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  • Cartoon Network publishing Kickstarted Zelda-like Monsters Ate My Birthday Cake

    by 
    Mike Suszek
    Mike Suszek
    04.08.2014

    Indie developer SleepNinja will get a little help to bring Monsters Ate My Birthday Cake to Steam and mobile devices later this year, as it agreed to a publishing deal with Cartoon Network Games, the publisher confirmed to Joystiq. The developer earned $26,091 on Kickstarter in February 2013, enough to reach a stretch goal that will bring the game to Android in addition to PC, Mac and iOS. "Cartoon Network have been great to work with and have definitely kept our backers in mind," SleepNinja Creative Director Justin Baldwin said via email. "Our publishing deal with them will not affect our backer's rewards; everyone will still be getting what was promised, and the game they were promised." Monsters Ate My Birthday Cake is an "environmental puzzler" in the same vein as Nintendo's Legend of Zelda series that features a colorful 16-bit aesthetic that "doesn't rely on pixel art." While Cartoon Network Games primarily focuses on games related to its current properties such as Adventure Time, Monsters Ate My Birthday Cake will be its first original IP on Steam. Cartoon Network said it plans to publish "more than 10 mobile titles and at least four on Steam." [Image: SleepNinja]

  • Monsters Ate My Birthday Cake might be the cutest game on Kickstarter

    by 
    Mike Suszek
    Mike Suszek
    01.19.2013

    Arguably the world's most adorable Kickstarter project sprouted up this week in Monsters Ate My Birthday Cake. As a PC/Mac & iOS dungeon-style puzzle game akin to Zelda games of old, Monsters Ate My Birthday Cake will have players controlling a boy named Niko whose birthday cake was definitely eaten by monsters.The "environmental puzzler" takes on a "16-bit aesthetic, without relying on pixel art," but is instead inspired by Japanese pop art. The game's soundtrack is being composed by Disasterpeace, the artist behind the tunes from games such as Fez and Shoot Many Robots. Developer SleepNinja is seeking $15,000 in funding by February 16 in order to pay for the game's Unity engine and licensing costs. Should the project reach its $20,000 stretch goal mark, the game will also come to Android.[Thanks, Broc!] %Gallery-176790%