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  • The Daily Grind: Do you favor random quests?

    by 
    Bree Royce
    Bree Royce
    12.10.2011

    One of Star Wars Galaxies' content quirks, borrowed heavily from Anarchy Online, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In SWG's prime, these quests were terribly annoying; no one really wants to spend all of his time leveling up by taking missions to destroy a gubbur lair over and over and over. Thank goodness for this new era of individual, scripted quests brought on by World of Warcraft, right? Well, not necessarily. More than once, I (and some our our forum-goers) have been irked at hand-written quests in WoW-esque games. They're usually trite and transparent, and the quest-givers rarely have good reason to entrust me with their tasks. We're still getting kill-10-rats quests -- we just have to click through a bunch of lame dialogue first. What do you think? Do you prefer pre-scripted, one-off, linear quests, or do you long for the simplicity and honesty of random quest generation? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: The new player experience, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.13.2011

    Two weeks ago, I began an experiment to look into EVE Online's new player experience from the perspective of someone who has never played the game before. I convinced my friend Kajatta to try the game for the first time, with his only prior knowledge being the same stories, videos and screenshots that anyone will have seen before signing up to give the game a shot. In the first part of this investigation into the new player experience, Kajatta delivered a harsh first impression of the user interface and character creation. A common story I've heard when I'm talking to current EVE players is that many didn't really get into the game the first time they played. As happened to Kajatta, some found adapting to the UI and control scheme a jarring experience and were put off as a result. It was usually the second time they played EVE that seemed to make the game stick, whether that was restarting a new character immediately or giving the game a second try up to a year later. Could it be that EVE is most likely to appeal to new players the second time they play it? To put this theory to the test, this week Kajatta took a fresh second stab at EVE Online and played through all the career agent content. But has his first attempt provide the equipment necessary to scale EVE's famous learning cliff, or did the UI and control scheme prove as impenetrable a barrier as ever? In this week's EVE Evolved, Kajatta delivers his verdict on whether EVE is better the second time around and delves into the Cash Flow For Capsuleers combat missions.

  • EVE Evolved: A new nullsec for everyone

    by 
    Brendan Drain
    Brendan Drain
    09.04.2011

    Several weeks ago, EVE Online developer CCP Greyscale published possibly the single most important devblog of the past two years. Titled Nullsec development: Design goals, the blog laid the ground rules for high-level discussion on EVE's upcoming nullsec revamp. For those who live in nullsec, territorial warfare and nullsec life represent the true endgame of EVE. It's in these massive lawless regions of space that players forge alliances, build their own empires, and lead massive fleets of ships into enemy territory to kick over some space sandcastles. Over the past two weeks, I've been delving into the discussion surrounding the upcoming nullsec revamp and speculating on what changes we might see. I started with a look back at the early days of nullsec industry and went on to give some ideas aimed at reclaiming those glory days. I followed that up with last week's summary of EVE Online's empire-building history, the problems faced by today's territorial warfare mechanics, and further speculation on how the system could be radically changed for the better. In this week's EVE Evolved, I conclude this series of articles on the upcoming nullsec revamp with an examination of the discussion surrounding PvE, the local channel, and the potentially revolutionary smallholding system that could give even casual and solo players a taste of nullsec.

  • EVE Evolved: The evolution of microtransactions

    by 
    Brendan Drain
    Brendan Drain
    07.10.2011

    Two weeks ago, the escalating drama in EVE Online saw me drained of my normal enthusiasm as I contemplated the very real possibility that my time in the game I love was coming to an end. While the forums were filled with the most vocal and angry players, discussions with veteran players featured mainly disappointment and a distinct sadness. For those few days spent in limbo waiting for the results of the emergency CSM meeting, I and many of my in-game friends remained a hair's breadth from giving up on EVE entirely. It was a delicate situation based more on perception and poor communication than intent or fact, and I think CCP pulled things back well with formal statements from both itself and the CSM in addition to an in-depth follow-up press conference. One of the big points to come out of the press conference was that while CCP and the CSM are both confident that none of the future microtransaction plans are game-breaking, the company did not restrict itself to vanity goods such as Incarna clothing. While the CSM was convinced that CCP planned only to produce pure vanity goods, CCP Zulu was careful not to rule out gameplay-affecting microtransactions altogether. Both CCP and the CSM also talked about "game-breaking" sales rather than using a clearer term like "gameplay-affecting" or "non-vanity." It's reasonable then to assume that in the future we might eventually get non-vanity goods that do interact with gameplay but aren't game-breaking in terms of balance, mechanics or interaction with the in-game economy. In this week's EVE Evolved, I show exactly why options like selling ships would be game-breaking and then let my imagination run wild as I speculate on possible non-vanity microtransactions for the far future that shouldn't disrupt gameplay.

  • NASA asteroid mission could explain how life began (and how ours might end)

    by 
    Amar Toor
    Amar Toor
    05.27.2011

    There's a slight chance that the Earth could get hit by an asteroid in about 170 years, but don't you worry -- NASA's all over it. This week, the agency announced a new mouthful of a mission known as Origins-Spectral Interpretation-Resource Identification-Security-Regolith Explorer, or OSIRIS-REx, for short. The $800 million initiative, part of NASA's New Frontiers Program, will send a spacecraft to link up with 1999 RQ36 -- a nearby asteroid that's likely rich in carbon and other organic molecules that could explain how life forms originated. After about four years of space travel, the craft should get close enough to map the asteroid's surface, before using its robotic arm to extract at least two ounces of material and return it to Earth by 2023. Scientists will also pay close attention to something known as the Yarkovsky effect, which determines how an asteroid's path changes as it absorbs and emits energy from the sun. OSIRIS-REx will attempt to measure this affect for the first time, perhaps allowing NASA to predict the trajectories of potentially hazardous asteroids -- including the RQ36. The 1,900-foot wide rock is expected to approach Earth by the year 2182 and, according to recent estimates, there's a one in a thousand chance that it could actually strike our planet. Now if you excuse us, we have to go prepare a bunker for our great-great-grandchildren. Head past the break for a video and full press release.

  • NASA abandons Mars rover Spirit, chooses to remember the good times

    by 
    Amar Toor
    Amar Toor
    05.25.2011

    More than a year after it first lost contact with its Mars rover Spirit, NASA has finally decided to throw in the towel. Yesterday, the agency confirmed that it will end all planned communications with the robot on May 25th, effectively ending the craft's seven-year mission. NASA was hoping that the approaching Martian spring would allow the Spirit to recharge its solar panels and re-establish radio contact, but it now appears that the craft sustained irreparable damage last winter, when it was forced to endure brutally cold temperatures. NASA executive David Lavery, however, says the rover team will remember the Spirit more for its achievements than its slow demise: "I think we'll all sit around and have a sip of Guinness and reminisce about when Spirit was a wee small little rover and look back at the accomplishments and successes rover had over its entire lifetime." So the Spirit's spirit will live on, but what about NASA's mission to Mars? Well, the Opportunity is still in good health and, later this year, will be joined by the next-generation, nuclear-powered rover Curiosity, which will investigate whether or not Mars ever supported life forms. Meanwhile, NASA's network of orbiting spacecraft will continue to passively listen for signals from the Spirit, just in case it miraculously comes back to life. Full PR after the break.

  • EVE Online player creativity -- Papercraft pod edition

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    Every month, EVE Online developer CCP Fallout trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at in-game news websites, a Gallente shuttle remade in Minecraft, and the cross-platform Python Fitting Tool. This month's bumper edition starts off with one of my favourite recent creations -- a flowchart designed to help players pick what they want to do in EVE. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in EVE. Also impressing the devs this month is a tool designed to track the bounties gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was EVE player Guindel Angeline's papercraft escape pod. We've seen some incredible papercraft EVE ships before, but I think this is the first time someone's made the escape pod.

  • Mission R electric sportbike drops its fairings, shows us its billet birthday suit

    by 
    Tim Stevens
    Tim Stevens
    01.26.2011

    141 horses is a good amount of power for an average sized car. On a motorcycle that equates to one heck of a ride. That's what the Mission Motors Mission R electric superbike is putting down in a package that's the size of a 600cc road bike -- the sort of bike that might match that rating but only when you ride it like you stole it. An electric bike, naturally, gives you all that power right from 0 RPM, and after first seeing it in the flesh back in December we're now getting a glimpse under the fairing, at the trellis frame that bolts to the MissionEVT drivetrain ahead of the swingarm. There's naturally a big hole ahead of that, where the battery slots. The aluminum plate you see is part of that, left in place here but normally yanked from the top with the rest of the cell pack. Lots more tech details like that on the other end of the source link, and a bunch more pictures over at Autoblog Green. As to when you can get one, sadly right now it's just for racing.

  • EVE Evolved: Mining 101 -- Advanced mining

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    Because it is stigmatised as a boring and inactive activity, mining is perhaps EVE Online's most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while they chat with friends in-game, read the forum or do some other activity. In the first two parts of this three-part guide to mining in EVE, I looked at some of the basics of solo or group mining and how to make the most ISK for your invested time. Over the years, I've learned a few tricks and strategies for mining that have come in handy. If the local asteroid belts are stripmined clean and you need somewhere nearby to mine, for example, it's possible to use the mission system to spawn a practically endless supply of low-end ore. If setting up camp in high-security space isn't your thing, it can also be very profitable to run a nomadic mining expedition. Using a starbase as a base of operations, you can set up ore depots and refining stations in either normal space or wormhole space. In this final part of the EVE Evolved guide to mining in EVE, I look at spawning asteroids using the mission system, using a starbase as a base of operations in outlying systems, and running a wormhole mining expedition for massive profit.

  • Mission Motors reveals Mission R electric racing superbike, conceals price

    by 
    Darren Murph
    Darren Murph
    12.18.2010

    Not impressed by the Mission One? We'd bother to ask when your last mental health checkup was, but at this point, it probably doesn't even matter. If there's an ounce of warm blood left in your body, chances are you'll be at least partly invigorated by Mission Motors' latest cycle, the Mission R. Hailed as the outfit's latest electric racing superbike, this slice of highway heaven packs 14.4 kWh and 141 horsepower in a package smaller than a modern 600cc sportbike, and for the gearheads in attendance, you'll be pleased to know that the liquid-cooled 3-phase AC Induction motor conjures up 115 ft-lbs of torque at the crank from 0 to 6400 RPM. Tim Prentice of Motonium is responsible for the chassis, and the entire bike is expected to make its debut early next year in the TTXGP racing series. As for a consumer price and ship date? Keep dreaming. On both fronts.

  • EVE Evolved: Massively Mob Mission Mash

    by 
    Brendan Drain
    Brendan Drain
    12.05.2010

    In last week's EVE Evolved, I released details of the brand-new Massively Mob corporation in EVE Online. Although the Massively Mob corp is a great place for readers to congregate, chat and play together, its primary purpose is to provide a financial safety net for new players. Anyone can join the corp and gain access to a stockpile of modules, skillbooks, implants and pre-insured ships that can be used to explore everything the game has to offer. The idea is to take the harsh fear of death and learning curve out of EVE for new players and so encourage them to try new things. To help with that, the Mob will be running regular themed event nights during which we explore different aspects of EVE's gameplay. Over the coming months, we plan to run events on mission-running, skirmish PvP, exploration and more. Once January hits and the Incursion expansion's final feature is released, we'll begin actively taking part in battling the Sansha menace. Each event will be geared toward showing newer players what they can expect from the game if they continue to play, and having a bit of a laugh while doing it. There will be prizes, medals and special mentions on Massively for older players who help organise these events or younger players who perform well in them. To take part, you don't even need to be a part of the Massively Mob corporation! With just over a hundred pilots signed up to the corp and more sure to come, there's no time like the present to kick off the first big event night. Skip past the cut to find out how you can get involved in the Massively Mission Mash, and leave us a comment if you have an idea for a future event.

  • EVE Evolved: Joining the Massively Mob

    by 
    Brendan Drain
    Brendan Drain
    11.28.2010

    At the end of last week's article on preparing for EVE Online's Incursion expansion, I mentioned that part of our expansion preparation here at Massively would involve opening a Massively corporation in the game. This is something I've always wanted to do but haven't had the time to properly launch. I've been running the Pillowsoft corporation in EVE for the past six years or so, during which time the corp has been involved in almost every major game expansion. In two and a half years of the EVE Evolved column, I've had countless readers ask to join my corporation and have had to turn them all down. With Incursion rapidly approaching and Pillowsoft's latest wormhole expedition coming to an end, we now have the perfect opportunity to start a proper Massively corporation. In addition to providing financial help and some solid guidance to newer EVE players, the corp will be running frequent contests and event nights for any readers who want to participate. If you don't want to leave your current corporation but still want to hang out with other Massively readers and take part in our contests and events, don't worry. We also have an option just for you! In this week's EVE Evolved, I introduce the EVE Online Massively Mob and explain how you can get involved.

  • EVE Evolved: Preparing for Incursion

    by 
    Brendan Drain
    Brendan Drain
    11.21.2010

    Several months ago, pirate faction Sansha's Nation began invading the populated systems of New Eden in force and abducting colonists from the defenseless planets. Using a frightening new technology, Sansha's forces have been able to open controlled wormholes directly in orbit of their target planets. CONCORD and the local faction navies have been unable to defend against the incursions, leaving the fate of EVE Online's planets solely in the hands of capsuleers. EVE players immediately began to organise intelligence networks and corporations dedicated to detecting and fighting the Sansha threat. In the upcoming Incursion expansion, Sansha's Nation will be stepping up its attacks to full-scale invasions of entire constellations. Having converted the millions of colonists they've abducted to mindless drones of the Nation and even having moved a conquered Jovian space station into their hidden wormhole home, Sansha's forces have never been stronger. When the Incursion expansion's main feature goes live in January of next year, players will find themselves on the front-lines of a war. We'll group up in fleets of 5-10, 10-20 or 20-40 players to tackle the various incursion sites and ultimately destroy each invasion wave's mothership. With the first Incursion release scheduled for this month and less than two months to go until the constellation-wide Sansha attacks begin, now is the perfect time to prepare for the expansion. In this week's EVE Evolved, I look at some of the ways you can benefit from the upcoming expansion and what players can do to prepare for the war against Sansha's Nation.

  • Final Fantasy XI previews the end of Wings of the Goddess

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    The December version update is kicking off the end of many things for Final Fantasy XI -- the end of the year, the end of the level cap from the last update, and perhaps most notably the end of Wings of the Goddess. After a very long and drawn-out storyline and series of missions, it's time for players to finish up their adventures in the past. But as can be expected, it's not going to be quite as simple as walking up to the Spitewardens and politely asking them to pack up shop. After a series of defeats, challenges, and the usual confusion regarding any time-travel storyline, it seems the final movement begins in Grauberg with a rather flustered Cait Sith and moves on to the Walk of Echoes. It's time to face off against the Spitewardens and Lillith, the main villains of the expansion's arc, if adventurers want to maintain any hope of a future controlled by the free people of Vana'diel instead of the beastmen. While the preview only gives us a small taste of what's coming, Final Fantasy XI players had best steel themselves in advance -- this promises to end with a bang.

  • EVE Evolved: Group PvE in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.03.2010

    EVE Online is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, power, and notoriety routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. EVE's competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game. EVE's combat-based PvE comes in the form of repeatable agent missions, hidden exploration sites, and deadly Sleeper encounters. While most of these can be completed solo by experienced pilots with a well-designed ship, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs. In this week's EVE Evolved, I look at why EVE's PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for EVE's possibly neglected group PvE content.

  • EVE Evolved: The Industrial-Sized Knowledgebase

    by 
    Brendan Drain
    Brendan Drain
    08.29.2010

    The EVE Evolved column has been home to dozens of in-depth guides on various aspects of EVE Online. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered tech 1 research, invention, reverse engineering and five top tips for researchers. Perhaps more useful was the three part series on trading, which first covered the basics before delving into advanced trading strategies and a few useful tips. Other guides which have proven popular among newer players included our three-part guide to mission-running, and the recent three-page guide to exploration. Members of the EVE community regularly produce new guides and tools to help players make the most of their time in New Eden. This week, EVE player Laci surprised the EVE community with the release of an impressive new guide aimed at new players and industralists. The comprehensive 416-page Industrial-Sized Knowledgebase (or ISK for short) covers practically everything a new player could want to know about the game. Until now, the guide had been available only in Hungarian. After intensive translation and design work, the full guide has been released in English. In this week's EVE Evolved, I take a look at this impressive guide and ask its creator Laci a few questions about it.

  • Flameseeker Chronicles: Heroes ruined Guild Wars

    by 
    Rubi Bayer
    Rubi Bayer
    07.26.2010

    Oh, settle down. I'm not stating that as a fact, I'm just repeating what others have said. It's an old argument, but one that's recently come to my attention several times over the past week, so I want to take a look at the argument today. Heroes came to Guild Wars near the end of 2006 with the introduction of Nightfall. They were a huge upgrade from the much-maligned Alesia and her companions. Sure, you had to level them up, but you had as much control over their runes and insignias, skill bars, and weapons as you did your own. The addition gave players the option to add three of these customized companions, making it much easier to continue adventuring even if you couldn't get a group at the moment. It sounds perfect, right? Not everyone agrees, and it's a debate that flared back up in the past months when the possibility was raised of companions in Guild Wars 2. Hit the handy "read more" button to check out both sides of the argument.

  • EVE Evolved: Playing casually or just killing time

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    MMOs are a popular hobby for hardcore and casual players alike. While some people love getting firmly embedded in their favourite MMO every night, a growing number of players prefer to log in occasionally and just kill a few hours at a time. EVE Online is no exception, with a mix of both casual and hardcore players. Taking part in things like alliance warfare, starbase industry or corporate management may require that a player log in every night but most other avenues of gameplay don't. A lot of EVE's gameplay can be picked up for a few hours and set back down with no added responsibility. In fact, player demographic data shows that most players prefer to live in the more casual environment of high security space. So what kind of things can you do if you just fancy playing internet spaceships for a few hours? In this opinion piece, I look at five of my favourite ways to kill a few hours in the name of EVE. What's your favourite way to spend a few hours?

  • NASA LCROSS moon impact in T-minus 15, water discovery expected in T-minus 19 (update: video!)

    by 
    Thomas Ricker
    Thomas Ricker
    10.09.2009

    NASA's LCROSS (Lunar CRater Observing and Sensing Satellite) mission is coming to a glorious end. The mission launched on June 18, 2009 is just minutes away from making dual-impact on the face of the moon. The first impact sees the Centaur craft hitting the surface at a speed of about 1 mile per second ejecting about 350 tons of debris from a crater about 20-30-meters in diameter and 2- to 4-meters deep. A second Shepherding spacecraft will pass through the debris plume 4 minutes later, collecting and relaying data back to Earth in real-time before meeting its end. With any luck, we'll know shortly if the moon contains the water-ice theorized by scientists... and cheese. While the obvious use of lunar-based water is to sate the thirst of astronauts, it could also be used be make fuel for off-Earth exploration. Hit the read link for live streaming of the mission from NASA -- first impact occurs at 07:31:19 AM EDT.Update: Impact occurred... are we still here? Data is now being analyzed and NASA is expected to know the facts in about an hour. Post-impact news conference scheduled for 10:00 AM EDT.Update 2: Video added after the break showing the final minutes before impact. The highlight seems to be the denied high-5 at 5:00 minutes in.

  • Mission-style PC casemod easily slides into your La-Z-Boy collection

    by 
    Darren Murph
    Darren Murph
    09.18.2009

    Jeffrey Stephenson is to case mods what Benjamin Heckendorn is to console mods. There, we said it. After watching the former pump out wood-grained mod after wood-grained mod, Sir Jeff has issued yet another -- wait for it -- wood-grained mod. The black walnut mission-style side table is actually a full-blown PC in disguise, with a standard ATX mid-tower within that's equipped with an Intel Core i7 CPU, NVIDIA graphics and dual stage temperature-controlled exhaust fans. He notes that it'll be available next Spring for those with fine tastes, though we're sure he'd customize it to fit your living room suite for the right price.