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  • Arcane Brilliance: Great balls of fire

    by 
    Christian Belt
    Christian Belt
    06.12.2010

    It's time again for Arcane Brilliance, the weekly mage column that asks the question: Which balls are the best? The answer, of course, is also provided by Arcane Brilliance: balls of fire. Balls of fire are the best. Wait, what kind of balls were you thinking about? That's pretty gross. But Arcane Brilliance likes where your head is. When the Cataclysm class previews were announced by Blizzard lo those many months ago, my initial reactions were a decidedly mixed bag. Arcane scared the crap out of me. Mana Adept? It took several weeks and many hours of therapy before I could envision any sort of scenario in which that idea didn't sound like a terrible, terrible idea. Frost struck me as kind of meh. I gradually became more excited after I thought about it for a while, but Deathfrost and Wall of Fog simply weren't all that thrilling as initial concepts. Fire, on the other hand, sounded awesome. A giant ball of conjured flame that travels along a set path, sending out tendrils of destruction that incinerate anything in its path? Sexy.

  • Arcane Brilliance: Mage guide to quest rewards -- the early levels

    by 
    Christian Belt
    Christian Belt
    06.05.2010

    It's time again for Arcane Brilliance, the weekly mage column that proves each and every week that there's no such thing as too much warlock hate. You might think there's some kind of limit, that at some point a constant stream of warlock hate crosses the boundary of good taste -- but you'd be wrong. Each joke at the expense of a warlock, like each episode of Breaking Bad, is more satisfying than the one before it. On a related note, Bryan Cranston is a god. Nothing in the above paragraph can be disputed. I'm realizing something as I level the stinking warlock you guys thought it would be fun to have me create, and that's how incredibly fast the leveling process is these days. Gone are the days when your best bet was to pick a zone and then quest it out before moving on to the next one. I was over-leveled for the first quests in Ghostlands before I was even halfway done with Eversong Woods, and I wasn't even trying that hard. In fact, I was more actively engaged in finding new and creative ways to get myself killed than I was in questing efficiently. The fact is, you can now absolutely pick and choose while leveling. Which zone? Which quest? Do I want to just bag the whole thing and hit some random dungeons? If something is unsavory -- say, you find yourself shackled to a quest in which you need zhevra hooves, only it is becoming rapidly apparent that none of the zhevra you're killing actually have feet -- you can skip it with negligible consequences. You're just going to come back and do it later for your Loremaster achievements anyway, right? So today, and probably in the coming weeks (I have no idea if I'll attempt to bring these guides to you consecutively, but I might), I'm going to try to provide you with something of a sightseeing guide for your accelerated tour through Azeroth. But instead of pointing you toward destinations like Hoover Dam or the Louvre, I'm going to direct you toward a selection of particularly worthwhile quest rewards. If you do nothing else in these zones, do these quests. Today we'll focus on classic WoW, and hopefully tackle Burning Crusade and Wrath rewards in the coming weeks. So gather your robes about you, plant your staff firmly into the path ahead and bring lots of conjured water. Our destination today? Phat loot.

  • Arcane Brilliance: Love letters

    by 
    Christian Belt
    Christian Belt
    05.29.2010

    It's time again for Arcane Brilliance, the weekly mage column of choice for largely hairless bipedal primates with opposable thumbs everywhere. And also for you, whatever you are. Seriously, what the crap are you, anyway? And what's with all the back hair? You look like Ron Perlman back when he used to make out with the chick from Terminator in the sewers. Which is to say, you look dead sexy. Not that I'm into that kind of thing, but rowr. As many of you are no doubt aware, I've been forced of late to do something against my very nature -- something so vile and abhorrent that I can scarcely keep the bile down as I partake in it. No, it isn't wearing pants. It's far, far worse. You see, I decided to participate in our Choose My Adventure series, and as is customary for those who do so, I left the decision-making to you, dear readers. In your vast, collective wisdom (and keen sense of irony), you decided I should be shackled to that thing I hate most. Again, not wearing pants. But, as longtime (or even first-time) readers of this column may have guessed, there remains one thing I hate more than having my lower half clad in fabric, and that thing is warlocks. "Har har," you said to yourselves (in my imagination, you are all pirates), "Belt should play a warlock! That'd be hilarious." Well it isn't hilarious. It isn't hilarious at all. Did you know that warlocks have a scent? It's the sulfurous stench of disappointment. Playing one has thus far been an exercise in humility. I am constantly reminded that there are those out there who select one of these godless avatars from the character selection screen on purpose, and do so on a daily basis. I feel there ought to be some sort of fund to which I can, for the price of a cup of coffee per day, sponsor these poor wayward souls and somehow elevate them to a better life. Still, I feel I have been able to glean at least one thing of value from this experience thus far: Mages are awesome.

  • Arcane Brilliance: Level 80 mage gearing road map, part 2

    by 
    Christian Belt
    Christian Belt
    05.22.2010

    The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress. Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly. If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away. This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

  • Arcane Brilliance: Level 80 mage gearing roadmap, part 1

    by 
    Christian Belt
    Christian Belt
    05.15.2010

    Welcome to another installment of Arcane Brilliance, the weekly mage column of choice for mages who hate warlocks, warlocks who secretly want to be mages, and everybody else who likes their mage discussion sprinkled lightly with random and inappropriate references to Lost, Flock of Seagulls, Lufia, and KFC's new "Double Down Sandwich," or as I like to call it, "population control." I mean, seriously? Who greenlit this? "I have an idea, guys. Let's offer a bacon and cheese sandwich where we remove the bun and replace it with two slabs of fried chicken! Ooh, and then, instead of offering drink sizes, let's work on a way to allow customers to hook themselves directly into our soda machines intravenously. They'll be mainlining Dr. Pepper! Because if there's anything America needs more than ever during these tough economic times, it's more ways for people to kill themselves via food!" Lately, a lot of you have been asking for gearing advice for the new level 80 mage. It seems that a good number of people (myself included) have been making good use of this pre-Cataclysm lull to level their alts, and I'm proud to learn that many of you have chosen to level a mage as one of your alts. For many of you, the gearing landscape probably looks very alien when compared to the way it looked when you were gearing up your last character. New opportunities abound, with the promise of epic gear dangling around every bend. What path should you take? Fear not, young magelings. This week, Arcane Brilliance has decided to draw you a roadmap. Now, a warning: Arcane Brilliance can't draw. Seriously, when Arcane Brilliance was 5, he drew a picture of a "horse" for his mother. As horse pictures go, it was apparently quite disturbing. Arcane Brilliance had to spend some time at a hospital for "special" children, and mom started drinking heavily. So, you're going to have to use your imaginations about the "map" part of the roadmap. It's mostly going to consist of words, something Arcane Brilliance can produce largely without upsetting medical professionals. Largely. So you've hit level 80 with your mage. Your gear slots are likely filled with a random assortment of quest rewards, heirloom gear that suddenly doesn't look so good anymore, and stuff that dropped in normal Nexus ten levels ago. You'd like to start running some of the level 80 content, but your DPS still hasn't cracked a thousand. You're not geared enough for a trip to heroic Ramparts, let alone heroic Trial of the Champion. So what do you do? Where do you begin?

  • Arcane Brilliance: I hope for an icy apocalypse

    by 
    Christian Belt
    Christian Belt
    05.08.2010

    It's time again for Arcane Brilliance, the weekly mage column that has, for well over two years now, been your one-stop source for mage-love and warlock-hate. Which, of course, made it pretty much inevitable that you all would vote that I roll a warlock by such a hilariously high percentage in Friday's Choose My Adventure poll. Jerks. Just know: it may not be all that fun to watch me repeatedly drown myself or run naked into crowds of high-level mobs. Or ... maybe it will be. So, I don't know if you saw this, but I found it a little depressing. It's a collection of DPS data from the current endgame of WoW, Icecrown Citadel 25-man. And while fire and arcane mages appear to be right up there in the mix, frost is not. Instead, they're relegated to the same marginal, fringe PvE status that other under-represented specs enjoy, like subtlety rogues, or beastmaster hunters. It seems that not only were the few frost mages whose data made its way into those World of Logs parses doing some pretty woeful DPS, but so few of them were actually going into Icecrown that the data we do have is rendered completely unreliable. Maybe they weren't all that bad? It's tough to tell when there were sometimes less than 50 frost mage results. Even low-representation specs like arms warriors had thousands. This, my friends, is unacceptable. Frost mages, while kings of the PvP hill, have long been the redheaded stepchildren of mage specs when it comes to PvE content. Still, they've seen multiple recent changes to their spec that have promised to narrow the gap, and to a large extent, those changes have made something of a difference. Frost isn't by any means up to the same same level as arcane and fire yet, but in terms of raw DPS output, the gulf is narrowing. Sadly, it seems nobody has noticed. Now, I'm not blaming frost mages. I expect that a large and unsavory part of the problem is not frost mages failing to go to Icecrown or failing to perform well when they do go, but is instead a failure of Icecrown groups to allow frost mages to go. The stigma against frost is ancient, its taint deep. I have all but given up on this changing during this expansion.

  • Arcane Brilliance: Fire 101

    by 
    Christian Belt
    Christian Belt
    05.01.2010

    It's time again for Arcane Brilliance, the weekly mage column that believes there is no such thing as too much Pyroblast. You can certainly have not enough Pyroblast, as any fire mage who is desperately praying to the RNG gods for a second consecutive crit so that Hot Streak will grant him an instant one can attest. But you can never have too much. Never. Since publishing Arcane 101 and Frost 101, for our series of class 101 guides, I've received numerous requests for Fire 101. Where is it? When is it coming? Why haven't you written it yet? There's even one guy who I swear has emailed me pretty much daily inquiring as to Fire 101's whereabouts. These emails progressed steadily in their tone and verbiage from mild annoyance to frustrated desperation, to thinly veiled threats to do me bodily harm. It wasn't long before the emails began coming with increasingly creepy pictures attached: first one of a road map with a thumbtack in the southwestern portion of Nevada, then one of the "Welcome to Las Vegas" sign, then one of the street where I live, then one of my house, my driveway, and so on. The picture contained in yesterday's email was of a naked man who wasn't me standing in my bathroom brandishing a large knife. So, I've decided that today is the day! Now, please ... get out of my bathroom, crazynakedguy@iwillstabyouinthefacechrisbelt.com. As always, these posts come with a small disclaimer: these are meant to be basic guides covering a general overview of the spec from a PvE perspective. This one is meant as an introduction to Fire. It will not help you maximize your DPS on heroic 25-man Lich King. It will, however, help you get some idea of what the fire spec is, and how to go about playing it. Without further ado, I bring you Fire 101.

  • Arcane Brilliance: Why Mana Adept might not suck

    by 
    Christian Belt
    Christian Belt
    04.24.2010

    It's time again for another Arcane Brilliance, the weekly mage column that needs more screenshots. Yes, I'm reminding all of you that I need more pictures of mages to open this column with. They can be any pictures of mages, whether they're mages killing warlocks, or mages setting warlocks on fire, or mages destroying a warlock's self-esteem, or a mage stealing a warlock's lunch money, or a mage sneaking into a warlock's backyard and salting the earth so that nothing can grow there for a hundred years. Really, any mage screenshot will do. Send them to arcanebrilliancepics@wow.com; put "Mage screenshot" in the subject line, and sign the email with whatever name you want the picture to be credited to. My email's getting lonely. Seriously, all I get now are fake beta invites and porn. Sometimes in the same email. Mana Adept concerns me. I don't think I'm alone, in my concern, either. In fact, I think it's safe to assume that a very large percentage of arcane mages, upon reading about the coming mastery bonus for their spec of choice in the recent Cataclysm class preview, let out a collective sigh of deep unease. The mastery bonuses for fire and frost are fairly straightforward. Fire is getting a powerful DoT component added to all of their direct-damage fire spells. Frost is getting a damage buff applied to all of their damaging spells but Frostbolt. Compare those to the mysteries of Mana Adept: Bashiok Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage. source Wait ... what?

  • Arcane Brilliance: Stealing spells for fun and profit

    by 
    Christian Belt
    Christian Belt
    04.17.2010

    Arcane Brilliance is back this week, better than ever, and with 100% fewer warlocks. Holy crap, right? It's good to be back. I have to say, I feel a little dirty. I've got warlock stink in my clothes. Not only that, but they kind of trashed the place. There's felhound poo everywhere (not to mention voidwalker poo -- shudder), Soulwells in the bathroom, summoning portals littering the lawn ... I won't even tell you what they did to the pool. There was a succubus passed out in the backyard when I got home who had no idea where she was; her eyes looked haunted. Oh well. My lawyer advises me not to speak publically about what the mage party was like over at their place. I will say this: I totally didn't flush the toilet before I left. And strudel? So tasty, but not entirely kind to my intestines. Just saying. Anyway, things are relatively back to normal now, and hopefully we can move on and have a productive mage column this week. Still, you have to admit ... that was kinda fun. This week, we'll be talking about what I firmly believe to be the single most underutilized ability in the mage spellbook: Spellsteal.

  • Cataclysm Class Changes: Mage Analysis

    by 
    Christian Belt
    Christian Belt
    04.11.2010

    Man, you go out of town for a few days and look what happens: Mages get Bloodlust and a warlock adulterates the mage column. Remind me never to do that again. We'll look at the Cataclysm class preview in more detail in the coming weeks in warlock-free (I promise) verisons of Arcane Brilliance, but for now, let me unload some of my initial reactions on you. New spells Three spells were announced, and only one is a mechanic we're really familiar with. Time Warp, which enters our arsenal at level 83, appears to be akin to what is arguably the single best raid buff in the game: Bloodlust/Heroism. One key difference exists, though, and that is that Time Warp will also turn mages, briefly, into rogues. Rogues in silly dresses. I really, really hope that this speed increase: is significant enough to make mages into truly mobile casters, both in PvP and PvE. I don't want a rehash of Blazing Speed, which was a fun mechanic that simply wasn't powerful enough, doesn't share a cooldown with Icy Veins (or whatever that talent's Cataclysm equivalent ends up being), or better yet, stacks with it, so as not to render that beloved spell redundant, and lasts long enough that it's worth blowing the cooldown either during the burndown phase of a fight (if somebody else isn't already using Heroism/Bloodlust) or during a high-mobility phase of a fight, simply for the haste bonus. I'm incredibly excited about this spell, because of the three new ones, it's the only one we can safely say (with what we know now) will actually be awesome. We already know this spell's core mechanic works, and if the movement speed increase is worthwhile, this could truly be the defining spell of the expansion for mages.

  • Arcane Brilliance: The end of an era

    by 
    Dominic Hobbs
    Dominic Hobbs
    04.11.2010

    Arcane Brilliance brought to you today by Dominic Hobbs; soon to be your one-stop source of caster goodies at WoW.com Welcome, mages, to this most unusual and unexpected issue of Arcane Brilliance. I'm sure many of you have noticed that your beloved Mr. Pants is not here today, and you're wondering what "that warlock guy" is doing writing AB. Well, it seems that Blizz has decided to put an end to the rivalry between mages and warlocks with an audacious change to the make-up of casters within WoW. No doubt some have already read the blue posts that have made it into the recent Cataclysm class change threads so this post will come as no shock to you -- but for those that have not, my aim today is to not only repeat their words but also try to analyse their impact, as we see it here at WoW.com. So take the jump after the break and we'll learn more about the merging of the mage and warlock classes.

  • More Cataclysm Changes for mages

    by 
    Amy Schley
    Amy Schley
    04.10.2010

    Blizzard finally announced the mage changes coming with Cataclysm last night, and this afternoon Ghostcrawler released answers to the questions we've all been asking. Highlights include: The two new spells Flame Orb and Wall of Fog are not channeled, Food and water creation are being removed from the early game as part of a "spend less time eating and drinking" philosophy The philosophies behind the three deep Mastery bonuses An explanation of the removal of four utility spells. Check out the blue post after the break! (And my fire gnome can't wait to add Flame Orb to her list of "Ways to Blow Stuff Up.")

  • Arcane Brilliance: The difference between good and great

    by 
    Christian Belt
    Christian Belt
    04.03.2010

    It's time again for Arcane Brilliance, the weekly mage column that believes frost mages shouldn't be the only mages to experience the joy of pet ownership. Reader Doidadetanga, aside from having more syllables in his character name than is reasonably necessary, sent in this picture of his very own Arcane Elemental, which (if Blizzard listens to my nightly prayers at all) will be a new spell in Cataclysm ... along with Anti-Warlock Bolt, the new 56-point talent in the Arfrostfirecane tree. I'm about to make a bold statement (literally; it's in bold typeface): I'm a good mage. My GearScore is adequate. I am fully capable of putting out an acceptable amount of damage over an acceptable timespan. When folks want free food and water, I somehow manage to provide it for them. My dress is appropriately pretty, and my staff is sufficiently formidable in terms of both size and the manner in which I employ it. I'm about to make another bold statement: Anybody -- absolutely anybody -- can be a good mage. I can, you can and yes, even that defecting warlock who has finally outgrown his dark eyeliner, Taylor Lautner posters and hating his parents can be a good mage. The problem is, not nearly enough of us manage to move beyond that particular tier of magehood. I know I'm still working on it, five years after I started playing this wonderful game, and chances are you are too. There are a whole lot of good mages out there -- but not a whole lot of truly great ones. But fear not, my fellow mages. Though I have not yet attained greatness, I can recognize it when I see it. I'm willing to bet a good number of you can, too. Follow me past the jump and we'll discuss the fine line that separates a good mage from a great one. Because I'm going to make one final statement, and this one isn't even bold: Every mage can become great. Every single one.

  • Arcane Brilliance: Macros for mages

    by 
    Christian Belt
    Christian Belt
    03.27.2010

    It's time again for Arcane Brilliance, the weekly mage column that comes to you this week from the desk in my upstairs bedroom, where I sit, pantsless (as is my custom), listening to chiptunes (Anamanaguchi!) and eating a giant bowl of Corn Pops. The wife and kids are out shopping, so it's just you and me, mages. Let's do this. I've been writing this column once a week for over two years now, and each week, I follow the same general process. First, I figure out what I'm going to write about. Then I research my chosen topic (some topics require more research for me than others) until I feel comfortable enough to speak authoritatively on the subject. Finally, I sit down and write the thing. Then I edit the crap I just wrote until it resembles cogent thought, at which point I submit it to my editors. They notify me of any still-glaring issues with the column, and after a bit more polishing, the finished product magically appears on your computer screen, usually sometime Saturday night. The hardest part of this process, for me anyway, is usually that first part. Sure, some weeks it's easy. Maybe we just had a major content patch and there's a fresh load of class changes to discuss. Maybe I'm writing the second part of a multi-part post, so I already know going into the week what I'm sitting down to write about on Friday. But most weeks, immediately upon finishing that week's column, I begin worrying about what I'm going to write about next week. It begins as a mild itch in the very back of my mind, a little tickle reminding me that in seven days I have a column due and I have no idea what that column's going to be about. Then, as the Friday due date approaches, that itch becomes a constant gnawing dread.

  • Pimp My Profile: Lissaris, arcane mage

    by 
    Christian Belt
    Christian Belt
    03.24.2010

    Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help! I've traditionally used a modified frostfire build, which has always worked well for me. I recently dual spec'd and tried an arcane build, but I wasn't able to put out as much DPS. Any suggestions on how I can improve to deliver maximum DPS? - Lissaris I wasn't quite sure how to classify you in the title of the post, seeing as you've only recently respecced into arcane. The good news is that most of the tweaks I'll be suggesting today will work for both specs. Lets hear it for stat homogenization!

  • Arcane Brilliance: A lament for Frostfire

    by 
    Christian Belt
    Christian Belt
    03.20.2010

    It's time again for Arcane Brilliance, the weekly mage column that today brings you the above fan-submitted picture of an apparent gnome explosion. Incidentally, Gnome Explosion? Also the name of my 80's tribute band. We play Tuesday nights in the parking lot at Scooter's Crab Shack just off the route 17 turnpike and we're known for our Stan Bush covers. My father was a history professor, so I've always harbored a secret affinity for the events of the past. I like timelines, backstory, and dare I say it...lore. My mother, by the way, was a warlock-hunter, and warlock parents still to this day invoke her name in dire tones to get their warlock children to eat their vegetables, but that's a story for another time. So, in the spirit of preserving the history of all things mage-related, I'd like to bring you this brief history of the single prettiest spell in the game: Frostfire Bolt. November 2008: Wrath of the Lich King is released. Mages everywhere discover that at level 75 they get access to a brand new spell, called Frostfire Bolt. It combines the effects of both Fireball and Frostbolt. Because it benefits from all talents that affect either fire and frost spells, a new elementalist spec is born. It dives into both the fire and frost trees to take every talent that can possibly improve this single spell. Blizzard wholly endorses this spec, having introduced the spell for the sole purpose of allowing such a talent configuration. December 2008: As mages everywhere enter the initial stages of raiding content in the new expansion, they discover that the so-called Frostfire build is at that time the single best DPS mage spec in the game. March 2010: Frostfire what? I'm sorry. I totally forgot what we were talking about. Oh yeah. That old spell. People still use that? Now, before all three of you serious Frostfire mages still playing this game destroy me, you should probably click through to the rest of the column.

  • Arcane Brilliance: Frost 101

    by 
    Christian Belt
    Christian Belt
    03.14.2010

    It's the weekend again, and that means it's time for another Arcane Brilliance, the weekly mage column that would like to continue its ongoing series of "Pictures of things you're hitting that warlock in the face with." In today's installment, we'll be hitting that warlock with a large chunk of ice. As you can see, the ice has sharp edges, pointy parts, and is hurtling toward the warlock at an absolutely painful rate of speed. Other things we'll be hitting that warlock in the face with in future installments include massive balls of flame, rapid-fire salvos of arcane energy, and of course monkey feces. To contribute to the increasingly awesome collection of guides that make up WoW.com's class 101 series, I bring you Frost 101. As with the Arcane 101 column I did a few weeks back, let me begin with what this guide is, and also with what it is not: What it is: A general overview of the spec from a PvE perspective, directed at relative newcomers to either level 80 or the spec in general. It will provide basic idea of where to start, how to spec, how to gear, and what to do as a frost mage. What it is not: A guide to in-depth theorycrafting, detailed hard-mode raid strategies, min-maxing, which weapon kills Sparkman fastest, how to pull off an ultimate combo, or burn an entire quarter on one play with Bo Jackson. We'll cover all of those topics on some other day. Well, maybe not all of them. But definitely the Bo Jackson run, because that was crazy.

  • Arcane Brilliance: An argument for raiding as a frost mage

    by 
    Christian Belt
    Christian Belt
    03.06.2010

    Welcome to another edition of Arcane Brilliance, the weekly mage column that would like to assert the following: Fact: Mages are the sparkliest class in the game. Fact: Sparkles are awesome. Fact: Warlocks have poor personal hygiene and generally smell funny. None of these assertions can be disputed. Hey, mages! Let's have an argument. Well... maybe not so much an argument per se, because no matter how you slice it, an equally geared frost mage is going to do less overall DPS than a fire or arcane mage... but we'll definitely be having a discussion. Here's a general format for how this discussion will take place: I will present my reasons why raiding as a frost mage is viable. You will then tell me why I am wrong. You may be asking yourself: Christian, what has provoked this sudden defense of frost magery? You play an arcane mage! Also, where are your pants? To your first question, I would say, "yes, you're right. But in preparation for writing my forthcoming Frost 101 column, I have been toying with a secondary frost spec, and finding it a great deal of fun." To your second question, about the whereabouts of my trousers, I would say stop watching my webcam. Really, you knew what you were getting into when you clicked that link.

  • Cataclysm: Stat and system changes for mages

    by 
    Christian Belt
    Christian Belt
    03.01.2010

    I have to say, there's an awful lot in the just-announced Cataclysm stat and system changes to take in. But if you're anything like me, you're able to cope with that dense heap of information by narrowing your focus to what's really important: what does all this mean for mages? Here's the short list of specific things we need to be aware of: Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes. Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God. Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear. Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons. Haste - Still around. Critical Strike Rating - Still around. MP5 - Gone. Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps. Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks. Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though. Brief (as brief as you're going to get with me, anyway) analysis after the break.

  • Arcane Brilliance: Patch 3.3.3 PTR changes for mages

    by 
    Christian Belt
    Christian Belt
    02.27.2010

    It's time again for Arcane Brilliance, the weekly mage column that wants to point out that while gnomes often come up...er...short...when compared to the other races, they do have one special feature that always looks larger by comparison. Their spells are huge! Wait...what did you think I was talking about? So anyway. It's always an exciting time around here when a new patch hits the PTR. We all wake up, head down to the living room and gather beneath the tree to open our presents. Sometimes the bounty is rich, and we reap a choice harvest of new content and features. Other times the crop is more meager. And while patch 3.3.3 doesn't seem to have brought with it the largest pile of new stuff we've ever seen, it's turning out to be a bit more generous than I'd have previously suspected. Yes, for those of us who play this game, a new patch is just like Christmas. You just never know what you're going to get. Will that gaily wrapped parcel contain an N64? Or a hideous sweater? A huge buff? Or a soul-crushing nerf? Let's all head over to the PTR together and start unwrapping, shall we?