lineage-3

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  • NCsoft looking ahead to Lineage Eternal beta, WildStar launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    A couple of additional tidbits came out of this week's NCsoft earnings call that are relevant to fans of Lineage and WildStar. The studio said that it is preparing to roll out the beta schedule of Lineage Eternal, the third title in the series, by the end of this year. Lineage Eternal was announced in 2011, but we've heard precious little about the game since. The publisher also said that it's taking a close look at the performance of WildStar's closed beta testing and will use testing results to shape its plans for the launch. Previously, Carbine Studios said that it's aiming for a 2013 launch window for the title if all went well in the beta.

  • NCsoft using Epic's Unreal Engine 4 for two new MMOs

    by 
    Jef Reahard
    Jef Reahard
    02.14.2013

    Multiple reports out of Korea indicate that NCsoft has partnered with Epic to develop two new MMOs using the latter firm's Unreal Engine 4. ThisIsGame says that the two projects are in addition to Lineage Eternal, which was first announced at G-Star 2011. The website also says that "people expect they are Lineage III and Aion 2" due to NCsoft's recent insistence on using its original IPs "more actively in the future."

  • NCsoft files TERA-related lawsuit against Bluehole and En Masse

    by 
    Jef Reahard
    Jef Reahard
    01.25.2012

    It's been a long road to completion for En Masse Entertainment and its upcoming TERA MMO. If NCsoft has its way in court, it might be even longer. MMO Culture reports that NCsoft filed a lawsuit earlier this month stating that a group of its employees quit the company and went on to found Bluehole Studio (TERA's original Korean developer). In doing so, the former employees allegedly stole "copious amounts of confidential and proprietary NCsoft information, computer software, hardware, and artwork relating to Lineage 3" and used it to produce TERA. The employees were convicted of stealing trade secrets by a Korean court in 2009, and the convictions were "mostly upheld by an appellate court." NCsoft filed a Korean civil complaint against Bluehole in 2010 and won damages and an injunction, both of which were subsequently overturned by an appellate court. Despite the fact that both criminal and civil litigation is still pending, Bluehole launched the Korean version of TERA in early 2011. En Masse (Bluehole's American subsidiary) is scheduled to launch the U.S. version in May of 2012.

  • Former Lineage II artist returns to NCsoft for new MMO project

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2012

    NCsoft's prodigal son has returned, and with him the hopes and dreams of the future of gaming. Well that might be a smidge melodramatic, but fans of the company's games certainly have a good reason to celebrate today as former Lineage II artist Juno Jeong has come back to the fold. Jeong signed back on with NCsoft as of yesterday to be the art director of an unknown MMO project. This is a marked step up from his previous role in the company as a member of the character production team, and those who know Jeong's art style are already expressing excitement with his current role. Following his stint on Lineage II, Jeong worked for several other game companies including Gravity, NHN, and Npluto. While speculation is swirling over the exact nature of the project to which he's been assigned, the most common assumptions are either that he's working on another Lineage or Aion title.

  • G-Star 2011: NCsoft announces Lineage Eternal

    by 
    Shawn Schuster
    Shawn Schuster
    11.08.2011

    Earlier today at South Korea's G-Star 2011, NCsoft announced the sequel to its wildly popular Lineage series. Lineage Eternal: Twilight Resistance (also referred to as Lineage 3) will be set in the same fantasy setting as the previous two Lineage games, but this one sports more of a Diablo-esque camera view and much more use of object-oriented gameplay. One exciting mechanic said to be in the game is "drag-and-hold" combat, by which you will literally drag your mouse to strike or cast at enemies in a pattern you draw on your screen (shown in the header image above). We'll be sure to keep you updated on every tiny bit of new info we can get from NCsoft on Lineage Eternal as it develops.

  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!

  • The Digital Continuum: City of Heroes 2

    by 
    Kyle Horner
    Kyle Horner
    01.10.2009

    A surprisingly large amount of people didn't believe me at all when I said something to watch out for in 2009 was an announcement for City of Heroes 2. In fact, pretty much everyone has disagreed with me here. That's fine, but they're all wrong, and in this week's Digital Continuum I'll explain why I think as much.