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  • ArcheAge Russia is blocking non-Russian IPs [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.12.2014

    North American players looking to play ArcheAge have kind of come to terms with the idea that XLGAMES is taking a long time to localize the game. A very long time. So long that several players have found it far more efficient to just log on to the game's Russian client. If there were hypothetically an English patch for it, that would make life that much easier for players who don't speak Russian. However, it's a moot point now, as the game's Russian servers are now blocked for players not located in Russia or former Soviet countries. According to Google translate, Mail.ru has implemented the IP block at XL's request, stating that "from states not listed, [logging in] would be impossible." No word on any potential refunds for players playing from outside of the now-limited list of available countries. [Thanks to Preacher for the tip!] [Update: Tipster Potaco pointed us toward a thread on the ArcheAge Source forums, where US posters are reporting that they are still able to log into the game with US IPs. Participants remain uncertain whether the region-blocking has been permanently lifted or will be reinforced with the next patch.]

  • Final Fantasy XIV's Yoshida issues an apology to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    Final Fantasy XIV's Early Access period hasn't been a smooth ride if you're playing in North America or Europe. The server cluster dedicated to these players has had to undergo several periods of maintenance and unexpected downtime, with several players entirely unable to log in on Sunday. Producer/director Naoki Yoshida took to the official forums to issue a personal apology to players affected by these issues, explaining the problems faced by the team and the steps being taken to correct them. Yoshida states that several of the load-related issues are still persisting, so the team is currently placing restrictions on logins to try to relieve some congestion and better identify server failure points. He goes on to apologize to players for any wait experienced and asks for patience as the team strives to deliver the best possible experience for all players. There's no word on how long these restrictions will be in place or what form they will take, but with the official launch tomorrow, we can only hope that the issues are largely sorted out soon.