Raid Finder, unlike normal and heroic difficulties, is specifically designed for random groups. These are not your well-oiled machine guild groups, your Methods and Vodkas, these are a bunch of players who've probably never met each other before, and probably never will again. Sure you can join the Raid Finder as a group if you want to, but that's not really what it's designed for.

  • LFR, lockouts, and why Blizzard isn't your nanny

    by 
    Matthew Rossi
    Matthew Rossi
    08.24.2012

    Hi. I'm Matt Rossi, sometimes called Ol' Grumpy. Now, let me first present my credentials: I raided hard modes up until the very end of Cataclysm and finished out Madness of Deathwing a few months back. In fact, I ran the raid finder to get my tier 13 four-piece tanking bonus after our previous tanks had vanished. By some logic, this meant I was "forced" to run the raid finder. Poster Myshkka certainly seems to feel that unless we put LFR on the same lockout as normal raids, progression raiders (which we both are) are then "forced" to run LFR. My take on it is simple. When Blizzard took the step of merging 10- and 25-man raids to the same lockout, I was one of the few who really hated that change, and I still do. One of the reasons I hated that change was it took an option out of my hands. I don't like it when the game does that. We've already locked out how many times you can get valor points in a week and will be capping valor in Mists. We've put 10- and 25-man raiding on a shared lockout and even put heroic and normal raiding on a shared lockout. We've already seen numerous posts from Blizzard on the role of the raid finder, and at some point I feel like we have to ask when it becomes the job of the hardcore progression raiders to police themselves. Why does the game have to lock out people who primarily use LFR and who might get the occasional pickup group or join a raiding guild for a week just to save poor, put-upon progression raiders from being bored in a raid finder group that they really didn't have to run? Blizzard isn't our nanny. At some point, we need to take responsibility for how we consume content, not demand the game be changed to prevent us from doing so.

  • Blizzard clarifies the raid finder's role in gearing progression

    by 
    Olivia Grace
    Olivia Grace
    08.23.2012

    Blizzard blue Taepsilum posted today on the EU forums regarding the role of the raid finder as a key part of the gearing ladder. It has been regularly mentioned how the raid finder in Cataclysm became a vital part of gear progression, offering items that were an upgrade from Firelands normal gear and -- with procs and set bonuses accounted for, as well as the half-tier increase in item level for drops from Spine and Madness -- upgrades from Firelands heroic gear. I posted a while back about the purpose of the raid finder and how while it was intended as a means for folks who didn't have access to a raid team to see content, it became a rung on the gearing ladder. Well, it seems that Blizzard is taking steps to change that. Matt Rossi posted earlier with more information on the loot changes, and Taepsilum's post only serves to add weight to the notion that the raid finder will be adapted to serve its intended purpose. This shift was mentioned yesterday on the Q&A with the Devs at Gamescom, but it bears repeating for all the raid finder naysayers out there. When Blizzard knows millions of players will see content, it makes it easier for them to justify allocating resources to it. It's really hard for Blizzard to justify putting the huge resources to design a raid into something a fraction of players will experience. WoW Insider had a message direct from Lead Encounter Designer Ion Hazzikostas in which he restated this point: The existence of LFR justifies the creation of more raid content for casual and hardcore players alike. See Taepsilum's post after the break.

  • Reminder: Raid finder loot rules change applies even to guild runs

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2012

    CM Watcher clarified the way loot is going to work in the raid finder going forward, and it may be a surprise for those of us who are used to forming all-guild runs to try and farm up set pieces for the bonuses. You won't be able to use any other loot system for bosses than the new LFR roll system, even in a preformed group. Watcher - The new LFR roll system Posted by Ichi It would be useful if we could form a guild group and set our own loot rules, essentially the same process we use in norm/heroic. Within LFR, boss loot is handled on a per-player basis using the new system, regardless whether you queued as a full group or used the matchmaking features. You should still be able to change the loot method you use to handle any drops from the non-boss creatures in the instance if you are a full premade, but the boss system is hardcoded. source If you're used to forming groups to funnel gear to a specific player or players, you won't be able to do that with the raid finder any longer. Even in a completely premade raid group, the loot system will work as it does for people using the matchmaking tool to form a random group. Everyone's chance to get loot is independent of anyone else; you can't trade an item that dropped for you, and you'll only get drops that are useful to your current spec. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Gamescom Raid Q&A with the Devs: Nerfs, the raid finder and more

    by 
    Olivia Grace
    Olivia Grace
    08.22.2012

    You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes. Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses. Are there any encounters Blizzard have had to alter or leave out due to technical constraints? There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

  • What is the purpose of the Raid Finder?

    by 
    Olivia Grace
    Olivia Grace
    08.08.2012

    There has been a recent thread on the EU forums getting quite some blue attention that's discussing the purpose of the raid finder, including some hefty criticisms of it, as you'd expect for any newer feature. I don't have the space to put all the blue posts in this article, but this is what the Wowhead blue tracker is made for. This thread made me sit up and think about what in fact the real purpose of this game feature was. A rung on the gearing ladder The raid finder, when it first appeared, was famously exploited for gear by guilds -- and indeed, it still is, although within the rules. Gone are the days of the glitches exploited by Paragon, landing themselves a ban. But those issues aside, the raid finder has become very much a step on the gearing ladder for any new character, and guilds put this to good use when gearing up their colleagues, going into the raid finder as a group or with several people all on the same token. So if a guild member had a new priest to gear up, a guild might join as a party of paladins, priests and warlocks to get that new priest several rolls on token drops, as the tokens could be passed between players. Offering as it does not only higher item level gear than heroic dungeons but also tier pieces and the associated set bonuses, the raid finder was a valuable source of easily obtained upgrades for a new character. And so as it progressed, more and more players came into it that were cheating the item level requirements, making the fights longer and the rage more ragey. Do you remember the start of the raid finder? When the instances were new? How polite and excited people were to see the new boss mechanics! It was actually fun then.

  • Mists of Pandaria: Raid Finder loot system changes clarified

    by 
    Matthew Rossi
    Matthew Rossi
    03.19.2012

    If, like me, you heard about the upcoming changes to the Raid Finder's loot system and were a little confused, then this post by Zarhym clarifying what exactly will be changing is a useful read. Basically, rather than rolling against people in the raid (as is the current system), you roll and the chance that you will or won't get loot will have nothing to do with other players at all. Zarhym -- The new LFR roll system First, other players will not affect your loot in any way. Another player winning will not cause you to lose. Another player winning a mace will not mean that she took your mace. If there are many rogues in the raid, your chance of winning a rogue item is not diminished. We may decide that each player has an X% chance to get loot, or we may decide that X number of players get loot, and then randomly determine who those lucky players are. Second, the item you win will be "useful" in the sense that it's potentially usable by your current spec. This does not mean that warriors will get leather because warriors can equip leather (at a huge stat loss). It also does not mean that the game will always give you an item you want or an upgrade for the items you have. It just looks and says "You are a Holy priest, so here is a random item chosen from the Holy priest-appropriate items that this boss can drop." source You'll still have a chance to not get the item you want and have to come back again, but at least this will curb that hideous sinking sensation of seeing Gurthalak drop and knowing yet again that someone else is going to get it instead of you, leading to hostility. Zarhym then goes on to explain the bonus roll system, which is a roll you can effectively trade in for a guarantee of some kind of reward, be it extra gold or a random drop from the boss. At present, this is all only for the Raid Finder, with a possibility of seeing the systems in dungeons if it works out. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Should Blizzard leave heroic encounter difficulty alone?

    by 
    Dan Desmond
    Dan Desmond
    02.21.2012

    When the Raid Finder was first introduced, I had high hopes for its impact on the game. While the main reason behind the implementation of this system was arguably to get as many players experiencing raid content as possible, at the time, I was more interested in the impact it would have on the progression races between all of the top guilds in the world. I have always had a great deal of admiration for players in these types of guilds and have watched intently during each new tier as they all vied for world firsts. I believed the Raid Finder could benefit this type of competition by preventing heroic encounters from being nerfed while the content was still current. Surely, I thought, if so many people are able to experience raiding like never before through this new tool, Blizzard would have no pressing reason to make heroic encounters any easier. Well, it seems I was wrong, for in the very next tier of content Blizzard released, we saw progressive nerfs to these difficult fights. Personally, I prefer to keep these encounters the way they are, at least until a new tier is released. Something just feels wrong to see the hardest fights available made easier through a series of hotfixes. Even with respect to my own guild's progression, having sweeping nerfs hit Firelands just as my guild was putting in some really good attempts on Ragnaros felt like Blizzard moved the finish line, taking what would have been a very gratifying kill and turning it into an accidental one-shot that contained none of the catharsis we had felt during previous boss kills. What do you think? With the Raid Finder now a reality and a new expansion looming on the horizon, do you think the difficulty of heroic raid encounters should be static, like those from tier 11, or should they be more flexible?

  • The Queue: Shattered glass

    by 
    Alex Ziebart
    Alex Ziebart
    02.08.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I think Blizzard should scrap the dance studio concept forever and ever ... if it meant we could all get personalized theme music for PvP. WoWie Zowie asked: As I understand it, Tyrande Whisperwind is a Priest. Yet I see her wielding a bow and having a pet "Dori'thur" the owl. Is this because she is hiding something? Or did Blizz just decide that she needs some form of offense without being "shadow"?

  • Lichborne: Fall of Deathwing Raid Finder tips for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love? Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing. To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.

  • The Queue: Go eat a pizza pie

    by 
    Alex Ziebart
    Alex Ziebart
    01.04.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Today is another one of those days where I have no clever intro to put here. I guess I didn't talk about stupid things from the '90s on Twitter enough last night. I need to rectify that. Let's see, how about ... Samurai Pizza Cats? Yeah. That'll do. Stargazer asked: There's a rumor going around the LFR groups that people with lower quality gear get "favored" in the roll system so they get mgeared faster. Can you confirm or deny this? Also, does Blizzard have to tell us about every single change they make in the game? What if they want to tweak something like a drop rate. Thanks.