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  • The Road to Mordor: Dungeon-running with Turbine

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2011

    As we talked about last month, Turbine's toting around a double-barreled shotgun full of content that it's preparing to unload. While the biggest blast will undoubtedly be Lord of the Rings Online's third expansion, Rise of Isengard, the team is working hard to provide us with plenty to do between now and then. Part of that effort is directed at Update 3, which is currently scheduled to go live on May 23rd in North America and after June 1st for Europe when the LotRO Global Service takes effect and all of the accounts are moved under Turbine's purview. I eagerly sat down with Turbine's Aaron Campbell and Joe Barry for a play-through of Update 3's two new three-player instances, Halls of Night and Inn of the Forsaken. Both of these scalable instances will be available to a wide swath of players, and they feature mechanics and sights never before seen in the game. Also, they're wicked cool. So join me today as I take you on a brief tour of horrors and adventures beyond imagination. Has everyone used the restroom before we go? Are you sure? It's a long article; I don't want you leaving in the middle of it. OK, let's ride!

  • The Road to Mordor: Finding the Fellowship

    by 
    Justin Olivetti
    Justin Olivetti
    04.01.2011

    It's not uncommon for new players to come to Lord of the Rings Online with the full expectation that they'll be treated to a front-row seat of the Fellowship's adventures. The movies, the books and even other Lord of the Rings video games certainly feature Aragorn, Legolas and Gandalf practically non-stop, which is why LotRO's approach to showing these famous characters takes some getting used to. Instead of bending the lore so hard it breaks by shoehorning players into the Fellowship itself, Turbine decided to have the players go on their own epic quests that sometimes parallel the main story of the books. In effect, we the players are on the periphery of the Fellowship, and the Fellowship is on the periphery of us. Sometimes we cross paths, sometimes our actions influence each other, and sometimes we simply go our separate ways. Still, players may get frustrated when they spend a lot of time in the game without seeing any of these major characters, wondering whether some of them even exist at all. This is complicated by the fact that these characters appear in different places relative to the player's own journey through the story. So if you've ever been curious where your favorite character is and how you can go on adventures with him or her, hit the jump and I'll hook you up!