Meta2

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  • Engadget

    Mystery company buys Meta's augmented reality tech

    by 
    Steve Dent
    Steve Dent
    01.18.2019

    After a promising start, AR startup Meta's assets have been sold to an unknown buyer, reports TechCrunch and other sites. Meta fell on hard times in September after a promised $20 million investment from a Chinese company fell through over trade tensions between the US and China. The company has promised that its current products, mainly its latest Meta 2 AR headset, will continue to be supported.

  • AOL

    A closer look at the Meta 2 AR headset

    by 
    Devindra Hardawar
    Devindra Hardawar
    03.12.2017

    We were impressed with the Meta 2 augmented reality headset last year, even though we were just looking at prototype hardware. Now, the company is shipping out the final version of the Meta 2 to developers, which includes some useful upgrades. Most importantly, it now sports memory foam around the headset to make it easier to wear for hours at a time.

  • Meta's new AR headset lets you treat virtual objects like real ones

    by 
    Nathan Ingraham
    Nathan Ingraham
    03.02.2016

    Meta's augmented reality headset originally launched on Kickstarter, but the company has managed to avoid the flash-in-the-pan fate that befalls so many crowdfunded projects. The company has learned plenty from the developer-focused Meta 1 headset and is now ready to take the wraps off a much-improved version. The Meta 2 is the company's latest augmented reality headset, and it's available to pre-order now for $949. It'll ship to buyers in Q3 of this year. The most notable things about my brief time trying out the Meta 2 were that the augmented reality "objects" that popped into my field of view behaved in some ways like things in the real world. They stayed in place, so I could walk around a giant globe and see the earth from any angle I wanted; the closer I put my face to the planet, the more detail I could see. The other notable aspect of Meta 2 is that you can actually "pick up" and move these virtual objects, just as you would with real-world, physical ones.