livearcade

Latest

  • Rumor: 360 wireless gaming receiver $20; wheel $130; headset $60; camera $40; Halo and Forza faceplates $20 [update 1]

    by 
    Dan Choi
    Dan Choi
    05.12.2006

    Thanks to a reliable source from Microsoft, we've learned some important details about the new peripherals announced for the Xbox 360, including pricing and a few Halo faceplate (non)specifics. Check out the leaked info and prices below: 360 wireless gaming receiver (which enables wireless 360 controllers, headsets, and wheels on your PC): $20 Wireless racing wheel: $130 Wireless headset: $60 Xbox Live Vision Camera (with headset, one month of Live Gold, and one arcade -- presumably Xbox Live Arcade -- game): $40 New faceplates for Halo (with the Master Chief on 'em, but not Halo 3 specific) and Forza (no word on connections to the sequel): $20 each 256 MB portable memory unit (MU): no official price yet, but definitely not four times the cost of the older 64MB MU Besides acknowledging that the PC is "the biggest gaming device of all," MS appears to be setting an agressive price for its most relevant new PC accessory, the wireless gaming receiver (at least in comparison to the outrageously priced 360 wireless networking adapter). Unfortunately, no price was revealed as of yet for the USB-based HD-DVD add-on.We've speculated in our recent podcasts as to what would happen to the various 360 SKUs when price drops inevitably occur. An interesting theory bandied about by prolific Joystiq Contributor epobirs (on our earlier bump-to-256MB-MU post) was that a $20 price drop for the Core system, coupled with a $20 price drop on the 64MB MU, would finally allow folks to pick up a capable non-Premium bundle for the original $300 Core price point. (Not a bad way to undercut PS2 memory card prices, too.) We hope to get official confirmation on this info in the not-too-distant future.[Update: Sorry, had the camera price wrong in the headline; it now matches the price of the bundle listed in the body of the text below.]See also: 360's Mem Unit getting a bump to 256MB? (Comment from epobirs) Use 360 wireless peripherals with a PC Engadget & Joystiq's live coverage of Microsoft's Xbox 360 E3 event Joystiq / Engadget podcasts from Day One and Day Two of E3 2006

  • First impressions: Lumines for XBLA

    by 
    Ken Weeks
    Ken Weeks
    05.11.2006

    Microsoft had a little trouble getting the sound working on their Lumines kiosk, but once they got it up and running, I was immediatley struck not by the gameplay, which is familiar to anyone who played thisTetris-like game on the PSP, but by the Madonna video blaring in the background. That's because skin support for the Xbox Live Arcade version  includes the ability to run videos behind the puzzle grid. Interestingly, Microsoft told me they have yet to make a decision as whether we'll be able to use any content for this feature, or if it will only work with specific videos downloaded off XBLM. I'm guessing the latter, because positioning little squares with anime porn running in the background would just be too distracting. Lumines hits XBLA around the holidays.

  • First gesture-based XBLA title still in the dark

    by 
    Ken Weeks
    Ken Weeks
    05.10.2006

    I was pretty eager to get my hands, or rather my flapping arms, on Totem Balls, the first  Xbox Live Arcade title to make use of the 360 camera for gesture-based gameplay. Totem Balls has a tropical island theme. You control a little a totem pole-looking character by moving your arms up and down at your sides (a motion that resembles the funky chicken) as he collect balls that balance on his head. Unfortunately, it turns out the still-unpriced Xbox 360 camera has the same studio-like light requirements as the Sony EyeToy, making the game basically unplayable in the dim, romantic glow of the Xbox Live Arcade booth -- much to the chagrin of the Microsoft staff on hand. Despite keeping the gaming press in the dark until the emergency floodlights arrive, they claim it's a superior product.

  • First gesture-based XBLA game still in the dark

    by 
    Ken Weeks
    Ken Weeks
    05.10.2006

    I was pretty eager to get my hands, or rather my flapping arms, on Totem Balls, the first  Xbox Live Arcade title to make use of the 360 camera for gesture-based gameplay. Totem Balls has a tropical island theme. You control a little a totem pole-looking character by moving your arms up and down at your sides (a motion that resembles the funky chicken) as he collect balls that balance on his head. Unfortunately, it turns out the still-unpriced Xbox 360 camera has the same studio-like light requirements as the Sony EyeToy, making the game basically unplayable in the dim, romantic glow of the Xbox Live Arcade booth -- much to the chagrin of the Microsoft staff on hand. Despite keeping the gaming press in the dark until the emergency floodlights arrive, they claim it's a superior product.