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  • Patch 3.3.2: Fall of the Lich King sound files

    by 
    Alex Ziebart
    Alex Ziebart
    02.02.2010

    We're in heavy spoiler territory yet again with datamined sound files straight out of Patch 3.3.2, so we've hidden the video containing them behind the cut below. Do not click through the break to watch the video if you do not want to be thoroughly spoiled. The sound files contain lines spoken before, during and after the final confrontation with the Lich King. If you do choose to watch/listen, please don't run around spoiling your fellow players. Let them make that decision on their own.

  • Spoilers: Fall of the Lich King cinematic

    by 
    Alex Ziebart
    Alex Ziebart
    02.01.2010

    Be warned, there are incredibly massive spoilers for the end of Icecrown Citadel beyond the cut below, and in the embedded video. We will say no more until you've clicked through. If you don't want to be spoiled, stop reading right now. Seriously! Update: The video has been removed due to a copyright claim by Blizzard.

  • We have our pony: Invincible revealed

    by 
    Matt Low
    Matt Low
    01.27.2010

    Guys? We have our pony! The Warcraft twitter account just linked to a new page on the official World of Warcraft site regarding Invincible. This stallion served Arthas in life as his mount. Unfortunately, Arthas worked his mount a little too hard and slipped on ice. Arthas had no choice but to give Invincible a merciful death. (You can find more details about the story if you've read Arthas: Rise of the Lich King by Christie Golden.) When Arthas became the Lich King, he visited Invincible's grave and raised him from the dead in order to serve him. How do you get him? Oh, it's fairly simple to get. This pony can't get hungry, tired, or feel pain. Great for a Lich King to use when traveling around, right? All you have to do is pry it from Arthas' cold, dead hands. Beat Arthas in Icecrown Citadel on heroic mode, and Invincible will serve you. But we don't know if everyone in the raid is going to get one (like Ulduar drakes) or if only one mount will drop (akin to killing Sartharion with 3 drakes up or the Mimiron head mount from Yogg-Saron). %Gallery-84082%

  • BattleCry mosaic feature revealed: "Invincible"

    by 
    Allison Robert
    Allison Robert
    01.25.2010

    Another portion of the BattleCry mosaic was revealed on Friday, bringing the total completed to 50%. This time, instead of unlocking a piece of art, Blizzard gave us something a little more special -- a 3-minute piece of music titled "Invincible" recalling the leitmotif of the Wrath of the Lich King trailer. Blizzard rather cryptically describes it thusly: An ode to one who has fallen. Time and events have left it unclear whether the song refers to the former prince of Lordaeron or his beloved steed. Cryptic or not, this is a beautiful piece of music, and one we're hoping appears in-game soon. Staffers here have guessed that "Invincible" might play either during or after the much-anticipated fight with the Lich King himself, and we're quite likely to see one whopper of a lore moment and cutscene. Fingers crossed, but until then, I'm going to enjoy playing this in Icecrown, and I'd kill to hear a rendition with a full chorus and symphony, perhaps at some social convention said to take place yearly...but surely that's just crazy talk.

  • The Frozen Throne is now in Icecrown (sort of)

    by 
    Allison Robert
    Allison Robert
    01.14.2010

    We took notice of this in an earlier edition of the Queue, but I thought this little bit of news merited its own article for the benefit of lore junkies, raid leaders, or anyone who just might have missed it. After being asked a question over where Angrathar was really located in the larger Icecrown raid complex, I flew out to no-man's-land of southern Icecrown/northwestern Dragonblight and tried to get a good handle on the architecture. While doing so, I noticed a new and extremely tall spire nestled in the mountain range past the Wrath Gate and flew over to investigate. At the top of a saronite spire is huge chunk of misty ice capped by a flat surface with a black design vaguely reminiscent of the one on the Lordaeron throne room (although for all I know this is entirely unintended). From above, it bears a startling resemblance to an image datamined by Boubouille some time ago that was guessed to be the location of the eventual fight with the Lich King -- and I think this exterior "set" could be quite useful for any raid attempting to work on positioning once details of the fight become known. Curiously enough, the Throne itself doesn't appear to be present in-game at the moment, but that might change soon.

  • Crimson Halls, next wing of Icecrown Citadel opens in two weeks

    by 
    Robin Torres
    Robin Torres
    01.05.2010

    Bornakk has confirmed that the next wing of the Icecrown Citadel, Crimson Halls, opens in two weeks. The next one after that will be Frostwing Halls. According to Blizzard: The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana'thel. Plagueworks has just opened today, starring Professor Putricide and his buddies, Festergut and Rotface. And before you have time to yawn at the lack of new challenging content, the next wing will be open. We'll keep you updated on any details, as usual.

  • The best of WoW.com: December 22-29, 2009

    by 
    Adam Holisky
    Adam Holisky
    12.31.2009

    There have been widespread reports of earthquakes happening around Azeroth, seemingly at random. People believe that these earthquake are the beginning of a very large world event that will usher in WoW's third expansion, Cataclysm. After a bit of digging, WoW.com speculates that they might be coming form invisible mobs roaming around the virtual world. Blizzard has since come out and started slyly commenting on the in-game earthquake, neither denying nor supporting the conclusions drawn. Of course, there's other things going on in the WoW universe as well, and after the cut we'll take a look at the top stories of the week.

  • The Sacred and the Corrupt, Light's Vengeance

    by 
    Alex Ziebart
    Alex Ziebart
    12.23.2009

    Be warned: This post, as well as the video above, includes minor spoilers for Patch 3.3's Shadowmourne quest chain. If you don't want to be spoiled, do not read/watch. We've featured a video showing off this stretch of the Shadowmourne questline before, the bit where you retrieve Light's Vengeance, but I would hardly call The Sacred and the Corrupt old news. It's still a quest just about every class that can wield two-handed is thinking about. Unfortunately, not everyone will be able to witness this amazingly epic quest themselves. Because of that, I set out to try and get a better recording of the quest for everyone. There were some successes, like actually being able to record the sounds and voice acting. There were also some failures, like my inability to do the quest completely without my UI. Here's a tip: When you turn off most of your addons to improve the quality of your recording, don't forget that some of those addons controlled your stun/interrupt keybinds. You usually need those. I'm sorry, Clique. I didn't mean it. Come back to me, please? It's not perfect, but hopefully it will give you all a better look at what goes on here. Enjoy! Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • The Queue: Wherein we are aghast

    by 
    Alex Ziebart
    Alex Ziebart
    12.22.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Oh ho, what is this? Another edition of The Queue, approximately one day after the one before it? How unexpected! Who knew that daily features could be so... daily? I, for one, am shocked. And perhaps a little appalled. Tori asked... "What do you think will happen with the Undead after the Lich King is defeated? I realize for gameplay purposes they won't suddenly disappear from the Horde, but from a lore view Sylvanas' entire grudge against Arthas was most of the reason for using the Horde as a means to her end. Plus after all the Wrath Gate drama... it just seems as though the Forsaken should almost be their own faction or something."

  • Know Your Lore: Ner'zhul

    by 
    Matthew Rossi
    Matthew Rossi
    12.02.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. We talked last week about Quel'Delar, a sword of emerging lore, and the week before that we covered Darion Mograine, a pivotal figure to Death Knights and part of the reason we're fighting in Northrend. This week, however, we're kicking our look at the lore of Wrath of the Lich King in the caboose with a look at possibly the most reviled orc to ever live. Sure, he probably wasn't the most evil orc ever (Gul'dan wins that one in a walk, boy howdy) but for sheer staying power and for having a role in the genocide of the orcs against the draenei, the sundering of Draenor into Outland, and for being the first Lich King, you really have to hand it to Ner'zhul. Here's an orc who manages to pop up a lot in the lore. If you did the Howling Fjord quests for the Alliance and made the mistake of walking too close to a certain King of the Liches (and other undead things) he delivers a line of dialog that perfectly explains why we're talking about Ner'zhul today. Before Arthas, there was Ner'zhul. Like Arthas, Ner'zhul wanted to save his people, to be a hero, to be respected and powerful. Like Arthas, Ner'zhul lost sight of the truth as he sought to achieve his goals. Unlike Arthas, however, Ner'zhul turned his face away from ultimate evil once he recognized it for what it was... but too late, far too late, and found himself damned for his hubris, forced to watch his apprentice do every evil thing he himself had refused to do. It was the first prison for Ner'zhul, but it would not be the last.

  • Know Your Lore: Quel'delar, the Sister Blade

    by 
    Michael Sacco
    Michael Sacco
    11.26.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. A featured questline in Patch 3.3, the story of Quel'delar is available to any player who attains the Battered Hilt, which can drop from any mob in the Icecrown Citadel 5-man dungeons. But what's the story behind this ancient and powerful weapon? Long ago, the night elves and the five Dragonflights worked together with great ceremony to forge a set of incredibly powerful prismatic swords, intended to be the first line of defense against any evil that would challenge the races of Azeroth: Quel'serrar, the High Blade, and Quel'delar, the Sister Blade. Quel'serrar was gifted to the night elves, but ultimately nearly destroyed. For thousands of years it remained partially intact with the Shen'dralar of Eldre'thalas, who anticipated that one day it'd be possible to reforge the blade. Only recently did this occur, with heroes reforging the blade in the flames and black heart of Onyxia, broodmother of the Black Dragonflight. The blade's triumphant return to its full glory brought great joy to the night elves, who thought the blade lost forever. Its sister blade, however, followed a different path. This writeup contains spoilers from the Quel'delar questline and should be avoided if you want to be surprised when Patch 3.3 launches.

  • Patch 3.3: The heart and souls of Icecrown Citadel

    by 
    Michael Sacco
    Michael Sacco
    11.21.2009

    Continuing Blizzard's slow PR trickle of Patch 3.3 news, they just released an interview with Lead World Designer Cory Stockton and Lead Systems Designer Greg Street, a.k.a. Ghostcrawler, about the philosophy behind the design of the Icecrown Citadel raid dungeon. There's a lot of great information in there. Where itemization is concerned, they explain that the multitude of bosses in the instance (especially compared to the ghost town that was Crusader's Coliseum) affords the developers the opportunity to really serve players with specific specs and make sure that each boss has a loot table with an item of interest for every raider in attendance. They also talk at length about some popular concepts they've brought back for the sake of keeping things fun and interesting -- like the return of weapon procs, something we've rarely seen since the vanilla endgame. Ghostcrawler says that the main theme of Icecrown's gear is "Epic. Cool things. Proc'y stuff." Sounds good to me. They also talk about cohesion between the dungeon's art and the gear that drops in it. The compelling look of the instance made it easy to create eye-catching gear to match it, and that's apparently not always easy. The Frozen Halls, the set of three five-man dungeons also releasing with 3.3, will also have gear that shares the same artistic "kit" as the raid, like they wish they had done with Ulduar and its sister five-man dungeons. Other topics touched on include discussion of non-boss items available -- trash epics, for example, or the Ashen Verdict rep gear that'll be available -- and why Crusader's Coliseum was so, what's the word ... boring. In short, blame Icecrown. Personally, I'm willing to make the sacrifice of one fairly uninspired patch period if it means that the end of the entire WarCraft III arc wraps up in a big, glorious, icy fireworks display. So to speak. Check out the full interview for yourself here, along with some new screenshots. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Blizzard releases Bosstiary for the Frozen Halls

    by 
    Michael Sacco
    Michael Sacco
    11.21.2009

    Following up on their neat entry for Ulduar, Blizzard has released their newest Bosstiary, this time for The Frozen Halls, the collection of new Icecrown 5-man dungeons coming with Patch 3.3. The site serves as an encyclopedia of information on the many and varied bosses of the Forge of Souls, Pit of Saron, and Halls of Reflection. The Bosstiaries often have information that the dungeons never really give you; for example, who knew that Auriaya was the Titans' librarian? Nobody, that's who. We just wondered why the heck she was wandering around Ulduar with a bunch of cats and a bad attitude. But now you can go into the Frozen Halls and know exactly who you're fighting and why, replete with marks on the map indicating the position of the bosses and the instance entrance. The Forge of Souls sees us freeing the souls of innocents from Arthas' Soul Grinder machines, run by Bronjahm, Godfather of Souls. Guarding the machines and preventing souls from escaping is the Devourer of Souls. The Pit of Saron is Arthas' saronite mining operation; Krick, a leper gnome, oversees the operation from atop his abomination, Ick. Forgemaster Garfrost shapes the saronite into weapons of destruction under Arthas' command, and Scourgelord Tyrannus lords over the pit with his fearsome Scourge powers. The Halls of Reflection are Arthas' private quarters, guarded by his lieutenants in life, Falric and Marwyn. Inside, Arthas himself keeps Frostmourne locked away from those who would try to use it against him. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • WoW Moviewatch: The Ballad of Matthias Lehner

    by 
    Michael Gray
    Michael Gray
    11.17.2009

    Regular lore fans are probably pretty familiar with good old Matthias Lehner. It seems the little ghostly boy has some connection to the Lich King, and that story is one that's sparked the imagination of many World of Warcraft players. Melvenor is helping to immortalize the young chap with the creation of The Ballad of Matthias Lehner. The video itself is actually relatively short. Its scenery and composition are both beautiful, drawing on the stark Icecrown landscapes to help highlight Melvenor's story. The voice-acting was also pretty good, which made the video relatively easy to follow. It probably could have used a little more plot action to help keep the audience involved, but if you take the film as a genre piece, it all works out fairly well. At the end of the day, this is a nice addition the machinima about Lehner, so I'm curious to see what Melvenor will do next. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • Patch 3.3 PTR: Lich King audio files mined from latest build

    by 
    Zach Yonzon
    Zach Yonzon
    11.12.2009

    A 7-minute YouTube clip pieces together sound files mined from the latest build of Patch 3.3 PTR. The sound files feature the Lich King delivering lines from Icecrown Citadel 5-man and raid dungeons, as well as the Shadowmourne quest line. These files are filled with spoilers, so readers who wish to keep everything a surprise should steer clear of continuing on. The video is embedded after the jump. Again, be warned that these files are full of spoilers! Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3 PTR: Invincible

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2009

    You know how like Michael Bay wanted Transformers to be a story about a boy and his car? Or how John Carpenter made a film about one teen's dangerous obsession with a murderous car? Well, the World of Warcraft version is about to come to life -- or unlife -- when patch 3.3 finally goes up. MMO Champion has uncovered model files for Invincible, the Lich King's personal steed. As the datamining suggests -- "Invincible - Summons and dismisses the flying undead horse Invincible. This mount changes depending on your Riding skill and location." -- players might actually have a shot at obtaining what is, in my humble opinion, the most badass pixel-by-pixel mount in the game. Ever. The horse has some serious lore to it, too. As many players have already discovered, Invincible has an unearthed grave in the game located near the Balnir Farmstead in Tirisfal Glades. The tombstone reads:

  • The best of WoW.com: October 13-20, 2009

    by 
    Mike Schramm
    Mike Schramm
    10.21.2009

    It's that magical time of year in Azeroth -- pumpkins adorn the inns, players are chowing down on candy like crazy, and a deep rhyming voice echoes throughout the world, originating from somewhere in the Scarlet Monastery. Yes, it's the in-game Hallow's End holiday again, and the Headless Horseman is terrorizing newbies and veterans alike. Head past the break for all the information you need about trick-or-treating your way through Azeroth.

  • Patch 3.3 PTR: The fate of Bolvar Fordragon

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.17.2009

    Before we go any further, I want to warn you now that there are massive spoilers behind this cut for the Icecrown raid dungeon, including the fight with the Lich King himself. Seriously, they are massive. If you don't want to be spoiled, don't click through to the rest of this article. I am warning you now. Just don't.

  • Lich King animation found

    by 
    Michael Gray
    Michael Gray
    10.16.2009

    SPOILER WARNING: There is a spoiler behind the cut. Spoilers, generally defined, are hints or flat-out explanations of events in a story. Therefore, if you were to read behind the cut, you would get a hint or explanation about something happening in the Icecrown raids. I'm just warning you.Zaneosak over on YouTube has put together a video that's pretty much a final conclusion to some things in the Icecrown Citadel in patch 3.3. Is it the final explanation? Well, let's take a look at the video behind the cut and then discuss it.

  • All the World's a Stage: So you want to raise up the shadows of doom

    by 
    David Bowers
    David Bowers
    10.12.2009

    Today, All the World's a Stage concludes a series on "how to be evil," bringing the bad guy back into your fantasy roleplaying, complete with ideas, methods, warnings, and practical examples. Be sure to check out steps 1-3, steps 4-6, and steps 7 and 8 on the path to evil!Your friends keep telling you, "you can't play Arthas, man! Nobody's going to believe that your little human death knight is actually the Lich King in disguise. Get real!" But your idea just won't go away. You admit that creating a human death knight named "Ahrrthyss" might not be the best way to go about it, but you're in this guild which is devoted to fighting the Scourge, and you want Arthas to be a part of your story, not just an NPC who shows up in some quests and at the end of a raid.We've already discussed a number of ways to be a villain in WoW – so you look at them to see if you can get one of them to work for you: The most obvious is to just start a new character and designate it to be one of your guild's antagonists, but the problem here is that making Arthas as an actual player character is way too Mary Sue. Such a tactic usually only works for very subtle villains (more like flawed heroes really), or for short-term possession, and your guild has done 3 "possessed by the Lich King's power" type stories already. You need something new! Another choice is to create a disposable villain, perhaps, some agent of the Lich King, which could be interesting, but still doesn't put you in touch with Arthas himself. But there is another way, which many people have not thought of: to put the villain entirely in the shadows of the background, let him never actually be seen, but let his effects be felt based on what happens to the heroes. Arthas can indeed play a huge role in your story, without ever having to appear in person. It has been done to great effect before, even in novels. Sauron, anyone?