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Some Assembly Required: How to screw up your sandbox
Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16th. While there is a veritable ton of different sandboxes to choose from, I must admit to being a bit frustrated with nearly all of them. If it's not one thing, it's another, and most are such glaring deficiencies that I can't help but wonder what was going through the minds of the development teams during the construction process. Join me after the cut for a few things you should consider if you're making an MMORPG sandbox.
Massively Exclusive: Jordi Grau Davis answers our Xsyon questions
With Xsyon's impending release date just around the corner, we thought it was high time we sat down and had a chat with the brains behind the indie post-apocalyptic sandbox. Notorious Games' Jordi Grau Davis was kind enough to answer a few of our questions relating to the game he's wanted to make "since I first sat at a computer," and he has a lot to say about Xsyon's unique features and how it differs from other PvP-enabled sandbox titles. Join us after the cut for all the details.