Malygos

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  • WoW Insider reviews Christie Golden's Thrall: Twilight of the Aspects

    by 
    Anne Stickney
    Anne Stickney
    07.18.2011

    Just under 10 years ago, on Oct. 1, 2001, a novel was released as a new addition to the Warcraft universe that would change the history and lore of the games forever. Lord of the Clans outlined the history and childhood of a young orc named Thrall. Son of Durotan and Draka, the former slave would break free from his imprisonment at the hands of Aedelas Blackmoore, step forward to unite the shattered and lethargic clans of the orcs, and lead the Horde in a manner that none that had played the original Warcraft games could possibly comprehend at that point in time. Almost a year later, Warcraft III: Reign of Chaos was released, and that orc's journey from the beleaguered, Scourge-ridden lands of the Eastern Kingdoms to the dusty and barren shores of Kalimdor was told in a tale that captured the hearts of players. No longer simply a character in a novel, Thrall's travels and ultimate triumph, united with the night elves and humans at the peaks of Mount Hyjal and working as one to defeat Archimonde, would forever seal his place as true Warchief of the Horde. It is only appropriate then that the latest novel written for the Warcraft franchise, detailing the further journeys of Thrall, be undertaken by the woman who started it all -- Christie Golden. Not just an author with a host of Warcraft novels under her belt, Golden is the voice of the former Warchief, the author who gave him a life of his own. Thrall: Twilight of the Aspects continues the journey that Thrall began nearly 10 years ago -- and what a journey it is.

  • The OverAchiever: Mountain O' Mounts in raids

    by 
    Allison Robert
    Allison Robert
    05.05.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse. Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties. Also read: Combining The Ambassador and Mountain O' Mounts Mountain O' Mounts in Outland Mountain O' Mounts in Northrend Mountain O' Mounts in 5-man dungeons

  • The OverAchiever: Mountain O' Mounts in 5-man dungeons

    by 
    Allison Robert
    Allison Robert
    04.14.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue our Mountain o' Mounts grind by beating the crap out of various bosses in the hopes that they'll barf up some transportation. This week's article addresses the mounts you can find in 5-man content, of which there are quite a few. However, please note that I haven't included special holiday mounts like the Headless Horseman's mount or the Big Love Rocket. Even though they technically drop from 5-man content, they're only available under special circumstances, so they'll pop up in a later guide. As a note to anyone following the Mountain o' Mounts series, I'll be preempting it for two weeks to run full guides on the Noblegarden and Children's Week 2011 holidays, which begin on April 24 and May 1 respectively. We'll return to Mountain o' Mounts on May 5. Also read: Combining The Ambassador and Mountain O' Mounts, Mountain O' Mounts in Outland, and Mountain O' Mounts in Northrend.

  • New quests on the PTR point to legendary weapon's origin

    by 
    Anne Stickney
    Anne Stickney
    03.17.2011

    More news, in the form of a few quests datamined from the PTR, has cropped up about the legendary staff that will be available this expansion. While we've talked about the possible links between the staff and the upcoming War of the Ancients raid, nothing had been confirmed. However, the quests seem to be pointing to something a little different. In the quest A Legendary Engagement, players are sent to the Caverns of Time to speak to Anachronos. Anachronos is the acting "leader" of the Bronze Dragonflight in Nozdormu's absence; we first encountered him way back during the quest line to open the gates to Ahn'Qiraj. Oddly enough, it seems as though Anachronos requires your presence immediately -- something that's more than a little strange for a reclusive bronze dragon.

  • Speculation: The War of the Ancients' connection to Patch 4.1's legendary staff

    by 
    Mathew McCurley
    Mathew McCurley
    02.28.2011

    From the leaked information about the potential legendary staff from the next tier of Cataclysm raiding, we are slowly processing the information we have and coming to some pretty neat, yet speculative, conclusions. From images of the staff, we see what looks like a wooden body with an elaborate head, very much reminiscent of the Firelands motif we have seen so far. However, the staff components, labelled in the model view in stages, give us the ultimate clues that lead us to believe that the next tier of raiding will include the War of the Ancients, or at least deal with going back in time to when Malygos, Ysera, and Nozdormu were at their strongest.

  • Know Your Lore: Azshara and the Blue Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    01.09.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the zones to get face lifts in Cataclysm, none deserved it so much as Azshara, the formerly level 50 zone that had a scant 32 quests available during vanilla. Azshara was just a small part of the former home of Queen Azshara and the Highborne, and one would think a zone with that kind of potential would have more to offer. In Cataclysm, the zone has become a level 10-20 area for Horde, and some of the zone's lore offerings have been expanded upon. Others raise more questions than they answer. In between all the goblin advancements, one place directly addressed was Lake Mennar, former home to a ton of blue dragons for no discernible reason whatsoever. Lurking nearby was Azuregos, the batty blue dragon who was an outdoor boss and the key to the blue scepter shard for opening the gates of Ahn'Qiraj. Lake Mennar proper served as little more than a farming area for the Azure Whelpling. Why was the Blue Dragonflight so fascinated with Lake Mennar? There's a story behind that, and it goes all the way back to the War of the Ancients.

  • The OverAchiever: The good, the bad, the ugly, and the weird

    by 
    Allison Robert
    Allison Robert
    12.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses. It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun. While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

  • The Queue: We killed Malygos edition

    by 
    Mathew McCurley
    Mathew McCurley
    10.05.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley will be your host today. Hello there, friends. Mathew here, filling in for another exciting episode of The Queue. Did you know that we totally killed Malygos? He's dead. First, we punched Sapphiron in the face for a key to the Eye of Eternity. Then, we marched over to Coldarra and made our way up the spire. After that, Malygos attacked while my buddies and I stood around in zappy pools of power and blasted the aspect of magic. After some disc surfing and cowering under magic domes, Malygos redecorated the floor and, with the help of annoyingly hard-to-control red drakes and a bunch of idiots who can't press 1-1-1-3-1-1-1-3-1-1-1-3 and maybe the shield button, Malygos died. Dead. Forever? Who knows? Right now, though, Malygos is dead. Questions? loreaddict asked: Malygos is dead for real?

  • Know Your Lore: History of the Shen'dralar

    by 
    Anne Stickney
    Anne Stickney
    07.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There's been plenty of chatter regarding the upcoming expansion, and both Rossi and myself have been doing our best to fill in the background on lore figures and races that will play some kind of part in it. One of the questions I find myself asked a lot in regards to Cataclysm is how the new race/class combinations will fall into play lore-wise once the expansion launches. The answer to that question is easier than you'd think -- most lore for these new race and class combinations already exists in one form or another in game. Over the next few weeks I'll be giving you some background and history into each class and race, and how these combinations make sense in the face of existing lore, as well as speculation on possible conflicts we might see in the future with regards to these choices. Please note, the following post may contain spoilers for the Cataclysm expansion -- if you'd rather avoid all discussion or speculation regarding Cataclysm, it'd be advised to steer away now. Today we'll be discussing one of the most baffling of the new announcements -- night elf mages. Although the original announcement left some (including myself) horribly confused, later revelations made the choice perfectly logical. While they've been addressed briefly in the post regarding elven evolution, we're going to take a closer look at the Shen'dralar -- the Highborne that make their home in Dire Maul.

  • Wrath Retrospective: Lore and the art of storytelling

    by 
    Anne Stickney
    Anne Stickney
    06.10.2010

    With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in WotLK Retrospective. Wrath of the Lich King wasn't just an expansion -- it was an experiment in progressive storytelling featuring story lines and lore that we haven't seen since Warcraft III. While Burning Crusade tackled new issues and races, it did little to further any of the Azeroth stories we'd seen in the earlier Warcraft games; Wrath took a step backwards to move the prior stories forward. Along with this change in direction, we saw the introduction of a few things that hadn't been seen in Warcraft before that made a large change to the way we view stories and quests in World of Warcraft, and a re-introduction of many of the heroes and prominent figures that we'd only caught glimpses of in vanilla. Today, we're going to look at Wrath lore: what worked, what knocked it out of the park and what failed to impress. Phasing Quite possibly the biggest technical advancement in storytelling was the introduction of the phasing mechanic. This allowed players to play through quests, and as the stories progressed, so did the world around the players, giving a new and unique feel to story line progression. Suddenly, instead of playing through a zone with no indication that you'd made any changes to the status quo, the world changed around you -- the chain of events in Conquest Hold in Grizzly Hills and Frosthold in the Storm Peaks both actually ended with NPCs being replaced as a direct result of player interaction. In the quest chain of The Battle for the Undercity, both Alliance and Horde players are teleported into a phased version of Orgrimmar, designed as a vehicle to further the story line -- and as a way for Alliance players to interact with Thrall without being attacked.

  • Wrath Retrospective: Raiding Naxxramas, Malygos and Sartharion

    by 
    Mathew McCurley
    Mathew McCurley
    06.09.2010

    With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective. Raiding has been the generic end game for massively multiplayer online games for the past 10 years. Originally comprised of hard-to-kill, non-instanced world and dungeon bosses, end-game raiding tested players' coordination, skill, communication and tenacity. World of Warcraft pioneered the accessible raid -- instanced dungeons that guaranteed loot drops. Many people forget that guaranteed loot drops was a huge deal, right along with no failures during crafting. Vanilla WoW raiding was an evolution on the EverQuest system, naturally, due to the prevalence of EverQuest players' not only designing and producing World of Warcraft but also their prevalence in the installed player base. Raiding had a language all its own. The first expansion to World of Warcraft: The Burning Crusade, attempted to stretch the bounds of raiding by scaling down player numbers and, at the same time, creating new and unique challenges in an attempt to make content more accessible. EverQuest routinely failed to make content accessible, and WoW was determined to turn the tides with the introduction of the 10-man raiding tier comprised of Karazhan and Zul'Aman. The popularity of 10-man raiding soared more than Blizzard could have ever imagined.

  • New Warcraft manga previews available

    by 
    Anne Stickney
    Anne Stickney
    04.21.2010

    Warcraft: Shadow Wing, Vol. 1: Dragons of Outland, the new Warcraft manga written by Richard A. Knaak and illustrated by Jae-Hwan Kim, now has a preview available online at BlizzPlanet.com. Shadow Wing follows the continuing story of Jorad Mace and the blue dragon Tyrygosa, who parted ways with Kalecgos and Anveena at the end of the Sunwell Trilogy. Jorad and Tyri meet up in Outland -- and hopefully the manga explains what the two have been doing out on Celestial Ridge all this time, and how Tyri's research eventually ties in to Malygos' efforts up in Northrend. In addition, there is also a preview available for Warcraft: Mage, the second in the series of class-based books that began with Warcraft: Death Knight. Unlike Death Knight, which detailed the untold story of Thassarian, Warcraft: Mage seems to be taking a different route and telling the story of a character as yet unseen in World of Warcraft. Aodhan is a young man who comes from a lineage of paladins and warriors, but finds himself drawn to an entirely different path. While training to become a mage in Dalaran, Aodhan and the rest of the city abruptly find themselves under siege by Malygos and the Blue Dragonflight. Warcraft: Mage is also written by Richard A. Knaak and illustrated by Ryo Kawakami, who has also done work for the Warcraft: Legends series. While the manga novels still aren't available for pre-order, it looks like both novels will be released on June 1, 2010, from TOKYOPOP, and will be available at bookstores across the country.

  • Know Your Lore: The Blue Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.03.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The past few KYL's have been focusing on dragonflights, and this one's no different. This week, we cover the Blue Dragonflight, Azeroth's masters of magic. Before we do, though, we should go back and link my Red Dragonflight post and Anne's Black Dragonflight one, because a lot of the same ground is about to be covered. In some ways, the blue dragons are the ones players may be most familiar with. From Azuregos wandering about Azshara to Sapphiron in Naxxramas and Sindragosa in Icecrown Citadel, with appearances by Kalecgos in the Sunwell, Arygos in Ahn'Qiraj, and of course two 5 man instances and a raid in Coldarra, players have plenty of opportunity to run into a member of the Blue Dragonflight. The Blue Dragonflight has been involved in many of the important events of Azeroth's history despite suffering unimaginably from those events. From the War of the Ancients and the Sundering to the Third War and to the present with the Nexus War, blue dragons have attempted to hold to their ancient charge to shepherd the world's magics no matter what it costs them. And it has cost them very, very dearly. For thousands of years, the blue dragons were almost extinct, nearly wiped out by Deathwing and the Dragon Soul. Their leader and father, Malygos the Aspect of Magic, was driven mad by the loss of so many of his children and the betrayal of his best friend and most trusted confidant, Neltharion.

  • The Queue: Not quite mutual destruction

    by 
    Alex Ziebart
    Alex Ziebart
    01.14.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I want to kick off this edition of The Queue by thanking you guys for submitting your armories to the reboot of Pimp My Profile. Our first edition will be hitting this upcoming Wednesday. In an ideal world, we'll have one for you every single Wednesday after that. On to the Q&A! RogueJedi86 asked... "Why were the Dragonflight Aspects created/assigned if they can be killed with no repercussions whatsoever? Killing Malygos didn't do so much as give Mages a nosebleed, despite being the Custodian of Magic. And I doubt killing Deathwing will do anything to the earth either."

  • Time Is Money: Putting your emblems to work

    by 
    Amanda Miller
    Amanda Miller
    01.11.2010

    Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money. If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold! First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down: Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

  • Blizzard: Run Oculus, win fabulous prizes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.05.2010

    Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action. But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos. Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

  • The Queue: Oh no, not again

    by 
    Alex Ziebart
    Alex Ziebart
    12.31.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. This is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end.* dpoyesac asked... "Every time I kill his son I forget to ask High Overlord Saurfang when the doors to the next wing will be down. Soon?"

  • BlizzCon 2009: Tokyopop creates stories about the little guys

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.27.2009

    While wandering about the floor at BlizzCon, I stopped over at the TokyoPop Manga booth and spoke a bit with editor Troy Lewter, who we've talked to before.. Currently, the big series they write for the world of Azeroth is the Warcraft Legends series, which is on its 4th volume with a 5th due out next month.Talking with Troy and other members of the Tokyopop team at the booth, what I was most struck with was the passion for the work and the universes of Blizzard's games that they display, and, perhaps more importantly, to the art and stories they tell.Troy laid out three important concepts that they follow in creating the mangas: Telling a solid story, focusing on a few characters, and cross-pollinating with other forms of media.In telling a solid story, the aim is to create the story such that you don't need to rely on the Warcraft world and characters, per se. In short, even if the story wasn't about Thrall or Varian or the Scarlet Crusade or anything else, you could still connect with the characters themselves.

  • The Azeroth Ethicist: Special I.W.I.N. edition

    by 
    Allison Robert
    Allison Robert
    05.05.2009

    In reading the commentary on the site concerning the brouhaha surrounding Martin Fury and The Marvel Family's steamrolling of raid content, there were a lot of assertions made that left an impression on me, but the overwhelming feeling I had coming away from it was the players were treating it as a TOS issue when ultimately it's not. For obvious reasons, Blizzard doesn't spend a lot of time creating specific rules for what happens when players get ahold of items that are not officially supposed to exist. I do, however, believe it to be a moral issue.Was Karatechop wrong to use the shirt, or just wrong past a certain point?Someone made of stricter stuff than myself would probably say that it was wrong to use the shirt at all, but I have to admit -- I don't have it in me to condemn Karatechop's initial impulse to try it out. GM items don't officially exist for players; we know about them only because they've been data-mined, and you'd have to be a fairly frequent habitué of Warcraft fan sites to have any inkling that they're in the game at all. If I'd been in Karatechop's position, like many players I would've believed that Martin Fury was a joke when I first saw it. Who honestly expects to run across an item like that, let alone one that was mailed to a guildie's level 13 Warlock? I don't believe Karatechop was wrong to try the shirt when he had no reason to believe it was anything other than a joke or some bizarre glitch.

  • Guildwatch: It wasn't me, man

    by 
    Mike Schramm
    Mike Schramm
    04.29.2009

    *Sniff sniff*. Smell that? It's the smell of desperation -- the smell of a ninja who knows he's been caught. Zlickrick above found a piece of loot in his mailbox that was supposed to go to someone who won a raid roll, but instead he put it on. And now, confronted, you can almost see the desperation in his text. Unfortunately, once an item is soulbound, it's pretty much lost. But still, he knows he's been caught. And GW knows it, too.That story and more in this week's Guildwatch, bringing you drama, downed, and recruiting news from around the realms. Send your guild's information (or any drama you've spotted) to wowguildwatch@gmail.com, and click on to read this week's column.