microtransactions

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  • Nexon unveils MapleStory's Crimsonwood Keep expansion

    by 
    Samuel Axon
    Samuel Axon
    08.14.2008

    Big news for MapleStory players: Nexon America yesterday made public Crimsonwood Keep, a big expansion for the game. The expansion 31 adds new maps -- mostly to the continent of Masteria's Phantom Forest. Also added: "11 unique enemies, 12 extensive, story-focused quests and a collection of new weapons and objects."The platformer/MMORPG hybrid (which is particularly popular with pre-teens) is updated pretty frequently, but this expansion is a bit bigger than usual. Its launch coincides also with the opening of a new server (called Yellondale) and more Summer Break Events.MapleStory -- which originated in South Korea -- is a huge success story. The expansion-related press release boasts of 5.9 million North American players and 87 million users across the globe. Keep in mind, though, that such numbers are a bit fuzzier and less conclusive with regards to a free-to-play game than they would be for a subscription-based MMO which has a financial barrier to entry for new users, and guaranteed income per user for the developer and/or publisher.

  • The ultimate game card covers every game you play

    by 
    Tateru Nino
    Tateru Nino
    08.06.2008

    PayByCash have been more and more in the news lately, especially with their recent acquisition by Arjun Metha's Playspan in-game commerce network. Despite being only in sixth grade last year (no, you read that correctly), Metha's Playspan business pulled in over six million in series-A funding last September. The acquisition of PayByCash seems to close the circle nicely on their revenue streams, as PayByCash acts as a payments broker for those without credit cards, currently servicing more than 150 games. Now those payments are going to be even easier, as PayByCash's Ultimate Game Card pre-paid cards are launching in 7-Eleven stores throughout the USA. Want to burn some time in Age of Conan's hyborean lands or delve D&D Online: Stormreach's dungeons, but don't have the credit-card to support your epic adventures? Want to give your favorite MMO gamer a gift? It looks like these colorful cards are the loot you've been looking for. One of the biggest advantages of game cards like this is that they let you pay for your MMO when you've got the cash, rather than being enslaved to the MMO operator's billing cycle. Buy them when you've got the cash free (and hey, it's a 7-Eleven! Grab some Cheetos and soda!) and redeem them when and where you need to. No word yet on whether PayByCash can do the deals to get these into stores elsewhere in the world, but if they can swing it, it will be a big deal for gamers everywhere -- especially in many countries where credit cards are quite rare.

  • Microsoft contemplating for-pay Avatar accessories

    by 
    Randy Nelson
    Randy Nelson
    08.01.2008

    In an interview with VentureBeat, Xbox Live chief John Schappert confirmed that Microsoft is looking at the possibility of charging users for accessories that can be used to customize their Avatars. When asked about such plans, Schappert replied, "That may be in the future." But what about the near-term? "We want to launch these with great customization and a great library of accessories this fall," he said.Given the precedent set early on with for-pay customization items such as gamer pics, the fact that MS might charge for more "exotic" Avatar extras certainly doesn't surprise us. We also wouldn't be surprised to see free accessories created to promote upcoming games, films, and events, much in the way promotional game pics and themes are currently offered. So, that Spartan armor helmet? It'll be, oh, 100. But that totally radical Mountain Dew Extreme Sports Action Experience billboard hat is on the house.

  • City of Heroes respecs now available for purchase with real cash

    by 
    Samuel Axon
    Samuel Axon
    08.01.2008

    NCsoft announced yesterday that players of City of Heroes are now able to purchase respecs (opportunities to rollback character development decisions they've made in their characters' lifetimes) for $9.99 from a store in the character select screen. The company noted that this feature "does not allow the primary or secondary powerset to be reselected; it functions like existing respecs currently available in game."Players are still able to find opportunities to respec through gameplay, but NCsoft claims that the community has been requesting a shortcut like this.Some sites are characterizing this move as the introduction of microtransactions to a subscription-based game. That term conjures up images of players buying powerful items and stat bonuses with real-world currency. But Blizzard has been charging for character name changes in World of Warcraft for a long time. What's the distinction between charging for what's deemed an expected service, and the microtransaction business model?

  • Cute and scary glimpses from Florensia Online

    by 
    Matt Warner
    Matt Warner
    07.25.2008

    Check out the above glimpse from Florensia Online's vast dungeons, dark secrets, horrifying monsters, sinister nightmares, and infernal bosses. Oh no, what will you do? Combine efforts and lead your band of cute and merry anime-inspired adventurers to victory of course! If you want to dare the impossible join the open beta that is underway.In all seriousness, the Japanese import is free-to-play and will sustain development from a micro transaction "itemshop" model. Florensia does feature a somewhat unique leveling twist. The dual battle system gives players the freedom to choose if they want to level at land or at sea, as well as the ability to specialize in both areas of combat. The sea system is more difficult to master, but the catch is that sea based gameplay is unavoidable if you want to visit other islands. There's a new dungeon preview on the official website along with other news updates. If you thought the trailer was a bit cheesy and left you lingering for something like some ship action, there are several other official clips available.If you're looking to download a copy and check it out, our sister site Big Download has the files waiting for you!

  • Study: Gamers not interested in MMO subscriptions

    by 
    Ross Miller
    Ross Miller
    07.24.2008

    Market research firm Parks Associate has released a study claiming subscription-based MMOs aren't dropping enough loot for its players. According to the group's Electronic Gaming in the Digital Home II study (via Worlds in Motion) only the hardcore gamers were into the subscription model, whereas the casual gamer showed "significant interest" in the free-to-play, microtransaction model.Another part of the study found that, of the non-MMO players polled, 14% would be interested to play if they could play for free, whereas only 2% of that group was interested in subscription-based MMOs. As we always caution, studies generally aren't worth more than the pixels they're displayed on (unless it's a nice monitor, then they're probably worth less). In a recent polling at Joystiq HQ, games that are "free to play" were also seven times more likely to grab our attention than games that weren't free.Said Director of Broadband and Gaming Yuanzhe (Michael) Cai: "World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it's unlikely any other publishers will achieve the same in the near term using a subscription model." Of course, that's kind of a no-brainer even for WoW's competitors. [Via Eurogamer]

  • Research: Subscription model unappealing to vast majority of users

    by 
    Samuel Axon
    Samuel Axon
    07.23.2008

    A survey performed by researchers Parks Associates titled "Electronic Gaming in the Digital Home II" concluded that there is very little room for market expansion for subscription-based MMOs. On the whole, users surveyed preferred the free-to-play model. The poll data suggested that mostly only the hardcore users already playing MMOs were willing to play subscription-based games, and that only 2% of gamers not currently playing MMOs would consider a non-free-to-play game.Hardcore MMORPG players tend to frown on or look down on microtransaction-based games, but aside from World of Warcraft, most of the industry's growth has occurred via free-to-play. In fact, the director behind the research project (named Yuanzhe Cai) was quoted saying: "World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it's unlikely any other publishers will achieve the same in the near term using a subscription model."Perhaps we'd better get used to microtransactions, eh?

  • E308: Membership and microtransactions in Free Realms

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.19.2008

    We know that SOE's upcoming title Free Realms will be free to play, but that begs the question of how SOE might profit from the title. (Especially considering that Lead Designer Laralyn McWilliams stressed that Free Realms is just as important to SOE as the other titles being shown off at E3, The Agency and DC Universe Online. Said McWilliams, "We have the same size team working on this as we do on those titles.") The answer is two-fold: memberships (which, for a monthly fee, will allow the user access to more content) and microtransactions (allowing you to buy items for your character for small amounts of money). When we had a chance to catch up with SOE's John Smedley back at CES, he told us that they were looking into the microtransaction model, saying "In order for people to see the games, they have to be able to play them; we're opening them up to that possibility by letting them play for free." Free Realms seems to be the final result of a lot of soul-searching on SOE's part as this traditional MMO company tries to find its way in a genre increasingly crowded by free-to-play titles.%Gallery-27758%%Gallery-27753%

  • Perfect World International's closed beta starts August 19th

    by 
    Samuel Axon
    Samuel Axon
    07.16.2008

    The official English version of the Chinese-developed MMO Perfect World has been announced. It's called Perfect World International, and the closed beta will begin on August 19th, according to the new teaser website.The game was originally subscription-based, but later moved to a microtransaction model. The publisher asserts that this "established a level of quality not found in other free-to-play titles." Visually, that seems to be the case, although we haven't spent too much time exploring the gameplay. We have spent a little, though; check out our first impressions from way back when if you're curious.Features include most of the usual MMO trappings -- crafting, quests, world PvP. Chinese mythology-inspired setting. We don't get enough of that setting in microtransaction MMOs, do we? Oh, and apparently the game has like, a crapload of mounts.[Via MMORPG]

  • E308: SOE President John Smedley talks Free Realms, possible sequels

    by 
    Michael Zenke
    Michael Zenke
    07.16.2008

    Yesterday at Sony Online Entertainment's E3 headquarters, the Massively team got to see and hear the latest details on SOE's trifecta of new titles: The Agency, DC Universe Online, and Free Realms. There will be in-depth coverage of these games across the site during the rest of the day. To kick off, and to give you some perspective on what these games mean for the company, we sat down to talk with SOE's CEO John Smedley.Mr. Smedley was extremely forthcoming about the role of these new titles for the Sony subsidiary. While the company's bread and butter - EverQuest, its sequel, and a stable of other traditional MMOs - will always remain, these games are a chance to offer something substantially new to the company's playerbase. Join us as we talk with Mr. Smedley about the possibility of sequels to Free Realms, what it's like to run up a wall in DC Universe Online, and some tantalizing hints about the role of collectible games in the company's titles. Want to trade for a new secret identity? Read on.%Gallery-27753%

  • How to beat game piracy according to David Perry

    by 
    Matt Warner
    Matt Warner
    07.12.2008

    David Perry, best known as the founder of Shiny Entertainment and Earthworm Jim, believes the way to beat game piracy is by distributing games for free. "The next big thing will be free games," said Perry, speaking in Belfast after being awarded an honorary doctorate by Queen's University. Perry goes on to explain the situation game developers in Asia encounter and how most games there have no entry cost but are supported by a micro-transaction model. A business model Perry believes that will change the industry in the USA and Europe. Creative big-wig at Acclaim, Perry has numerous MMOG projects in development. One was supposed to be a beast-racing MMOG that had a unique development process. The project dubbed Top Secret was a collaborative program for a small community of developers to design the game on paper. Acclaim originally intended to hire a development team to produce the final design document but the mesh of ideas became so uniquely twisted they felt it wouldn't work. Instead, five independent development teams are vying for a one million dollar contract but if no demos are up to the quality or meet Acclaim's standards, they will hire a professional studio instead.

  • Browser-based Pirate Galaxy announced

    by 
    Samuel Axon
    Samuel Axon
    07.12.2008

    Just how massive can free-to-play MMOs be when there seem to be just as many of them as there are people living on Earth? This we wondered when we learned of yet another new browser-based game. This particular game is called Pirate Galaxy, and it's under development by a German company called Splitscreen Studios. The company employs some folks who used to work at Bigpoint, a leading name in browser games that's also based in Europe.Players of Pirate Galaxy pilot starships which can be upgraded both by things acquired through normal gameplay and through -- you guessed it -- an item mall. Splitscreen's press release stresses that the game's big selling point is how easy it is to pick up and play. "The swift registration process, streamlined interface and seamlessly integrated turorial ensure that the game appeals to beginners and experienced gamers alike," it says.Pirate Galaxy is slated to release later this year. Oh, and it's 3D. Splitscreen claims the graphics "push the envelope in the browser-based games segment." That's not saying much, but of course gameplay is what matters. Unfortunately we don't know much about that yet.

  • Massively's E3 Week Prediction Bingo

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    #bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } AoC is Huge! Firefly MMO News No BioWare MMO News MMOs the Future of PC Gaming Red 5 Announces Their Game Consoles are the Future of MMOs "We're not after WoW Numbers" Animal Crossing: the MMO Free RealmsInfo Microtransactions - Future of MMOs Guild Wars 2 Info Cryptic's Star Trek Online Free Space The Agency Info Secret World Info DirectX 10 Compatible! Social Tools the Future of MMOs Champions Online Info APB Info DCUO Info Free to Play the Future of MMOs Valve MMO Announced 38's Copernicus Unveiled Carbine's Game Announced Turbine's Next Project var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!%Gallery-27434%

  • Why you should care about Korea

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    As closely as we watch the MMO scene here at Massively, all too often we neglect to look at the bigger picture. In the shadow of AAA titles developed in the US, there is an entire nation of MMO-players that all to often get ignored by the gaming press of the west. South Korea probably has the most enthusiastic population of online gamers in the world. The way they do MMOs is, most likely, going to dictate the future of the genre on a worldwide basis. Concepts like RMT, microtransactions, and the tenacious need to pay only when the mood takes the player are already being reflected in popular games here in the states. Gamasutra's Brandon Sheffield tackles this nation of gamers head-on, in an impassioned editorial meant to explain why we should all be paying closer attention to this fascinating country.Sheffield notes that Korea is actually a country where non-MMO developers have to compete for staffing resources, so prevalent is the desire to work on Massive games in the country. This is a also a nation almost purely of PC players - many Koreans like to mix their work and play by earning some extra cash from RMT. As long as Koreans see gameplaying as something that can be a lucrative passtime, "for fun" console gaming will never take the place of more serious MMO titles. Check out the piece, to gain the perspective the veteran journalist displays here: "Aside from World of Warcraft, they've taken a genre we invented, and perfected it to the point where an online dance game like T3 Entertainment's Audition has tens of millions of subscribers worldwide."

  • Planet Cazmo adds RMT and sees upswing in user traffic

    by 
    Matt Warner
    Matt Warner
    07.07.2008

    There's a proliferation of kid-based browser games on the internet and the owners and operators classify their creations as not just a chat room but an actual virtual world. Planet Cazmo falls under that category, and according to Michael Levine, president of Pileated Pictures, after launching their RMT model the game has seen its biggest traffic spikes with thousands of simultaneous users playing online. The e-store offers clothing for avatars, body parts, and space vehicles to traverse through a new spaced themed environment. The company's next step to advance Planet Cazmo's business model will be to add a membership plan as an alternative to micro-transactions. Is a shared space a virtual world regardless of the medium it is created with? If AIM had graphical based chat rooms with scripted interactivity so users could play games would you classify that shared space as a virtual world? This is one topic the Massively team debates endlessly. [Via Virtual World News]

  • Sims 2 Store live today, microtransactions abound

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.30.2008

    Hagimona pana! Guranda epska tali tari ta. Eska, eska, esti toni wa?*turns on Simlish to English translator*Better? Good! EA announced that its Sims 2 Store is now live for US and Canadian shoppers. The online retail location practices the fine art of micro transactions by offering items available in Sims 2 expansion packs and "all-new exclusive" content.The store works by converting real money into "SimPoints" at an exchange rate of $1 for 100 SimPoints, and most items we saw appear to be between 75 - 100 SimPoints. Sims 2 fans can decide for themselves if it's worth micro-transactioning through the Sims 2 Store or picking up the full expansions at retail. The store seems like the type of thing that's perfect if your Sim just needs to have that new shower head and nothing else.[Via BigDownload]

  • First Impressions: Requiem: Bloodymare

    by 
    Akela Talamasca
    Akela Talamasca
    06.30.2008

    We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome. Whether or not they freak you out is between you and the game. I will say that, having played the beta, Gravity Interactive has made leaps and bounds in turning this title into something that I could spend a great deal of time playing.What you behold is our First Impressions for Requiem: Bloodymare, a feature meant to give you some idea of what gameplay will be like once you've signed up for an account. Keep in mind: this is not a guide, there is no insider knowledge here. This post merely details the experiences playing this title for the first few hours; your mileage may vary. Up, up, and away!%Gallery-26440%

  • A screenshot and video tour of Silkroad Online

    by 
    Michael Zenke
    Michael Zenke
    06.27.2008

    Earlier this month we had the chance to take a tour of the free-to-play Joymax title Silkroad Online. A unique fantasy game, this microtransaction-supported offering transports players back to the time of high adventure along the trade routes between Europae and China. The game offers players the option to play either as a Chinese character, with a mix of magic and might, or a European character with a more traditional MMO role. Alongside the usual leveling and killing of monsters, the game features a one-of-a-kind trade run system, that pits players against each other in groups and against NPC brigands in a nuanced blending of PvP and PvE.Today we have for you a screenshot and video-heavy tour of the game, offering insights into what it's like to try out this singular title. For our video offerings click on through below the cut to see combat in action, character creation, and a taste of what the trade run experience is like. For more information on the game, and to see far more of the unique character customization elements like the lady on the tiger above, click through to our extensive exploratory gallery. Either way, stay for a second and investigate the blending of East meets West that is Silkroad Online.%Gallery-25624%

  • First Impressions: Dreamlords the Reawakening

    by 
    Akela Talamasca
    Akela Talamasca
    06.27.2008

    Lockpick Entertainment has been hard at work on the relaunch of their fantasy MMORTS Dreamlords the Reawakening, and their efforts have not been in vain. This title is just as rich and complex a game as you'd hope for. If you're the type of gamer who likes getting your hands dirty, the level of micromanagement alone will please you. As for the rest of you, you'll have to decide for yourselves whether DtR is your cup of tea.To help you with that decision, we've put together this First Impressions post. Keep in mind that this is not a guide -- we have no insider knowledge to report. This is merely a record of our opinions and experience playing this game for the first few hours. As always, you can click on the pictures for their hi-res versions. Onward!%Gallery-26179%

  • Final Fantasy XI anti-RMT squad drops the banhammer

    by 
    Michael Zenke
    Michael Zenke
    06.25.2008

    Every few months Square/Enix lets loose a report from the anti-RMT squad they have on the Final Fantasy XI staff. These individuals are purposed with one goal: to keep the paths and streets of Vana'diel clear of monster-farming TOS-breaking gil-sellers. It's a thankless job, and even here on the site we've had people complain that it's not working. Still the reports come out, and still we see the company release word that they've dropped the banhammer on another few hundreds of individuals. It's a never-ending race, with the rats always one step ahead of the cat.The most recent report seems to indicate their previous actions against farmers who focused on fishing have been somewhat successful. The also make mention of some anti-farming techniques implimented in the May update, with further techniques added in this most recent June update. Between these two they're hopeful named monster hunting will continue to decrease. They've also released some numbers on recent bannings, trying to give us a sense of how active the team has been. Movement enhancers look to be the most-affected group, with 400 cheaters kicked in the first month of June alone.