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  • 5 things you need to know about the Stormstout Brewery

    The Stormstout Brewery is one of the two instances you'll be running once you start on dungeons in Mists. It's available at 85 and is probably the easiest of the ones currently available in the beta. So it's a great place to start out your journey to 90! Being lovely, helpful people, we here at WoW Insider thought we would put together a short and sweet set of tips to aid you in your attempts to cleanse the Stormstout Brewery of its pollution. This isn't intended as a full guide (although of course we have furnished you with one of those in the past) but more as a helping hand for those who don't want a step-by-step walkthrough. So what does the brave adventurer need to know? 1. Watch your debuffs! There are a lot of debuffs flying around in the Stormstout Brewery, there really are. My favourite debuff is Bloat, which makes you shoot beer out of your ears. If you're a melee player or a ranged player who likes to cuddle up to other ranged players, you'll need to check if your healer's able to keep up with the damage you're no doubt inflicting on your teammates. If not, you should probably take your beery ears elsewhere.

    Olivia Grace
    05.17.2012
  • Is the thought of the Black Market Auction House bugging you?

    Ever since the Black Market Auction House was mentioned, people wondered what the heck would be in it. We were told it would sell rare items, but what we weren't told was the extent of those rare items. It's not just level 90 recipes and things along those lines; it's also rare mounts and items that have been removed from game. This includes the elusive tier 3 that was lost presumably for all time when Naxxramas was changed from a 40-man raid to a 10- and 25-man raid and moved from the Eastern Plaguelands up to Northrend. As shown in the screenshot above, this also includes the Ashes of Al'ar, a rare mount drop from Kael'thas Sunstrider in Tempest Keep. And that seems to be a hot topic for a lot of players right now, particularly players who already have the mount and obtained it the old-fashioned way. It's an even bigger topic among those who don't necessarily have gigantic piles of gold stashed away, because it's obvious the prices on these items are going to be incredibly high. Some have said that Blizzard is catering to the 1% of players who have stockpiled mass amounts of gold. Well, that's not it at all, really. And the Black Market Auction House is something that we've needed for a very, very long time here.

    Anne Stickney
    05.17.2012
  • Mists of Pandaria Beta: Of replays and linearity

    One of the most common complaints surrounding Cataclysm is the extremely linear nature of questing, both in the 1-to-60 experience and from 80 to 85. For levels 1 to 60, this linear nature almost works for me, largely because presumably new players heading through this content would like to do so as efficiently as possible. With a multitude of zones to choose from, the replay experience with Cataclysm isn't too bad -- particularly because it's really not that hard to level from 1 to 60 at the moment. And that's especially nice for new players trying to get the hang of the game. However, when you hit level 80, there is one distinct path to follow to level 85, and each zone in that path has been carefully laid out. Quests are divided into hubs, and each hub must be completed in order to move on to the next. If you're taking an alt through these areas, you must replay through the same set of hubs and the same set of quests. If you're replaying several alts, this gets incredibly tiresome incredibly quickly. Thankfully, we're about to say goodbye to that leveling model. Let's look at Mists, shall we? No spoilers, I promise!

    Anne Stickney
    05.16.2012
  • Wowhead previews Townlong Steppes

    Townlong Steppes opened up in one of the recent builds of the Mists of Pandaria beta. Normally, the Great Wall of Pandaria separates this zone from the rest of the continent, but the pandaren are investigating what's on the other side due to the attacks from the Mantids. The opposition in Townlong Steppes consists of mobs and quests for players who are 88+. Adventurers won't find any shortage of activities in this zone. Assist the Shado-Pan, who are checking out strange, jeweled camps near their garrison. Fend off the mogu, who are commandeering cloud serpents in the islands north of the Temple of Niuzao. Engage the yaungol and mantid alongside your pandaren allies in the Shallowstep Pass. Head on over to Wowhead to preview the screenshots and backstory of all the different areas. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Matt Low
    05.16.2012
  • Skill Mastery: Shield Barrier takes the beating for you

    Shield Barrier is one of my favorite new abilities. One of the reasons I love it is that it scales both with the amount of rage you have when you use it and with your attack power, meaning that it will continuously get better as you level and gear up. Shield Barrier provides you with a damage absorption shield that, when used with the minimum amount of rage (20 rage), puts up a respectable amount of absorption. On my level 89 tauren warrior, above, it did roughly 6k with a baseline use, eating more than half of that Agitated Seedstealer's fire spell. But when used at full rage, it can do significantly more. The most I've seen was a 20,000 absorption shield, which will admittedly be fairly rare because it's hard to ensure you have exactly 60 rage when you use the ability. You're more likely to pepper the area with 10k or 12k absorbs that make soloing an absolute dream. Tanking in 5-mans, it's still a potent part of your arsenal, but you're much more likely to alternate it with Shield Block there. Shield Barrier is an ability warrior tanks have probably needed for a very long time, a way to mitigate incoming damage no matter what it is. I personally love the ability. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Matthew Rossi
    05.16.2012
  • Improved digsites in Mists of Pandaria archaeology

    When I hit the new skill cap in archaeology on beta and achieved Zen Master, someone in my beta guild remarked that 600 skill points in archaeology sounded painful. But it's not -- it's actually better! Archaeology got some buffs in Mists of Pandaria. There are only two new races to worry about, the pandaren and the mogu, and you get nothing but these two on the continent of Pandaria. As usual, players get four random digsites across the entire continent, though it's currently bugging out to three or even two sites only. But Pandaria is so huge, you say. We're restricted to no flying until 90. How can it not be painful?

    Megan O'Neill
    05.15.2012
  • Lichborne: Death knights remain in holding pattern in Mists of Pandaria beta

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. When one takes a two-week vacation, one generally looks forward to things having changed, even slightly, when one returns. This is especially sure when speaking of the Mists of Pandaria beta test. Strangely, that hasn't been exactly the case for death knights. There have been changes, certainly, but not as drastic as we might have hoped -- and not as well-explained, either. Today, we'll take a look at a few of the more important changes and what they imply for our class. In addition, we'll see what Ghostcrawler did and didn't say about death knights in a recent post. Plague Leech and disease issues There've been a few changes to death knights, but the most interesting one comes with Plague Leech. This first-tier talent, which replaces Vile Spew, will allow you to generate a death rune by canceling the diseases from your target. The nice thing about this skill is that it gives us another much-needed Blood Tap replacement now that Blood Tap itself has been turned into a somewhat more restricted talent. The bad thing about this skill is that it's probably going to become mandatory for min-maxing DPS death knights. If your diseases are about to expire anyway and you can eat them for an extra death rune, it's hard to see how that won't become a DPS increase. Once we all reach level 90 and the math has been sufficiently mathed, it seems relatively obvious that Plague Leech will be considered mandatory by the hardcore PvE community, for better or for worse.

    Daniel Whitcomb
    05.15.2012
  • Skill Mastery: Ascendance takes shaman to new heights

    Ascendance is a new ability coming to level 87 shaman of all specs in Mists of Pandaria. For 15 seconds every 3 minutes, you'll transform yourself into an Ascended elemental form that looks very much like the trash mobs in Grim Batol or Bastion of Twilight. The actual Ascendant's appearance and the function of the form vary based on your current specialization. For enhancement, you take on the form of an air Ascendant, making your melee auto-attacks and Stormstrike become ranged attacks that are able to be used at up to 30 yards away. They also deal pure nature damage, which means they're benefited by Enhanced Elements and ignore armor. From a PvP standpoint, melee attacks from a 30-yard range that ignore armor will be frustrating for escaping clothies and plate-wearers that you're trying to keep your distance from. Elemental morphs into a fire Ascendant. In this form, your Chain Lightning morphs into Lava Beam. Lava Beam is similar to Chain Lightning but hits a total of five targets and doesn't reduce its damage when it jumps, which is potent AoE. For single targets, your fire Ascendancy makes your Lava Burst have no cooldown during its duration, which means back to back critical hits for 15 seconds. The last Ascendant form is restoration's water form, which functions very similarly to the Essence of Dreams in Ultraxion. For 15 seconds, every heal you cast duplicates its healing done and splits that secondary healing amount among all nearby targets. If you cast a 100k Greater Healing Wave on your tank, she'll be healed for 100,000 and another 100,000 healing will be split among allies near her. It's very potent. If you want more in depth views of Ascendance and the benefits and cons, Joe Perez and I recently wrote Totem Talks covering Ascendance for DPS and resto shaman. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Josh Myers
    05.14.2012
  • Mists of Pandaria: Black Market Auction House offers rare and removed items

    According to reports by MMO-Champion, the Black Market Auction House is now live on beta realms. Attempts to confirm this by chatting with Madam Goya just kicked back a UI error at me, but there seem to be plenty of people stopping by to check her out. Madam Goya makes her home at the Tavern of the Mists in the Veiled Stair, north of the Valley of the Four Winds. She's not alone, as Wrathion is still quietly hanging out in the tavern as well. So what's available at the Black Market? A little bit of everything, including rare mounts like the Ashes of Al'ar, pictured above. Also included are pets that require a grind to obtain such as the Sen'jin Fetish, previously available only from grinding out Argent Tournament reputation, and high-level crafting recipes, although we don't have a lot of information on what those recipes are exactly. However, perhaps the most interesting note to glean from this is that the Black Market Auction House appears to be carrying the original tier 3 sets that were removed from the game when Naxxramas was moved to Northrend and changed from a 40-man raid to a 10- and 25-man raid in Wrath of the Lich King. Obviously, this means that those looking to transmogrify into these rare tier sets can now pay to do so -- provided they've got the gold to fling around.

    Anne Stickney
    05.12.2012
  • The Care and Feeding of Warriors: Rage in the Mists of Pandaria

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so. Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

    Matthew Rossi
    05.12.2012
  • Arcane Brilliance: Archmage Pants expounds on Mists of Pandaria magery and magic

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Even when the guy who usually writes it is trapped by the ancient warlockian curse known as Long-work-hours-and-three-kids-and-no-free-time-makes-it-hard-to-write-about-Warcraft ... Bolt. A deeply sincere thank you goes out to the incredible Josh Myers, who stepped in and handled my business for me with uncommon style and undeniable skill for the past month and a half. Josh, the next warlock I kill, I will kill for you. Holy crap, it's good to be back. I'd toyed with the idea of quitting entirely, seeing no practical way to consistently scrape together enough time each week with the current demands on my time to provide you guys with quality mage columns. But as the weeks went by, I found I simply couldn't abide not writing about turning warlocks into sheep and then hurling volleys of Arcane Missiles at those sheep until they explode. There was a gaping hole in my life that could only be filled with a massive Pyroblast. So this past week, after squeezing in some quality time with the Mists beta, I sat down at my keyboard and began typing. At first, I wasn't even writing with a clear goal in mind. I had no intention of posting any of my thoughts. But as I played, and wrote, and played, and wrote, I found I was becoming more and more stupidly excited about the prospect of talking to you guys about new stuff. So I had to come back, you see. And it's all your fault. I hope you're happy with yourselves. Josh has already done a marvelous job of sharing his beta analysis with you over the course of several columns. If you haven't already, check them out here, here, and also here. Though some of the ground we cover today may overlap, what follows isn't anything resembling analysis. As I get myself back up to speed, I'll go more in-depth -- but this week, we're going the full stream of consciousness, random observational impression route. Strap in, and for God's sake, keep your arms, legs, and wands inside the vehicle.

    Christian Belt
    05.12.2012
  • 5 upcoming hot spots for roleplay in Mists of Pandaria

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Maybe you're in the beta, or maybe you aren't -- either way, it's hard to avoid information coming from the beta servers. If you're a roleplayer, spoiler information is one of those double-edged swords. Sure, it's nice to know what's coming ... but at the same time, you don't want advance information leaching into your roleplay, especially if your friends and fellow roleplayers are avoiding spoilers themselves. Thankfully, today is spoiler-free -- well, unless you count some truly gorgeous screenshots of Pandaria's scenery as spoilers, that is. While Pandaria doesn't really appear to have a neutral capital hub at this point in the beta, most of Pandaria's towns and villages are decidedly neutral. This makes them ideal roleplay hubs for both Alliance and Horde and offers something we haven't seen since the days of Dalaran: locations where both factions can roleplay out in the open and interact. Given the rising tensions between Alliance and Horde, it's an excellent chance to grab some compelling roleplay. Plus, did I mention Pandaria is gorgeous? Seriously, you guys, once you visit, you'll never want to leave. Let's look at just a few of the locations Pandaria has to offer that are ripe for roleplay.

    Anne Stickney
    05.12.2012
  • Mists of Pandaria beta: New achievements weave together exploration and lore

    There seems to be something different about exploration achievement in Mists of Pandaria, and it's different in a really amazing way. To date, all exploration achievements in WoW have involved simply uncovering areas on your map. While that's fine for viewing scenery, it lacks a certain something, doesn't it? Well, the exploration achievements in Pandaria are taking a wholly different path. Hidden away in different areas of Pandaria are shrines like the one pictured above. Each tells a different piece of a story, and each piece that you find unlocks part of the overall achievement. These don't quite seem to be a replacement for uncovering zone maps so much as an addition to them. The stories found in the different areas involve various parts of Pandaria's history. Considering the fact that Pandaria's been shrouded in mists for 10,000 years, we don't really know a lot of that history at all. These shrines and their associated achievements are a wonderful way for lore hounds out there to find out all they can about Pandaria's past. What's more interesting is that there seems to be a new tracker for multi-objective achievements like this one. Each time you find a shrine, a faint window will pop up and notify you that you've completed a step in the achievement's objective. Once it's completed in full, you'll get the full-on burst of light that you usually see with an achievement's success. This is a great way to integrate lore and exploration into something new and fun for players that really love the lore of the game. While these achievements are all marked as Not Yet Implemented, they seem to be tracking progress already. The one and only plaintive request I have is that completing these achievements give the player a specific reward -- a book that contains the full story that they've just completed discovering. What can I say? I like books! Whether or not these achievements will actually be implemented is up in the air, but I hope that they are. Searching for hidden shrines has become just as much fun as questing through the zones themselves. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Anne Stickney
    05.11.2012
  • Mists of Pandaria Beta: The Anglers offer fabulous rewards to feisty fisherfolk

    Love to fish? It's not my favorite thing in the world to do, but I think the Anglers may just have changed my mind with the latest set of reputation rewards released on the Mists beta. If you've been wondering where you can obtain the ultra-amazing Water Strider mount, the Anglers offer it to players with exalted reputation. But that's not all you have to look forward to! The quartermaster for the Anglers is none other than Nat Pagle, who couldn't resist a relocation to the quaint coastal village of Angler's Wharf. Friendly reputation will net you two recipes, Krasarang Fritters and Viseclaw Soup. Honored reputation unlocks the Pandaren Fishing Pole, a simple pole made out of bamboo that boosts fishing skill by 10. On top of that, you can also pick up a Tiny Goldfish pet for yourself. Revered reputation will open up the opportunity to purchase the Dragon Fishing Pole pictured above, which also grants +25 to fishing skill. In addition, you can also pick up the Anglers Fishing Raft, an on-use item that allows you to raft across water for 10 minutes. The Fishing Raft is not a mount, it's an item, and as such, it comes with a one-hour cooldown. Exalted reputation will unlock the Reins of the Water Strider, a bug mount that walks on water. Because this is the beta, the prices shown in the screencap above are not final and could go up or go down. In addition, more rewards may be added over time. Still, the Anglers have some pretty amazing rewards, and I'll never turn down an opportunity to add another pet or mount to my collection! It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Anne Stickney
    05.10.2012
  • Ghostcrawler talks warriors on the Mists of Pandaria beta forums

    Ghostcrawler has contributed a great deal to an already large list of consolidated warrior issues on the Mists of Pandaria beta forums, and then just kept on posting. It's actually a lot to consider -- so much so that I'm fairly certain I can get two big posts out of it. This post will be the one that tries to break down what it all means. Some of what he's posting is of more concern to beta testers than the general population (for instance, how the devs prefer their feedback), but we can still take some interesting points from the two posts where GC lays everything out for us. If you'll forgive me for a lot of paraphrasing and selecting: Tanking for warriors (the oft-discussed active mitigation system) is designed around the concept of turning rage into survival. Shield Block and Shield Barrier are designed that keeping them up reliably will improve your survival, but in cutting-edge content, you'll want to use them in a smart way (that is, save them for big damage situations) rather than just hitting them as soon as you have the rage. Tanking for new tanks will be designed so that missing a Shield Block now and again won't wreck you. Rage is the limiting mechanic for the class, not cooldowns, at least so far as the design vision of the class is concerned. Arms and fury have a big rage generation attack and a big rage spending attack, but that's where the similarities between them are intended to end. Arms should feel more predictable but have slower rage generation due to its use of a single, slow weapon, while fury abilities proc less reliably, but the spec has more rage to spend because it uses two weapons, to fit the distinction between arms as a disciplined blade expert and fury as a screaming madman. The intention for Battle Stance is to be the default battle stance (as the name would suggest), while Berserker Stance will be attractive for PvP or fights with high incoming damage. Blizzard's still working on Berserker Stance's design, but that's the goal. There's more to discuss, so let's get to discussing it.

    Matthew Rossi
    05.10.2012
  • Zarhym clarifies account-wide achievements

    Ghostcrawler did a pretty good job explaining the upcoming account-wide achievements, but some players still have questions regarding both achievements and account-wide mounts, as well. Community Manager Zarhym (@CM_Zarhym on Twitter) further clarified the account-wide achievement and mount system earlier, as well as clearing the air about the question regarding account-wide reputation. Zarhym We don't want to make reputation account-wide. We think that removes too much of the gameplay of having an alt. Harkening back to the blog, the goal is for players to feel free to play their alts. If you have a cool mount on character A, then that might be an issue. Being exalted on character A so that enchants are easier to buy doesn't seem like the same issue. (What I mean is, it's a short step from there to saying character A has better gear so you aren't going to play B). We can understand where the desire to have reputations function in this way stems from, however. For this reason faction rep is going to work a little differently in Mists of Pandaria and, we think, will feel better for players with multiple characters. source While we don't know exactly how faction reputation is going to work as of yet in Mists, it's nice to see that Blizzard is addressing the concerns of those with multiple alts. But the biggest question so far regarding account-wide achievements and mounts is what exactly the definition of "account-wide" is. Is it account-wide or Battle.net-account-wide? The wise floating skull cleared that one up for us, too.

    Anne Stickney
    05.09.2012
  • Annual Pass beta invitations have all been distributed

    It would be an understatement to say that the Annual Pass beta invitation process did not go as expected for anybody involved, Blizzard included. Who knew well over one million World of Warcraft players would sign up for the program, all of them anxiously awaiting an invitation to the Mists of Pandaria beta? Thankfully, according to community manager Kaivax, the final round of beta invitations has been sent as of today. Final Annual Pass Beta Invitations Sent The World of Warcraft Annual Pass promotion ended May 1, and we recently sent out the remaining Mists of Pandaria beta invitations. Check your games list in Battle.net Account Management for the Mists of Pandaria beta. You can download and install it from there. Again, thank you for your enthusiasm and feedback. To provide feedback for the Mists of Pandaria beta, we invite you to please post in the Beta Feedback forum. source If you're an Annual Pass subscriber and you haven't received your beta invitation yet, don't panic! Betas do have a tendency to take their sweet time appearing in your games list. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

    Alex Ziebart
    05.08.2012
  • Totem Talk: A restoration shaman hands-on with Ascendance

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how This week, we're going to talk about our level 87 ability, Ascendance. That video above is not mine, but it is pretty darn cool, so I figured I would link brandonk99ing's video here since it did such a nice job. It shows our brand new ability for Mists, which we get to play with at level 87. Each flavor of shaman gets a different version of the ability. Elemental and enchancement get some nice damage increases, while resto gets to walk around like a giant water elemental, throwing out crazy healing numbers. Basically, while in the Water Ascendant form, all of our healing done is duplicated and distributed evenly among nearby allies. I've commented that it looks just like the ability Essence of Dreams from the Ultraxion encounter -- and to be honest, that's exactly how it feels. I figured I would share with you my impressions of the ability, now that I've gotten my hands on it.

    Joe Perez
    05.08.2012
  • Level 90 druid talents take a level in badass; shapeshifting breaks roots again

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday was supposed to be an "off" week for the column, but screw that. You know what? I think I finally nailed why the druid experience on the Mists of Pandaria beta has felt so bizarre at times. We've seen the re-emergence of stuff we used to take for granted (shifting out of roots and the return of permatree among them), and you know what it all reminds me of? Someone once described the boot camp experience as one in which "all of your God-given rights are stripped, only to be doled back later, one by one, as privileges." Yep. That's what this is like. Anyway, Ghostcrawler hit the forums last night to give us some news on a revamped set of level 90 druid talents that have completely altered the ratio of win to suck in the bracket.

    Allison Robert
    05.08.2012
  • Skill Mastery: Symbiosis -- why you should be nice to druids

    I don't know what class you play. I don't know if you're any good at it. If you're looking for gold, I can tell you I don't have any. But what I do have is a very particular skill -- a skill I have acquired at level 87 after a long career of pleading with Blizzard for relevance. This skill makes me a nightmare for people like you. If you let the contents of your action bar go now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, and I will take everything you hold dear. Ladies and gentlemen, welcome to Symbiosis -- or as we like to call it around these parts, the reason you need to be nice to druids in Mists of Pandaria. Or as we also like to call it, the endless, numb suckhole where raid balance goes to die.

    Allison Robert
    05.07.2012