might-and-delight

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  • 'Pid' is a pretty platformer from Grin vets Might & Delight, planned for XBLA/PSN/PC in 2012

    by 
    Ben Gilbert
    Ben Gilbert
    12.05.2011

    We're suckers for artsy platformers, so when Beefy Media's Adam Boyes took to Giant Bomb's livestream this evening with a debut trailer for Might & Delight's latest offering, "Pid," and the game was a gorgeous hand-drawn platformer, we were pretty excited to tell you all about it. In Pid, you'll control what appears to be a little boy in a colorful and mysterious world of platforms and robots -- like Limbo and Machinarium had a digital baby, if you will. The trailer showed off a bit of co-op play, as well as a variety of different environments through which to romp. Pid is being built using the Unity engine (like that mystery Square Enix game, among many others), thus making its ubiquity across platforms all the easier. While Boyes admitted the M&D folks don't have a publisher for the game yet, he said they've been actively speaking with publishers and are looking at an Xbox Live Arcade, PlayStation Network, and PC release in "the back half of 2012." Expect more details and the trailer tomorrow, on Joystiq, when the game gets announced "officially." Head past the break for a quick snap of the game in action.

  • Interview: Might&Delight's Jakob Tuchten

    by 
    Ben Gilbert
    Ben Gilbert
    05.07.2010

    With little more than a cursory announcement a few weeks back of Might&Delight's existence, the ex-GRIN staffers making up M&D's numbers haven't been vocal about what they're working on next. And according to art director Jakob Tuchten, that's (at least partially) because the future is still somewhat unknown for the fledgling studio. "We have had some really nervous and positive meetings with publishers, and we´re sketching up some promising ideas." M&D has said, however, that it aims to "continue doing what we started with [Bionic Commando] Rearmed ... small, fresh games with strong old school flavor." So when we asked about working on more licensed properties, it wasn't surprising that Tuchten teased, "We have a tasty list with publishers and their old titles that we would love to remake." That said, he added that M&D probably won't head in that direction. Hit the break to find out more about the studio's plans for the future, as well as everything else that Tuchten had to tell us.

  • Might&Delight reassembles GRIN's Bionic Commando Rearmed team

    by 
    Andrew Yoon
    Andrew Yoon
    04.16.2010

    GRIN may be no more, but some of the talent behind the studio is coming back. The team responsible for Bionic Commando Rearmed, arguably GRIN's greatest title, have announced plans to return to game development with a new studio: Might&Delight. Focused on "advancing back to the 80s," the new studio opens today in Stockholm, Sweden. According to a press release, "our ambition is to continue doing what we started with Rearmed. Small, fresh games with strong old school flavor." Starting another team is no small task, so we wish Might&Delight the best of luck on its future endeavors. We can't wait to see what retro revivals it'll be able to come up with.