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  • EVE Evolved: Research: Reverse Engineering and Tech 3, part 2

    by 
    Brendan Drain
    Brendan Drain
    12.27.2009

    To install a reverse engineering job, you'll need more than just the relic. A hybrid tech decryptor for one of EVE's four races is required to specify which race of hull or subsystem your blueprint will be for. For example, using an Amarr hybrid tech decryptor will make the subsystem or hull blueprint it produces an Amarr Legion one.

  • EVE Evolved: Tech 3 Strategic Cruisers

    by 
    Brendan Drain
    Brendan Drain
    09.06.2009

    With EVE Online's Apocrypha expansion came an entire new class of ship. Tech 3 Strategic Cruisers represent a new wave of technology in EVE. Rather than being simply improved versions of the existing Tech 2 ships, Strategic Cruisers are modular ships reverse engineered from ancient Sleeper and Talocan components. They allow players to design their own ship from a base hull and a set of five subsystems. Each subsystem has four options, with a fifth possibly in the works. Original designs called for the ship to improve as it was used, but this was replaced with a set of rank 1 skills and you lose a level of one of them if your ship is destroyed. A fully fit Tech 3 ship originally would have cost you upwards of two billion isk but prices have since dropped to around the 600 million mark and they're still falling. As these ships have become more affordable, I've had a chance to see some of them in action and see first hand what they can do.Join me in this visual gallery article where I dish out some information on Strategic Cruisers and then examine a few of the different ways these ships can be fit to fulfill different roles. If you have a particularly inventive setup, feel free to post it as a comment. %Gallery-71984%

  • Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III

    by 
    James Egan
    James Egan
    03.06.2009

    Epic Mission Arcs and Lore EVE Online's setting of New Eden is one with a rich backstory, which is always being fleshed out further through regular Chronicles (short stories found on the game's official site), video footage tied into the game's lore and, as of last year, brought to life in the Empyrean Age novel. While not all players opt to delve into this aspect of the game, the content is there to immerse yourself in. The problem is that there's a disconnect between the story and gameplay because of how mission running (quests) work in EVE and the repetition that characterizes them.

  • EVE Evolved: Apocrypha expansion preview

    by 
    Brendan Drain
    Brendan Drain
    03.02.2009

    As March 10th draws ever closer, EVE Online's Apocrypha expansion is coming more and more into focus. Information on the new game mechanics and content is being released in the form of developer blogs and the official expansion page complete with screenshots and artwork is already up. Most importantly, a test version of the expansion is live on Singularity, EVE's main test server. Like any good journalist, I took my camera crew onto the test server to get some pictures of Apocrypha in action. What I found blew me away, literally.In this gallery article, I take a visual sneak peak at parts of the impressive new Apocrypha expansion with a whopping 37 screenshots. In each screenshot, I talk about all of the new additions to the game. EVE Apocrypha preview gallery > > %Gallery-46236%

  • EVE Online developer explains major new feature: Tech III

    by 
    James Egan
    James Egan
    02.12.2009

    The dev blog many EVE Online players have been waiting for was published today. Tech III ships have been the subject of a great deal of excitement and no small amount of trepidation from the game's players. EVE developer CCP Nozh introduces the playerbase to "the dark delights of Tech 3 ships" in his dev blog "Strategic Cruisers: A New Breed." This moniker "Strategic Cruisers" is a fitting one, as they certainly are a new breed of ship, and one that requires some explanation. Nozh writes, "The elation of happening upon a unique fit, some fresh and clever setup, has always been a very appealing aspect of EVE. One of our primary goals for the Tech 3 ships was to bring this customization to a whole new level. The new ships are a fundamental departure from the tried and tested, offering such unparalleled customization that discussing them on the same terms as previous ships belies their true extent -- we're talking full-fledged, independent systems within the system. A little bit scary, really."

  • WotLK bestiary presents the Jormungar

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.13.2008

    The official WoTLK bestiary has been updated yet again with another of the creatures we'll be meeting in Northrend. This time, we're introduced to the Jormungar, a race of massive worms with sharp teeth capable of boring through solid rock. Apparently, they were used by the Nerubians as slave labor to hew out their massive subterranean empire. However, when that empire fell to the Scourge, the Jormungar broke free, and now run rampant, drilling through the permafrost and destroying everything in their path. It seems likely that the worms themselves are named after the Norse mythological figure Jormungandr, a child of the trickster god Loki, also known as the the World Serpent who surrounds the Earth. In the end times of Ragnarok, he will kill Thor (although Thor will kill him first). Now really, you know that anything bad enough to kill Thor himself is something you have to take notice of, so if these Jormungar are even half as strong as their namesake, it looks like we could have a lot of trouble with them. Maybe we should look to the old massive sandworm Ouro (whose name is likely a homage to another mythical serpent, the Ouroboros), to give us some idea of what we might be facing. [via MMO Champion]

  • Cyanide confirms Blood Bowl for Xbox 360, PSP, DS

    by 
    Jason Dobson
    Jason Dobson
    11.14.2007

    Having opened a new studio in Montreal earlier this year and released the Diablo-clone Loki, French developer Cyanide has what we call 'a lot of irons in the fire.' The studio also announced today that it has waded waist-deep into the murky waters of middleware development, creating its own "dynamic 3D animation engine," which Cyanide interestingly describes as a tool that "integrates physical and biomechanical laws under the control of a powerful artificial intelligence system." Skynet, can you hear us?While the company hopes to license the engine to other "small and medium sized" game developers, Cyanide is not above eating its own dog food, and will utilize the technology in its own projects, the first of which will be a title based on Games Workshop's fantasy tabletop game Blood Bowl. First announced briefly last year, the real news here is that the game, which is an unofficial follow up to the unlicensed PC title Chaos League, has been confirmed as in development for the Xbox 360, PSP, and Nintendo DS, as well as the PC. Few details are known at present beyond that the studio calls the project a "faithful representation" of the tabletop game, and adds that Blood Bowl should be released sometime in late 2008. In the absence of a new Mutant League Football, we will take what we can get.

  • Power button mod sheds light on Wii status

    by 
    Eric Caoili
    Eric Caoili
    05.17.2007

    It won't be long before LED mods completely overtake our Wii remotes, flushing its white plastic with neon warmth to the point where it burns our fingers whenever we try to wrap them around the glowing batons. We'll stare at the controllers sizzling on the coffee table, ruing the day we started outfitting our remotes with these ridiculous lights.Unlike his previous B-trigger hack which didn't do much beyond looking pretty, Loki's power button mod actually serves a somewhat useful purpose. Following the posted photo walkthrough and soldering instructions, you can install an LED that will let you know whether or not you've actually turned off your Wii after pushing the on/off button. Sure, you can just check the lights at the bottom of your remote, but where's the fun in that?

  • RSS this! [Update 1]

    by 
    Steven Bailey
    Steven Bailey
    02.27.2007

    Every week PSP Fanboy brings you a great new podcast that you can use your PSP's RSS feature to subscribe to. Out behind a Taco Bell we call the feature RSS this!This week's featured podcast is Orange Lounge Radio which in 2005 won a podcast award is one of the older podcasts around. Hosted by Skie, Dark Sakura and Loki, OLR originally started as a Bemani (DDR, Drum Mania etc) focused radio station and podcast, but as time went on and it gained more listeners, they expanded to cover all games. Though they don't focus on it much, Skie is gay which while a relatively unimportant fact, it is refreshing to have openly gay video game commentator and occasionally it leads to unique points of view. Loki also brings an interesting perspective since he works for a distributor and many a game news story is broke on OLR because of this. The show is lively, informative and has plenty of funny bits in addition to being lengthy, so if you usually find podcasts ending just as you're getting into it, Orange Lounge Radio is for you.If you want to add Orange Lounge Radio to your PSP's RSS, just bring up this site with your PSP through our mobile version at m.pspfanboy.com and click this link: http://orangeloungeradio.com/phpnuke/podcast.rss Then you can exit your web browser and the show should be in your RSS channels. From there you can set a timer for auto-download of episodes, stream them, or download them directly. Got something you have RSS'd and would like us to feature? Just let us know in the comments, or let other readers know what you think of Orange Lounge Radio.[Update 1: Fixed info on Dark Sakura]

  • Metareview - Marvel Ultimate Alliance

    by 
    Alan Rose
    Alan Rose
    10.26.2006

    The ongoing debate over which superhero universe reigns supreme may never be settled, but Marvel Comics is looking like the clear winner in the gaming space with Activision's release of Marvel Ultimate Alliance. There's no Incredible Hulk (he's in Vivendi's game), but just about everyone else from the House of Ideas makes an appearance, which amounts to at least 20 playable characters on each platform. Where Ultimate Alliance really shines over Justice League Heroes is in the stronger focus on teamwork, not to mention a more impressive cast of villains. <Your team name here>, assemble! Game Informer (93/100) likes the new transparent rejuvenation system: "In this game, you no longer need to stock potions. When an enemy is slain, there's a chance that the fallen will gift you with a cluster of healing orbs that automatically zoom to your character. This change not only removes the clunky system of healing, it makes you feel more like a hero. Your focus is always on the battlefield, not a meter." GamePro (90/100) appreciates the challenging enemy AI: "The major boss battles are head and shoulders above anything you've seen in the past. The roster of villains changes with such frequency that you never get a chance to get sick of them. Stronger ones boast talents like healing and immunity to certain attacks, while others carry shields that force your active crew of four to work as a team." TeamXbox (88/100) was dazzled by the production quality: "The opening cinematic by Blur Studios is perhaps the finest I have witnessed in a videogame...but it's worth mentioning that the in-game footage cut scenes by Raven are no slouches either. Raven's in-game work is really nice too. Characters all have that comic book look, but have been updated to have their own edge. The backgrounds are just as sweet, flexing a bunch of post-production effects and lots of animations."