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  • Arcane Brilliance: Leveling your Mage, 20-40

    by 
    Christian Belt
    Christian Belt
    06.07.2008

    Each week at some point on Saturday, Arcane Brilliance brings Mages together from every corner of Azeroth to discus how awesome we are. Five seconds later, the discussion degenerates into a whole lot of whining about Warlocks. Someone ninjas all the manna biscuits, a scuffle breaks out, a million Frost Novas erupt at once, and the very fabric of the universe is sundered when everyone tries to Blink away simultaneously. Then the next Saturday arrives and we get together to do it all again. Secretly, you see, we enjoy sundering the universe. We're Mages. That's just how we roll.Level 20! Grats! Last week we talked ourselves through the first twenty levels of Magehood, from our humble beginnings slaying kobolds in Elwynn Forest or boars in Durotar to sheeping adds in The Deadmines or Wailing Caverns. This week we'll take our maturing Mages through the next twenty levels, all the way to level 40, halfway to Arthas. Numerically, anyway.When you ding 20, you've reached what could reasonably be defined as your first major milestone within World of Warcraft. You have 11 talent points under your belt, which means you likely have a clearly defined specialty for you Mage, whether it be Frost, Fire, or Arcane. You've now got access to many of the spells that set you apart from other classes, and are learning how to use them. You've hopefully been into an instanced dungeon or two, and have some grasp on your role within a group dynamic. And now, at level 20, you get to do a whole mess of new junk, and all of it is awesome.Join me after the jump for a more specific quantification of how awesome.

  • Arcane Brilliance: Leveling your Mage, 1-20

    by 
    Christian Belt
    Christian Belt
    05.31.2008

    Every Saturday, Arcane Brilliance freezes you in place, then Blinks behind a pillar and turns Invisible. You can look for Arcane Brilliance if you want to, but I can tell you that's a bad idea. You see, while you're looking, Arcane Brilliance is positioning itself behind you, cooking up a giant Pyroblast and aiming it up your tailpipe. You really only have a few options here. You can a.) cry, b.) curl into the fetal position and wait for the sweet embrace of death, or c.) distract Arcane Brilliance by quickly yelling "Spell damage is more important that spell hit rating, discuss!" and then log out while Arcane Brilliance is busy posting on the forums about what you just said. I'd go with c.), personally. Works every time.Recently, I discovered that there seem to be leveling guides on this site for just about every class but Mages, so it's time I stepped up to the plate. The problem is, Mage was my very first class, on my very first character, on my very first foray into the World of Warcraft, which took place approximately forever ago. Ok, so it's only been about two-and-a-half years, but in WoW years, that's the rough equivalent of a million kajillion years ago. My memories of those first few levels are fuzzy at best, and I can condense what I remember learning into two statements: "Murlocs are evil," and "The only way out of Undercity is to use my Hearthstone." One of those statements eventually stopped being true for me, and the other one is "Murlocs are evil." Needless to say, I didn't feel entirely qualified to write a leveling guide for the first few levels of Magecraft.To rectify the situation, I decided to roll a brand new Mage, so that I could experience those first few levels all over again. To ensure that the experience was as pure as I could make it, I created my Mage on a new server--the newest actually--Cairne. I knew nobody on that server, and had no alts there, so this Mage, a Human female I named Niwt, would be an entirely virgin Mage. I had never played an Alliance Mage before, and never leveled any character in the Human starting area, so the quests would be new to me, and the landscape foreign. I disabled all of my mods and dove in.It was horrible.I learned a lot though, or remembered learning a lot, depending on how you look at it. After the break, more text!

  • Arcane Brilliance: Building your Mage, part 2: PvP

    by 
    Christian Belt
    Christian Belt
    05.24.2008

    Each week, Arcane Brilliance attempts to give Mages something to read. Immediately thereafter, Warlocks also get something to read, only their reading material is instant cast, applies a DoT, and can turn into an invincible demon from the nether-regions of Hell. Mages complain, and Blizzard responds by giving Arcane Brilliance a 2 second stun. The catch? It only works if the reading material crits, and only if the target is a frozen sheep.Alright, it's Saturday, and by now you've hopefully had time to make the trip to Theramore or Stonard to pick up your new Portal and Teleport spells. If early, unconfirmed info is your thing, you've no doubt taken a look at the leaked WotLK Alpha talents and formulated your own opinions on what the future may or may not hold for Mages. If not, well, there's no time like the present. Go ahead, I'm not going anywhere.All set? Good, because we have lots to talk about. Last week we discussed some basic, flexible talent builds you can use to get your Mage ready for raiding. This week, we're exploring the PvP side of things. After the jump, We'll go over a few templates you can use to begin building your PvP Mage, including my own Mage's spec, so be sure to click the blue text below this sentence. I mean, how can you pass up the opportunity to mock my spec and tell me what a noob I am? Get going...clicky, clicky!

  • Arcane Brilliance: Building your Mage, part 1: Raiding

    by 
    Christian Belt
    Christian Belt
    05.17.2008

    Arcane Brilliance comes to you every week from the top of Archmage Xylem's tower in Ashzara. Yes, in between sending wave after wave of power-hungry Mages to kill Morphaz over and over and over again, the Archmage finds the time to put quill to scroll and conjure forth a weekly Mage column for WoW Insider. Just kidding, it's actually just some guy at a computer who writes these, and all Xylem does in between giving quests to unwary adventurers is walk from the bottom of his tower to the top and back again. It's a boring life to be sure, but all I do between typing paragraphs is walk from the computer to the fridge and back again, so who am I to judge?When people who don't play World of Warcraft find out I play the game, a common question I get is "what level are you?" It isn't always asked that way; those unfamiliar with basic game mechanics might not know what a "level" is precisely, but the intent is the same. If they care to ask questions at all, they frequently want to know how "far" I've gotten in the game. Progression is a basic ingredient in video games, and when I tell them I'm level 70 (I generally leave out the part where I explain that I actually have two characters at 70, and between all my alts I have gained over 400 levels across 14 characters, so as to avoid getting the "oh, you're a crazy person" look from whoever I'm talking to), and they learn that 70 is the highest current level attainable, they typically assume I've "beaten" the game, that I've completed it somehow.The problem, of course, is that WoW doesn't work like that. Hitting level 70 is definitely a milestone, and a genuine accomplishment, but it is nowhere near being the end of anything. If anything, level 70 is the flaky crust through which you must chew to access the real meat of the game. Frequently, characters will clock far more playtime after level 70 than they ever did while they were still gaining experience points.Last week we discussed the myriad options available to a newly minted level 70 Mage, and I suggested a checklist of things to do to improve your character once that particular plateau had been crested. This week we'll begin going over one of the most important decisions a Mage needs to make at endgame: nailing down a talent spec. After the jump, we'll discuss some common raiding builds, what each build is good for, and how you can tweak each spec to match your play-style.

  • Arcane Brilliance: Level 70 checklist

    by 
    Christian Belt
    Christian Belt
    05.10.2008

    Every week, Arcane Brilliance works its way into your spell-rotation, right between Fireball two and Fireball three. It has a zero second cast time, doesn't trigger the global cooldown, costs no mana, does ridiculous amounts of damage, creates no threat, and is entirely unresistable. Yes, I'm aware that's not a word. Yes, I understand that "irresistible" is the grammatically correct alternative. Yes, I like to make up words. Also, apparently Arcane Brilliance is the greatest spell ever, and should probably make up your entire spell rotation, and not just a part of it. The good news? I just saved you space on your action bars. If forced, at gunpoint, to identify the most daunting aspect of the World of Warcraft experience, I know exactly what I'd say. It wouldn't be starting the game, as Blizzard has done a wonderful job of making entry into the game itself incredibly user-friendly. It wouldn't be beginning to raid, as hopefully when you go into your first raid, your guild will be fully aware that it is your first raid and won't expect too much of you, so you can participate without pressure.No, I'd have to say the single most daunting part of the game happens at a very specific point, and that point is the moment you ding level 70.Perhaps you don't realize it at that exact instant. For most, the moment of realization comes later. Perhaps it happens when you hop into your first Arena match and die two-and-a-half seconds later. Perhaps it happens when you get thrown into a Karazhan pick-up-group and notice half of your spells are being resisted by Attumen the Huntsman. Perhaps it happens while walking around Shattrath, and you notice a Gnome Mage, ostensibly at the same level as you, wandering around in full tier 6 gear, sporting a mana pool twice as large as yours and around a kajillion spell damage. Perhaps it happens when your guild leader tells you no, you can't come help on Gruul, because you have no spell hit rating, and you don't even know what that means.So what are you to do? How do you turn your mismatched greens and quest-reward blues into gear that will get you a raid spot? Read on after the jump, and find out how to start down the road to becoming epic.

  • Arcane Brilliance: The world of Mage-crafting, part 2

    by 
    Christian Belt
    Christian Belt
    05.03.2008

    Each Saturday, Arcane Brilliance jumps off the ledge near the lumber mill in Arathi Basin and Slow Falls all the way to your computer screens...at which point it PoM-Pyroblasts the guy defending the blacksmith and caps the flag solo...after which it gets killed by a Warlock at 25% health. Last week we discussed four of the seven crafting professions and what they had to offer Mages. This week we'll move on to the rest, including wild speculation about what Inscription might have to offer those of us who enjoy wearing dresses into battle.When I started WoW and rolled my Mage, I asked around and perused the official website and learned that I should probably be a tailor. I wore cloth armor, so it seemed like a no-brainer that I should take the profession that would give me gear I could wear. I gave that strange undead man outside Brill my ten copper pieces and he taught me to fashion pants from scraps of linen I had removed from corpses. I have never really regretted that decision, though I have since learned that while Tailoring is a fine choice for a Mage, it's certainly not the only choice. Almost every profession out there offers something worth having to our wonderful class, and some of them might surprise you. Last week we went over the unique benefits of Enchanting, Engineering, and Blacksmithing (although that last one really doesn't offer much to us at all), in addition to Tailoring, the old stand-by. This week, we're going to explore Leatherworking, Jewelcrafting, Alchemy, and the three secondary professions.Come back after the jump for the details, along with as much unsolicited commentary as you can stand.

  • Arcane Brilliance: The world of Mage-crafting, part 1

    by 
    Christian Belt
    Christian Belt
    04.26.2008

    Each week Arcane Brilliance offers a place for Mages everywhere to take a short break from opening portals to Shattrath and just relax and enjoy a thousand words or two about their class. That's right, my robed brethren, nobody's going to ask you to "sheep square" or demand "table plz" around here. Yep, 'round here, all the Fireballs crit, the tank never breaks your Polymorph, and aggro is just a five letter made-up word that doesn't mean anything. So set aside your threat meters and your spell damage trinkets, sit back, and enjoy this brief respite. You can always get back to pulling aggro off the tank later. Much like life, playing World of Warcraft is a series of choices. Some of these choices (should I jump that flagged Gnome while he's already in combat, or wait till he's done and engage him honorably?) are smaller than others (should I roll Mage, or some other, crappier class?). You choose a class, a race, a hairstyle, a guild, a spec, and whether or not to accept a party invite from that Hunter who has no pet and has decided melee suits him better than attacking from range (psst...always choose "not" on that last one, trust me). One of the most important choices you will make, and one that will effect your entire WoW experience from start to finish, is your choice of professions.Your choice of a crafting profession will offer you benefits as you level your Mage to 70 and then determine many of your opportunities at end-game. Thankfully, this choice is one you can always undo, although doing so can be costly and wasteful. Join us after the jump for part one of our look at the seven primary crafting professions and what each one has to offer us as Mages throughout our WoW careers.

  • Arcane Brilliance: Mage versus everyone, part 2

    by 
    Christian Belt
    Christian Belt
    04.19.2008

    Each week, Arcane Brilliance is conjured out of thin air after a three-second cast, and then handed over in stacks of twenty to everyone who cares to have some. Actually, it's usually written over the course of a few hours by a half-asleep father of two after the kids have gone to bed. It may or may not be written while eating Cakesters and listening to a giant, largely embarrassing playlist of 80's music that includes Jan Hammer, Joe Esposito, and the illustrious Ronnie James Dio. So in a way, I suppose, perhaps magic is involved in the creation of this column. How else can you explain my ability to right-align a screenshot or create hyperlinks to Wowhead under those conditions? I'm some kind of sorcerer, that's how. This week we continue our look at who Mages can kill, and who we can only kill if the other guy spills Red Bull all over his keyboard mid-fight. Just like every other class (except Druids) in this game, there are some good match-ups for Mages, and some incredibly bad ones. Last week we touched on several of these, and this week, we'll go over the rest. To review, according to the unscientific and largely arbitrary rating system I invented for the purposes of this column, it was decided that Warriors were very killable, Hunters were killable with some skill and luck, but Druids and Warlocks were not very killable at all.So who's on tap for this week? Priests, Pallies, Shammies, and Rogues. Just for fun, I think we have to throw in some hot (or cold, depending on spec) Mage on Mage action, too. Join me after the jump for all the good stuff.

  • Arcane Brilliance: Cast fast and hit hard

    by 
    Christian Belt
    Christian Belt
    04.05.2008

    Every week, Arcane Brilliance strives to make us all a bit Mage-ier. This week, we shine our spotlight on two stats every Mage should have, but far too few of us know enough about: Spell hit rating and spell haste rating. Last week we saw that patch 2.4 has made these two ratings a bit easier to obtain on gear, and this week we'll find out why that should make the Mage nation a happy place.When I wrote up the list of shiny new Mage gear the patch delivered to us last week, I couldn't help but notice a strange preponderance of two stats I was relatively unfamiliar with. Currently, I have a whopping 53 spell hit rating on my Mage, from the Scryer's Bloodgem and the Gladiator's War Staff. None of my current gear gives a single point of spell haste rating. When I saw those stats reflected on so much of the new 2.4 gear, I became very curious. Why is Blizzard pushing these two ratings? Where's my spell crit and spell damage?I broke out my most scholarly looking pair of glasses, perched them upon the end of my nose so that I could squint down through them at my computer screen, and did some research. I may have scribbled some complex formulae upon a chalkboard, and it's entirely possible that I muttered the occasional "astonishing!" or "brilliant!" under my breath in a faux English accent as I conducted this study.What did I learn? Well, two things really: first, both of these ratings are important to Mages, and in PvE you can make the argument that spell hit is the single most important end-game stat for a Mage to have. And secondly, I fricking hate researching things. I mean seriously, my mind pretty much shuts off when I see a decimal point. After the break, I'll try to save you the trouble of doing what I did this week, and break down what these two ratings mean in layman's terms. Don't worry, math nerds, I'll link you to the crazy numbers articles too, so you can go make out with your calculators or whatever.

  • Arcane Brilliance: Speccing for AoE

    by 
    Amanda Rivera
    Amanda Rivera
    11.24.2007

    Last week in the leveling 1-20 guide I promised that we would spend some time today talking about the specifics of the AoE spec here on Arcane Brilliance. AoE grinding is a skill that I have only recently put to good use, namely in my desire to raise some cash for an epic flying mount. A mage friend of mine spent some time sifting through Bangy's guide on the European Forums, and built a spec that maximizes talents for AoE grindage. He pointed me to the core talents required for the build, and explained that he routinely is able to gather large crowds and burn them down with ease. Intrigued, I tried it myself, and was surprised and happy with the results. We've been told that mages are supposed to be the kings (and queens) of AoE damage, so why not take advantage of our strengths to maximize our potential for destruction? There are several talents that are very important in this particular spec, but more interesting are those talents that can completely ruin your build. First, let's look at the talents that will help you own with AoE:

  • Arcane Brilliance: Leveling your baby mage

    by 
    Amanda Rivera
    Amanda Rivera
    11.17.2007

    It's only been a few days since Patch 2.3 was released, and you are already itching to create some new alts, aren't you? Totally understandable, lots of lower level characters are getting some love now that the experience gain has been accelerated. But seeing as how that exp boost doesn't kick in until level 20, Arcane Brilliance is here to provide you with some tips and tricks for getting your mage leveled with speed and style. Now, we've already talked about low-level gear, so let's move on to some of the more juicy parts of leveling your baby mage. So roll your new mage in your starting area of choice and meet us after the jump. For the super mage gods out there: I realize that there are plenty of ways to level a mage, but this guide is my take on the quick and dirty way to get to 20. Perhaps you did it differently, and perhaps you don't even think this worthy of a guide. But that's the lovely thing about our class: we go with what works. In my experience having leveled a couple of mages past their 20's, these tips work, and so I share them with those looking to level their mage alts. This guide is for those who are new to the class, and as such might seem elementary to you, but we all had to learn the basics as some point, right?

  • Arcane Brilliance: Gears of War, part 3

    by 
    Amanda Rivera
    Amanda Rivera
    11.10.2007

    As it turns out, there's a whole heap of great items out there for leveling mages. There's so very much available that sometimes it's hard to pick and choose what to look for at any given level. That's where we come in. The last couple of weeks we've been doing the research so you don't have to, coming up with suggestions for items that will help you in your quest for magey world domination. As the levels get higher, the situation with mage gear gets more complicated. While on the one hand more options are open to you, selecting between those options becomes more important, as this is gear you will wear longer. Simply put, since it takes longer to level between levels 40 and 60 than it does to level between 20 and 40, the gear matters more. It's at this point in the game that you want to start looking into getting some lower level enchants on your gear to give you the best possible performance out of your armor. If you happen to have trained in enchanting along with your tailoring, then you're ahead of the game.

  • Arcane Brilliance: Gears of war, part 2

    by 
    Amanda Rivera
    Amanda Rivera
    11.03.2007

    Last week's Arcane Brilliance looked at some of the shiny mage items available out in Azeroth for low level mages. We're continuing our look at the clothes at that make the mage this week, with the level 20 to 40 range. At this point you've gotten into your own identity as a mage, started defining yourself as frost, pyro, or arcane. Still, the gear in this bracket is mostly defined by general spell damage, which means that for the most part you can get items that will work for any type of play style or spec. At least once in the comments last week I ran across the argument that one shouldn't gear up a low level mage, but I have to disagree with that notion. Yes, you are leveling up your character, no you shouldn't need to go buy gear. But the items you choose to wear go a long way toward determining how fast you will level. When you do more damage, you kill mobs quicker, you die less, you get more experience. You level faster. Gear helps you be a better mage, even at the beginning of the game.

  • Arcane Brilliance: Gears of war, part 1

    by 
    Amanda Rivera
    Amanda Rivera
    10.27.2007

    My mage was not my first character, but it was the character that I began to play and really enjoy first. Being new to the game and not understanding the importance of gear, I collected items with as much armor as I possibly could. It wasn't until around level 25 that I took a look at the items I was collecting and realized that they weren't right for me. What did I need a nature damage wand for anyhow? I began the journey toward gear enlightenment. I haven't reached the end as of yet; I'm still learning. Each day I learn something new about the items that Blizzard has placed in the game for mages to play with. I thought that this week I would spend some time going over some of the mage specific items currently in the game. Realize, of course, that the selection of gear is a personal decision, and no one can tell you how to deck out your mage. These are just some suggested items I found useful as I leveled my mage. Also, I play an alliance mage, and the horde mage I have leveled isn't above level 16 last I checked, so if there are items you know of that your fellow mages would find valuable, please let us know. After all, this column is all about learning together how to improve ourselves as mages. Also note that this isn't a comprehensive list by any means. I've simply pulled a selection of items from the vast choices out there to try to give you some idea of what is out there. We're going to start at the beginning, since I've heard it's a very good place to start, and move chronologically up through the levels. Our first segment will be on items for mages levels 1-20, so those of you that are higher level, hang in there, more is most definitely on the way.

  • Arcane Brilliance: Adventures on the PTR

    by 
    Amanda Rivera
    Amanda Rivera
    10.20.2007

    It's time once again to celebrate our mageness with Arcane Brilliance, and this time we're going where I certainly have not gone before: the PTR. I finally got my character transfers to go through, and my immediate thought was to slip on into the PTR and check out how the changes to mage spells and talents affected my character with the addition of Patch 2.3. A lover of experiments, I figured one was in order, and so happily spent the morning blasting things in the name of gaming science. The parameters of said experiment were the following: I used the same spec on both the PTR and the live server, and decided that for simplicity's sake I would record data on three separate types of spell damage: using only Fireball, using only Scorch, and using my normal spell rotation. Now, you'll notice that my spec is a basic fire spec, newly reclaimed after some time spent as a blended POM/Pyro mage. I have decent gear, not the best, not the worst. I would say that I wear middle-of-the-road items, some Tier 4, Spellstrike and Spellfire, and the enchants and gems I have are also of the meh category. They aren't terrible, but I haven't had the opportunity to deck out this mage with all the snazzy +12 spell damage gems I would like. So the following are the experiences of a mage with some lower-end raiding gear, a fire spec, and a curious nature.

  • Arcane Brilliance: You, me and 2.3

    by 
    Amanda Rivera
    Amanda Rivera
    10.15.2007

    There is more meaty discussion to come in Arcane Brilliance, I promise you that, but being a mage keenly interested in what is in store for our class with the addition of Patch 2.3, I realized some of you too might want to know what we are gaining and what we are losing. I'm sorry for the tardiness of this edition of the column, I spent the last couple of days reinstalling windows, and if you have ever been spared that joy (or own a Mac) I am very jealous. So there is all this information oozing out all over the internets about the patch, and since the other classes aren't really my priority, we'll look at the really important stuff. First off, let's look a little at what information is different from what we originally knew about the patch and how it related to mages. We knew we had a new spell coming, that the damage coefficient was being "obliterated" as Drysc said, and that we would see changes to Arcane Meditation and Ice Barrier. This is what we know now:

  • Arcane Brilliance: Should I roll a mage?

    by 
    Amanda Rivera
    Amanda Rivera
    10.06.2007

    First off, let me begin by restating my original premise: no one can tell you how to play, or in this case who to play. In the end, it is you who log into the game, it is your set of characters that load in with the resounding intro music plays in the background. But maybe you read Arcane Brilliance and said to yourself, "hey, maybe I might like to try my hand at playing a mage." Here's the short and the long of it. I have a group of friends that enjoy trying out new characters. Sometimes they ask me this very question, and I reply with some questions in return. First is the easy one: where do you prefer to be in a fight? Do you want to stand up close and personal, breathing in the putrid stench that is the monster's breath, hacking away at him piece by piece? If so, then a mage isn't for you. They are a cloth-wearing DPS class, and with the exception of a few fights, we are standing at the back of the crowd dealing death from a safe distance. Also, I like to ask: How difficult a challenge are you looking for? Mages are not the easiest class to play. They take a lot of juggling. With the various spell resistances of the monsters in Azeroth and Outland, a mage has to keep constantly aware of who they are fighting. Your spell rotation can be totally different depending on who or what you are up against. I've heard it said that anyone can play a mage, but few play them well.

  • Arcane Brilliance: Get your PvP on

    by 
    Amanda Rivera
    Amanda Rivera
    09.29.2007

    Arcane Brilliance is here again, this time looking at mage PvP. When I began playing the game, PvP consisted of standing outside of Goldshire spamming the "duel" request. Sure there was world PvP, but it didn't really take off until the honor point system was in place. A couple months after that, the battlegrounds were born, places specifically designed for factions to duke it out. The next iteration of WoW PvP came in the form of arenas, the caged death match of the game. Dueling was never my style, but I enjoyed the battlegrounds quite a bit (mostly due to the geek-out factor as a result of playing Warcraft III: Reign of Chaos.) I bring this up to make a point. PvP has changed dramatically in two years, and each aspect requires a different set of skills. In the battlegrounds I was a ninja mage who spent so much times camping Iceblood Graveyard my Alterac Valley ram and I could have built a winter cottage there. I stood in the trees or on ledges and nuked anyone who might happen by. I see much that is similar in dueling and arena combat. Lock down your opponents by any means possible, and once you have the adds controlled, nuke 'em into next Tuesday. The PvP of today is a vast new world that sometimes scares me, and in the words of Illidan much of me is not prepared. But I can save you the trouble by giving you a glimpse into the stats required for mage PvP.

  • Arcane Brilliance: Statopia

    by 
    Amanda Rivera
    Amanda Rivera
    09.26.2007

    Arcane Brilliance is back again, if belatedly so, to fill your day with more magey goodness. I thought that this week we would look into some of the finer points of magecraft. No matter how good you are as a mage, at some point you will have to shift your focus from your technique to your gear. The bonuses to your spell schools can mean the difference between being at the top of the DPS charts and wallowing in your own caster tears somewhere near the bottom. But building up a huge amount of spell damage gear, although good, may not be the most effective way to epic out. There are two other stats mages need to look at, specifically spell hit and spell crit, and without knowing the proper balance between these three stats you will never be the best mage you can be. First, let's look at the stats themselves.

  • Arcane Brilliance: Five magetacular mods

    by 
    Amanda Rivera
    Amanda Rivera
    09.15.2007

    It's time again for Arcane Brilliance, your one-stop mage shop for all your magical caster needs. Last time we spoke about the macros mages should know and love, those little additions to your game play that will make you even more uber than you already are. At the end of that article I mentioned we would next talk about the addons that mages simply shouldn't do without, and even the comments in that article mentioned a few (thanks for stealing my thunder guys.) This isn't to say that as a mage it is required that you use mods when you play. Think of these more as the added features on your luxury sedan, the DVD player and the auto-adjusting seats. The mods I use are an extension of the way I already play, but they don't play the game for me. Try them out, see if they work for you, and let us know how it went. Like I've said before, no one can tell you how to play your class; we can only suggest things that might make playing your class easier or more fun.