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  • Arcane Brilliance: Mage leveling guide, 11-20

    by 
    Christian Belt
    Christian Belt
    10.10.2009

    Welcome to another installment of Arcane Brilliance, the weekly mage column that dares to ask the question: how much mage is too much? Then Arcane Brilliance slaps itself in the face, because that's a stupid question. You can never have too much mage. So, your mage is leveling nicely. You've wandered out of the starting area and into the wider zone beyond, done a bunch of quests, learned a rudimentary spell rotation (Frostbolt-->Fireball-->Fireball-->Fireball-->Conjure Water-->Drink) and now you've gone and hit level 10. This is a milestone for a number of reasons: The mage staff quest we talked about two weeks ago. You can now begin doing PvP in an actual battleground against players in your level bracket (as opposed to doing PvP against bored 12-year-olds who think it's fun to run around the starting areas with their level 80 death knights ganking lowbies). Your first talent point! Let's discuss the second two of these three things before we move forward.

  • The two steps of ability development

    by 
    Mike Schramm
    Mike Schramm
    10.10.2009

    After someone asks a question on the forums about the new Mage Tier 10 bonus and the numbers behind it, Ghostcrawler brings up a little interesting insight into the way Blizzard puts these abilities and attributes together. He says that there are two steps to implementing a new ability: mechanics first, and then numbers later. That may seem common sense (and to a certain extent, it definitely is), but it's interesting to note that it's always what the ability does first, and then numbers later. Blizzard is much less likely (relatively speaking of course, and there are plenty of exceptions to this rule) to put a new ability into the game than just tweak current numbers.It makes sense, and if there's a new ability you've been waiting to see in the game, maybe the reason Blizzard hasn't tackled it yet is that they're working on tweaking numbers to try and fix it without starting up a new mechanic. Ghostcrawler also says that this is the PTR we're dealing with, and so of course those Tier 10 bonuses aren't set in stone yet, just like everything else being tested. They don't call it the PTR for nothing.

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half

    by 
    C. Christian Moore
    C. Christian Moore
    10.10.2009

    I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.With that, let's get into the juicy, juicy 3.2.2 patch notes.

  • The best of WoW.com: September 29 - October 6, 2009

    by 
    Mike Schramm
    Mike Schramm
    10.07.2009

    Things are hopping as usual over in Azeroth, and Joystiq sister site WoW.com is jumping in time with the tune. Patch 3.3 is being tested, and from what we know so far, it'll bring a new raid, new 5-mans, and possibly the end of the story of Arthas Menethil (a.k.a. The Lich King himself). Want to learn more? Read on! News World of Warcraft Patch 3.3 PTR patch notesHere's what Blizzard has put in the new patch so far. Blizzard releases details on Icecrown CitadelOfficial details on what the new raids and instances will be like. Cataclysm starting zone lore and other new details revealedHints on what we'll find in the starting zones of the new races. And boy do they sound fun. Patch 3.3 PTR: New Tauren skins foundA new look for the cow people in patch 3.3. Patch 3.3 PTR: New weekly quests to do while raidingThe new patch will bring with it more rewards for raiders who go after certain bosses. Features Patch 3.3 PTR: Pit of Saron first impressionsOur bloggers headed into the new instance, and survived long enough to come back with these impressions. Patch 3.3 PTR: Undocumented paladin changesPally changes on the PTR so far. Scattered Shots: Patch 3.3, what's on the horizon for huntersLooking ahead to what's in store for ranged DPS. Arcane Brilliance: Patch 3.3 PTR changes for magesBlink is fixed? Go figure! Patch 3.3 PTR: Undocumented druid changesUpdates for shapeshifters from the latest public test realm.

  • Arcane Brilliance: Mage leveling guide: 1-10

    by 
    Christian Belt
    Christian Belt
    09.26.2009

    Welcome to another installment of Arcane Brilliance, the weekly mage column that thinks nothing goes better with strudel than a warm ball of fire. Ok, so last week, we all clicked the "Create Character" button and selected a mage. We picked a race for that mage, gave him or her facial features, a skin tone, a hairstyle, possibly even a lower jaw, and chose a non-stupid name for our fledgling master of the arcane arts. This week, we're backing our new mage out of the garage and taking him for a spin. Interesting fact: mages actually appreciate in value the more mileage you put on them! The first few levels can be a trying time for a new mage. A couple things you'll notice: You're wearing a skirt and wielding a stick. You're a huge wuss. This can be quite vexing, especially if you're used to another class, possibly one that wears actual armor into battle, doesn't get a nosebleed from standing up too quickly, and isn't the dungeon master for the chess club's Dragonlance campaign. Well get used to it. You may have been on the football team before, sacking the quarterback and dating the head cheerleader, but that was before, when you were a paladin or a warrior or whatever. Now you're Bill Haverchuck. Intelligent and frail, mages are the geeks of the World of Warcraft. We might as well embrace it. We're the nerds, warriors are the jocks, and warlocks are the emo kids. The good news? Someday, they'll all be pumping our gas. At least that's what my guidance counselor always told me. Someday means soon, right? Anyway, the fact remains that mages are wimps at low levels. Rest easy, though. It gets better.

  • WoW patch 3.2.2 changes for Mages

    by 
    Christian Belt
    Christian Belt
    09.23.2009

    Since I have some extra time while I wait for my Mage to finish his looting animation, I thought I'd post a quick primer on the Mage changes patch 3.2.2 has brought us. There are only three (well, three and a half, I guess), but all three are of significant import. I posted about them in an Arcane Brilliance column way back when this patch first hit the PTR, but a lot has changed since then. Let's look at each change in turn.Arcane Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds. Though not nearly as drastic a change as it was at the start of the PTR, this is still very nice. That fourth stack means whatever spell you throw out to consume the buff will do a whopping 60% more damage, and the mana cost increase isn't nearly the killer it used to be, even with four stacks. Plus, none of that matters anyway, since you won't actually be using any mana on the spell you consume your Arcane Blast buff with, because that spell will be free. "Why," you ask? Because that spell will be Arcane Missiles. "But Arcane Missiles costs a buttload of mana," you say? You're right. But you're also so, so very wrong: Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss. See? Two things here: The proc chance is much greater for this when you cast Arcane Blast than it will be with other spells. By the time you stack four Arcane Blasts, you're almost guaranteed to get a Missile Barrage proc. When you cast a gatling-gun Arcane Missiles with this, not only will it be super speedy and awesome-looking, it will also be free. As in, no mana cost. As in yay. So what does this mean?

  • Arcane Brilliance: Mage leveling guide: getting started

    by 
    Christian Belt
    Christian Belt
    09.19.2009

    Welcome to another edition of Arcane Brilliance, the weekly Mage column that believes leveling a Mage is a noble endeavor, worthy of praise, tax breaks, and probably some kind of discount at Denny's. Arcane Brilliance also believes leveling a Warlock means you're going to Hell. So, you may think I'm doing things backwards. You're right. I totally am. I spent the last two weeks blathering on about gearing up for raiding. This week, we're talking about the first twenty levels of the game. It makes no sense. Feel free to mock me in the comments. I'm freely admitting I'm a sad, confused individual, with little to no sense of journalistic etiquette. Also, bite me. In any event, the last round of Mage leveling guides are growing decidedly long in the tooth, having been written sometime around the same time as the Carter administration. Back then, Mages were still the "Kings of AoE," 2v2 was still a viable Arena configuration, and crowd control was still something Mages were expected to actually do in instances. Remember all that? Me either. It's a whole new World of Warcraft out there these days, but it's the only World of Warcraft we've got. Let's get out there and nuke the living crap out of it, shall we?

  • Breakfast Topic: The one-of-every-class club

    by 
    Mike Schramm
    Mike Schramm
    09.15.2009

    A friend of mine just dinged 80 again the other day, and it put him into a community that we joked about: the "one-of-every-class" club. Like a few of our readers (including William B, who emailed us a while back), he now has ten 80s, one of every single class in the game. It's not something I'd ever do, or ever want to do, but certainly there are probably quite a few people out there who've gone all the way to the highest level with every single class.As Turpster would say, it definitely gives you a nice overview of how all the classes work and what their strengths and issues are. And of course it'd be handy to run instances with -- you can roll into endgame instances playing whatever role you want or your guild needs to have.

  • Day two of BlizzCon 2009: Round-up

    by 
    Allison Robert
    Allison Robert
    08.23.2009

    Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon: SATURDAY'S PANELS: We liveblogged the panels on Breaking Into the Industry, the general World of Warcraft Q&A, WoW Game Systems, the Dungeons and Raids panel (which included information on both Icecrown Citadel and Cataclysm content) and the second WoW Class Discussion panel. NEW FEATURES ANNOUNCED: Blizzard announced a long-awaited feature in the form of cross-server instances, which should dramatically increase the pool of people available to run a 5-man at any given time. We won't have to wait for the expansion; they believe it should be ready to go live in patch 3.3. Another long-awaited feature will make its debut in the form of rated battlegrounds and arena points from wins. A beloved feature of the old honor system -- ranked (and faction-specific) PvP titles! -- will also return. WORLD OF WARCRAFT: WE'RE ALL &$#*%*^ED NOW: Cataclysm continued its storm through the con, and we've got in-depth looks at an array of the announced features. Read on for a look at the Cataclysm narrative, tanks and the removal of +defense, an explanation of the Mastery system and new talent functionality, what we know about the Path of the Titans, the introduction of guild leveling and talents, the known dungeons of Cataclysm, and what we can expect to see in patch 3.3's Icecrown Citadel raid and 5-mans. PATCH 3.2.2: On the subject of Wrath game patches, Matt Rossi takes a look at the most eagerly-anticipated part of patch 3.2.2, the return of Onyxia. LIVE RAID: The top-ranked U.S. guild, Premonition, did a live raid against a series of selected bosses, falling eventually to...Hogger? No one saw that coming. CLASS AND ROLE COMMENTARY: Zach Yonzon and Eddie Carrington respectively have you covered on Warlock and Hunter information from at the Class Q&A panels, Christian Belt's written his column on Cataclysm and Mages, and Matticus examines the information released on stat changes and their likely repercussions for healers. VIDEOS: We have additional video of the new Worgen and Goblin starting areas, the finalists and winner of the costume contest, and the Dance and Soundalike contest. %Gallery-70748%%Gallery-70706%%Gallery-70745%%Gallery-70746%%Gallery-70747%

  • The best of WoW.com: August 4-11, 2009

    by 
    Mike Schramm
    Mike Schramm
    08.11.2009

    Exciting times in the World of Warcraft lately -- patch 3.2 is out, and with it comes brand new instances, new items to find, and a multitude of changes to make the game more fun. Oh, and don't forget about BlizzCon -- speculation is at a fever pitch with the event just 10 days away, and as you can see from the first post below, the leaks are starting to come already. Here's a sampling of the news you'll find on Joystiq's WoW.com. News Cataclysm races leakedWoW.com reveals the new playable races in the Cataclysm expansion, to be announced at BlizzCon next week. Player reaction to the 5-man TrialWhat did players think of the brand new 5-man instance? Patch 3.2 Known IssuesHere's what's still broken in the newest patch. BigRedKitty gets his own gun in AzerothOur friend and former coworker BRK gets honored with his own piece of ingame gear. 53 Emblems per dayWant to take advantage of the Emblem changes in the new Heroics? Run this route and farm as many emblems as you can. Features Every kind of player's guide to patch 3.2Not sure what to do in patch 3.2? Let us help. Arcane Brilliance: Good and bad in patch 3.2The Mage column examines the pros and cons of what's happening to them in the recent patch. Insider Trader: Progressive professionsHow to move professions forward in the future of the game. Time is Money: On patrolHave only a little time but want to make a lot of gold? Join the Troll Patrol! World of Warcraft Patch 3.2 Mounts guideThe mount changes have affected the game a lot -- here's the rundown of everything that's new.

  • Dungeon Fighter Online trailer shows classes and gameplay

    by 
    William Dobson
    William Dobson
    07.21.2009

    Not going to be at Comic-Con to see the Dungeon Fighter Online preview that will be on show? Fear not, as Nexon has provided us with a new trailer for the game that gives a short introduction to its story and its five classes, as well as showing a tiny bit of gameplay at the end -- it's pretty much the perfect way to get acquainted with the game if you haven't looked into it yet. Head past the break to meet the Slayer, the Fighter, the Gunner, the Mage, and the Priest (each with their own incredibly cheesy catch phrase), all while getting worked up listening to the adrenaline-filled arcade-style tune pumping in the background.

  • Arcane Brilliance: Five things every Mage should do before they ding 80

    by 
    Christian Belt
    Christian Belt
    07.18.2009

    Each week Arcane Brilliance waves its wand and conjures a column about Mages. Then Arcane Brilliance turns the column into a sheep, sets that sheep on fire, and then freezes it into a flaming-sheep-sicle. This flaming-sheep-sicle-that-used-to-be-a-Mage-column is actually tastier than you might think, but also quite deadly. Having created it, Arcane Brilliance then proceeds to find the nearest Warlock and hurl the tasty-flaming-sheep-sicle-that-used-to-be-a-Mage-column-of-death at that Warlock, killing him or her instantly. It's the flamingest, frozen-sheepingest, tasty-deathiest Warlock-killingest column on this website, let me assure you. Contrary to popular belief, Mages do not simply spring to life at level 80. Just like other, lesser classes, we too must begin at the lowly level of one. Even Mages must put their robes on one leg at a time, place one frail foot in front of the other, and trudge across Kalimdor, the Eastern Kingdoms, Outland, and finally Northrend until our experience bars progress from the left side of the screen to the right side a total of 79 times. Once upon a time, this process took awhile. An average trip to level 60 used to require the following: Approximately 192 trips from the north end of The Barrens to the south end...on foot, uphill both ways, fending off Mankrik's wife and Chuck Norris with a stick. Actually setting foot in Desolace. Getting dismounted several hundred thousand times in Dustwallow Marsh because you'd strayed across three inches of water. Having to wait several hours to turn in every quest in Hillsbrad Foothills, because the questgivers in Tarren Mill and Southshore are always dead. Getting eaten by a giant and improbably stealthy Devilsaur in Un'Goro Crater at least a million times, and always as far from the nearest graveyard as possible. This is all fact. Sadly (or totally not, depending on how sado-masochistic you are), leveling is no longer nearly as grueling and refining an experience as it once was. It's entirely possible to skip a whole lot of the early-game content these days, and come patch 3.2, PvP experience will allow us to skip all of it on our way to level 80. Still, there are some things I feel we're missing out on as we cruise through the old-world content these days. Follow me beyond the jump for a list of five things every Mage should do on their way to level 80.

  • Arcane Brilliance: The state of the Mage, volume 3

    by 
    Christian Belt
    Christian Belt
    07.12.2009

    Every once in awhile, on a semi-regular basis, at randomly determined intervals, Arcane Brilliance (a weekly Mage column that is apparently also self-aware) likes to indulge in a little self analysis. Unsurprisingly, Arcane Brilliance's verdict is usually positive. Arcane Brilliance thinks very highly of itself, an attribute about which you may already have become painfully cognizant, if you have even briefly glanced at any Arcane Brilliances previous to this one. Yes, we've done this before. But in a persistent game like WoW, where the nature of things are in such constant flux, I like to take a step back every now and again, gain a bit of perspective, and take a long look at the class I love and its place within that ever-fluid world. I choose this week, as we approach the second major content patch of this second expansion of the World of Warcraft, to do so once more. On my imaginary WoW timeline (and in this case, when I say "imaginary," I mean completely made up), I have patch 3.2 as the literal midpoint of the game, halfway through the game's middle expansion. There will be one more major content patch in this expansion, and then three more expansions will follow. The next will be called "Maelstrom," followed by a fourth expansion called "Return of the Wrath of the Lich King," and finally, the long awaited but ultimately disappointing fifth expansion, titled "This is pretty much it, guys, now go buy WoW 2...um...of the Lich King." It is as logical a place as any to take a look at the state of the Mage class. Join me after the break for as much commentary as you can stand on Mages: where we've come from, where we are at this very moment, and where the class seems to be going as we march on into a future almost guaranteed to be nothing like my imaginary and completely ridiculous made-up timeline.

  • The best of WoW.com: June 30 - July 7, 2009

    by 
    Mike Schramm
    Mike Schramm
    07.08.2009

    A cataclysmic week over at Joystiq's sister site WoW.com -- Blizzard has trademarked the "Cataclysm" name, but for what, we're not quite sure yet. The next expansion seems likely, though the next-gen MMO needs a name as well, or maybe it's a brand new project. Whatever it is, we'll likely find out at BlizzCon this year -- there's a cataclysm a'comin'. News Hunters discover "new" Worgen petA glitch in the game lets you "tame" a humanoid Wolfman to attack and fight for you. Good times! Blizzard files trademark for "Cataclysm"A series of trademarks hints that the next WoW expansion might be named Cataclysm. Faction changes coming to the World of WarcraftBlizzard announces that, sometime in the future, you'll be able to change from Horde to Alliance and vice versa. Faction changes Q&AA short series of questions and answers about the upcoming faction change mechanic. China's gold farming ban not really a banA followup to the "ban on gold farming" in China shows that the legislation isn't quite what we thought it was. Features Guildwatch: Paydirt in the drama mineOur weekly column of guild hijinx and achievements has all the drama, downed, and recruiting news you'd ever want. The Queue: You are slightly more prepared than you wereYou ask us some questions, and we deliver you some answers. Arcane Brilliance: Living Bomb on the patch 3.2 PTR is awesomeOur Mage blogger is a little excited about upcoming changes to his talents. Why won't Blizzard let me change my race?You'll be able to change your faction soon, but you still won't be able to change your ingame race. Blizzard's Tier 9 previewGet a pictoral look at the next series of Tier armor going into the game.

  • Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome

    by 
    Christian Belt
    Christian Belt
    07.04.2009

    Each week Arcane Brilliance celebrates Independence Day in its own special way. Most people celebrate the 4th of July by setting off explosive devices of varying sizes. In similar fashion, Arcane Brilliance also enjoys blowing things up. The difference is that whereas most people tend to set off pretty fireworks, Arcane Brilliance prefers to cause Warlocks to explode. The result isn't nearly as pretty, but to Arcane Brilliance, it has its own very unique charm. I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice. Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea. How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.

  • Arcane Brilliance: More questions than answers

    by 
    Christian Belt
    Christian Belt
    06.27.2009

    Each week Arcane Brilliance endeavors to bring you all the latest news and notes from the land of Mages. This week, the subject is questions and the answers they conjure forth. The way it works is this: you wiggle your fingers for a while, ask some questions, and then poof! Blizzard gives you a cinnamon roll and a glass of water and sends you on your way. I'm not sure what I was expecting, really, when Blizzard proposed this whole "class Q&A" series over on the official forums. When the initial post showed up, asking us to pose questions of the development team, Mages everywhere seized the opportunity to air grievances, request clarification, and make suggestions. The thread quickly swelled to epic proportions, and I waited, intensely curious, for Ghostcrawler's response. How many of our questions would be answered, and in how much detail? How much concrete information would we get? Which of the issues raised in the thread would be addressed, instead of just glossed over? We got our answer post last week, and it turns out the answer to almost all of those questions appears to be: "Not a whole lot." Join me after the break where we'll break it down Hammer-style.

  • Delving into the archetypes and specialty classes of Aion

    by 
    Brooke Pilley
    Brooke Pilley
    06.27.2009

    The folks over at Ten Ton Hammer have been cranking out a number of features that examine the various class archetypes and specialty classes of Aion. So far, they've produced two game guides showcasing the Priest and Mage archetypes and had four interviews with NCsoft discussing the Gladiator, Templar, Ranger, and Assassin specialty classes.When creating a character in Aion, you must initially choose one of four available archetypes. Anyone who has played a fantasy MMO or RPG in the past decade or so will find them quite familiar. They are the Warrior, Scout, Priest, and Mage.Once you reach level 9, you're sent on a quest to discover your true identity and ascend to daevahood. The quest is like Red Bull - it gives you wings. At this point you must choose a specialty class defined by your original archetype. Warriors become Gladiators or Templars. Scouts become Rangers or Assassins. Priests become Clerics or Chanters. Mages become Sorcerers(esses) or Spiritmasters.By our count, TTH has covered half the archetypes and specialty classes so far, so keep your eyes peeled for the second half coming soon. We'll also bring you our own impressions of these classes when beta permits. So far, we've been limited to testing some pretty low level characters.

  • The best of WoW.com: June 16-23, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Things are heating up both outside and in the World of Warcraft lately, as we're gearing up for a big time content release. Joystiq's sister site WoW.com has all the news you need about patch 3.2, from the latest changes and updates to when we'll actually see it out on the live realms. Read on for more about the biggest and best MMO around. News Patch 3.2 PTR patch notesHere's the breakdown on what'll be in the Public Test Realm very soon. Crusaders' Coliseum details releasedBlizzard gives out deets on what we'll see in the next big instance added to the game. Patch 3.2 changes to the tiered Emblem system3.2 will bring both new sets of gear tokens to collect, as well as some tweaks and updates to old ones. New Shaman totem interface revealedShamans will have new ways to both watch and lay down their totems. Class Q&A: MageBlizzard answers questions on "the iconic caster" class. Features WoW.com's Guide to Patch 3.2Everything you need to know about the upcoming content patch, and then some. The OverAchiever: Guide to Midsummer Fire Festival AchievementsThe Fire Festival is back, and so's our guide to get the most out of it. Insider Trader: Patch 3.2 profession change analysisWhat's new with professions? Read this column and find out. The Queue: Patch 3.2 and beyond the infiniteOur readers ask questions every day, and we offer up answers just as often. Guildwatch: We're not even in his guildAnother week brings another look at all of the guild drama, downed, and recruiting news from around the realms.

  • Class Q&A: Mage

    by 
    Eliah Hecht
    Eliah Hecht
    06.19.2009

    Second up in the class Q&A (Shamans were first) are Mages, those lovable glass cannons. Or are they? The Q&A opens with Ghostcrawler discussing public perception of the class, with a prompt of "a lot has changed since the days when the 'glass cannon' description was applied." General GC describes the mage as "the iconic caster:" deals magic damage from range. They should be versatile enough to do single-target damage, AoE damage, and crowd control, and every group should want one. (I'm noticing a trend here -- GC also described Shamans as a class every group should want. I guess every group should want all classes.) They like the different feel between the three trees is in a good place, with Frostfire possibly providing a fourth aesthetic. They have decided that "king of AoE" is no longer a good niche to put any class in, so now they're trying to give both AoE and single-target to all DPS specs (with "extra effort" to make sure mages do good AoE).

  • Arcane Brilliance: Highly ineffective!

    by 
    Christian Belt
    Christian Belt
    06.13.2009

    Each week Arcane Brilliance puts on its game face and comes to play. It always gives 110% and leaves everything on the field. In fact, you might say that Arcane Brilliance just wants it more than the other team. Or something.I think we can all agree that the first few Mega Man games were awesome. In case you just moved here from rural Nepal, or were raised Amish, or just awoke from a thirty-year coma or something, let me tell you why. The graphics were astounding for the era, the music was and always will be some of the catchiest game music ever created, and the games were incredibly challenging and fun. The Mega Man series introduced us to an awesome gameplay concept: you start out as a small blue robot with a tiny little pea-shooter on his arm, but each time you kill one of the games multiple robotic bosses, you get to use its special weapon from that point on. You kill Crash Man, you get to use his bombs. Take out Quick Man, you get to use his sweet, sweet boomerangs. Metal Man lends you the use of his metal blades. Much like in WoW, each time you bested one of the game's bosses, you couldn't wait to see what new weapon would drop from him. You worked your way through each level, dying repeatedly, trying out new strategies, until you finally downed the boss and claimed your reward, and for the most part, the reward was worth the effort.Except for Mega Man 2's Bubble Man. His weapon sucked. It was called the Bubble Lead, and it was terrible. This special weapon was a large ball that rolled along the ground really, really slowly, crushing the dreams of young gamers everywhere as it went. It was kind of powerful when it hit, but so cumbersome and difficult to use that nobody ever bothered. The first time you equipped it and tried it out, excited to see what your new weapon could do, you watched that big slow ball of disappointment roll across the screen, and you swore to never use it again. Then you got to the last boss and discovered that the Bubble Lead was the only weapon that could really damage it. Yes, Mega Man 2 is awesome, but it is also iron-clad proof that game designers in the 80's hated us.Similarly there are several spells in World of Warcraft that also suck. Every class has a couple. And though Mages are otherwise awesome, even we have a couple of bona fide stinkers.