lord of the rings

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  • The Digital Continuum: Five attention-stealing MMOs

    by 
    Kyle Horner
    Kyle Horner
    08.30.2008

    Throughout this year there hasn't really been an MMO released that's became a stand-in for my main game, which I actually don't even have as of right now. So with the summer's end nearing, I thought a look six or so months into the future releases would be an interesting topic. I know what some people may be thinking, Age of Conan did indeed come out just as summer was starting. While Funcom's newest game did hit rather recently, it just wasn't what I was looking for in a game overall. So if you're in the same boat as me, or just want to read about some of the upcoming MMOs worth playing, feel free to click the image above to start reading.%Gallery-30721%

  • WoW movie poster contest winners announced

    by 
    Natalie Mootz
    Natalie Mootz
    08.26.2008

    Worldofwar.net announced the winners of its WoW movie poster contest today. Each winner of the contest received a Wrath of the Lich King beta key. The five winning posters, oddly, have a very sci-fi feel to them. Two of the winners, in particular, gave me a Star Wars vibe. One shows a cast of Alliance characters posed in a fashion reminiscent of Luke and Leia on the A New Hope posters and the other (pictured to the right) reminds me of an Imperial Star Destroyer on the move. Maybe it's just me, but I expected a poster to have more of a fantasy feel to sell this movie. Something that reminds me more of, say, Lord of the Rings rather than Star Wars.I think my favorite one is the one of Arthas staring at the viewer. It looks menacing and the artwork is fantastic. (Not a big fan of the "2012," teaser date, though.) In addition to viewing the winning designs, you can also flip through a gallery of all the entries they received, including a nice one in the honorable mention category called "There is no escape," featuring Kil'jaeden which definitely has a fantasy vibe to it.

  • Mines of Moria cinematic trailer debuts

    by 
    Kyle Horner
    Kyle Horner
    07.31.2008

    The first expansion to Lord of the Rings Online has gotten a cinematic trailer today via Gametrailers. If you know your Lord of the Rings, then there really isn't anything in this trailer that's going to surprise you. And while it would have been nice to have seen some of the new features, well, featured, we're happy to get something regardless. Plus, it's cool to get a taste of what we can expect once the install disc stops spinning and we log in on release day. If there's one really cool thing to be taken from this trailer, it's the revealing of the box art for the expansion towards its conclusion. The design features a certain gray wizard facing an infamously awesome Balrog, which, now that we think about it seems like a no-brainer. Hopefully, the next trailer we're all treated with will show some gameplay of either new areas or even the two classes being added to the game.

  • Xfire's Age of Conan statistics eschew easy classification

    by 
    Chris Chester
    Chris Chester
    07.06.2008

    It's an interesting time for Age of Conan. On the surface, their monumental first month and record sales numbers give the appearance of a solid new contender in the MMO sphere. At the same time, the bug problems and vacuous end-game has reportedly left many players heading for greener pastures. Fanboys and detractors alike have been looking for some sort of indication of how the game is faring as it moves into its second month of operation. One metric that's been tossed about recently is the Age of Conan usage data for Xfire users over the past month.On the surface, the numbers look less than optimistic. From a peak of about 80,000 player hours around the time of launch, the game is hovering around in the mid-30's this weekend. This data may be less than helpful for a number of reasons, however. For one, we don't have reliable trend data about how similar games like Lord of the Rings Online (which pulled in a quarter of the minutes played per day over the same period) have fared immediately post-launch, and we don't know how reliable a sample Xfire users actually are. Still, expect these numbers to continue to be bandied about as proof of one thing or another.

  • Lord of the Rings: Conquest teases epic

    by 
    Xav de Matos
    Xav de Matos
    06.23.2008

    There are few existing licenses that can pull large scale, arena-style, battles off and it looks like Lord of the Rings has just joined the ranks -- so far. In the teaser trailer for the upcoming title Lord of the Rings: Conquest, Pandemic showcases the epic battle of good versus evil from both perspectives. Pulling inspiration from Battlefield and its own Star Wars: Battlefront franchise, Lord of the Rings: Conquest has shown great potential. Working closely with Peter Jackson's Weta Digital to capture the look of the award-winning films, LotR: Conquest looks to impress gamers when it ships this fall.

  • Lord of the Rings: Conquest debut trailer depicts battles, oliphant violence

    by 
    Griffin McElroy
    Griffin McElroy
    06.21.2008

    Pandemic just released the first trailer for their Star Wars: Battlefront-esque take on Tolkien's beloved fantasy world, Lord of the Rings: Conquest, and despite a few framerate issues, we're as pleased as Miruvor-flavored punch. Though past titles have tried to capture the grand scale of Middle Earth's climactic battles through various methods of interactivity, we've never really felt the exhilaration associated with cutting through swathes of Orcborn adversaries with our trusty Andúril. The familiar Battlefront gameplay formula looks to be just what the doctor ordered -- though PETA might have a few unkind words to say about the Proboscidean homocide apparently featured in the title.

  • Lord of the Rings, SOCOM vet launches Caffeinated Games

    by 
    Jason Dobson
    Jason Dobson
    06.12.2008

    Greg Chudecke, an industry vet who's left his fingerprints on such franchises and games as SOCOM and Lord of the Rings: The Fellowship of the Ring has launched his own indie studio called Caffeinated Games. Besides giving players a rapid heartbeat and the jitters, Caffeinated Games aims to not only create games, but also act as a social network for developers and gamers in general to interact as well. Comments the former Zipper and Black Label Games dev, "Our approach...is to make the games we want to play and then pitch those games directly to the gamers." The first such pitch is expected next week, with a timer on the site currently ticking down towards next Wednesday.

  • Tell the LotRO Community Team (tenth in a forum series)

    by 
    Matt Warner
    Matt Warner
    05.30.2008

    Massively sees what the sneaky community specialist Tolero is up to with this running feature over on the official Lord of the Rings Online forums. Every week questions are posed to the players, when it's all said and done the information is data-mined by the developers with the help of some Hobbits. All of this is then used to make the game a shinier/happier place. This week the following questions are: When playing any multi-player game, which of the following best describes you? When you visit community forums, what is your primary interest in doing so? (examples: news from developers, socializing with server mates, at work and can't log in, etc) What is your most happy and/or memorable in-game moment? Feel free to join in on the discussion over on the official forums. We really like this; it's a feature is a great way to foster community and collect feedback from the playerbase.

  • LOTR Conquest details: playable creatures, heroes

    by 
    Richard Mitchell
    Richard Mitchell
    05.28.2008

    In a recent interview with Crispy Gamer, Pandemic got the chance to shed some light on their recently announced Battlefront-meets-Lord of the Rings title, Lord of the Rings Conquest. With the interview come a few details regarding the game and just what gamers can expect. Said details are as follows: Three types of combat: Melee, Ranged, and Magic (expect warriors, archers, etc) The game will play from 3rd person perspective There will be several playable creatures and vehicles including ents, fell beasts, catapults, siege towers, trolls, battering rams and eagles Much like the Battlefront series, players will be rewarded with playable heroes for completing objectives Players will fight through the major battles of the film and a few that appear in the books. There are also battles included that were "hinted at" in the books. The Evil campaign plays out as though Frodo failed in his mission to destroy the One Ring No cross-platform play between PC and 360 (surprise, surprise) Conquest features "a recognizable actor from the films" as the narrator (dare we hope for Hugo Weaving?) The concept of mixing Battlefront with Lord of the Rings already had us intrigued, but this new info has us even more excited, particularly the news regarding the available creatures and vehicles. Hit the "Source" link for the full article.

  • Lord of the Rings Trilogy headed to Blu-ray?

    by 
    Darren Murph
    Darren Murph
    05.28.2008

    Now that we've already got one particular trilogy on our BD radar, it's only fitting that yet another blockbuster trio hit the screen. According to PSU, Peter Jackson has stated outrightly that he is "working on a Blu-ray version of the Lord of the Rings Trilogy with Warner Bros. at the moment," and although he confessed that a release date wasn't available, we are told not to expect it anytime this year. Reportedly, the comments were divulged while chatting about the forthcoming Hobbit, and while we're undoubtedly stoked to hear the news, we can't help but feel somewhat crushed that Profile 4.0 may very well be out and about before this collection ever lands. [Disclosure: Engadget is part of the Time Warner family][Image courtesy of Britannica, thanks Justin]

  • Player vs. Everything: Game-hopping like a madman

    by 
    Cameron Sorden
    Cameron Sorden
    05.16.2008

    Chances are good that if you read Massively, you either currently play or have played multiple MMOGs in your life. Whatever your reasons are, you're one of those players for whom "MMO" is a genre instead of a game. Not all players are like this. A lot of players get their start somewhere and then stick to that game for years, denouncing all other games as being incapable of being better than their chosen virtual playground. I used to be like that with EverQuest (can you tell?). For four years I played it pretty much exclusively, not even trying other games. But eventually, I got bored. Thus started my lengthy and storied history of game-hopping. Traveling from world to world like some sort of virtual nomad, fueled by my love of the online massively multiplayer game, I sampled much of what the genre had to offer. While I eventually found a new home and anchor in World of Warcraft, it only served as a nice place to return to every few months. I still ventured out into each new and exciting world that various companies served up to me. They all had things I liked and didn't like about them, and I honestly have yet to play a game that I couldn't find something good to say about. Every online game has its own cool quirks that are pretty neat from a design standpoint. This is why it's tough to identify an objectively "best" game -- they're all so different! I thought today I'd talk a little bit about what I've played over the years and how I ended up with the many and varied opinions on the MMOG genre that I have.

  • Pandemic conquers Middle-earth with new LOTR title

    by 
    Majed Athab
    Majed Athab
    05.09.2008

    Pandemic Studios is spearheading a new Middle-earth based game entitled: The Lord of the Rings: Conquest. The team behind the Star Wars Battlefront and Battlefront II titles is tasked to breathe life into the Tolkien fantasy world with this new action game. Can they do it? Josh Resnick, co-founder and general manager of Pandemic Studios thinks so: "Our experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow, and magic to fight its epic battles any way they want -- even if they choose to play from the evil side."Interesting PR-laced point there Mr. Resnick. We're sure intrigued about the "evil side" gameplay, though; the ability to play as an Oliphaunt, the Balrog, and Sauron do sound rather wicked (in a good way). Interested in more? Then check out the game's official website. The game is due for a global Fall 2008 release.[Via press release]

  • Pandemic reveals Lord of the Rings Conquest

    by 
    Richard Mitchell
    Richard Mitchell
    05.08.2008

    click to enlarge EA returns once more to the golden money spigot that is The Lord of the Rings franchise with The Lord of the Rings: Conquest. Currently under development at Pandemic, IGN states that Conquest is essentially the studio's Star Wars: Battlefront set in the LOTR universe. Players will take control of the series' many creatures and characters (no word on whether or not the game will feature heroes å la Battlefront) and wage war on some of the films' most famous battlefields. The game will also include battles not featured in the films (dare we hope for the Battle of Bywater?). Conquest will feature up to 16 players online, 4 player co-op (online and local), where players will fight battles that feature up to 150 characters on screen at one time. The game will include both a good and evil campaign, including a scenario in which Sauron -- the leader of the evil forces -- reclaims the One Ring. Expect Conquest to arrive in fall 2008. Gallery: Lord of the Rings: Conquest

  • Pandemic announces Lord of the Rings: Conquest [update]

    by 
    Justin McElroy
    Justin McElroy
    05.08.2008

    click to enlarge Just how many people are working at Pandemic anyway? Not only are they still finishing up Mercenaries 2: World in Flames and (maybe) making the next Batman game, but news has come from IGN today that the Lord of the Rings game the studio is currently crafting (called Lord of the Rings: Conquest) will arrive on Xbox 360, PS3 and PC this fall. By the developer's own admission it's an unabashed mash-up of the fantasy property and its own Star Wars Battlefront (read: huge fights in Middle Earth).The game will incorporate every battle from the movies, a few from the books and some from whole cloth. Conquest's large-scale battles, which will sport up to 150 characters on screen at once, can be waged by eight players online [update: It's apparently 16] against one another or with four players teaming up on the main campaign online or via split screen. Frankly, we got a little burnt out on Lord of the Rings games when a glut of them arrived with Peter Jackson's films, but this sounds like the kind of meaty experience that justifies a return to Middle Earth.%Gallery-22396%

  • All the World's a Stage: Background story

    by 
    David Bowers
    David Bowers
    05.04.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past. Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

  • Turbine secures $40 million investment

    by 
    Jason Dobson
    Jason Dobson
    05.01.2008

    MMO developer Turbine found its purse a bit heavier this week after securing a $40 million round of financing from a group of investors led by Granite Global Ventures, filling the Lord of the Rings Online creator's total venture capital money bin to around $90 million mark. According to a report by Private Equity Hub, the investment also saw Granite Global's managing partner Hani Nada take a seat on Turbine's board, presumably in order to make sure the money was put to good use and not slipped into the underwear of Elvish hookers after a night on the town. While we remain in the dark as to what exactly the studio will do with its newfound wealth, Turbine is expected to make an announcement regarding its future plans in the next two weeks. [Via GI.biz]

  • The Lord of the Rings Online: The epic quest line told in pictures

    by 
    Lindsey Phillips
    Lindsey Phillips
    04.24.2008

    It's been one full year since Turbine released The Lord of the Rings Online to the public. The game has seen four large content updates since April 24, 2007 which have increased the amount in land available in the game by over 50% and added everything from new raid instances to the ability to play as a chicken.There has also been a huge advancement in the ongoing storyline of the game, which is separated into different "Books." These Books give the player a way to leave their mark on Middle-earth without interfering with the story already set by J. R. R. Tolkien, whose works the game is based off of. Here is a look back at the storyline that has progressed in the past year.Click on the first image in the gallery below to experience each epic storyline including appearances by fan favorites such as Gandalf, Elrond and the Fellowship of the Ring. %Gallery-21290%

  • The Lord of the Rings Online's one-year anniversary: A look back

    by 
    Lindsey Phillips
    Lindsey Phillips
    04.24.2008

    In releasing Book 13 on its one-year anniversary, the Lord of the Rings Online finishes off its first year with five large content updates, known as Books. In addition to new epic storylines, the lore progressed significantly this past year as new Books were added. Let's take a look at all the changes made since April 24, 2007.The game began with eight questing zones and one player-versus-monster-player zone as well as seven classes and 10 crafting professions. It also launched many promises from the developers for much-demanded features such as player-owned houses and Fishing. At this point it was very difficult to reach the level cap of 50 due to a lack of significant content in the level 30-50 range, which Turbine promised to address. And that promise materialized with the first free content patch. Find out what Book 9 brought to the game ===>>

  • Upcoming MMO movies (and why they'll suck)

    by 
    Akela Talamasca
    Akela Talamasca
    04.03.2008

    var digg_url = 'http://digg.com/pc_games/Upcoming_MMO_movies_and_why_they_ll_suck'; Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood's. Why invent a new franchise when you can adapt one that already exists? Well, if we're talking about translating videogames to cinema, there are at least 3 reasons against that we can think of right away: Street Fighter: The Movie, Double Dragon, and Doom. Oh, and the entire body of work of Uwe Boll.With such a history of failure, why does Hollywood keep banking on videogames as good sources of material? Because it's always desperate for the next big hit, and adaptation is seen as being easier than originality, even though by now it's apparent that it's not quite as simple as it seems. An even better question is: why exactly don't these translations work? What is it about games that makes for poor films? Let's see if we can answer this question and assess the potential success/failure of some upcoming MMO movies.

  • April Fools' Alert #14: How the MMOs get their prank on

    by 
    Ross Miller
    Ross Miller
    04.01.2008

    With only so much time left in the day, we thought we'd fit in a handful of the gros amount of April Fools' pranks found in the various MMOs today. Age of Conan announces the Elf class (If you think this is real, check out the creation video) Guild War turns everyone into stick figures, making us pine for a Xiao Xiao MMO Dungeons & Dragons Online introduces Pimp My Warforged The Battle for Middle Earth gets their chicken on World of Warcraft developer Blizzard does their usual thing Speaking of WoW, our Azeroth-obsessed sister site converted to Hello Kitty Insider for a day of mass coverage (30+ posts!). Here's what their front page looked like today.