Ministry of Culture

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  • China tightens its censorship grip on foreign content

    by 
    Andrew Tarantola
    Andrew Tarantola
    02.19.2016

    China is set to enact a strict new law that effectively bans foreign publishers -- even those partnered with domestic companies -- from posting any content online in the country without first obtaining permission from the State Administration of Press, Publication, Radio, Film and Television (SAPPRFT). Text, pictures, maps, games, video, animation and virtually all audio must be submitted for approval.

  • WoW Archivist: WoW in China, an uncensored history

    by 
    Scott Andrews
    Scott Andrews
    01.17.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? A few weeks ago, we learned that ten men had been sentenced to two years' imprisonment in China for hacking WoW accounts and selling the stolen gold. It was not the first time that hackers have been punished by the state in China. The relationship between WoW and China has often been contentious, going back to the early years of the game. While most players there have simply tried to enjoy the game they love, censorship, politics, and illicit activities have all had an impact on their experience. As we wrap up the Mists of Pandaria expansion, let's not forget that so much of the culture, history, and geography of the expansion was inspired by the real legends and landscapes of China. Today, let's look at the history of WoW in China -- a history as rife with conflict as Pandaria's own. Pop stars and cola fuel WoW's launch From the earliest stages, Blizzard had little reason to doubt that WoW would be a hit in China. When the beta signups became available in April 2005, approximately 100,000 people signed up in the first hour. The beta achieved 500,000 concurrent players. For the Chinese version of WoW, Blizzard partnered with Shanghai-based company The9, who could better handle localization, support, and customer service. The9 launched the classic version of the game on June 7, 2005. Coca-Cola partnered with The9 to promote the game. For their ads, Coke brought in pop stars such as Taiwanese band S.H.E. (already covered by WoW Archivist), Super Voice Girl winner Li Yuchun, and Olympic gold medalist Liu Xiang. Although -- or perhaps because -- the TV ads broke China's rules against showing game content on TV, the cross-promotion was a huge success. (As a side note, Pepsi later struck back with a partnership with Guild Wars the following year. Reportedly, Guild Wars' closed beta was delayed a week in China after Coca-Cola complained about The9's deal with their biggest competitor.) Within the first month, The9 reported 1.5 million active WoW players in China. Although many Chinese citizens had already been playing on Western realms, this was still a huge achievement at the time for a Western MMO in China. Unlike the West, most gamers in China play in Internet cafes, and MMO subscriptions are almost always handled on an hourly basis. At launch, WoW authorization keys cost 30 yuan and gametime cards were 0.45 yuan per hour. That converts to about $4 for game access and 6 cents per hour. Like their Western counterparts, China's realms had their share of launch problems. Long queues and lag plagued realms in the East, too. By early 2006, players had grown increasingly dissatisfied with The9 and threatened a boycott. The9 claimed that difficulty with communicating with Blizzard was behind poor realm performance. Soon enough, poor realm performance would be the least of players' concerns.

  • More on China's 'console ban,' and why it's not exactly a ban

    by 
    JC Fletcher
    JC Fletcher
    01.30.2013

    Engadget reports that the Dongfang Daily paper followed up with the Chinese Ministry of Culture following the supposed effort to lift the country's ban on game consoles, finding no conclusive evidence that such an effort was underway.Furthermore, the whole situation regarding the "ban" is more complicated than it first seemed. Engadget notes that the original 2000 bill was aimed primarily at restricting arcades for the sake of keeping kids out of trouble, with game equipment imports "strictly limited" as part of the deal. Limited, but not outright forbidden.That's how Sony pulled off a two-city launch of the PS2 in 2004, and that's how Nintendo got the iQue Player out, both categorizing their consoles outside of the normal "game console" term. Neither took off, but as Engadget notes, it's not impossible to launch a console under current Chinese law, as long as the government is convinced nothing "unhealthy" will come for it.

  • The Lawbringer: Dispelling the panda myths

    by 
    Mathew McCurley
    Mathew McCurley
    10.28.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? With the announcement of Mists of Pandaria and the inclusion of the Pandaren race in World of Warcraft, the most-asked question that I received was "How is this possible with the laws in China against killing pandas in video games?" The second most-asked question was "How is this possible when Kung Fu Panda will just sue Blizzard?" After I got over the initial hilarity of imagining the actual Jack Black-voiced Kung Fu Panda taking a dude to court, I realized that the myths about China's involvement with pandas in games, as well as what constitutes a real cause of action in terms of copying characters, are finally issues at the forefront of WoW topics. The Lawbringer is all about pandas today. You might be sick of them, you might love them, or heck, you might be on the panda fence. I can promise you that even if you aren't a Pandaren fan, you just might learn a little something or two from today's all-panda fun. Sit back, relax, get all Zen-like, and let's see what the Pandaren have to offer us.

  • Korea to impose gaming curfew to curb minors' playtime

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.13.2010

    The South Korean Ministry of Culture, Sports and Tourism has announced two new policies aimed at stifling so-called video game addiction among the country's youth. Dubbed the "nighttime shutdown," users ages 19 and under of certain online games will be required to select one of three mandatory six-hour blackout periods set for the middle of the night, during which a user would be barred form online access to the particular game. The blackouts will be instituted for a number of popular online games, such as Maple Story, in the second half of this year. Additionally, testing of a second, "slowdown" policy has already begun, affecting four popular pastimes, including Dungeon Fighter Online (pictured above). The system is said to "drastically" reduce the internet speed of any underage user logged into a policed game for an unspecified but "lengthy" play session, according to The Korea Herald. Eventually, this dys-functionality will be rolled into 19 RPG titles, representing 79 percent of Korea's online game market. Some affected game companies have questioned why equally popular MMOs, such as Lineage, have not been marked for regulation. (Good question.) For years, South Korea has identified and sought treatments for "game addiction," which continues to be a major headline generator in the country and abroad. Critics of the new playtime enforcement policies believe that underage players will inevitably find ways to get around the shutdowns and slowdowns, suggesting that even unprecedented government intervention is not a reliable solution. That is, until the government sends its army of guys with bats to your door. [Via Massively]

  • No new WoW accounts in China

    by 
    Robin Torres
    Robin Torres
    02.08.2010

    Reuters reports that Netease, the company that operates WoW in China, has stopped accepting new accounts and has reapplied to GAPP (General Administration of Press and Publication) for permission to release The Burning Crusade. The article does not mention if this was voluntary, or if this was part of the ruling that was scheduled to be handed down in January. For those unfamiliar with this story, Netease was told to cease WoW operations last year by GAPP and the Chinese Ministry of Culture stepped in and contradicted the ruling. Netease has continued taking new accounts until now, while waiting for the decision of these governmental bodies. Assuming Netease can finally get approval to release The Burning Crusade, they will still need to apply for permission to release Wrath of the Lich King. At this rate, the rest of the world will get Cataclysm before mainland China sees Northrend. The timing of this is unfortunate, considering that Lunar Festival begins next week. Lunar Festival is based on Chinese New Year. We'll keep you posted as this seemingly never-ending drama continues. [via Joystiq]

  • NetEase temporarily suspending WoW account creation in China

    by 
    Griffin McElroy
    Griffin McElroy
    02.08.2010

    Though the legal and political struggle between China's General Administration of Press and Publications (GAPP) and Ministry of Culture over whether World of Warcraft should be allowed in the country rages on, the game's operator, NetEase, is taking matters into its own hands. According to Reuters, the operator is suspending new user registrations for one week, starting today. During this time, NetEase execs will be waiting on pins and needles -- they recently re-submitted an application to operate WoW and The Burning Crusade directly to the GAPP. In other words, you can probably expect another installment in the seemingly endless Chinese World of Warcraft saga within the next seven days. We can't wait!

  • China's decision on World of Warcraft imminent

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.04.2010

    2009 wasn't exactly a bad year for World of Warcraft players -- they had an expansion with plenty of content to play around in, one that was outselling, well, pretty much everything else on the planet. Of course, if you were a Chinese World of Warcraft player, the picture looks a little different, with the expansion being delayed, then stalled as the companies in charge changed hands, then banned again shortly after it was finally released. So while it's nice to hear that there should be a decision on the game's status in the near future, most gamers probably aren't holding out a lot of hope. It gets worse -- the brief news item announces that the two squabbling agencies, the GAPP (General Administration of Press and Publications) and the Ministry of Culture, have reached a consensus and will announce the punishment in mid-January. "Punishment" obviously doesn't bring to mind a heartfelt apology and a pat on the back for NetEase, who at best might find themselves even further negatively impacted by the whole debacle. At worst, they might wind up being forced to stop operations altogether, which would be bad news for the popular MMO. Nothing's certain, but it looks like there are still a few downturns ahead.

  • China close to announcing punishment for WoW operator

    by 
    Justin McElroy
    Justin McElroy
    01.04.2010

    JLM Pacific Epoch reports that, according to an unnamed source, the World of Warcraft struggle between China's General Administration of Press and Publications (GAPP) and Ministry of Culture (which has MMORPG operator NetEase stuck in the middle) may be near an end. For those joining us late: GAPP said that it was illegal for NetEase to be collecting subscription fees on a game GAPP hadn't approved. NetEase continued collecting fees, because the game had been approved by the MoC when it was under the control of former operator The9. The exact opposite of hilarity ensued. According to JLM's source, the two sides have reached an agreement and will announce the agreed-upon "punishment" in the middle of this month. Here's hoping NetEase isn't forced to relinquish all of its DKP. [Via GamePolitics]

  • NYT: GAPP and Ministry of Culture clashing over Chinese WoW regulation

    by 
    Mike Schramm
    Mike Schramm
    11.07.2009

    The New York Times has brought its journalistic bear to the story earlier this week about China deciding not to approve WoW's release over there under new service provider Netease, and it seems what we thought was confusion between two agencies has turned into a war. On one side, you have the General Administration of Press and Publication (GAPP), who earlier this week said that Netease (WoW's local provider of Blizzard's game in China) could not legally be collecting subscriptions on a game that GAPP hadn't yet approved. But on the other side is the Ministry of Culture, who did approve WoW's content when it was run by The9, and are now saying that GAPP "overstepped its authority" by thinking it could "penalize online gaming" at all. Which means that the silly game of World of Warcraft has fallen smack dab in between two government agencies lobbying for power. In the past, says the NYT, GAPP has approved games pre-release, and the Ministry of Culture has overseen games once they've started running online. But WoW is a weird exception (it has been online for a few years already, and only went offline when Blizzard switched providers), and it looks like both agencies are grabbing for power and the sizable fees that come along with regulation. If they continue to clash, it'll be up to the State Council, China's cabinet, to determine who's in charge. And the NYT says if that happens, the Ministry of Culture has the edge, with lots of friends in the cabinet already. Meanwhile, Netease hasn't taken the game offline yet, apparently -- they still haven't been given official notice to do so. There's no word on how long this will take to shake out, but even China's players are tired of the fighting; they just want to get back into Azeroth and play. Thanks to everyone who sent this in!

  • China's GAPP halts WoW review, calls collecting subscriptions "illegal behavior"

    by 
    Mike Schramm
    Mike Schramm
    11.02.2009

    Just when NetEase was finally getting back to business in China (they were even planning for a Wrath release next month), they hit a huge snag: China's General Administration of Press and Publications (GAPP) office has apparently halted their review of the game and told the company to stop collecting subscriptions and signing up new subscribers. They've also passed on the company's application to go into business, and have called the new subscription signups "illegal behavior," threatening even suspension of the company's Internet service. We're not sure what happens from here -- an official from the country's Ministry of Culture has also said that the suspension of the review is "not appropriate," especially since the content under review had already been approved while the game was being run by The9, which may mean that it will be overturned just as quickly as it went down (and the game will be back in business before long). On the other hand, Netease may have jumped the gun -- they've been collecting subscriptions for a while, which they apparently weren't supposed to do without official GAPP approval (and we've heard before that GAPP might just want to delay the release of foreign games as long as possible). We'll keep an eye on the issue -- most analysts are saying that despite the threats, this is just another roadbump for NetEase, and they should still be back to collecting payments for the game soon. Update: Stranger and stranger -- NetEase has released a statement saying they've gotten no official word from GAPP outside of the official press release. When you consider that along with the Ministry of Culture's comments, it seems that the government isn't quite sure whether they're approving the content or not.

  • China's Ministry of Culture approves WoW content

    by 
    Mike Schramm
    Mike Schramm
    07.22.2009

    Blizzard has been having all kinds of issues trying to bring World of Warcraft back online in China, but here's one piece of good news for them: China's Ministry of Culture has gone through the game and approved all of the content in it. They apparently were concerned about some violent content (we know they've already made changes in the past to the Undead models), but that's now been cleared, and the only thing left is final approval by the General Administration of Press and Publication. There's no date on when that might happen, but it seems that will be soon (not soon(tm), just soon).Blizzard should be extremely happy to see these content checks cleared, as it means that they're not only that much closer to bringing the servers back online, but that they can also finally bring out Wrath of the Lich King there. The whole issue with Netease and The9 backed things up, and then these content checks were a problem, but hopefully most of the obstacles have been cleared by now, and Chinese players can soon start making their way back into the game and up to the snowy shores of Northrend.

  • New legislation in China outlaws gold farming

    by 
    James Egan
    James Egan
    06.29.2009

    Gold farmers. We know you hate them... We know. And we've mentioned the associated gold spam as being the bane of many MMO players' existence a number of times in the past. But is the situation ever going to change? Perhaps, given the new legislation coming out of China this week. Of course while all gold farmers certainly aren't based in China, a substantial percentage of gold farming operations are in fact run from the country. Such operations may now find themselves under greater scrutiny by the Chinese authorities; the government has now established its first official rule on the use of virtual currency in China. Essentially, it states that virtual currency cannot leave the sphere of influence of its issuer. (Exact wording: "The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services.") If the law is actually obeyed and enforced, it would curb all manner of black market activities in China connected with the virtual.