mark-jacobs

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  • Barnett casts irreverence spell, Mythic pops damage control ability

    by 
    Kyle Horner
    Kyle Horner
    09.17.2008

    Long-time followers of Paul Barnett are likey familiar with his occasional misquotes of the past. If you've not paid much attention to the resident "Crazy British Bloke" of Mythic Entertainment, all you need to know is that he's a joyous, entertaining and sometimes abstrusely sarcastic fellow. However it's hard to take something like, "They [EA] know nothing about launching MMOs in Europe, unless it's spending lots of money closing them down I suppose." as purely sarcastic in nature. Still, we're all familiar with how text doesn't exactly convey tone and body language all too well. So we're willing to give Paul the benefit of the doubt here, as is Mark Jacobs who has recently said of the whole thing, "What Paul said about EA not knowing anything about launching MMOs: you know, Paul likes to exaggerate - of course EA knows things about launching MMOs. EA is responsible, certainly, for one of the most important MMOs of all time, and that was Ultima [Online]." Clearly Mythic is doing some damage control here, but on the eve of launch they can't really be blamed for it. It seems that as great as Paul Barnett is for creatively directing a game (Warhammer Online is filled with bits of creative awesomeness) and helping to excite people about his game, he's also a double-edged sword that sometimes swings the wrong way. Regardless, we all love him for speaking his mind, even if it means that sometimes we all cautiously glance sideways at one another.

  • Picking Mark Jacobs' brain about the Warhammer launch

    by 
    Michael Zenke
    Michael Zenke
    09.16.2008

    Assuming you've been on the internet this week, you may have heard that a little game called Warhammer Online is launching fully into production just two days from today. Players who pre-ordered the Standard Edition of the game are eligible to jump onto the live servers today. In honor of this 'second' launch of Warhammer Online, we had the opportunity to sit down with none other than Mythic Entertainment's CEO Mark Jacobs. We talk a bit about the long, hard road that the Mythic team has traveled to get where they are now. We also go over the team's launch plan, Jacobs' decision to start blogging publicly, and more on World of Warcraft's role in the industry. Said Jacobs: "Beating WoW, really, means that you have to do what only one company has done in the 11 years that MMOs have really been popular. That is, to really expand the market by a huge percentage over what the previous guy did. Blizzard did that, they blew out EQ/Final Fantasy's numbers by tenfold. We'd have to top that by a lot. That's just a level of hubris I just don't have."Read on for our full discussion about the kickoff to this highly-anticipated game. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Jacobs Warhammer launch interview pt. 2

    by 
    Michael Zenke
    Michael Zenke
    09.16.2008

    On the flipside of that coin, do you remember if there were any specific points in time when you sat back, looked at the game and thought "this thing is really going to make it"? MJ: Well, you have to understand, I'm never satisfied with a game that we do. Never. It would be hard for me to point out a moment where I thought "we're going to be big," because I can always see the problems. I can always criticize, just like I do with Camelot and just like I do with other games. The closest I think I've come to that was recently when I was playing in some of the scenarios. It wasn't like a light bulb went off, nothing like that. When you play the game for a while, and you listen to people, you start to get a vibe from it. The vibe from the people is what does it. You listen and hear what they're saying, or not saying sometimes. When you do all the work in the community like I've done, you realize that all you really need is to hear fewer complaints. If the boards are constantly full of people going off about a game, it's in trouble. If the proportion of that is lower, even if there isn't a ton of praise, a game's got a shot. Unfortunately people like to say bad things more often than good things, right?

  • Warhammer Online CE head start launches, revs up the buzz

    by 
    Kyle Horner
    Kyle Horner
    09.15.2008

    The first day of the Warhammer Online head start is over and several servers are already full of players picking sides and clashing foreheads. Another thing that's already started is the reaction around the wider web. The buzz is strong with this one. Here's a round-up of news bits relating to Mythic's newest MMO that you may find a bit surprising: Something Awful's Goon Squad takes to Warhammer Online like Chaos flies to a smoldering pile of Orc poo. Is this a good or a bad sign? For the extreme completionists out there that need to know how to unlock everything in the Tome of Knowledge, you may want to check out the newest Allakhazam site. It should be interesting to see how/if Mythic evolves the ToK to compete with websites like these. If you bought the Collector's Edition and gotten your head start code, then you were part of the group who got in today. Wondering where that special racial head for your character is at and how you can get it? Mythic would like to tell you. The ever-vigilant Mythic community reps have posted a bit more information on the how and where of getting your CE quests, which come with special titles and other rewards. GOA sort of makes up for earlier slip-ups by getting EU players into their CE head start nice and smoothly. Let's hope this is the start of a pattern for the EU WAR service. Mark Jacobs writes letter of thanks and excitement to everyone involved in the official beginnings of WAR.

  • Burning Crusade's quality delayed WAR, says Jacobs

    by 
    Shawn Schuster
    Shawn Schuster
    09.11.2008

    While Warhammer Online is decidedly not trying to be World of Warcraft, a recent interview with EA Mythic's Mark Jacobs shows that they were at least influenced by the quality of WoW's The Burning Crusade. This should be no surprise to anyone, as most current MMOs (and every form of entertainment) influence each other to some degree.Jacobs states that The Burning Crusade had raised the expectations of the player. He comments on the supreme quality of quests in what he calls the "watercool quests" that players talk about around the watercooler. Jacobs continues, "We looked at the amount of content they put in that and said we need more time if we want to add some of those things, if we want our own watercooler quests or more watercooler quests. So our choice was to delay the game and spend more time on it." You can read more on the rest of this MTV interview with our previous coverage of Jacob's thoughts on Age of Conan and more.

  • The good, bad and ugly of official forums and dev blogs

    by 
    Shawn Schuster
    Shawn Schuster
    09.09.2008

    Traditionally, official game forums have been a place for the community members and leaders to get together and discuss their issues with the game, both good and bad. Lately, many game developers have made the decision to skip the forums and let the community sort itself out in that regard. This has allowed players to form their own social groups based on specific aspects of their favorite game, and hence develop forums centered around those shared areas of that game. However, more and more developers are turning to this new-fangled blogging thing that we've heard so much about. Cuppycake, while being an example of this herself (although she was a blogger long before she was the Community Manager for Metaplace), makes some excellent points regarding the right and wrong way for developers to blog about the game they're involved with. The biggest example of this is with Mark Jacobs' recent blog post regarding the EU WAR beta public outrage. Was Jacobs' post appropriate, or is something like that better handled by a trained PR department?

  • Mythic Entertainment's Mark Jacobs has started blogging

    by 
    Michael Zenke
    Michael Zenke
    09.05.2008

    When you think of Warhammer bloggers, folks like Syp, Keen, and the guys at the Greenskin probably come to mind first. Then you'd probably think of Josh Drescher and Paul Barnett, two of the WAR team heads who have longstanding blogs themselves. Just recently added to the ranks of Warhammer bloggers is none other than Mythic's head honcho himself, Mr. Mark Jacobs. Jacobs has hung out his shingle at a site entitled Online Games Are a Niche Market, a reference to a bad conversation he had with AOL execs back in the day. Hard to believe AOL could be shortsighted about anything.He's already put up several interesting posts, which we think are well worth checking out. He reiterates and expands on some of the comments he made in his MTV article when discussing the role of WAR's success or failure in the market. He also directly answers questions from commenters in not one but two posts. It's great to see a busy guy like Mark getting into the trenches to address fan questions; perhaps you've got one for him as well? Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Mythic's Mark Jacobs really wanted to see Age of Conan succeed

    by 
    Michael Zenke
    Michael Zenke
    09.02.2008

    MTV Multiplayer's Tracey John, speaking with head of Mythic Entertainment Mark Jacobs, has been exploring a line of questioning about the MMO industry in general. They noted the high failure rate for the genre, and the equally high expectations that are now placed on new games by fans and industry commentators. Jacobs offered up, as part of this discussion, some analysis on why Hellgate: London didn't make it, and why Funcom's Age of Conan has been having so many problems over their long first summer of launch. Of Hellgate, Jacobs noted that it's not sufficient simply to have really talented people on the team. That's a straightforward process. In addition to that, "sometimes just having talent is not enough. You need leadership and you need patience. And what's most important - something that so many developers forget - is you also need to deflate the ego a little bit."About Conan, which the site categorizes as 'failing to deliver on promises to players, Jacobs states that he actually really wanted the game to succeed. Now, with a summer of frustrations and player unrest behind them, he thinks they're in a tight spot. Ultimately, he just wants someone to show the world that MMOs don't have to be World of Warcraft to succeed. As for Mythic, "If we don't succeed with EA behind us, the 'Warhammer' IP behind us, with one of the most experienced teams in the industry, that's not going to be good for the industry. We need to show the world that it's not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than 'WoW." Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Warhammer developers own up to preview weekend issues

    by 
    Michael Zenke
    Michael Zenke
    08.29.2008

    If you participated in the recent Warhammer Online preview weekend, you likely experienced a number of issues. AI pathing, pet behavior, client crashes and much more were all problems weekend warriors experienced. How do we know for sure? Because the folks at Mythic Entertainment (specifically Mark Jacobs) are owning up to every issue. In a post to the Warhammer Alliance boards, Jacobs lays out every problem players have been complaining about with notes about why it might be happening and what they intend to do about it. Some of the issues honestly don't sound like they're going to be addressed before launch, but the biggest problem (pathing) sounds like it's going to get squared away. Says Jacobs of the technical problems, "while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I won't do a Nick Winters and we are anything but pathological liars so we'll always own up when we make a mistake and we made a couple here. So, let's talk amongst ourselves..." Apparently based on a dare from a forum-goer, Jacobs' address is full of Saturday Night Live references. Check out the post for more from that wild and crazy guy. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Mythic: Warhammer Online contributors to go uncredited

    by 
    Kyle Horner
    Kyle Horner
    08.20.2008

    Mythic's version of Warhammer Online has been in development for around three years now and many people have worked on it over that period of time. The random nature of life has meant that there have been individuals who actually worked on the title for some time, but are no longer with Mythic Entertainment. Recently, Mythic made the statement that those people will not be accredited for their work on the game.Mark Jacobs told Shacknews, "Accreditation in Warhammer Online recognizes the incredible team that has poured their heart and soul into making WAR an amazing MMORPG experience." The problem is that apparently -- once again, according to Shacknews -- there are many developers who've put in countless days-worth of menial work to help make Warhammer Online a reality. They're not getting credited. This isn't a localized problem with Electronic Arts either, it's happened before, and is common in the games industry.An excuse given says that hundreds of people have worked on the game over the years. That's no excuse, if you ask us. Something as trivial as having "hundreds of people" doesn't stop movie credits from listing everyone involved in the creation process. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Warhammer Online NDA lifts tomorrow (August 19th)

    by 
    James Egan
    James Egan
    08.18.2008

    The Warhammer Online NDA is expected to lift tomorrow, according to Mark Jacobs, GM of Mythic Entertainment. The announcement has popped up in a few places, but the message is clear: the NDA is lifting. Jacobs' announcement also touched upon why they're running the Open Beta as they are and early client downloads, but it's the NDA lift that seems to be catching most everyone's attention. Jacobs said, "We expect to lift it tomorrow morning. I was hoping it was going to be today but I wanted to wait till I got the beta reports from the weekend and we just didn't have enough time to get everything coordinated with our partners in order for the press release to go out today." Jacobs also stated that he'll explain the reasons for the delayed NDA release tomorrow. WAR bloggers everywhere are already freaking out (in a good way) over the news, so expect a literal flood of Warhammer Online info for tomorrow. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • WAR NDA (probably) ends next week, CE pre-orders to join closed beta

    by 
    Samuel Axon
    Samuel Axon
    08.07.2008

    Mythic's Mark Jacobs wrote a post-announcement update on the Vault Network boards today. The purpose of the post was to clarify some of the details about the release date, pre-orders, and the beta test. Warhammer Online fans should definitely read the post. Most of what he said was clarification about known information, but there were a couple big reveals.Jacob hopes that the nondisclosure agreement (NDA) that prevents current WAR beta testers from publicly discussing their experiences will end next week. He noted that three issues have been preventing the team from taking that step so far, but that progress has been made and resolutions are imminent.The other big news: folks who pre-ordered the Collector's Edition of the game will soon be invited to participate in the closed beta test. This is probably only a small win for those folks, given the rumors that the open beta is a couple weeks away. Jacobs declined to confirm a date for the open beta, saying that the announcement will come when the game is 100% ready. Not committing is a wise move in light of the problems Age of Conan had in its open beta event. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Mythic's stance on monetizing cut WAR content

    by 
    Kyle Horner
    Kyle Horner
    07.31.2008

    A thread/poll over at the Warhammer Alliance forums recently asked its denizens if they would be angry at Mythic Entertainment for charging money for the previously-cut Warhammer Online content via an expansion. The results appear to be drawn down the middle. While that may not be indicative of how the majority of players would feel about Mythic putting the previously talked about content in its first expansion, it's not the most important side to the story. The important thing to take from all of this is the post that Mark Jacobs makes very early on in the thread. He compares the cut content to a director cutting specific scenes out of a movie in order to make it a better experience and releasing said content at a later point on the DVD release.If that analogy doesn't make things quiet clear, Jacobs helps assuage possible fears by ending his post with, "if/when we bring back those classes and these cities (sorry for the if, don't read more into it, just being careful) that players will not have to buy them from us as part of a paid expansion but rather just part of the content updates that we did so well for DAoC." We're happy to hear it and hope for an expedient release of that content. We really had our hearts set on being a Blackguard.[via theGREENskin]

  • Warhammer Online EU guild beta begins

    by 
    Matt Warner
    Matt Warner
    07.15.2008

    Severing proposed and often hyped portions of content this late in beta development left Warhammer Online fans devastated. We learned that the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions all fell victim to the development cycle. Additionally, four classes also hit the chopping block as they were not up to snuff. Mythic VP and General Manager, Mark Jacobs spoke out earlier assuaging the negative feedback by explaining the positive ramifications as a result from the content loss. Mythic Entertainment's decision was exceedingly difficult but the implemented content received more development resources and otherwise wouldn't have been as outstanding. With that said and Warhammer: Age of Reckoning nears closer to release with the announcement that the US guild beta invites were sent out earlier this week. And now the European WAR guild beta is ramping up with both guild beta phases to commence at the same time! The official EU Warhammer Online website is reporting that thousands of guild beta invites have been sent out. Invites will continue to flock to various selected inboxes this evening and throughout tomorrow. If your invite doesn't show up immediately there's still some time, at least until tomorrow night. Good luck.

  • Mark Jacobs clarifies the loss of Warhammer classes, cities

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    Yesterday's unexpected news of deep cuts into Warhammer Online's at-launch content is still sending shockwaves through the fan community. It seems like it's just been a whirlwind of WAR news of plate, with the announcement of the Guild Beta and the reacquisition of the Mythic Entertainment name close on the heels of the content losses. In the forums at the largest WAR fansite, Warhammer Alliance, Mythic VP and General Manager Mark Jacobs attempted to further clarify what prompted these dramatic announcements.Jacobs and WAR community coordinator James Nichols have been on the front lines of this discussion. Jacobs in particular has offered up two lengthy posts on the issue, providing Mythic's viewpoint on both the classes and cities pulled. On the class front, it sounds as though these offerings simply weren't coming together from a design perspective. Jacobs even goes so far as to say that new classes may be put in their place if they can't 'get them right' post-launch. The pulled cities, on the other hand, will probably be added to the game at a later date. For now, the team wanted to focus the energy of the players and the developers into two red-hot points. There's a ton of perspective on this issue in the forum posts - make sure to check them out.

  • Mark Jacobs announces major features cut from Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    07.11.2008

    In the latest of an ongoing series of interviews with MMORPG.com, Mythic Entertainment VP and General Manager Mark Jacobs has dropped big news on the Warhammer Online fanbase: major features are being culled from the game in order to make their Fall launch deadline. In short, the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions will not be in the game at launch. The Human city of Altdorf and the Chaos Inevitable City will be the only Capital cities in the game. This is an enormous change, seemingly changing much of what we know about the game's core of RvR gameplay. Additionally, four classes are being removed, deemed to be in a condition unsuitable for launch. They are: The Choppa (Greenskin) The Hammerer (Dwarf) The Blackguard (Dark Elf) The Knight of the Blazing Sun (Empire) As the website notes, all of these are melee classes and two of these were intended to be the primary tanking classes for their race. This leaves the Empire and Dark Elf races without a dedicated tanking career, possibly limiting their contributions to end-game PvE content. Jacobs moved immediately to try to curtail the obvious rumor-mongering: "This has nothing to do with EA ... they had zero input in this ... They don't even know about it. It's not a discussion we would have with them." We've previously expressed some reservations about just these issues. How do you feel about these major announcements for Warhammer Online: Age of Reckoning?

  • Mark Jacobs responds to 'magic show' accusations

    by 
    Chris Chester
    Chris Chester
    07.08.2008

    Earlier today, we posted a link to an article over at Warhammer Alliance that accused Mythic of conducting a "marketing magic show" on their fan-base by refusing to come forward with many of the juiciest, most controversial details about Warhammer Online yet to be released. Judging by the comments on that post, the disagreement about the quality of Mythic's efforts to date is stark indeed.In a demonstration of class and forthrightness, Mythic co-founder and designer Mark Jacobs stepped forward on the WHA forums today to address the editorial directly, taking apart the argument piece by piece. He outright rejects the notion that the marketing department is calling the shots when it comes to the release of details, saying that the flow of information begins and ends at his desk. He further disputes the notion that the game is unfinished or lacking in the fun department, citing the imminent guild beta as proof of the confidence they have in their product.Given the volume of information we were allowed to show off in our Massively goes to WAR coverage, we're inclined to side with Mark. For a site whose message of the day for many moons now has been, "The suspense is terrible. I hope it will last," we hope the writers and posters over at WHA regain their patience.

  • WAR's White Lion's pets designed to be meaningful

    by 
    Kyle Horner
    Kyle Horner
    06.09.2008

    The guys n' gals over at Ten Ton Hammer were able to speak with Mark Jacobs about the newest Warhammer Online class, the White Lion. Pets that gain levels are pretty standard in the MMORPG world, in fact it's almost a given anymore. However, in an interesting twist, players will keep and level just one pet throughout their time with the White Lion class. EA Mythic is promising a dynamic experience that makes each player's lion meaningful, but hasn't yet gone into the mechanic bits of everything just yet.While this may not be groundbreaking news, it's very interesting to note Jacobs enthusiasm for giving players a pet with which they'll develop an attachment. Just knowing that there won't be any re-teaching of skills and abilities is definitely a big relief to us, too. Now we just have to wonder how many players are going to roll this class -- a worry that many Destruction players are likely sharing.Then again, Squig Herders still have that whole thing where they jump into their pets and use them like a suit of squishy, toothy, crazed armor. Not to mention the fact that some of the higher level Squigs looks exceedingly awesome. Seems to us like Warhammer Online's supposed imbalance fears may be over before they've even begun, thanks in part to EA Mythic's keen sense of what we're now referring to as "Class Coolness".

  • Mark Jacobs continues talks on Warhammer's crafting

    by 
    Matt Warner
    Matt Warner
    06.08.2008

    What do you want to know about Warhammer Online? Last week Massively went to war with Warhammer: Age of Reckoning. The result was an information bonanza never before seen on this site for any big title in development. Our coverage runs the gamut and ranges from crafting, guilds, various classes, capital cities, interviews with developers, and even a controversial post regarding perceptions about the game and its delayed launches. With such an emphasis placed on PvP and combat, until recently not much has been known about Warhammer's crafting. Mark Jacobs has sort of become the official spokesperson for WAR's crafting system and is still making the rounds hitting up TenTonHammer in this one and two part interview. Nothing new is really discerned if you've been following the news closely. In the TTH interview Jacobs discusses scalability, the impact Apothecary will have on other areas of the game like combat, and more. A definite must read while you wait for your beta invite and are frothing at the mouth for anything WAR related.If you missed out on all the news be sure to check out first-hand coverage for all the latest goods on Warhammer.

  • The subscription debate continues

    by 
    Kyle Horner
    Kyle Horner
    06.05.2008

    Ah, the ever-debated subject of MMO subscription models. We've seen a lot of discussion on the subject, some good and some bad. Gamasutra just so happens to be running a pretty good discussion featuring SOE's John Smedley, Three Rings' Daniel James and EA Mythic's Mark Jacobs all chiming in with their opinions on the matter. The selection is also a good one as Smedley represents a company hybridizing its models, while James is from a company that's more or less full-on microstransactions and Jacobs is firmly for sticking with subscriptions.Each of the three mens' reasoning for their companies' model choices all make sense when you consider their reasoning. From what we can gather, all three viewpoints have their merit and really no one subscription model is going to win out anytime soon. Subscription models were a hot topic this year at ION and of course Massively discussed it as well in one of our podcasts. So if you'd like to dig deeper on the current state of the argument we highly recommend those features to you.