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  • Teaser site reveals new GOW tidbits

    by 
    Richard Mitchell
    Richard Mitchell
    10.12.2006

    The revamped Gears of War site has officially launched, brothers and sisters. The site is one of those interactive doohickeys akin to the Alone in the Dark and Condemned websites. You "play" as Marcus still trapped in his cell. When the lights black out, you're left with 4 matches to light up your surroundings. Highlight a message scrawled onto the wall and you can watch flashbacks that reveal the game's story and more about Emergence Day and the Locust horde. Anyone looking forward to Gears of War should check it out.[Via Gamerscore Blog]

  • Gears of War gets Penny Arcadified

    by 
    Richard Mitchell
    Richard Mitchell
    09.28.2006

    Gabe over at Penny Arcade whipped up this very nice sketch of Marcus from Gears of War yesterday. I guess we missed it somehow. Was something going on yesterday? Perhaps some of you might like to make it your new wallpaper (though I have opted for Halo Wars). I'd use it as my wallpaper, but white backgrounds hurt my sensitive little eyes. See a larger version after the break.

  • Bungie podcast, hear the waaambulance live [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    09.25.2006

    Bungie has posted their very first official podcast. While it's kind of short on Halo 3 tidbits, the show should be interesting to any Halo fans out there. For example, the podcast reveals that the composer of the Halo series, Marty O'Donnell, used to make his living writing jingles. You might know his work for either Mr. Clean or Flintstones vitamins (which the podcast's theme song is based on, incidentally). The podcast also let's us hear some of the placeholder dialogue from Halo 3 and some never before heard sound effects, though it's not as interesting as you might think. In the end, though, the best part of the show is the live reading of Bungie's now infamous Waaaaambulance. For those who don't know, the wambulance is Bungie reading letters from some of the dirty cheaters that have been banned from Live and are now begging to get their accounts back. Good stuff. We look forward to future episodes. Follow the read link to download the show.Update: Corrected spelling mistake. Cuz I'm a moron.

  • Forza images (is that 3D grass?)

    by 
    Richard Mitchell
    Richard Mitchell
    09.22.2006

    Forget about all this TGS business. Let's talk about this shot from Forza 2. Damn, that is one pretty car. Seriously, just look at it. Damn. Over the past few weeks, however, we've come to realize that pretty cars don't matter, apparently. No, what real racing enthusiasts crave is 3D grass. Why? We have no earthly idea, but it seems to be the holy grail of racing games. So, is that 3D grass? We're voting no. Check out more shots over at Xboxygen and decide for yourselves.

  • Stupendous Shadowrun Shots

    by 
    Richard Mitchell
    Richard Mitchell
    09.15.2006

    TeamXbox has some spiffy new shots of Shadowrun. We chose to display this one because Mr. Elf Vampire Dude has a sword, and swords are cool. Microsoft really, really wants all of you to think Shadowrun will be the next big thing, what with its Live Anywhere, PC-to-360 multiplayer goodness. Anybody hyped up to play against PC players, or does the lack of a keyboard and mouse leave you cold and untrusting?

  • You got a fast car. Let's wreck it

    by 
    Richard Mitchell
    Richard Mitchell
    08.31.2006

    myFlash = new FlashObject('http://www.gametrailers.com/umremote310.swf', 'swffile', 425, 363, 8); myFlash.altTxt = ''; myFlash.addVariable('mid', 12821); myFlash.write(); People only watch car racing for the crashes. Lucky for us all, Forza 2 features vehicle damage, unlike some racers out there. This video also highlights the physics that go into Forza 2, from shocks to slipstreams. Now comes the inevitable pre-rendered/real time argument. Anyone care to take sides?

  • Crackdown: more than meets the eye

    by 
    Richard Mitchell
    Richard Mitchell
    08.07.2006

    Okay, so, we've seen some Crackdown videos before. We've seen thugs get shot. We've seen them juggled maliciously with a rocket launcher. What we haven't seen is the video above. It seems that all cars of the future are capable of pimping themselves, much to the chagrin of the jobless, future Xzibit. Also, for a supercop, this guy sure runs down a lot of civilians.

  • GOW rumblings: no demo?

    by 
    Richard Mitchell
    Richard Mitchell
    08.04.2006

    Following yesterday's BIG announcement that Gears of War will hit the US on November 12th and in the UK on the 17th of November, comes the news that there will not be a demo released before the game ships, or possibly ever. Speaking with TeamXbox, Epic VP, Mark Rein, had this to say:"Demos take a long time to create and polish and we can't afford to get derailed like that if we want to have the game in stores by Thanksgiving. Given a choice of the game this year or a demo this year and the game next year I'm sure every one of you would rather have the game this year because you're already planning to buy it. No idea if we'll do a demo or not after the game ships."Maybe that was the real BIG announcement. Seriously though, we all want a taste of GOW, but is there anyone out there waiting for a demo to make up their minds? If so, tell us why.[Via Fraggerock]

  • Emergence Day emerges as *gasp* Nov. 12

    by 
    Christopher Grant
    Christopher Grant
    08.03.2006

    The reason viral gaming campaigns bug us is 'cause the hype never matches the delivery. Last Monday Epic's Mark Rein declared, with a theatrical wave of a rather ham-shaped hand, that there would in fact be a "BIG announcement coming next week." At the same time, in another corner of the gamerverse, XBL gamertags using the fictitious names of fictitious characters pleaded with eager (or disinterested) gamers, "We need your help. Can't talk now. Don't know who to trust. Will send more tomorrow." Codes were delivered, codes were broken, retail sites were apparently updated a little too early and now, on Thursday of the foretold "next week," we know the truth: Gears of War is coming out this fall ... specifically, November 12th! And gone is the Microsoft-published pricepoint of $49.99. This fall, $59.99 (with $69.99 special edition, natch) is the new $49.99. Yay?You see? It's just not that exciting. We already knew it was coming out this fall and educated guesses would have pegged November, just prior to the Nov. 17th PS3 launch, as a likely candidate. And announcing a higher than expected price isn't usually received very well (just ask Sony). Then again, maybe this isn't the BIG announcement. Maybe this is all part of a cleverly orchestrated plot by this guy to get our hopes up, dash them against the rocks like so many brains, and then, when we've hit bottom, throw a face melting Gears of War demo in our very melt-able, exceedingly cynical faces. Your move, Epic.

  • Fusionnnnn Frennnzyyy!...um...2!

    by 
    Richard Mitchell
    Richard Mitchell
    07.27.2006

    Microsoft announced today that the sequel to Fusion Frenzy -- creatively titled, Fusion Frenzy 2 -- will be released in the US in time for the holidays. The title is being developed by Hudson (Mario Party, Bomberman) and published by Microsoft Game Studios. For those unfamiliar with the original Xbox title (pictured above), Fuzion Frenzy is a party game full of frantic minigames and eXtreMe! character designs. It's kind of like Mario Party without all the boring board game sections (oh, snap!).It will be interesting to see what Hudson does with the franchise -- the original game was developed by Blitz games, who are currently working on another 360 game, Possession. Anybody itching for a good 360 party game?[Thanks, Paul]

  • See Forza's ride pimping in motion

    by 
    Richard Mitchell
    Richard Mitchell
    07.25.2006

    Microsoft recently released this video of Forza's ride pimping possibilities. It's reasonably safe to say that if you love rides and the pimping of them, you'll like Forza 2. Custom wheels, rims, bumpers, grills, engines, shocks, even paint, it's all there. Not to mention the game itself looks like a bit of alright.Anybody here planning to spend more time tinkering than racing?

  • Peter Molyneux's orgasmic delight

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2006

    Conrad over at Joystiq has posted an interview with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this words, there was this orgasmic delight in physically creating something."Good stuff. Conrad and Peter talk Fable, Fable 2, Pete's "secret project", and more. Head over to Joystiq and check it out.

  • A few Fable scraps

    by 
    Richard Mitchell
    Richard Mitchell
    07.10.2006

    The Lionhead Times has be updated with a few bits of info regarding Fable 2. Most of the info is just general development stuff, but there are a few interesting things to point out. For instance, the story of Fable 2 takes place 500 years after the events of Fable and The Lost Chapters, giving the game a richer history from which to build the story. The story is also planned to be longer than the original, which is definitely good news. Somewhat more cryptic, it's also revealed that the story could take a turn that will "shock" players. Another little tidbit, the Fable 2 team now has to make "milestone" builds of the game in order to showcase the game's progress to the suits at Microsoft. The upshot of this is that we should get some insight on the game's progress as well. Fable 2 is one of the 360's heavy hitters so, rest assured that we'll keep you posted.

  • The Engadget & Joystiq Interview: Microsoft's Shane Kim

    by 
    Christopher Grant
    Christopher Grant
    05.16.2006

    If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. During E3, Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has. We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real?You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny. Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller?I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at. Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes.  I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.

  • The Engadget & Joystiq Interview: Microsoft's Shane Kim [update 1]

    by 
    Christopher Grant
    Christopher Grant
    05.16.2006

    If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. On Wednesday (in the middle of E3), Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has. We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real? You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny. Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller? I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at. Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes.  I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.

  • Joystiq Video: Shane Kim, General Manager, Microsoft Game Studios

    by 
    Christopher Grant
    Christopher Grant
    05.11.2006

    We got the opportunity to interview Shane Kim, General Manager of Microsoft Game Studios, and the man responsible for making sure that Microsoft produces killer games. Of course, we asked what we wanted answered, so you'll hear questions about: the Nintendo Wii, E3 dominance, Grand Theft Auto 4 on 360, developer acquisitions, Xbox Live Arcade, in-game advertising, Xbox Live subscription numbers, and more! Get the video[Video] Get the full interview[Cutdown1] Grab part one here[Cutdown2] Done with part one? Get part two here.[Cutdown3] You've made it to the final level.