loot-drama

Latest

  • The Azeroth Ethicist: Why (or why not) to take a player

    by 
    Allison Robert
    Allison Robert
    12.26.2008

    I had a lot of fun reading the comments on two articles we ran concerning a knotty moral issue, and readers wrote a lot of interesting things about how the problem could be considered from both an ingame and nongame perspective.This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.

  • Ready Check: Alts and Raiding

    by 
    Jennie Lees
    Jennie Lees
    07.15.2008

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look at the issues around taking other characters to raids. Whether you're currently raiding Karazhan or Sunwell, you've likely run into the alt issue. You spend night after night playing the same character, pressing the same buttons in the same environments, and reach a point where you don't need loot from certain instances and are bored stiff of taking your main there. Yet there's that level 70 alt that could do with some drops, and playing it will also bring a new dimension to liven up an old instance. It's not usually as simple as just playing another character for the night, though. There are a number of issues that raid leaders and guilds run into when the concept of alts coming to raids rears its head, which this column will look at.

  • [1.Local]: This week in WoW Insider comments

    by 
    Lisa Poisso
    Lisa Poisso
    04.25.2008

    WoW Insider serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.PvP was very much on readers' minds this week: Blizzard's balance of focus on PvP vs. PvE content, new Arena gear requirements, the e-sport aspirations of WoW's PvP system ... We bring you a sampling of those, as well as plenty of other tidbits that readers poked at over the last week: meanie players who kill ogres, loot drama, even roleplaying coverage.As always, be sure to dive into the comments area and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • Getting your loot priorities straight

    by 
    Adam Holisky
    Adam Holisky
    01.25.2008

    Every successful guild that I've ever seen has some sort of loot distribution system. Whether it's a major DKP system with a dozen small caveats, or a slow moving loot council, some way, some how, all guilds get the job done handing out every day loot in a fair manner. But there comes a time, a dark and evil time, a time when brothers and sisters fight against each other, cats and dogs live together, and all things foul spill forth from the bowels of the Earth. There comes a time when special loot priorities come into effect.Many, many guilds have broken up over this. I've nearly been in a few myself. Back in the days of pre-bc, the first major loot drama came in Molten Core over the Hunter's ability Tranquil Shot. While now a days there are not really any single items that makes people fight tooth and nail over, there are a few bosses that drop some important equipment that might only be killed a few times.

  • Ye olde loot drama

    by 
    Mike Schramm
    Mike Schramm
    11.12.2007

    Andrek posted an interesting thought on the forums: remember loot drama? Sure, there's still loot drama floating around-- as long as there is more players than loot at each boss drop, there will always be loot drama. And maybe this is just nostalgia rearing its ugly head, but it seems like Andrek is right-- Molten Core was home to far more loot drama (Rogue weapon! No, Warrior weapon! No, Hunter weap!) than Outland's raids have been.There's a few reasons for this. As players note later in the thread, Blizzard is much, much better at itemization now than they were back when we were raiding Ragnaros. And we're all in 10 and 25 man groups rather than 40 man-- fewer people means fewer arguments about who gets what. Not to mention that there's so much more loot now (and so many more ways to get it), that even if you lose that roll to a Hunter, you still get Heroic badges to turn in, or you've still got your Arena rating to count on.It seems like loot actually means a little less now than it used to, and that's a great change. It's too bad that the old "hunter weapon" joke might actually be becoming obsolete, but less loot drama means more fun, and no guildleader will argue with that one.