Marathon-Durandal

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  • Marathon: Durandal's bonus feature: motion sickness

    by 
    Jared Rea
    Jared Rea
    08.02.2007

    The first person shooter genre has always been synonymous with motion sickness, but when the ol' iron guts here at Joystiq started feeling queasy after playing Marathon: Durandal for Xbox Live Arcade, we knew something was wrong. Sure enough, threads began to pop up all over the place and even IGN noted in their official review that four of their editors felt ill while playing. To find out what's to blame for this poké-esque epidemic, we talked to Freeverse's Bruce Morrison, project lead on Marathon: Durandal. "Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!

  • Marathon and Halo -- Closer than ever before thanks to the gamepad

    by 
    Jared Rea
    Jared Rea
    07.31.2007

    With the 2001 release of Halo, Bungie proved that not only were high quality, console-centric FPS titles possible, but they could be controlled just as well with a gamepad as with a keyboard and mouse. Since then, just about every FPS title to grace a console has attempted to replicate the precision and familiarity of Halo's scheme. So when it came time to bring a legendary Bungie title, Marathon: Durandal, to Xbox Live Arcade, the folks at Freeverse saw fit to keep it in the family."In moving the original, which was a keyboard [and] mouse game, we had to translate all the original behavior to the Xbox controller -- sticks and range of feedback instead of binary key hits." tells Ian Lynch Smith, president of Freeverse. "What we ended up doing is getting the actual curves and math that Halo 2 uses, so in those respects Marathon Durandal's controls have the exact same feel as Halo 2."We can already hear the collective cry of the Marathon community. "Hold it! Doesn't injecting Marathon with bits of Halo compromise the integrity of the original?" Not so, according to Freeverse's Bruce Morrison as Marathon: Durandal still plays exactly the same."If it took 10 seconds to get from point a to point b on the original it will in ours."Get a feel for the slick new controls yourself when Marathon: Durandal is released tomorrow on Xbox Live Arcade.

  • This Wednesday: XBLA runs Marathon (and Board Games) in HD

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.30.2007

    We tried working both of this week's Xbox Live Arcade games into an unbearably witty headline, but unless you're a particularly ill-natured loser, guns and board games generally don't go together. As you may have already concluded, the first day of August will see the release of a newly remastered edition of Bungie's classic first-person shooter, Marathon: Durandal. Aside from updated graphics and multiplayer combat, the AI's Gone Wild epic boasts an 800 MS Point ($10) price tag.If mercilessly blasting aliens doesn't float your cup of tea (why do you hate freedom?), perhaps you'd prefer SpyGlass Board Games, a collection of titles you may have enjoyed playing in the bizarre physical realms: Chess, Checkers, Mancala, and Reversi. All support use of the Xbox Live Vision camera and together require an investment of 400 MS Points ($5).%Gallery-5351%

  • Everything you ever wanted to know about Marathon: Durandal for XBLA

    by 
    Jared Rea
    Jared Rea
    07.17.2007

    Bungie has conducted an interview of their own with Freeverse, the folks behind Marathon: Durandal for Xbox Live Arcade. We've already gone hands-on with it ourselves and even gave you a friendly reminder as to how you can experience the original masterpiece. Now it's time to find out exactly what makes this release special.The most prominent of the features is the brand-new 3D engine that allows Marathon: Durandal to run at 60 frames per second, compared to the 30 frames of the original. As you can clearly see in the image above, the leap in quality is tremendous. The jump from using a keyboard and mouse to the Xbox 360 controller has already been bemoaned by some, but the developers at Freeverse have been aided by Bungie in their pursuit of FPS perfection. Online play will have a huge role in Durandal with support for up to 8 players in both cooperative and competitive modes. The new Survival mode is laid out and described by Freeverse's Bruce Morrison as, "a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done." Expect to be faced with wave after wave of enemies by the dozen in a desperate struggle to conquer the leader boards.One feature from the original Marathon 2 getting the axe is saved films. A prominent piece of the Halo 3 puzzle, saved films simply wouldn't work out in the XBLA release of Durandal due to both the new network code and lack of online storage afforded to a game of its kind.As to why Marathon 2 and not the original, Bruce Morrison from Freeverse gives two answers, though the non-technical of which is easier to digest. Should they have been faced with the worst case scenario of only being able to release one title from the series, Durandal simply made the most sense due to its comprehensive campaign, richer story and technical superiority over the original.

  • Get to know Marathon: Durandal for free before the XBLA release

    by 
    Jared Rea
    Jared Rea
    07.14.2007

    When it comes to Joystiq and Bungie's seminal shooter, Marathon, you can always count on two things: unbridled praise from us and someone mentioning it's complete lack of cost. Back in January 2005, the entire trilogy went freeware, opening the floodgates to a whole new generation of gamers enraptured by the seemingly parallel universe of Halo.This past week at E3, Marathon: Durandal was officially announced for Xbox Live Arcade, complete with online co-operative, as well as competitive play. Of course, none of this is actually new to the game itself and there are still folks playing it online to this day. Just last night we casted away the shackles of Santa Monica and stood up well past our bedtime just to "kill the guy with the ball." We blame our need for a Marathon fix on our brief time with the XBLA version.Naturally, the question is still "why buy the cow when you can get the milk for free?" Getting Marathon up and running on your PC or Mac isn't the most terribly accessible, nor convenient feat in the world, especially when taking online play into account. And while the community has taken it upon themselves to upgrade the graphics over the years, it's still not as nice as what we're seeing with the XBLA version.So take the ol' girl out for a good time and should you be willing to settle down, you can come courting when it arrives later this Summer on Xbox Live Arcade.

  • Joystiq hands-on: Marathon Xbox Live Arcade

    by 
    Richard Mitchell
    Richard Mitchell
    07.13.2007

    Being the last day of E3, we were bound and determined to finally lay our greedy little hands on Marathon: Durandal for Xbox Live Arcade. Having been turned away from Marathon's suite thrice yesterday, we were eager to finally get a hold of Bungie's seminal shooter (being developed for XBLA by Freeverse). Seeing as we only had a short time with the game, we decided to set off into multiplayer immediately. There were several maps to choose from, but "Giant Flaming Pit of Lava" caught our eye, so off we went.

  • Bomberman, Sonic, Marathon (!), many others confirmed for XBLA

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    07.10.2007

    During Microsoft's keynote at E3 2007, a slew of new Xbox Live Arcade titles were announced. Most notable on the list were Bomberman Live, Sonic the Hedgehog, and Marathon: Durandal, the sequel to Bungie's first (but definitely not last) FPS trilogy.The full list of twenty titles, as revealed during Microsoft's keynote, is as follows: Bomberman Live, Undertow, Hexic 2, Sonic the Hedgehog, War World by Ubisoft, Sensible World of Soccer, Every Extend Extra Extreme, Geon by Eidos, Wing Commander Arena, Feeding Frenzy 2, Track and Field, Spyglass Board Games, Golden Axe, Space Giraffe, Super Puzzle Fighter II HD Turbo Remix, Marathon: Durandal, Poker Smash, Switchball, Tetris Splash, and Puzzle Quest.

  • Marathon: Durandal runs away from German ratings board

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.18.2007

    Microsoft moved quickly against the Germans and had Marathon: Durandal removed from the USK ratings board site. It is gone, it has ceased to be. Oh no, does that mean it's not coming out for Xbox Live Arcade? Nah, looks like somebody just let Master Chief's grandpa out of the bag a little early and Microsoft wants to stuff the old man back in. We'll promise to still act surprised when the game eventually does come out on XBLA. When Marathon is revealed, it could be another DOOM scenario where they'll just announce it at the same time it goes live. If only there were a major upcoming event where they could pull something like that off. But in all seriousness, the USK, like the ESRB, doesn't just make games up. They've been known to leak info early ... but not make stuff up. Considering it's already been privately rated by the board, we'll see what's going on with Marathon: Durandal relatively soon. [Via Xbox360Fanboy]

  • USK removes Marathon 2 rating for 360

    by 
    Richard Mitchell
    Richard Mitchell
    06.18.2007

    Either we spoke too soon, or Microsoft's ninjas are pretty damned quick. X3F readers will recall that the USK (essentially Germany's version of the ESRB) rated Marathon: Durandal for the Xbox 360 last week. This led us to assume that our wild speculation from last November was true, and that Marathon was making its way to Xbox Live Arcade. Now, it looks like something is amiss. We checked the USK listing during our weekly Fancast recording session on Sunday, and lo and behold, the listing was gone (gasp!). No, really, check for yourself. So, here's the question: was the USK hallucinating, or has Microsoft demanded that the USK lower the veil of secrecy on what should have been a top-secret project?

  • Bungie's Marathon for 360 makes the grade in Germany

    by 
    Jared Rea
    Jared Rea
    06.12.2007

    Our lemonade stand colleagues over at Xbox 360 Fanboy may be one step closer to joining the Illuminati as their wild speculation has finally paid off. Mac gaming legend, Marathon: Durandal, looks to be compromising your Xbox 360 in the near future. The odds in favor of this arriving via Xbox Live Arcade are staggering. Spotted on the USK website (Germany's take on the ERSB, if you will), the spiritual predecessor to the Halo series has received a 16+ rating, meaning that the sale of which is restricted to those under the age of 16, as mandated by the Youth Protection Law. Or Jugendschutzgesetz, as they call it. Curious. Being that Marathon: Durandal is in fact the sequel to the original Marathon, we're more curious as to why this popped up first. Now that we think about it, with Bungie's hands full of Halo 3, one must wonder exactly how they have the time to develop such a title. Suspicious, isn't it?

  • USK rates Bungie's Marathon for 360

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2007

    Last November, just prior to Halo's birthday, we (wildly) speculated that Marathon might be heading to Xbox Live Arcade. Obviously, we were incorrect ... then. It seems our precognitive powers were even more potent than we realized, as Marathon, Bungie classic and spiritual predecessor to Halo, has been rated by the USK (Germany's ratings board) for the Xbox 360. To be precise, the entry is for Marathon: Durandal, which is actually Marathon 2. This leaves us to wonder whether the original will make the jump as well. Already our minds are reeling with yet more speculation. Will Marathon: Durandal receive a graphical upgrade? Will we see each game in the series hit Xbox Live Arcade, leading up to the inevitable release of Halo 3? We have no idea, but we hope we'll be hearing more soon. [Via XBLArcade. Thanks, Ankalagon]

  • Preliminary: Xbox 360 wins holiday sales battle [update 1]

    by 
    Kyle Orland
    Kyle Orland
    01.02.2007

    The console sales horse race is more of a marathon than a sprint, but a Register report shows Microsoft edging out the competition in the all important holiday season. The report quotes preliminary NPD numbers mentioned on CNBC to show that Microsoft sold about 2 million Xbox 360s from Nov. 1 through Christmas day, beating out the Wii's estimated 1.8 million in sales. Sony lagged behind with an estimated 750,000 consoles sold through over the two months.A look at last month's numbers and some quick math shows that all three console makers picked up considerable steam going into Christmas, selling two-to-three times as many system in December as in November. The healthy numbers are also encouraging in light of last December's year-on-year decline in the game market as a whole.Consider these numbers to be hearsay until we can verify the actual NPD numbers later this month, but as it stands now it looks like a relatively un-merry Christmas for the PlayStation 3.[Thanks, Tom Stone][Update: Changed to reflect that Christmas may have been fine for Sony and their PlayStation brand as a whole. It only appears to be an un-merry Christmas for the PS3 ... but we won't know for sure until NPD verifies these numbers or releases their final report.]

  • Many think Marathon on XBLA is a "good idea"

    by 
    Christopher Grant
    Christopher Grant
    05.30.2006

    If you're done watching the Bungie guys cursing on video, you may find yourself with a renewed interest in getting your mitts on Marathon, their ground breaking FPS that out-doomed Doom. You could always download the entire trilogy for free, straight from Bungie, and give it a spin on your Mac and/or PC, but if you're more of a console gamer, there is a tiny flicker of hope ... wrapped tightly in a whisper ... carried on a pillow of desire: In Bungie's Weekly Update Spenser asks, "Marathon and XBLA: is it at all possible?" Frankie responds, "Of course it's possible, it's just not on any current agenda. If it's any consolation, many, many people think it's a good idea." Alright, so there's barely enough hope there to keep our blackened gamer-souls from consuming us whole, but it's comforting to know we're not alone. There are "many" of us who think this is a "good idea." You know what you have to do Bungie ... wrap up this Halo business and give us some Marathon! [Via TUAW]

  • Crossword lets Bungie fanboys strut their stuff

    by 
    Christopher Grant
    Christopher Grant
    04.19.2006

    Are you a giant nerd obsessed with all things Bungie? Has your only outlet thus far been internet chat rooms and mature-themed Master Chief fan-fiction? Well, fellow fanboy GameJunkieJim has created what can only be called "The World's Hardest Bungie-themed Crossword Puzzle EvAr!"Seriously, I think I got six right ... if I'm lucky. Try 38 Across: "Conceived in Transit leads to ______"; or 15 down: "Mr. Green, if you please." I'll get you started: 54 across is DOA. I know, I'm pathetic.[Via Gamerscore]

  • 12-hour Oblivion marathon starts on Monday

    by 
    Dan Choi
    Dan Choi
    03.18.2006

    It looks like GameSpot's taking a page from Joystiq's gaming book by trying a 12-hour marathon with a retail copy of The Elder Scrolls IV: Oblivion for the 360 this Monday.There will even be a live video feed of executive editor Greg Kasavin "driving" the game, but that will only be available to GameSpot subscribers. (Booo!) The event's currently scheduled for Monday, March 20, 6:00 PM-Tuesday, March 21, 6:00 AM PT.Greg'll be "offering commentary about the experience as it transpires" via the picture-in-picture feed, but he won't be taking part in the concurrent subscriber chat room planned so as "to avoid any outside influences on his time spent evaluating the game." Well, good luck, Greg, and make sure to stay hydrated... 'cuz it's gonna be a long night.See also: Oblivion release imminent -- March 20 (it's official) 48-hour Xbox 360 marathon begins… now! Super-frustrating boss fight in Kameo Joystiq's massive Xbox 360 launch weekend blowout: the aftermath