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  • What's going in Dalaran's old space?

    by 
    Mike Schramm
    Mike Schramm
    10.10.2007

    Malikoi generously offers to buy Dalaran's old location over on the forums, and says he plans to create a new city, complete with flight path, graveyard, and even an arena. It's not like the Kirin Tor are going to need it any more, right? They're moving the magical city of Dalaran up to Northrend, so Malikoi should be able to pick up the old land.Bornakk, however, says the Kirin Tor are not selling the land, which of course begs the question: what are they going to do with it? They could only take part of Dalaran up north, and leave part of it there in the Alterac Mountains (to serve as a new quest hub for lowbies, perhaps?). Or maybe Dalaran will have to fly up north under duress and what's left behind in Alterac will be the remains of some battle the mages had to fight?It will be kind of a shame to not have that purple dome there any more (and it would be cheating if Blizzard just left it there when they've already told us the mages have made the decision to move the whole city). There's a lot of wonder to be found in Azeroth, but I can't think of any other experience that has matched up in exactly the same way to turning a corner from Hillsbrad and seeing a gigantic pink dome in the middle of nowhere. Hopefully whatever replaces it will inspire that same sense of magical amazement.

  • Know Your Lore: The Titans

    by 
    Matthew Rossi
    Matthew Rossi
    10.03.2007

    Well, now that Elizabeth has given me her deceptively large shoes to fill, I must step up to the bat and deliver a KYL. The injunction against egg throwing is in full effect.Since Elizabeth is working on the dragons, I decided to talk about everyone's favorite life-making, ruin-scattering, not-gods-but-capable-of-killing-them meddlers, the gals and guys who created the Dragon Aspects, gave the Old Gods a whupping, banished the rowdier elementals to the elemental plane where they could get their brawl on with each other and leave Azeroth alone and who kinda, sorta let Sargeras go nuts and wander the cosmos corrupting and destroying everything in his path. Oops. Yes, I'm talking about the Titans, who I'm sure would hasten to remind you that batting .750 is a damn fine average.For folks who like to just show up on a planet and fix it up so that mortals, like every single person playing the game, can live on it, we don't know a heck of a lot about the Titans. Where are they from? Why do they travel the cosmos, straightening up the place? Are they stricken with a case of OCD or is there some purpose to their pursuit of order? The Titans themselves aren't telling and if anyone else knows, they haven't shared yet. But we do know that they are divided into two 'races', the Aesir and the Vanir. (Norse mythology alert #1, there will be more.) The Aesir are more into storms and oceans, think of them as your classic 'sky gods' while the Vanir are the more cthonic ones, with interest in and power over earth and stone. As a result, the Aesir are the ones who created the mountain and sea giants to take care of the mountaintops and sea floors while the Vanir are the ones who made the Earthen, and if you have ever run a group through Uldaman you know why that's important.Basically, the Titans are the reason that your character has places to go and things to do on Azeroth instead of starting gameplay underneath the tentacles of a horrible elder monstrosity. Sure, some of you might enjoy that, but for those of us who like our tentacles safely battered and fried up calamari style, it's safe to say that we all owe the Titans a solid. So let's talk about when the big guys showed up on Azeroth and what they did from there.

  • Let Malygos go to it, we didn't want magic anyway

    by 
    Mike Schramm
    Mike Schramm
    09.21.2007

    We've already heard, as you may know by now, that Malygos, the blue dragon aspect, will return in Wrath of the Lich King, and, as the Guardian of Magic, is supposed to be a little unhappy at all the Mages running around. Malygos' big thing is that he wants to keep magic from the mortal races-- he doesn't trust them to use it without destroying the world. The only thing that's kept him from doing something crazy is the fact that he hasn't had a dragonflight for a while-- Deathwing wiped them out, more or less.But in Wrath, Malygos is back, and so is his mind, and so is his dragonflight. The Blue Dragonflight is returning (thanks to Alexstrazsa's help), and as Metzen told us at BlizzCon, Malygos is waking up, looking around, and seeing all these little mortal players wielding magic like it was a game (a massively multiplayer game, more appropriately). And so he's not likely going to be happy with Mages when we arrive in Northrend.To which Takeru says: maybe Malygos is right. Maybe we shouldn't be using magic for our own purposes-- look what it did to the elves. Non-mage players are even saying we should give up the Mages to Malygos anyway-- what did they ever do for us, right? (err, besides make water and food and port us around and polymorph our enemies...)At any rate, it probably won't matter-- Malygos will probably bring the war to us, and if he doesn't, then the Kirin Tor (also in Northrend) will probably bring the fight to him by recruiting us to do it. Either way, we'll likely find the Aspect of the Blue Dragonflight on the wrong end of our pointy sticks.

  • Turalyon and Alleria - where did you go?

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2007

    A post I saw while crawling the forums during one of my 'no sleep' periods has me wondering the same thing the original poster is: where in the Outland are Turalyon and Alleria? We were told prior to The Burning Crusade's launch that we would discover the fate of the Alliance Expedition, but while we've found out about Danath (running Honor Hold), Khadgar (communing with A'dal in Shattrah) and Kurdran (he's running the Wildhammer Stronghold in Shadowmoon Valley) we've yet to see more of the fate of the two last members than the surprising fact that they have a son who is now grown up enough to wear Pally Tier 2. I wonder if anyone has told the Horde that Sylvanas is an auntie? (And man, I don't even want to think about the kind of gifts Auntie Sylvanas would give.)Personally, although I can hardly pretend to be the lore expert around here (we all know who that is) I'm enough of a mark for the lore that I want to see what happened to the guy who picked up Lothar's fallen sword and kicked Doomhammer's ass up and down Blackrock Mountain. (My tauren would just like to tell me to stuff it here.) Not to mention all the possible drama of a Windrunner family reunion. Are there any in-game clues to where these two ended up? Does anyone think we'll find out more when the Sunwell Plateau goes live, or are we going to have to wait for Wrath of the Lich King, or maybe even beyond that?Edited to add: I forgot to mentioin that, despite the Allerian Srronghold bearing her name and having several high elves manning it, Alleria is not to be found there.

  • Death Knights not welcome at town picnic

    by 
    David Bowers
    David Bowers
    09.15.2007

    It's a problem: here you are, a master of your very own runed blade, a summoner of an army of undead, an immensely powerful tank and damage-dealer -- and yet no one will let you into the lore party over at Starshine Shadowstrider's house! "Yuckie!" they say. "He got his powers from the Lich King! ...Eww!""But I turned against him!" you proclaim in your defense. "I wised up and came back to the Light, sorta. Okay not really but I'm still not completely bad! It's like... fighting..." your voice gradually gets quieter as party-goers stop listening, "... fighting fire with ... fire. Dammit. I'm gonna go kill Onyxia by myself! That'll show 'em."Yes indeed. It's looking like the future's going to be pretty rough for Death Knights. As Nethaera explained, "It's most likely that Death Knights aren't going to find themselves being popular guests at the town picnic."But Death Knights aren't alone in dealing with this sort of thing. "Keep in mind," Nethaera points out, "that Warlocks aren't generally welcomed with open arms either (depending on the culture of the race in question)." Here we have a good role model for plucky summoners of the undead: Warlocks are magic users who use the powers of the Burning Legion against the Burning Legion itself! Have not the Alliance and the Horde not gradually come to accept that just because some people happen to summon demons, cause agony, corruption and ruin, as well as steal people's souls -- that doesn't make them inherently evil, right? So it is with Death Knights. So what if you betrayed all the peoples of Azeroth to go and serve the Lich King for a little while? So what if his taint of undeathiness is still flowing through you while you draw those unholy runes and create zombies? You can now go to Shattrath to have your picture taken with a Naaru! Your reputation should be squeaky clean.While Blizzard may yet find a plausible reason for Death Knights to be fighting against the Lich King rather than with him, keep in mind that even if that doesn't work out, you've got one magic word that will make everything okay. Whenever people won't trust you or play with you just because it would seem that you might possibly be technically evil (on the outside)... Just say: "Lore, lol."

  • Dragontouched tells a good story in comic form

    by 
    Mike Schramm
    Mike Schramm
    09.14.2007

    Hot on the heels of the great Hammer of Grammar, here's another up-and-coming WoW comic, called Dragontouched. Normally, I'm not much for story-based comics like this (I tend to like the humorous ones much better), but I have to say-- I checked out the first page, and didn't look up until I got all the way to the latest one. It pulled me right in.The style is a little simpler than some of the other "screenshot comics" ("machigraphica"?), as there's really no editing on the shots at all. But you can tell that Autumnflare, the creator, is getting better and better at this as they go along-- both the storytelling and the layout are improving with almost every new comic. And it is super cool to see all the lore integrated so well. The story feels like both a part of the WoW universe and an interesting new take on it. I especially like the Consortium dude-- he seems more shifty here than I've ever seen them ingame.So good stuff so far, and I'll bet there's even better things to come. Are we entering into a whole second generation of WoW comics?

  • Get your news RP style at Azeroth World News

    by 
    Robin Torres
    Robin Torres
    09.11.2007

    If you are into roleplaying and World of Warcraft lore, Azeroth World News may be just the place for you. It's a relatively new fan fiction site where news stories are written in-character.For example, under the Culture heading you can find an article about the history of Duskwood which ends in a request for heroes to help them in their time of need. Another article describes how to get a chicken pet in Westfall, also completely in character. The only OOC content they currently have on the site is something that may make a lot of you not want to support them. Azeroth World News has a classified section where players offer up their characters for sale or trade. I, for one, am very disappointed by this section of the site. They also have full column sized gold ads (among other advertising). Unfortunately, I have tried repeatedly to contact the people who run the site for more information but they have not yet answered any of my queries.If you are ok with the existence of the anti-ToS transactions on Azeroth World News, it is a pretty site with some entertaining reading. I can see using it as a way to get some RP inspiration for zones you are about to quest in. Or you could use it as a way to immerse yourself in Azerothian lore during a quick break at work.

  • Ask WoW Insider: Who's the most powerful character in Warcraft history?

    by 
    Barb Dybwad
    Barb Dybwad
    08.31.2007

    TGIF folks -- that means it's time for another installment of Ask WoW Insider. Last week we looked at the etiquette surrounding leaving an instance early as well as a bit of a trip down memory lane to highlight the best of Ask WoW Insider to date. This week we'll be speculating about a lore issue: who is the most badass character of all in Warcraft history? Killah writes: Because of the recent activity regarding the new expansion set Wrath of the Lich King, it has come to my interest to find out about more about the lore in Warcraft. I was reading about the Lich King, his rise and fall, on WoWwiki. It suddenly appeared to me that the Lich King indeed possessed great powers, but yet there must've been someone stronger than him. My question to you guys is: What character is the strongest (physically, magically, powerful, fearful) in Warcraft history? This character might be deceased now, but still might the strong throughout history. Who's your pick for the most badass Warcraft figure of all time (excepting Leeroy for simplicity's sake)? Is it Illidan, or Neltharion, or that nasty murloc that pwned your ass in the Wetlands last week? Who's your top of the tops? WTB your questions! Send us your WoW-related inquiries to ask AT wowinsider DOT com.

  • Letting things fall through the cracks

    by 
    Mike Schramm
    Mike Schramm
    08.28.2007

    The World of Warcraft is a big place. We've got tons of stuff going on, from Highbourne elven ghosts run amok, to crazy furbolgs, to leperous gnomes, all the way to the Burning Legion, the Scourge, and the clash of Titans and the Old Gods themselves. Things are happening all around us, all the time.So it's not surprising that a few things can slip through the cracks. Last night, I was rolling through Nagrand with my rogue when I got a quest to kill an Ethereal near Oshu'gun. While I was wandering around near the mountain, I saw an opening inside, and decided to see what was in there. And inside, I found something very surprising: Kil'sorrow agents holding a Naaru captive. According to the lore, the mountain itself is actually a ship, and the Naaru inside, K'ure, was weakened in the ship's crash and trapped there for centuries. The trapped Naaru in Silvermoon City (who funnels power to Blood Elf Paladins everywhere) gets all the press, but K'ure and his predicament have gone virtually unnoticed by both players and NPCs.Likewise, did anyone notice that the Arrakoa are actually attempting to summon an Old God to Shadowmoon Valley? In the southern part of the zone, among the green pools, you can see the bird men focusing their energies on something that looks exactly like C'thun. Considering all the trouble the Old Gods had caused, you'd think that would get a lot more attention than it does (unless it's just that no one really believes the Arrakoa could really do it-- they haven't pulled it off so far).Is there anything else that's fallen through the cracks of everything happening in the world? I'd think we'd be concerned that the Burning Legion is using a trapped Naaru or that the Arrakoa are trying to raise one of the most powerful beings in the Universe, but with everything else going on, I guess it doesn't raise much of an alarm.

  • Putting the War back in World of Warcraft

    by 
    Robin Torres
    Robin Torres
    08.24.2007

    Lagerosi asked on the general forums if The Frozen Throne was in fact the end of the war between the Alliance and the Horde. Jheric clarified our current faction status well: What exists now is essentially a cold war, with the two factions fighting in proxy areas such as Warsong Gulch and Arathi Basin, much like the way the U.S. and U.S.S.R. would send weapons and 'advisers' to small countries in Africa and Asia. With the transition from active warfare has come shifting allegiances, such as the Blood Elves joining the Horde after falling out with the Alliance (pretty much all the fault of one Alliance general), and Dalaran electing for neutrality.

  • Breakfast Topic: The prequel

    by 
    Mike Schramm
    Mike Schramm
    08.24.2007

    I know our own Elizabeth Harper had already started re-playing Warcraft III before BlizzCon, and a few days after I came home I reinstalled it (although Bioshock is taking up more of my time lately than anything else-- stupid Big Daddies). But what about you guys-- now that we know Arthas is just around the corner (in relative terms, of course-- this is Blizzard, after all), have you gone back to check out the last RTS game Blizz released?If you've never played it, not only is it an awesome game, but you've probably already guessed from everything we've seen so far that it will be a perfect prequel to what we'll see in Northrend. Sure, if you've already heard all the lore, the whole thing's been spoiled for you, but if you really want to see what happened in Stratholme before we do the new CoT instance, or what all the echoes in the Lordaeron throne room are about, or even why there might be an Old God in Northrend, the game is worth checking out.Are you planning on playing it if you haven't before, or have you already gone through it again lately, in expectation of seeing Arthas again?

  • Grim Batol: Past and future

    by 
    Mike Schramm
    Mike Schramm
    08.23.2007

    Tabot asks about Grim Batol, and he's right-- there is a bit of rumbling going around about that place. It started at BlizzCon, in the dungeons and raids panel, where Jeff Kaplan mentioned that Grim Batol, the huge fortress in the Wetlands currently surrounded by the Red Dragonflight, is one of the locations they're looking at adding content.To find the past of Grim Batol, you've got to read Day of the Dragon, the novel by Richard A. Knaak. Basically, the Dragonmaw Orc clan had captured Alexstrasza in Grim Batol, and was using her to make their own dragons. Rhonin (who will be the leader of the Kirin Tor in WotLK) was able to break her out and free her. And that didn't make Deathwing (Onyxia and Nefarian's father, and the big bad black dragon aspect of Azeroth) very happy, because he was trying to steal Alex's eggs to make his own dragonflight. Rhonin eventually defeated Deathwing, and there DotD ends.Cut to now. No player has ever been inside Grim Batol, and the only place it's ever been used in the game is as the spawn point for a dragon in the Horde's Onyxia key quest. Meanwhile Deathwing is MIA, or maybe even kept prisoner in Grim Batol (rumors say the Red Dragonflight may have taken him prisoner in there to get revenge).However, things (as usual) are not always as they seem. Lately, there have been murmurs (in Outland of all places) that Deathwing is back. Grim Batol may not be a simple fortress-- it may consist of the whole coastline on the eastern side of the Wetlands. And if Deathwing is free, I've heard rumors that he, like Rhonin, may be found up north-- Northrend's Dragonblight is a place where dragons go to die, and Deathwing is supposedly headed up there, claiming that all he wants is to end his life in peace.Of course, he's not to be believed. And the Red Dragonflight is doing something in Grim Batol, even if it's not keeping Deathwing prisoner. Only time will tell what Blizzard plans to do with the big fortress overlooking the Wetlands.

  • Where would you put a new instance?

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2007

    I was thinking about Zul'Aman the other day, the incoming 10 man dungeon, if for no other reason than it will probably be the next place my guild goes after Kara: we don't really have enough people to do more than the occasional Gruul or Magtheridon PuG's. (I've actually done more SSC PuG's than either of those, amazingly enough. And I died a lot.) Now, I remembered that some folks are unhappy with Zul'Aman being located in a Horde zone, especially on PvP servers. That then got me to thinking about the announcement from Blizzcon that there would be at least one more five man dungeon before the expansion. I'm not sure if that's been changed by the announcement of an 'Old Stratholme' CoT for level 80 or not, but it all combined in my head and I started wondering where, exactly, they should put a new 5 man dungeon?Obviously you'd want to avoid the issues around Zul'Aman by not sticking it in a Horde or Alliance controlled zone, so Stormwind Vault is probably out unless the Horde gets some kind of teleport or back door. That still leaves a lot of zones available to us, though. With the advent of Caverns of Time instances that look like open, outdoor zones why not open up Azshara Crater? It would be nice to have a reason to go there now that Azuregos isn't really a draw anymore, and we haven't had a Night Elf/Naga instance since Blackfathom Deeps.Heck, maybe the entire zone behind the Greymane Wall could be a giant instance. What's up in Gilneas? There's rumors of Worgen infestations, Naga on their shores, undead in the hills... I'd personally love to get a chance to ride into the place and check it out. Maybe Genn Greymane's insane, a puppet of the Naga, or even a giant Worgen sitting on a pile of bones that used to be his own people? Well, okay, probably not. Still, there's plenty of room for a new instance in either Azeroth or Outland... Winterspring, Felwood, Blade's Edge and Nagrand all lack one, and both Winterspring (with the demons of Darkwhisper Gorge) and Nagrand (with Oshu'gun) even have likely places to put one.So where would you want to go adventuring next? Where would you put a new instance, and what would it be?Edited to add: I'm reminded that Gruul's lair is in Blade's Edge. I meant more five man content, but with a raid in there already, maybe Blade's Edge has enough on its plate. Especially with the Ogri'la quests. Still, an ancient Apexis Ruin could always surface.

  • Know Your Lore: Troll history

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    08.16.2007

    Woo, Zul'Aman is coming. Another dang troll instance. Another fight against my brothers and sisters. Another slog through endless high priests and animal aspects. Another raid of "Sorry there, I thought you were one of the mobs so I was trying to fight you." We've killed so many trolls now, I think it's about time we know what we've been fighting. Troll lore is extremely interesting, but it's also ridiculously confusing. I mean, how many troll tribes have we launched genocides against by now? How are all these trolls related, anyway? Do any trolls actually get along with other trolls? Read on, and we'll try to sort through some of the muddy tangles of troll history. Next week we'll actually get to Zul'jin himself, who was originally the focus of this article before it got horrendously long. Who: Trolls! What: Trolls! History: First, before this gets too confusing, let's do a basic summary of the sort of trolls you're going to run into in WoW, so you can connect the names with the in-game models. Jungle trolls are the skinny dudes in the Temple of Atal'hakkar, Stranglethorn Vale, Zul'Gurub, and Darkshore. The Darkspear trolls -- the playable race of trolls -- are also jungle trolls. Forest trolls include the troll enemies in Hinterlands, LBRS, Ghostlands, and Eastern Plaguelands, and the Horde-friendly Revantusk trolls. Ice trolls are found in Northrend and Dun Morogh, and sand trolls are the guys in Zul'Farrak. A basic troll identification guide is skin color. Forest trolls are green, jungle trolls are blue/purple, ice trolls are white/light blue, and sand trolls are beige. An excellent guide to troll looks can be found here. What? We're not racist.

  • The claiming of Frostmourne

    by 
    Mike Schramm
    Mike Schramm
    08.15.2007

    Blizzard has posted Chapter 2 of their little "Rise of the Lich King" series on the official Wrath of the Lich King website. It's called "The Claiming of Frostmourne," and it covers Arthas' descent into corruption, the razing of Stratholme (remember that place?), and the finding of the sword Frostmourne in Northrend.If you've played Warcraft III, of course, this is all old news, as all these events are actually shown in that game. But if you haven't played Warcraft III (and its expansion, the Frozen Throne), now might be a good time to do so. While the Burning Crusade reflected more old school lore, including the creation of the Orcs and the opening of the Dark Portal, Wrath of the Lich King's history is pretty recent. Yes, Illidan appeared in the expansion, and others in Outland did as well. But since the beginning of Warcraft III, the story has been all about Arthas, and how bad things are done in the name of believed-to-be-good intentions.With the next expansion, it'll be great to finally return to that story. Of course, my favorite part of Arthas' story is actually the scene that comes after "The Claiming of Frostmourne"-- what Arthas does after he obtains Frostmourne and is corrupted by the Lich King. Echoes of that are still heard (literally) in the world of Azeroth today.

  • Ashbringer quest in Utgarde Keep

    by 
    Mike Schramm
    Mike Schramm
    08.10.2007

    Our friend Boubouille over at MMO Champion has gotten a nice tip on Ashbringer appearing in Northrend (warning: I don't think this is a huge spoiler, as it probably happens within your first hour or so of Wrath of the Lich King, but if you don't want to know anything about what happens to Ashbringer, skip this post).So apparently inside the Utgarde Catacombs (which is probably the lower section of Utgarde Keep-- I played the upper section), there is a cleric of the Silver Hand, the group led by Tirion Fordring that fought against the Scourge in Naxx, as well as other places. The cleric sends you on a timed quest inside the dungeon, to retrive a "Sacred Artifact." After you retrieve it, he sends you with his dying breath to someone back in town, who then tells you that the Artifact you just held in your hands is related to the Ashbringer, thanks you for grabbing it, and takes it away (as, Boubouille says, "the ret paladin of your party keeps crying"), promising to give it to Fordring in his fight against Arthas. How is it related to Ashbringer? Well, it could be the blade itself, except that the Corrupted Ashbringer was last seen in player hands, not at the bottom of a dungeon. Most likely, it's a mirror, or a copy, of the artifact seen in Old Hillsbrad-- a new holy artifact, meant to create a new, uncorrupted Ashbringer.So that's kind of cool. It definitely shows how Blizzard is going to make good on their promise of involving us in the lore right away when you enter Northrend-- at BlizzCon, they said a few times that most players worried they would never see Illidan, so the idea with WotLK is to bring the lore to you (we're supposed to meet Arthas early on in this way as well). I like the way this is done-- even though you don't get to wield it, you're still able to interact with it. Should be very exciting to see how Blizzard incorporates other parts of the lore in this way.Just so we don't take down MMO Champion's site with hotlinks, I've mirrored the three quest images after the jump.Update: MMO Champion got it from Cydel, who also has video.

  • Know Your Lore: Death Knights

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    08.09.2007

    With all the hubbub about the Wrath of the Lich King expansion, Know Your Lore is going to cover some of the lore behind our frozen neighbor to the north. (No, not Canada. They have no history. Also, I fully expect to get gkicked for that statement.) We already took care of Arthas and Sylvanas, but we still have Ner'zhul, Anub'arak, and others to cover. But for starters, let's check out the lore behind one of the new additions to World of Warcraft: the Death Knight class! There's already been quite a stir about them on the forums, with people complaining that they should only be humans and undead, should only come out of sacrificing your previous character, and shouldn't be in the Alliance because it would conflict with the wonderful art of roleplaying a talking paladin cat. But I've always believed that people should know what they're complaining about, so here's a guide to the current basis of the Death Knight hero class, as we know it. Name: Death Knights. Race: Undead orcs, humans, other things. History: The Death Knights actually have two separate histories: one from the Second War, and one from the Third. We'll start with the former, because doing things in chronological order is awesome. Once upon a time, a very bad demon named Kil'jaeden corrupted the native orcs of Draenor and convinced them to forsake their shamanistic culture for the power of black magic. The orcs invaded the world of Azeroth, led by Gul'dan and the warlocks of the demon-influenced Shadow Council. But when Gul'dan overstepped his power and fell into a coma, the orc Orgrim Doomhammer took advantage of the situation, launching a palace coup and killing as many warlocks as he could find. Doomhammer hated warlocks and intended to kill Gul'dan as well. When Gul'dan awoke, he begged for Doomhammer to spare his life, and promised him that he could use shadow magic to create a caste of powerful warriors loyal to the Horde. Doomhammer was suspicious, but agreed to hear Gul'dan out.

  • WoW comic podcast with Chris Metzen from Comicon

    by 
    Robin Torres
    Robin Torres
    08.08.2007

    The weekend before BlizzCon, Chris Metzen (Blizzard's Vice President of Creative Development), Jim Lee and DC Comics were at Comicon discussing the new World of Warcraft Comic Book.Blizzplanet has an excellent synopsis of the panel, but DC Comics has the hourlong podcast available as well in case you want to hear about lore and the comic book straight from Chris Metzen's mouth.Pictured here is Valeera Sanguinar, a Blood Elf Rogue Action Figure that is not available until October 24th. She is a character that is introduced in the comic book along with the other Action Figures: Thargas Anvilmar, Rehgar Earthfury and Meryl Felstorm.The thing I find most interesting is that the comic book is a way that Blizzard is introducing new lore to be added to the game in future patches/expansions.Chris Metzen is highly entertaining and passionate about the wonderful lore he has created. I highly recommend giving the podcast a listen, if you have the chance. Thank you Dark Yoshi and Onnix for the tip!

  • What should happen to Arthas?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    08.06.2007

    Now that we know the Lich King will be waiting for us in the next expansion, lore junkies and raiders have begun to speculate exactly how his story will end -- or even if it will. Blizzard has shown no qualms about letting raid groups kill lore figures like Vashj and Kargath Bladefist, but they've also let some escape or resurrect (Kael'thas, Kel'thuzad) and arranged for Illidan's death to come at the hands of two lore characters as well as the raid. And Arthas is nearly a god right now. How can twenty-five adventurers hope to take him down? Lysergide of Ravenholdt asks the European WoW Forums how they think the Arthas fight should go -- assuming we actually fight him head-on. He got some interesting answers: