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  • World of WarCrafts: Duskwood chest

    by 
    Shelbi Roach
    Shelbi Roach
    06.05.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.Father's Day is looming just around the corner (for some of us anyway) and what better way to celebrate fatherhood than a chest full of loot? Another uninspired neck-tie and socks combo is hard to beat but hopefully the target of this gift can appreciate the change of pace. If you happen to be the giver of this veritable cornucopia of awesomeness, prepare to be lavished with praise. If you happen to be on the potential receiving end, it might not be a bad idea to drop some subtle hints to your loved ones about a certain column on your favorite weblog.Here is what you will need: Unfinished Wood Chest (I purchased mine from Hobby Lobby) Wood Stain (Honey) Metallic Paint (Bronze) Paintbrush Gift Ideas: Pre-Paid WoW game card TCG booster packs Snacks Coupon Click on the images below to view a gallery of step-by-step instructions. %Gallery-24410%

  • Wowhead releases Mac OS X download client

    by 
    Natalie Mootz
    Natalie Mootz
    06.02.2008

    Wowhead announced today that it has released a download client for Mac OS X. Now the denizens of the cult of Mac can contribute to the collective WoW knowledge base that so deliciously feeds our need for data on lewtz. Just like the Windows version, the new OS X client installs Wowhead Looter, an addon which tallies up information in the background as you play and populates the Wowhead database with stats the game's items, drop rates, quests, and all sorts of other goodness. Just remember that you need a Wowhead account before the Looter can upload information back to the database. Otherwise, you've just got yourself an addon that's all dressed up with no place to go. [Thanks, Toras.]

  • "It's only a game"

    by 
    Matthew Rossi
    Matthew Rossi
    05.26.2008

    I still remember my first run in Hellfire Ramparts for exactly this reason. It was a new instance for all of us, the healer and mage were new to the game and hadn't instanced much (having just hit 59 when the expansion came out in the case of the priest) and the rogue kept berating everyone for not being up to his standard of play. As you might expect, he also didn't seem very good, but it was late and I just wanted to get the quests done.It was endurable, although not terribly fun. We finally got to the first boss, Watchkeeper Gargolmar, and thanks to some really nice work on the part of the priest and hunter, got him down our first try. He did not drop the Bracers of Finesse, however, and the rogue went ballistic. Note that neither I nor anyone else in the party can control what the bosses drop. While we were discussing if anyone in the party was an enchanter, as no one needed the Light-Touched Breastplate, our rogue went off stealthed, deliberately pulled several groups of mobs onto us, vanished and hearthed out while I tried desperately to keep aggro long enough and not die with enough time for the rest of the party to escape. They didn't make it, and between that wipe and the loss of a DPS, we were effectively done for the evening.Since I knew his guild reasonably well (I'd been in it) I sent the GM a tell expressing my dissatisfaction with what had happened. I mean, who exactly was he angry at? How was it anyone's fault that the bracers didn't drop? The answer I got back was one of my first exposures to the "It's only a game" mentality, as this is the tell our rogue sent to me after his GM got done ripping him a new one. It was 'uncool' of me to have brought it to his GM, it seems, as it's just a game after all. Apparently it's not just a game when you don't get your drop, but it is when you wipe an entire group over it.

  • "Maximizing" reputation gains

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.19.2008

    My Blood Elf Paladin is level 63 now, and I'm currently after Sporeggar reputation, in hot pursuit of that greatest of Protadin prizes, the Petrified Lichen Guard. Of course, when I started, the first thing I did was go buy a few Bog Lord Tendrils, planning to turn them in until I jumped out of unfriendly. It was the most efficient way to get that faction jump, so I considered the silver money well spent. With friendly under my belt, I can safe turn in a load of Mature Spore Sacs and Glowcaps (I took the quests before I turned in the Tendrils, so I can still turn them in despite being friendly).

  • Is Karazhan no longer for entry level raiders?

    by 
    Zach Yonzon
    Zach Yonzon
    05.18.2008

    We ran Karazhan the other day and for the first time in a long time we didn't clear it in one run and took almost four hours only to call it at Prince. Only about half of our regular group could make it that day and we were forced to PuG the rest, even filling the last spot with a player who had never done Karazhan before. Our raid leader and tank grumbled throughout the entire run, sending me tells of wanting to kick people from the group. In the end, we conspired to end our misery by acceding to a couple of attempts at Prince but no more.For the past weeks, we had been doing 2 1/2 hour Karazhan for badges, and for the most part we made sure that our raid members were equipped in Tier 4-5 or better. We'd turbo pull to bosses with a Paladin tank and Disenchanted nearly every drop because, really, no one needed anything from there. We ran it for badges and wanted to breeze through the instance as quickly as possible. We would wince if we brought someone who wasn't familiar with the strats or had more than a few blues.

  • Breakfast Topic: How does a raiding guild avoid the fate of Death and Taxes?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.17.2008

    So it's been a day or so since we first heard that Death and Taxes was disbanding, and since then, DnT member Xi- has posted a somewhat lengthy explanation as to why. In the end, the biggest reason Xi- gave is pride. Many people, he says, just stopped thinking about the raid and the guild as a whole, and were more focused on their own advancement and their own needs, and became impatient when a boss did not fall easily. When it was time to progress, many of them, even officers, would disappear and stop supporting them. He also does get in a few Risen style digs about how none of the BC content was half as good as Naxxramas up until Sunwell Plateau, but he did manage to sound a lot more classy than Risen did. But the point about pride, about guild members who disappear for a while and expect to pick back up where they left off when they return, and about people who never show up for progress kills, or show up and complain if the boss doesn't fall after one or two tries, that rings true with me, as I am sure it rings true with a lot of current and former MMO raiders, whether from WoW or other games.

  • Phat Loot Phriday: Dragonheart Flameshield

    by 
    Mike Schramm
    Mike Schramm
    05.16.2008

    Boy, is it hot in here, or is it just my SHIELD THAT BREATHES FIRE!?Name: Dragonheart Flameshield (Wowhead, Thottbot, Wowarsenal)Type: Epic ShieldArmor: 4872 (122 Block)Abilities: +19 Stamina, +21 Intellect, which pushes this shield a little bit more than usual towards PvP. Increases damage and healing by up to 23. Which ain't bad. There are lots of better shields out there, but for where this drops (it's late Karazhan gear), that's a respectable amount of SD. +7 mana per 5 seconds, which is where this shield really shines. It's a very nice shield for elemental Shamans, and Paladins and Resto Shamans can use it also, as long as they've got beefed up stats in other areas. Again, this is husky loot -- if you're working up to Black Temple, it will get replaced. But any elemental Shammy using the Crystal Pulse Shield should be happy to see this one drop. Did we mention it breathes fire?! Also, we probably can't mention this shield without mentioning the Mazthoril Honor Shield -- they share a skin (with fire) and basic stats besides the mp5. Either one is a great shield, and we could just as well have done the MHS here this week. And healers around this level should check out the Light-Bearer's Faith Shield as well -- both it and MHS are badge gear. If you're a caster farming Kara and the Heroics, you've got lots and lots of shields to choose from. How to Get It: But the Dragonheart Flameshield requires a little instance running -- it drops from Nightbane in Karazhan. At one point, he was considered the hardest boss in there, but nowadays, there are tons of guilds farming Karazhan like it's corn in Nebraska, so the odds are that you'll have no problem seeing him sooner or later.The droprate is 14% on this one, which isn't bad, and the fact that this is strictly a damage-dealing caster shield means you probably shouldn't have too much trouble claiming it. Pallies and Shamans might do a little fighting over it, but if you go a few runs and don't pick it up, at least you'll have enough badges to grab one of the other shields available.Getting Rid of It: Sells for 7g, 30s, 15c, and disenchants into a Void Crystal. Careful while disenchanting it, though -- you don't want to get BURNED!

  • An illustrated guide to Kil'jaeden's hats

    by 
    Eliah Hecht
    Eliah Hecht
    05.15.2008

    With M'uru now apparently substantially nerfed, and several guilds having been past him for a few weeks anyway, the top guilds are now biding their time until they can face off against Kil'jaeden himself. Before they can do that, one last Sunwell Plateau gate needs to be opened; my guess on when that will happen is May 27, two weeks from yesterday, but no-one knows for sure. So I thought I'd jump the gun a little and give you all a preview of the loot we should be able to expect from what will almost certainly be the final raid boss of The Burning Crusade, thanks to MMO-Champion. None of this is confirmed, of course, because nobody has actually fought him yet, but given the item levels, and the fact that we haven't seen them anywhere else yet, we can be pretty sure these are KJ drops. And an odd number of them are helms.%Gallery-22869%

  • Is it really OK for Arthas to be 10-mannable?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.10.2008

    So one of the most exciting announcements from the recent flurry of news about WoTLK, at least from my point of view, is the that there will be 10-man and 25-man versions of every raid. Think about that for a moment. Yeah, that's right. That means that you and 9 other friends will be able to scale the heights of Icecrown Glacier and topple Arthas himself from his frigid throne. This has more than a few people worried.

  • Phat Loot Phriday: Jin'rohk, the Great Apocalypse

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    No husky loot this week -- with a name like "the Great Apocalypse," this sword is nothing but badass.Name: Jin'rohk, the Great Apocalypse (Wowhead, Thottbot, Wowdigger)Type: Epic Two-hand SwordDamage/Speed: 380-570 / 3.70 (128.4 DPS)Abilities: Equip: Improves haste rating by 45, which will help a little bit with that low speed (but look at that damage range!), will bring the speed back to 3.60, which brings it up to 131.8 DPS +49 Stamina, makes this a nice PvP two-hander Equip: Increases attack power by 120, which also adds to attack damage. There are better high-end two handers in the game, but anyone who likes to swing a big sword should like this one. Plus, look at it! And that name! How to Get It: Drops from the troll himself, Zul'jin, in Zul'Aman. Interestingly enough, Zul'jin means "Leader of voodoo" and jin means "leader," So this sword is clearly a leader, but leader of what? Rohk, in the Zandali Troll language, actually means "end of worlds," or apocalypse. So if all the apocalypses you've ever seen in movies all got together (from Deep Impact to I Am Legend), one apocalypse would be standing above them all: Jin'rohk.But yes, the sword drops from the last boss in Zul'Aman. Droprate is about 12%, so get to him, be someone who swings a two-hand sword and needs an upgrade, win the roll, and it's all yours. Just don't hurt yourself carrying it around.Getting Rid of It: Sells for a whopping 17g 81s 95c, and disenchants, as you might guess, into a Void Crystal. But the terrible effect that carrying the Leader of Apocalypses has on you for all time? Priceless.

  • New M'uru items datamined

    by 
    Eliah Hecht
    Eliah Hecht
    05.04.2008

    In the wake of SK-Gaming's world-first kill of the Sunwell Plateau boss M'uru, World of Raids has checked out the data files and found some other items that they're pretty sure are on M'uru's loot table. You can also see information on these items, and other new items as they are discovered, on Wowhead's new additions page, a handy resource. Pictured is the one-handed sword Muramasa, which looks pretty bad-ass if you ask me.For this and the rest of the items, I've made a gallery containing the tooltips with all the stats, and the item models when appropriate. However, M'uru's loot table seems to consist mostly of rings and trinkets, so there's not much to show for those besides the tooltips themselves. I don't mind -- I'll drool just as much over stats as over an item's appearance. Click on, fellow stat geeks!%Gallery-22108%[via World of Raids]

  • Player vs. Everything: Fixing the problem of guild-hopping

    by 
    Cameron Sorden
    Cameron Sorden
    04.30.2008

    There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically World of Warcraft, actually, but it universally applies). Tobold started the whole conversation by suggesting that the problem of players leaving to join a better guild when their gear progression is further along than the rest of their guild could be fixed by adding deterrents to leaving, like forcing you to leave any gear acquired with the help of your guild in the guild bank. After all, he argues, you couldn't have gotten those epics on your own. Why should you get to take your gear and walk away with it when 24 other people helped you obtain it, while waiting patiently for their turn? Other people then made the counter-argument that hopping to further-progressed guilds is only one of the many reasons that people leave guilds, and that tying loot to your guild would give too much power to guild masters and punish people for circumstances that are often outside of their control (what if your work schedule changes and you can't raid anymore? Many hardcore guilds don't allow casual players). There were some more good points made as to why this system would be a bad idea. Still, it's a good thing that Tobold brought this up, because it's a very real issue. Even if tying loot directly to the guild is a bad idea, what can you do to discourage people getting what they need and then leaving for greener pastures?

  • MMO MMOnkey: MMOs as Conditioned Learning Engines (Part 1)

    by 
    Kevin Murnane
    Kevin Murnane
    04.24.2008

    The behaviorists were like the orcs of psychology. Limited in vision, arrogant, belligerent and intolerant, they ruled the world of scientific psychology with an iron fist from the 1920s through the 1950s. Many of them were very capable scientists, however, and much of their work, especially in their signature area of learning, has stood the test of time. The behaviorists' biggest mistake lay in insisting that the principles of learning they discovered provided a complete and thorough explanation of what people do and why they do it. They thought they had the whole story. They didn't. They only had part of the story but it was an important part. We don't want to make the same mistake the behaviorists made and think their learning theories fully explain what we see people do in MMOs. But we also don't want to ignore the very powerful effects the principles of learning they discovered are having in every successful MMO on the market because when you get right down to it, games like World of Warcraft couldn't be better conditioning engines if they had been designed by B.F. Skinner himself. Behaviorist learning theory is commonly know as operant conditioning and it is based on the simple idea that actions that are accompanied by good, pleasant, or desirable outcomes are more likely to be repeated while actions that are accompanied by outcomes that are bad, unpleasant or undesirable are less likely to be repeated. In other words, actions that are rewarded are likely to recur and actions that are punished are not. People didn't need the behaviorists to tell them this; the behaviorists' contributions were to clearly distinguish between different kinds of rewards and punishments and to demonstrate how each had different effects on what people do and how they do it. The behaviorists called the learning procedure that has the largest effect on how we play MMOs positive reinforcement. This type of learning occurs whenever a person does something and gets something they enjoy or value as a result. When people are positively reinforced, they are more likely to repeat or continue the action they were doing when they were rewarded and MMOs shower their players with positive reinforcement. For your own positive reinforcement on this topic, read on.

  • Player vs. Everything: I look hot in leather

    by 
    Cameron Sorden
    Cameron Sorden
    04.22.2008

    Well, not me personally (I think), but my my World of Warcraft Shaman sure looks hot in leather. By hot, I mean ridiculously badass and uber. It's not just fun to run around looking like a Tauren Rogue-- it's also functional. You see, I play an Enhancement Shaman. We're the much-maligned, often mocked branch of the Shaman class (especially for PvP where we get kited around or pounded down with ease). Still, I persevere because it's fun to dual-wield while shocking and because I like being a support class. It's nice to be able to toss some heals out sometimes, boost my whole group's DPS, resurrect people after wipes, and still be 4th or 5th on the damage charts. So, if I love my Shaman so much, why am I wearing lots of leather when my class calls for mail? Simple. My primary role in a raid as an Enhancement Shaman is still pumping out damage. Take a look at the Shaman section of MaxDPS.com, a site that calculates the highest DPS items for a number of classes. If you glance through those lists, you'll notice something interesting: The best possible items in the game for Enhancement Shamans are leather items in more than 60% of the armor slots. Weird, huh? It's like that at every tier to some extent. Unfortunately, those leather items are also the best possible items for Rogues, Feral Druids, and Fury Warriors (in some slots). As you can imagine, this leads to some frustration and drama as everyone scrambles for the same loot (you'll notice that almost everyone shooting down the Shaman in the first thread is a Rogue). Still, the numbers are there. While Shamans have options, leather is often the best thing they can be wearing. What's the deal? Why isn't there more appropriately itemized gear for Enhancement Shamans (and should they get to roll on leather to make up for it)?

  • Phat Loot Phriday: Earthshaker

    by 
    Mike Schramm
    Mike Schramm
    04.18.2008

    This week on PLP we're covering a reader request: RetPallyJil sent us a note and said that we should cover this much-maligned mace. So here you go: the Earthshaker, hated by all guilds who've ever run Molten Core back in the day.Name: Earthshaker (Wowhead, Thottbot, Allakhazam), a.k.a. "Shardshaker" and/or "The MC Hammer"Type: Epic Two-Hand MaceDamage/Speed: 175-263 / 3.50 (62.6 DPS)Abilities: Chance on hit: Knocks down all nearby enemies for 3 seconds. Which is actually kind of fun, especially in PvP, and the proc goes off pretty often, too. Radius of the proc is 5 yards (melee range), and one cool thing about it is that there's no limit to the number of enemies it hits -- as long as they're in that range, they get stunned for 3 seconds. Increases attack power by 22. As RetPallyJil says, this weapon is actually most famous for being "the single most unilaterally and unfairly unloved and underrated weapon ... ever." There are a number of reasons why this weapon is so hated, but we can start with the low DPS -- never good for a two-hander, and while the proc sometimes makes up for not, it doesn't work well enough for a min-maxer. Plus, just who's supposed to use this weapon? Most people who were wielding two-handers pre-BC were wielding something much more useful, and the stun was more of a novelty than anything else. But the number one reason why this mace was so hated is probably just where it dropped -- as you can see below, it came from a boss in Molten Core. So imagine you finally get forty people together, finally organize them enough to down a couple of bosses, get to a place where (for some people) your first Tier 1 set piece might drop, and then... this "novelty" weapon. Didn't rub a lot of people the right way, and many, many shards were made with this weapon. How to Get It: Drops from Magmadar in Molten Core, which, like I said, is probably one reason why people hate this thing so much -- if it had come from anywhere that didn't require 40 people and a few weeks of raiding, people probably would have appreciated the great proc a little more. Then again, back then, there weren't too many places to get epics anyway, and ... but I digress.Anyway, make it to Magmadar, usually the second boss in MC (you've got to down Lucifron to get to him), and this drops at about at 22% rate from him. Back in the day, you could go with any run, and they'd be happy to let you take this off their hands (unless they wanted the shard). Nowadays, it's such a novelty that you might have to fight with the raid to get it, especially if there's another 2h wielder around. But it's easy to run -- come back the next week with another 5-10 guys, and odds are you'll get it again.Getting Rid of It: You never know when that proc will be useful, so if you've got it, you might want to hang on to it. If not, it sells for 9g 19s 3c, and it doesn't disenchant at all. No, of course I'm kidding -- as anyone who's ever run MC knows, this will disenchant into a Nexus Crystal.More Phat Loot Phriday...

  • Breakfast Topic: What are you doing with all that gold?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.13.2008

    So, now that the Daily quest limit is up to 25 and we have a whole ton of new quests to do courtesy of the Sunwell dailies, a lot of us are starting to build up quite a large bankroll. In addition to the monetary rewards, we're getting tons of green items (that disenchant into very lucrative things such as Greater Planar Essences and Large Prismatic Shards), a good selection of Sunfury Signets and tons of Arcane Tomes from all the Blood Elves we're fighting. All those green gems I've hoarded over the months are finally paying off for me, since my Jewelcrafting mule is able to turn them into Brilliant Glass, and I've even had a blue recipe or two drop that's sold for a pretty penny.

  • Phat Loot Phriday: Orb of the Sin'dorei

    by 
    Mike Schramm
    Mike Schramm
    04.11.2008

    Like the ol' Orb of Deception, here's another fun toy -- that's brand new in patch 2.4.Name: Orb of the Sin'dorei (Wowhead, Thottbot, WowDB)Type: Rare ItemDamage/Speed: N/AAbilities: On use, transforms the user into a Blood Elf. Lasts for five minutes with a 30 minute cooldown between uses. Also drops on shapeshift of any kind. One of the cool things about this trinket is that it keeps your equipment looking the same. Always wanted to see what a Blood Elf warrior looks like (since they don't exist in game)? Use this on your tank, and how they might appear. Unfortunately, there is a catch: if you use this item on your Blood Elf, they won't change at all. Lore note: "Sin'dorei" actually means "Children of the Blood" in Thalassian. Before the High Elves got all corrupted, they were the quel'dorei ("Children of Noble Birth") and then they split into the BEs and the Night Elves (who are also known as the kal'dorei -- "Children of the Stars"). Unfortunately, there still isn't a perlman'dorei in Azeroth (though that, of course, would be the "City of Lost Children"). Yeah, this orb thingy is kind of silly, but Blood Elves are, as the kids say, pretty hawt. Who wouldn't want to be one? How to Get It: Drops from any of the bosses in Magisters' Terrace, but on Heroic Mode only. The drop rate is pretty low (about 1-2% per boss, but considering that you get a chance for it to drop every time you down a boss, this is actually a relatively common drop -- definitely moreso than, say, the Baron's mount).And don't forget that to get into MrT Heroic, you've got to finish the quest to kill Kael first. Get that done, get Heroic Countenance, head on into Heroic MrT, and down bosses until you see this pop up.Getting Rid of It: Sells to vendors for 46s 18c, and disenchants into an Arcane Dust, Lesser Planar Essence, or (very rarely) a Large Prismatic Shard. But I'd keep it if I was you -- you never know when you want someone's girlfriend to wish you were "hot... like... me."

  • Blood Pact: Dressing for the occasion

    by 
    V'Ming Chew
    V'Ming Chew
    04.10.2008

    After a serving a short stint with the intern babes - involving tape and piñatas - V'Ming returns to laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's rocking SSC and TK with his 0/21/40 build and still bragging about consecutive 8k shadow bolts.Your comments in my previous Badge loot shopping article got me thinking about warlocks having multiple outfits, just like tanks and hybrids. Warlocks usually serve a single role - DPS - so our outfits aren't generally as dramatically diverse as what a druid, for instance, might pack. After accumulating a bunch of epics with varying stats, most of us have moved beyond the "one outfit for everything" situation. In fact, I'd say we're spoilt for choice now and can afford to use the right gear for the right situation.

  • Officers' Quarters: Casual raiding that works

    by 
    Scott Andrews
    Scott Andrews
    04.07.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.OK, guys, here it is: the column you've all been begging me to write. If e-mail had weight, I'd have approximately 1.5 tons of it about how to take a casual guild into the raiding endgame. You want to know how to motivate people, which I've covered, how to keep it from getting too "hardcore," which I've also already covered, and how to succeed where so many others have failed. It's that last bit I'm going to focus on. Since so many have written in about this, I'm not going to quote any particular person's e-mail. So I'll just say this to all who wrote me: Thank you for reading the column and having faith in me that I can explain it. We'll see if that faith was well placed or not! Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters! For more WoW Insider coverage of raiding, see our raiding directory.

  • Breakfast Topic: Insane luck

    by 
    Zach Yonzon
    Zach Yonzon
    04.06.2008

    My wife just got an Eye of the Sea from her fishing daily quest reward. Yesterday, she got the Weather-beaten Fishing Hat and last week, on the second day of Patch 2.4, she picked up The 2 Ring. She fished Mr. Pinchy mere hours after she had the skill to fish in the pools around Skettis, while we'd met anglers who had been after him for weeks. She also gets at least one Badge of Justice a day from Shattered Sun Supplies. I, on the other hand, have gotten only one on either of my two 70s despite doing all the daily quests since the patch went live. Whenever we do drop quests, she always finishes before I do even when I start killing before she does. I guess you could say the RNG, or Random Number Generator, has taken a liking to her.The RNG hates me. I ran Heroic Slave Pens and Steam Vaults enough times to get to Exalted with Cenarion Expedition but never saw the Pauldrons of Wild Magic or Wave-Fury Vambraces drop for my Shaman, who was Elemental at the time. I guess this is also why I just PvP, because I have the kind of luck that Dan asked about in an another Breakfast Topic. Here's the flip question -- do you know anyone with insane luck? Someone who gets a quest drop on the first kill, perhaps, or even the luck of finding really cheap stuff on the AH? I've mispriced wares on the AH as Silver instead of Gold (alright, that's more stupidity than bad luck, but hey...) while other people find those exact misplaced wares. So, who's lucky around here?