LucasArts

Latest

  • Star Wars Battlefront needs audio to be any good

    by 
    Ben Zackheim
    Ben Zackheim
    07.08.2004

    You'd think that designing audio for a Star Wars game would be simple as hell; lift some John Williams tunes, sample a laser blast from a DVD, and do your best wookie mating call. But, alas, it's not so simple. Nick Peck, the man with a name we all want, is the sound designer of Star Wars: Battlefront, the tactical shooter coming our way this winter. He lays out the process of making the game sound like a Star Wars experience.

  • Star Wars: Battlefront plays it loose and easy

    by 
    Ben Zackheim
    Ben Zackheim
    06.24.2004

    Star Wars: Battlefront has been getting a lot of attention lately. Joystiq being no exception. Either the game is unbelievable and these are the tremors before the quake, or there's not much else going on in the business right now. Look, the game seems fun; but at a certain point it's going to feel like we already played it. The best we can guess is that the summer months tend to slow down on the news front, so it's the perfect time for unwarranted hype to breed, fester and spawn. So here's another preview...

  • Star Wars: Battlefront screenies for lunch

    by 
    Ben Zackheim
    Ben Zackheim
    06.21.2004

    The Battlefield 1942 of space operas gets another batch of screens, for promotional purposes only. The game looks to be shaping up nicely, with numerous environs and a growing list of weapons and game modes. For example, the "Conquest" mode will allow your team to take a special ability with them after every victory. These abilities will give you a small edge, as you move toward galactic conquest. Console players can play PC players, though console games will max out at 32 people per game. PC battles will be able to handle 64 soldiers. Click on one of the article's images to get the full library of screens.

  • New Knights of the Old Republic II: the Sith Lords clip

    by 
    Ben Zackheim
    Ben Zackheim
    06.19.2004

    Two of the seventy new game areas get a film clip of their own on the game's official website. You also get to see a couple of the characters run through the rich environments, lightsabers drawn. Mike Gallo, the narrator, lays out some new items, like a Force Crush - a power that allows you to lift your enemy off the ground and squeeze the life out of him. Just as in the original, the decisions you make will affect your path toward the Light or Dark side of the Force. While you're at the site, check out the screens for the new planet Dxun. They're under the heading "New Planet Revealed!"

  • Star Wars: Battlefront lets IGN in

    by 
    Ben Zackheim
    Ben Zackheim
    06.18.2004

    Star Wars: Battlefront gets a long peek from IGN, in a preview that will make Star Wars buffs rustle. The developer found it in their hearts to show off some Endor Moon action. You can assume the role of rebel or Stormtrooper (presumably so you can take shots at Ewoks if you want). But one of the most intriguing details is the breakdown of classes in the game. Each side gets four kinds of soldiers and a unique character class all their own. No word on whether the Cantina Band is one of them.

  • Star Wars Knights of the Old Republic: The Sith Lords has a very long title

    by 
    Ben Zackheim
    Ben Zackheim
    06.12.2004

    Obsidian's follow-up to the best-selling Xbox game, Star Wars: Knights of the Old Republic, gets a good preview written up on Action Trip. KOTR 2:The Sith Lords takes place five years after the story from the first game. Spoiler warning! The article has some new details about the adventure that might ruin some of the fun. Your character can attain powers like Force Clairvoyance, Force Crush, Force Rage and Battle Meditation while battling on seven planets, including Dantooine. Apparently, the game isn't seeing a lot of updates as far as graphics or gameplay are concerned. That's probably fine by the few million fans who bought the first KOTR.