mariokart

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  • Nintendo drops Wii price to $150 from May 15th, throws in a free Wii Wheel and copy of Mario Kart

    by 
    Vlad Savov
    Vlad Savov
    05.04.2011

    Turns out our snooping was spot on -- Nintendo has just made official its intention to drop the suggested retail price of the Wii down to $149.99, and will additionally include a copy of Mario Kart and the Wii Wheel peripheral with all purchases of the console. They'll replace the current bundle of Wii Sports and Wii Sports Resort games. The steering wheel, along with the Wii Remote Plus and Nunchuk controllers, will match the color of the console you buy, whether it be black or white, and will also be available to buy separately for a scant $9.99. See Nintendo's full press release after the break.

  • Remote Control Mario Kart toys tested, don't drift but do shoot (video)

    by 
    Tim Stevens
    Tim Stevens
    07.31.2010

    To win at Mario Kart on a console you must master two things: drifting and power-ups. Half of that is replicated in these R/C Mario Kart toys, which we saw standing still last month but now can finally see in action motoring around what looks to be either Corporate Carpet Raceway or CDR Castle. The controller emits that familiar jingling item select sound when you've snagged a virtual power-up, and you can see how mushrooms boost your speed while banana peels cause your opponents' cars to freak out. Sadly there is no drifting to be found in this version of the game, but we're wondering if a little tape on the rear wheels wouldn't help address that shortcoming. [Thanks, Jarom]

  • Mario Kart RC game brings the Mushroom Cup to your living room

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.01.2010

    Sure this ain't the first time we've seen Mario Kart step outside the game console, but we'll be damned if Tomy's Japanese line of RC cars don't inspire a serious case of gadget lust. In addition to the usual remote controlled shenanigans, these guys have the ability to "shoot" virtual shells and bananas at other cars; power-ups are indicated on the controller via LEDs; and cars contain infrared sensors so you know when you've been hit with a weapon (which causes you to rumble and slow down) Cars are available from Amazon Japan to the tune of ¥2,730 (around $30) each.

  • CTA Digital's Inflatable Kart for the Wii: at last you can be the coolest kid on your block

    by 
    Paul Miller
    Paul Miller
    05.29.2010

    Put down that "rare" Transformers figurine, hide that box of "real" Japanese Anime, and don't even think of showing us your Ninja Turtles costume: we've found the ticket to cool you've been looking for. CTA Digital, who has always excelled in building stunningly superfluous gaming accessories has outdone itself with the new Inflatable Racing Kart. The best news? It'll support up to 300 of your hip-cool-guy pounds. Check out a video after the break in case you're not convinced.

  • SNES Mario Kart power slides onto (non-jailbroken) iPad? (Update)

    by 
    Sean Hollister
    Sean Hollister
    04.07.2010

    You're looking at Super Mario Kart, running on the Apple iPad, courtesy of emulation guru ZodTTD. When do you get to play it, faithful reader? Hard to tell. If, say, the iPad had already been jailbroken, all you'd need to do is wait for a suitably safe jailbreak method, download RockApp or Cydia, grab the snes4iphone emulator you see running above, and fire up the ROM. However, the intriguing thing about the above video is not that it's running an SNES game -- but that ZodTTD claims he compiled a special version of his snes4iphone emulator "specifically for non-jailbroken iDevices." Since Zod is almost certainly an official developer, it's possible he output the emulator as an .ipa file and is testing it on a fresh iPad using Apple developer tools, but if we're lucky, it could instead mean that someone has finally found a way to sideload apps onto a stock Apple device. Either way, peep multitouch karts sliding and shells flying on video, right after the break. Update: ZodTTD tells us that while he does have access to the jailbreak, he did have to flex developer muscle (and official dev tools) to make snes4iphone work on a non-jailbroken iPad. He says: The build of snes4iphone running on my iPad as seen in the video was actually based on an AppStore app I submitted called "snesty". Apple quickly rejected it right after pulling the NES emulator. I combined snesty with some snes4iphone features such as using the private API called CoreSurface. I used Apple developer tools and self signed it. Zod says that after Apple officially releases iPhone OS 4.0 and the existing jailbreak is distributed freely, he plans to create new versions of his emulators that run at the iPad's 1024 x 768 native resolution and support touchscreen controls, hardware keyboards and even external controllers should they come.

  • Nintendo DSi XL review

    by 
    Sean Hollister
    Sean Hollister
    03.26.2010

    Since Nintendo first asserted sole domination over the handheld gaming market with the release of the paperback-sized Game Boy in 1989, the company has striven time and again to make its pocket systems smaller, meeting fantastic financial success along the way. Nintendo did it with the Game Boy Pocket, the Advance SP, the Micro, the DS Lite and again ever so slightly with the DSi -- the last even at the expense of backwards compatibility and battery life. Now, for the first time in the company's history, it's made an existing platform bigger, with questionable reasons as to why. Does the Nintendo DSi XL squash its predecessors flat? Or is Nintendo compensating for something? Find out inside. %Gallery-89058%

  • Gaming to Go: Mario Kart DS

    by 
    matthew madeiro
    matthew madeiro
    09.22.2008

    Go ahead. Roll your eyes.Mario Kart? An incredibly obvious choice, perhaps, but for one important reason: it's good. Very good. It's easily the best racer on the DS and one of the greatest titles in the handheld's library, if the review scores are any indication. But beyond the numbers and critical analysis rests the simple fact that Mario Kart DS is fun, fast, and very much worthy of your attention, especially if you're looking for motor madness just as enjoyable now as it was when the game raced onto shelves back in late 2005.Sure, there's this newfangled Wii version making the rounds, but for all of its technological advances, Mario Kart Wii is lacking in one vital area -- you can't take it on the toilet. If that realization is all it takes to convince you to dust that tiny cartridge off and put it back in action, you're in the right place. Grab a few bananas and peel out* to the second page as this week's edition of Gaming to Go revisits a portable classic.*I'm so sorry. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } %Gallery-32378% Tick tock of the clock ringing in your ears? Tell your timepiece to shove it! We live busy lives, but remember this: there's always time to game. Check back with Gaming to Go every week for the latest and greatest titles you should spend your precious few minutes with.

  • Revolutionary: Mario Kart Training Wheel

    by 
    Mike sylvester
    Mike sylvester
    05.21.2008

    var digg_url = 'http://digg.com/nintendo/Revolutionary_Mario_Kart_Training_Wheel'; The Wii Wheel was supposed to make racing easy enough for anyone to jump right into a session of Mario Kart Wii with no prior experience with either traditional game controllers or the Wii Remote. When used properly, it works as expected. The trouble is that it's not always used properly. Watching your parents try to get through Wario's Gold Mine, you'll notice that they're sometimes holding the Wheel the wrong way, and it's making them drive off the track into chasms of eternity. This observation led me to examine how Mario Kart Wii's steering works and come up with a solution for keeping n00bs on track.

  • Force Dynamics 301 driving simulator takes on Super Mario Kart

    by 
    Darren Murph
    Darren Murph
    04.28.2008

    While most of the cool kids are off whizzing around courses in Mario Kart Wii, the gurus at Force Dynamics are reminiscing about the one that started it all. Apparently the firm has tweaked its 301 motion platform to actually control the kart in the SNES hit, and the rider's chair even leaps up along with Mario, Peach or any other jumping character you choose. Sure, it's missing those absolutely brain-melting Wii graphics (but not by much, if you catch our drift), but we'd probably take a ride in this over an hour with the Wii Wheel any day. Check out the full video waiting after the break.

  • Blockbuster expands game focus, takes on retail game, hardware sales

    by 
    Jason Dobson
    Jason Dobson
    04.28.2008

    Days after confirming plans to stock Grand Theft Auto IV alongside movies on its outer release wall, Blockbuster today announced that the recently released Wii flavor of Mario Kart will make the leap as well. The move is part of what the rental giant calls a plan to "significantly expand its game business," which includes a greater emphasis on selling retail games and hardware, as well as stocking a larger number and variety of games to rent. Blockbuster specifically noted plans to offer a special $499.99 PS3 bundle in its corporate-owned stores, which will include a 40GB console, a copy of the movie Spiderman 3 on Blu-ray, Activision's video game adaptation of Transformers, and the opportunity to rent one free PS3 game or Blu-ray movie a week for 12 consecutive weeks. However, while we appreciate the added attention Blockbuster is giving our favorite hobby, we doubt even this will sway us into venturing out into the sunlight to rent anything.

  • Joystiq goes all out with Mario Kart Wii controller comparison

    by 
    Donald Melanson
    Donald Melanson
    04.25.2008

    As we're all too well aware, Mario Kart can be serious business for some folks, and Mario Kart Wii will certainly be no exception, which makes the right choice of controller all the more important. Thankfully, our pals at Joystiq have now come through with a meticulous comparison of all five driving options at your disposal. That includes the Wiimote on its own, the Wiimote with Wii Wheel, the Wiimote / nunchuck combo, the Classic Controller, and the tried and true GameCube controller. Somewhat surprisingly, while the GameCube Controller and Classic Controller each helped to put in some solid times, Joystiq actually found the Wiimote / nunchuck combo to the best all around option, with it faring particularly well when using a bike. Lagging far behind, however, was the solo Wiimote (which they recommend to avoid at all costs), although the addition of the Wii Wheel did apparently did help to make things a bit more manageable. Hit up the link below for the full rundown.

  • DS Daily: A longtime companion calls it quits

    by 
    David Hinkle
    David Hinkle
    04.23.2008

    This weekend, we had to do something that made us feel horrible, but in the end, was for the best. Like that scene in Old Yeller, we had to put down one of our DS carts (Mario Kart DS, oddly enough). You see, all of the inserting and ejecting of the cartridge with our DS caused something to get loose in there and now the cart cannot be read by the system.It got us to wondering about this happening to others, namely you all, who probably play their DS a lot more than we're able to. So have you played a game so much this has happened? Have you never heard of this happening? What's your oldest DS game?

  • Rumor: Mario Kart Wii may also be plagued by disc read errors

    by 
    Griffin McElroy
    Griffin McElroy
    04.13.2008

    Did your nearly two years of anticipation come to an anticlimactic conclusion last month when your stubborn, soiled Nintendo Wii refused to play the pristine copy of Smash Bros. Brawl you'd just purchased? If you were one of the unlucky owners of an unkempt Wii whose dust-covered laser couldn't read the dual-layer Brawl disc, we've got bad news -- there's a chance your bedraggled home console will refuse to read Mario Kart Wii as well.GoNintendo cited German gaming news site GameFront with reporting numerous complaints from owners of the Japanese version of the game, saying it often refuses to load and is plagued by frequent crashes -- likely due to the same dual-layered woes suffered by Brawl. Thing is, we can't find any reports of Mario Kart Wii being a dual-layered game -- on the contrary, some early purchasers (and those who obtained the game through more ... dubious channels) are certain it's single-layered. We doubt it's cause for widespread panic -- but keep a wary eye out for further complaints.

  • Mario Kart Wii Japanese intro video excites

    by 
    David Hinkle
    David Hinkle
    03.22.2008

    The color is off a little in the above video, but the intro cutscene for Mario Kart Wii in Japan shows off some sweet stuff. We're sure it'll be no different than the intro we get here in the states, but we're glad to have had this early look. The whole "stunting thing" looks a lot more manageable and it appears to actually flow with the game nicely, dashing our fears that our beloved Mario Kart franchise would not be enjoyable on the Wii. Personally, we don't know why we ever had any doubt. It's Nintendo we're talking about, after all!%Gallery-4772%[Via Joystiq]

  • Japanese Mario Kart Wii video smorgasbord

    by 
    Griffin McElroy
    Griffin McElroy
    03.22.2008

    If you weren't turned off from Mario Kart Wii after the announcement that it would be sans-serpentile-steering, the gaggle of (somewhat poor quality) gameplay videos recently posted by GameTrailers might just tickle your fancy. Featuring the above intro for the Japanese version of the game as well as a number of features on some of the series' returning maps, it certainly fired a nostalgic red shell into our heart of hearts. We'll be bringing those blue sparks when the game hits U.S. store shelves on April 27 -- who wants to be first for a five-course meal consisting solely of banana peels and our dust?

  • Official Mario Kart Wii site launches (for Japan)

    by 
    David Hinkle
    David Hinkle
    03.21.2008

    Fans that just can't get enough of upcoming Nintendo racer Mario Kart Wii, there is now more content for you to painstakingly go over, drooling down your shirt as you press your face against your monitor. The official website for the game (in Japan) has launched, bringing with it a steady flow of video content aimed at blowing your mind. Seriously, there's lots of great content over there, so be sure to check it out.%Gallery-4772%[Via Go Nintendo]

  • Nintendo and MTV film helpful reminder: the Wii Wheel does absolutely nothing

    by 
    Paul Miller
    Paul Miller
    03.19.2008

    We know, it's easy to get caught in all the magic that is Mario Kart Wii -- "it's like Smash Bros. but with karts and more banana throwing!" -- but let's not fool ourselves here: that Wii Wheel is potentially the least functional piece of plastic Nintendo has shipped since the Virtual Boy. It apparently took the fine folks at MTV two whole videos to figure this out under the patient tutelage of a Nintendo rep, but while the Wii Wheel can potentially serve as a helpful reminder to hold the Wiimote with the buttons facing you, it adds zero functionality to the equation, and it's only therefore "necessary" for the first 30 seconds of play -- after which it can be tossed to your dog or teething child as a chew toy. Some might appreciate the ratio of turning a full wheel instead of a Wiimote, but we all know the truly hardcore are going to be kicking your ass with their Wavebirds anyways, to the point really is moot. Video is after the break.[Via Engadget Spanish]

  • ONM reports no snaking in Mario Kart

    by 
    Candace Savino
    Candace Savino
    03.17.2008

    You can all breathe easier now ... considering, of course, that you trust the UK's Official Nintendo Magazine, which has been known to be wrong on a few issues here and there.When we reported rumors that the dreaded snaking technique would worm its way to Mario Kart Wii, many of you vented your irritation in the comments. According to ONM, though, snaking won't be exploitable in the upcoming Wii racer. The magazine reported in its review of the game, "Ever since the N64 game, practically every Mario Kart game has included the ability to get a speed boost by waggling the controls left and right as you powerslide. This has finally been scrapped, and now your speed boost is determined by how long you can hold the slide." Sounds like a better system to us.Yet, we're sure that some of you are advocates of snaking, and are not happy by this turn of events. So, now it's your turn to vent in the comments -- let us hear your woes, snakers.%Gallery-4772%[Via GoNintendo]

  • Mario Kart Wii snakes into stores April 27

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.12.2008

    Nintendo has announced that its frantic shell-flinging racer, Mario Kart Wii, will see its long-awaited US release on April 27th. The game will include the "intuitive" Wii Wheel, otherwise described as a large hunk of plastic capable of housing your Wii remote. We envision it being less useful for the actual game and better suited to the imaginary car we'll be driving everywhere, complete with lip-powered puttering and unexpected honking to annoy the coworkers at the office.Once you stick Mario Kart Wii into your console, you'll be able to compete with up to 11 other drivers online across 32 courses (half of them recycled from previous games). You can also expect to encounter Mii integration, 10 battle arenas, alternate controller support and a festering hatred for blue shells.

  • Nintendo details Mario Kart Wii channel, online play

    by 
    Kyle Orland
    Kyle Orland
    03.05.2008

    We've known for a while that Mario Kart Wii would support twelve-player online races, but given Nintendo's less-than-stellar online record, we were a little worried about how smooth the online experience would be. Well, we're a little less worried now that the Nintendo UK web site has revealed some details of how online racing on the Wii will work. Among the details discussed: Spectator mode - When you join a room in progress, you can watch the race unfold while waiting for a new one to start. Global friend view - Lets you view your friends' locations and online status. Room structure - Host chooses race type, but player votes determine course selection. The site also revealed a dedicated Mario Kart Wii channel, which can be run independently of the disc-version of the game. The channel lets players view global rankings, share and download ghost data, and download daily missions (similar to those found in Mario Kart DS). Can we suggest a mission dedicated to arranging dropped banana peels into jaunty patterns? That would be awesome.[Via WiiFanboy]