lone-wolf

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  • Humble Mobile Bundle 6 offers up Threes, Eliss Infinity, and more

    by 
    Danny Cowan
    Danny Cowan
    08.06.2014

    Humble Mobile Bundle 6 is now live with a collection of six Android-compatible games, including Asher Vollmer's number-sliding puzzler Threes and Little Eyes' planet-fusing action game Eliss Infinity. Pay any amount you wish for the pack and you'll get copies of Eliss Infinity, The Game Bakers' brawler Combo Crew Special Edition, and Kumobius' newly launched Duet. Beat the average (currently $3.56) and you'll also unlock Threes, Crescent Moon Games' mining-themed RPG Mines of Mars, and BulkyPix's episodic action-adventure game Lone Wolf. Bundle proceeds benefit the Electronic Frontier Foundation and Child's Play. Humble Mobile Bundle 6 is available through August 19. [Video: Humble Bundle]

  • Scattered Shots: Lone wolves

    by 
    Adam Koebel
    Adam Koebel
    11.21.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the fourth hunter specialization masquerading as a talent. If you missed Scattered Shots last week, you can go check it out for a summary of what we learned about hunters at BlizzCon 2013. Today, I want to focus on the most controversial of the new talents: Lone Wolf. By taking this talent (only as survival or marksmanship) you gain 30% increased damage when your pet is not active. I've read a lot of posts, tweets, and comments over the past week and it seems that hunters are split right down the middle with this talent, along with a few in the middle who like having it as an option for pet unfriendly encounters. My initial reaction to Lone Wolf was very enthusiastic, but then I started to wonder how it was going to work with a class built around pets. It's going to have a cascading effect on many existing hunter talents and abilities, namely anything that works in conjunction with your pet. It's possible Blizzard will add secondary effects to these talents so they work without a pet, but if they spend the time adapting older abilities then why not just go all in with the idea? If someone is leveling up a hunter, shouldn't they be able to make a play style choice as drastic as this early on instead of at level 100? Then again, hunters are a pet class ... so why do we need this talent, anyway?

  • The Guild Counsel: Can guilds and lone wolves coexist?

    by 
    Karen Bryan
    Karen Bryan
    11.15.2012

    There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players. I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.

  • Wasteland Diaries: Lone wolf

    by 
    Edward Marshall
    Edward Marshall
    09.03.2010

    An MMO is a massively multiplayer online game. So what would attract a lone-wolf type to something that is massively multiplayer? You would think this would drive someone who enjoys his solitude away. This is simply not the case, as every MMORPG has lone-wolf players. If that MMO happens to be Fallen Earth, with its post-apocalyptic setting, it might seem to attract individualistic survivalist types who strive to be self-sufficient. I have never played an MMO in which so many people were withdrawn, introverted, and downright antisocial. Well, it is the apocalypse, and there are times when I just want to be left alone to kill in silence. I am a bit of a lone wolf, myself. But many times, trying to get a group together can be like pulling teeth... from a drunken throwback's maw. Sure, people aren't bound to be as friendly in a ravaged, unlawful world like the one we call home in Fallen Earth, but sometimes the wasteland can be a very lonely place. I enjoy doing my own thing as much as anyone else, and in many cases I don't want to stop what I'm doing to help other players, but I tend to. And I'm almost always glad I did. After the cut, I'll take a look at the pros and cons of being a lone wolf.

  • Fire on the Water almost as awesome as Smoke on the Water

    by 
    Eric Caoili
    Eric Caoili
    06.23.2008

    Having garnered near-unanimous praise and placed first in the NEO Spring Compo's DS game category with Lone Wolf: Flight from the Dark, Project Aon is readying another homebrew port of the Lone Wolf "gamebooks," this time for the second book in the series, Fire on the Water.Project Aon has already posted a release candidate for the game, allowing users to download and try out the visual novel before its final release. As with Flight from the Dark, the sequel allows readers to take control of the story with RPG-inspired elements, such as branching narrative options and character customization (e.g. skills, disciplines).In addition to fixes and general improvements, Fire on the Water now features four new music tracks, an improved game engine for handling more complex events, merchants, and mini-games. If you haven't jumped into the homebrew scene yet, now is a good time!%Gallery-17942%[via DCEmu]

  • Reading is fundamental (for playing Lone Wolf)

    by 
    Eric Caoili
    Eric Caoili
    03.08.2008

    Though we couldn't manage to load the game employing our usual methods of homebrew wizardry, LoneWolfDS: Flight From The Dark looks to be a very polished and complete release. It's a port of the first book released for the Lone Wolf series, a collection of "gamebooks" that allow the reader to take control of the story through branching narrative options, character customization (e.g. skills, disciplines), and other RPG-inspired elements. Think of it as a more involved and satisfying Choose Your Own Adventure. It's clear from the official site and screenshots that Project Aon put a lot of thought and time into Flight From the Dark's presentation, so you should definitely try it out if the visual novel experience we described above sounds like something you'd fancy. Peek past the post break for a four-minute video of the game's character creation process and story progression.%Gallery-17942%See also: Snatcher Pilot Disk ported, fantastic

  • The Soloist: Why I do it

    by 
    Akela Talamasca
    Akela Talamasca
    11.19.2007

    After this post, I had it in mind to think through why I prefer to solo, and whether the reasons why are valid ones, given that I'm playing in a genre meant to provide a social experience. I'm going to try to list as many reasons as I can think of in favor of grouping and playing with buddies, and provide a counter-argument if I can. Bear in mind, this is not me telling you that you should go solo; this is just me trying to 1) explain why I do it, and 2) understand for myself whether my reasons hold water.Enough said; excelsior!

  • LucasArts teams with MechAssault crew

    by 
    Alan Rose
    Alan Rose
    08.10.2006

    LucasArts has announced they will be partnering with MechAssault developer Day 1 Studios to produce an original IP for next gen consoles. Details won't be revealed until a later date, but Next Generation speculates the collaboration will yield an online action title befitting of Day 1's rock 'em, sock 'em robot roots. The Xbox developer is also handling the 360 port of PC shooter F.E.A.R, due in November.