mists-of-pandaria

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  • Encrypted Text: How PoisonSwapper shaped rogues forever

    by 
    Chase Christian
    Chase Christian
    11.09.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues are a pure DPS class, which means that all three of our ability trees are DPS-focused. We don't have the capability to heal or tank, and our ranged attack arsenal is weaker than a hunter's argument that he deserves a Crystallized Firestone for his Ranseur of Hatred. While there are other pure DPS classes like the mage and warlock, rogue specs have more in common than fire and arcane or destruction and demonology. Our combo point rotation system defines each talent tree's playstyle, and many of our signature spells are shared between all specs. Because of the similarities between our specs, there are several concepts that apply to all rogues. I've called these axioms, rules, and laws in the past, but the truth is that they're not always inscribed in stone for everyone to read. I'm talking about the knowledge that established rogues take for granted, as we're so used to our habits that we forget why we started them in the first place.

  • J. Allen Brack talks to Wired about Pandaren and Pet Battles

    by 
    Mathew McCurley
    Mathew McCurley
    11.08.2011

    J. Allen Brack, the production director for World of Warcraft, was interviewed by Wired.com about the upcoming expansion Mists of Pandaria, why Blizzard's introducing the Pandaren now, and what the future holds for the increasing number of expansions needed to be purchased in order to play an up-to-date version of the game. Brack says that the idea for the first neutral race actually was rooted in the Goblins for Cataclysm, since the Goblins would have made an excellent neutral race, but the team was adamant about giving the Alliance a more sinister race to play. The Goblins for the Horde filled the whimsical role nicely. The Pet Battle system coming with Mists of Pandaria is going to require a lot of tuning, according to Brack. The feel of the system is going to be much more "rock, papers, scissors" than "all-powerful rare pet wins the fight," giving a lot of hope to collectors out there who want to use some of the more esoteric companions in battle without having to always pull out the best pet. Finally, Brack made an important point about the "expansions every year" comment and goal of the development team. Brack explains that the concept is nice but not something feasible in the present time and that Blizzard has not been successful with rapidly turning out content. Cataclysm, it turns out, took longer to develop than any other expansion. You can read the full interview on Wired.com. World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost Pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

  • Shifting Perspectives: Eclipse, AOE, and energy gains

    by 
    Tyler Caraway
    Tyler Caraway
    11.04.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests for something you'd like to see to tyler@wowinsider.com or on Twitter @murmursofadruid. Last week, we talked about the oncoming change to the talent system and what the previewed talents mean for balance druids. Understanding that everything we see now is very much in the pre-alpha stages and bound to change, talents are still but one aspect of the class that is going to need to see some changes in the next expansion. As we all know by now, Eclipse too needs to change. I'm sure that this is one topic that people are about tired of talking or hearing about, but it's simply unavoidable. Eclipse is the core of our DPS; it is everything to us. If it fails, we fail, pure and simple. Unlike the past, we won't particularly be discussing the same old boring flaws that we have with Eclipse today. Many of those are known factors, and we already know that Blizzard is looking at addressing them. Instead, we'll be discussing some of the things that balance druids have known for a long time that Blizzard has not, as of yet, mentioned. We'll also be looking into the way in which the system does need to change in order to survive into the next expansion.

  • The Lawbringer: Gotta sue 'em all over the Pet Battle system?

    by 
    Mathew McCurley
    Mathew McCurley
    11.04.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Remember in the last edition of Lawbringer, when I wrote that the majority of the questions post-BlizzCon 2011 were questions about panda people, whether Kung Fu Panda would sue, and how Pandaren are possible in China? Well, there was a third question: How can the Pet Battle system exist in World of Warcraft when it is so spiritually and mechanically similar to the underlying game mechanics of the Pokémon franchise? The truth is that it is and it isn't as similar as you might suspect, and the key factors in any copyright fight don't hold up a potential cause of action. From the BlizzCon presentation, we gleaned a good bit of information about the WoW Pet Battle system coming with Mists of Pandaria. Players have been collecting companion (or vanity) pets for years, little dudes and dudettes who follow your characters around looking cool, performing cute emotes, and acting as the occasional status symbol. Companion pets even became the first foray into Blizzard-accepted real-money gold buying with the Guardian Cub as an experiment in fighting gray-market gold selling. Companion pets have become their own meta-game in WoW despite the introduction of the actual meta-game Pet Battle system. Companion pets will now be at the center of a minigame of their own. After years of collecting and coveting, finally these pets will serve a purpose beyond looking adorable or annoying Dalaran with chilling screams of "NEW TOYS, FOR ME?!" Many players have noticed that the Pet Battle system bears a striking resemblance to the biggest pet battle system franchise ever created, Pokémon. Do you know what Pokémon is? I'm sure you know what Pokémon is.

  • Encrypted Text: Hot rogue news from the developer Q&A

    by 
    Chase Christian
    Chase Christian
    11.02.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I went all the way to BlizzCon this year, stood in line to ask the developers about rogue utility in person, and didn't really get an answer that anyone was satisfied with. Rogue utility came from our stuns, which every melee class now has in spades. I hung my head and accepted that rogues were going to suffer through another expansion without any improvements. I had been hoping that Ghostcrawler, WoW's lead systems developer, would have more news to share. But then, at first light on the fifth day after BlizzCon, Ghostcrawler appeared atop the hill on his brilliant crab Shadowfax. His white robes shone brilliantly in the bright dawn, and his nerf bat was raised high over his head. With him rode 1,000 answers, ready to rush down the hill to trample our questions, which were rallying in the valley below. As he parted his lips, a beautiful song poured forth: "We are reworking poisons."

  • The New Class: Monks and class balance

    by 
    Matthew Rossi
    Matthew Rossi
    11.01.2011

    I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it? The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

  • WoW Moviewatch: Unreleased WoW Mists of Pandaria Trailer

    by 
    Mathew McCurley
    Mathew McCurley
    11.01.2011

    Before I get started talking about Wowcrendor's newest video, an unreleased version of the Mists of Pandaria trailer we saw from BlizzCon, I want to let you all know that Michael Gray is totally fine and wanted me to sub in because he knows how well I treat you all in his absence. Instead of actually treating you well, I'm going to advertise the fact that someone out there in Machinimaland needed me for a guest voice role and then, after a few days, I lost that person's contact information. So. If you wanted me for guest voice work on our machinima and I haven't gotten back to you, you should probably send me another email, because I am a dumb. Anyway. Wowcrendor. What a treat, right? Barely a week after we see the trailer for Mists of Pandaria at BlizzCon 2011, Wowcrendor pushes out a fan-made trailer of his own telling us the real story behind all of the announcements and poking fun at the new features. If you're a Wowcrendor fan, you won't be disappointed. If you're a Mists of Pandaria fan, you won't be disappointed. There are a few pieces of the video that I know for a fact will ring true, especially the leader board guy in the challenge mode dungeon. Also, I am a huge fan of Wowcrendor's take on the new talent UI. Good work, buddy. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • Mists of Pandaria: The myth of the talent tree choice

    by 
    Fox Van Allen
    Fox Van Allen
    10.31.2011

    Blizzard played up the Cataclysm expansion as a groundbreaking expansion that would change everything, but the truth is that the Shattering was nothing compared to what is happening to class talent trees in the new Mists of Pandaria expansion. Those giant talent trees we visited every two levels are gone, replaced with six separate choices spread across the course of 90 levels. To be fair, there are a lot of terrific ideas in what Blizzard is planning to do with our talent trees. Removed are the choices that everyone should make. And yes, Blizzard did say that in Cataclysm, but this time, the designers mean it. What shadow priest doesn't take Vampiric Touch? What balance druid doesn't invest that crucial talent point to take Moonkin Form? But ultimately, if the goal here is to make things easier on the players, to make this a choice that players don't need to extensively research, Blizzard totally missed the mark.

  • Blood Pact: Looking at new warlock talents

    by 
    Tyler Caraway
    Tyler Caraway
    10.31.2011

    Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... for those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you. Welcome back, warlocks! I know that this is technically the second post-BlizzCon article that you'll be reading, but with how scheduling has to be done, for me at least, it's actually the first. I know that it can get a little aggravating to have to wait this long for your roundup of new information, but let me assure you that it is well worth the wait. Unlike the rest of the writers around this place, I'm not suffering from an incurable plague ... guess it's just a warlock thing. Shadow priest writer Fox Van Allen might joke that he's getting 15% of the damage done by the BlizzCon Flu back as health, but clearly I'm just sitting there channeling Drain Life with no one to care about interrupting me. Speaking of Drain Life, the talents for the next expansion seem extremely promising. Why don't we take a look at them? (You like that leap of topics, don't you?)

  • Spiritual Guidance: A first look at healing priest talents in Mists of Pandaria

    by 
    Dawn Moore
    Dawn Moore
    10.31.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Just over a week ago, Blizzard unveiled its plans for the next expansion, Mists of Pandaria, and with it will comes a new talent system to simplify things dramatically. In the case of healing priests, it looks like we might be changing the way we view ourselves from now on, since only our spells will distinguish us from one another, not our talents. Before you know it, discipline priests will be tank healing with Serendipity and holy priests will be casting Power Infusion on themselves to call down torrents of healing. It's ... [Pandemonium joke goes here]. We better take a look at the talents before things get too furry.

  • Know Your Lore: Lore and Story Q&A highlights

    by 
    Anne Stickney
    Anne Stickney
    10.30.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I have to be honest here -- while I love the Q&A aspect of the Lore and Story Q&A panel, I was really hoping we'd see some sort of lore panel devoted to Mists of Pandaria this year. That said -- hey guys, how about those Pandaren? For those thinking that Pandaria is going to be all and end all of this expansion or that Pandaria sounds like something that could be potentially boring, I would suggest that you wait patiently here. We didn't get a lore panel dedicated to Mists, and therefore we don't know all there is to know yet. However, the Lore and Story Q&A panel this year did deliver some interesting tidbits of information, even if there really weren't a lot of Pandaren-centric questions to be had. I wouldn't be annoyed by this if I were you -- after all, those asking questions had no idea Pandaria even existed until 24 hours before the panel, so formulating questions for the upcoming expansion would be a little premature, to say the very least. That said, in between all the questions we did manage to weasel out a few chunks of Pandaren lore, as well as some other interesting info.

  • The Light and How to Swing It: Dissecting the melee healer myth

    by 
    Chase Christian
    Chase Christian
    10.30.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Back in the day, the paladin and shaman classes were exclusive to the Alliance and the Horde, respectively. The two classes were designed to be polar opposites, highlighting the differences between the factions. Paladins were designed to be defensive melee hybrids with tanking as one of their talent trees and no true ranged build. Shaman, of course, were offensive ranged hybrids with a caster DPS option. Because of this original bifurcated design, paladins have inherited several traits and abilities that have caused us to be typecast as the melee healers. While the truth is that holy paladins don't need to stay in melee range to get the job done, the ideal has always persisted that paladins should be getting down and dirty with their foes. The gap between that dream and reality hasn't been a serious issue for us, but Mists of Pandaria might change that. The new mistweaver healing spec for the upcoming monk class has been described as a unique healer that relies on melee attacks to do their job efficiently. With another healer moving into our melee territory, do we have any reason to be jealous?

  • The Care and Feeding of Warriors: Specializations in Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    10.29.2011

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. We are about to live in interesting times, my friends. Last week's BlizzCon effectively promised us most, if not all, of the candy I wanted. With the full awareness that this is all subject to change, take a look at the mock-up for abilities (not talents, core abilities) that all fury warriors will get as they level from 1 to 90 in the revamped Mists of Pandaria scheme. With the announcement that Slam will be an arms-only ability, I personally suspect that Wild Strike is the replacement for Bloodsurge's Slam proc. More importantly, you'll note a few things. One I really want to highlight at the start are the no-brainer talents that aren't talents anymore, like Flurry, Raging Blow, Bloodsurge and both Titan's Grip and Single-Minded Fury. You'll also note that you don't have to choose between TG and SMF. You get both at level 38. I used the fury abilities screenshot because that's the one I managed to get. If Blizzard did an arms or protection one, I didn't see it. But all three talent specializations are worth discussing, because we're heading into a future where your talent choices are no longer constrained by spec.

  • WRUP: WRUP of Horrors XVII

    by 
    Fox Van Allen
    Fox Van Allen
    10.29.2011

    Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too! Saturday, Oct. 22 Like many of my fellow WoW Insider writers, I start to feel a slight tickle at the back of my throat. The BlizzCon Flu! As the day wears on, my skin starts feeling itchy and, in some select areas, starts to fall off. I consider calling my primary care physician on return to Boston. Sunday, Oct. 23 For some reason, a trip to Jack in the Box doesn't seem to sate my appetite. Shortly after leaving the restaurant, I throw Basil Berntsen down to the ground, crack his skull open, and start feasting on his delicious brains. It has nothing to do with me wanting to steal the rest of his Gold Capped columns from him, I swear. Monday, Oct. 24 New editor-in-chief Alex Ziebart makes an executive decision to lock me in a closet "for my own safety." Tuesday, Oct. 25 Fellow WoW Insider writer Tyler Caraway is shoved into the closet with me. My first instinct is to eat him, so that's what I do. I remain hungry immediately after, as his body carries on it absolutely no meat nor nutritional value. Wednesday, Oct. 26 Apparently, the BlizzCon Flu has gone full-on epidemic in Anaheim. I hear the Haunted Mansion attraction at Disneyland is finally entertaining, if not slightly inappropriate for children under the age of 13 (on account of the surprisingly realistic murdering and blood and brain eating, you understand). Thursday, Oct. 27 Apparently, Taylor Lautner has been here in the closet this whole time! Being hungry, I eat him. Friday, Oct. 28 Since I haven't heard from Alex in a while, I shamble out of the poorly barricaded closet. My moisturizer seems ill-equipped to handle the level of dryness my skin has succumbed to -- it's still falling off in chunks. My ability to solve simple puzzles and think rationally seems strangely impaired, if not gone entirely. Sadly, the only thing my quickly decomposing brain is still able to handle is ... compiling What aRe yoU Playing.

  • Totem Talk: Enhancement talents in Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    10.29.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.) At BlizzCon last week, Blizzard unveiled its plans for an entirely new talent system in Cataclysm. Designed to try and eliminate cookie-cutter specs, the new talent system includes practically no DPS-increasing talents and focuses mainly on utility. (Don't fear losing some of your familiar talents; those are being rolled into the specs you choose at level 10.) Part of the problem with utility talents is that they tend to gravitate toward becoming PVP talents, particularly when you reach max level. Sure, Frozen Power or Earthgrab Totem might be excellent for soloing, but at level cap, you rarely do much soloing. And the soloing you do do comes in two forms: soloing old raids, where the mobs would be immune anyway; and dailies and quests, where heightened gear levels will eventually allow you to blow away mobs in a Windfury proc. That said, some of the tiers look like they will have potential. As a result, I'm going to do my best to keep my doubts about whether or not we'll actually be able to utilize some of this utility in check, and do a tier-by-tier review of the talent tree for enhancement in Mists of Pandaria. Please remember, these are all subject to change ... and hopefully, some of them do. (I highly recommend keeping up the Mists of Pandaria talent calculator in another tab while reading this, as since most of these spells don't exist yet in game, I can't link to them like I normally would.)

  • Arcane Brilliance: A preliminary look at the Pandaria talent tree for mages

    by 
    Christian Belt
    Christian Belt
    10.29.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we engage in wild, baseless speculation and make hasty, groundless assumptions based on that wild, baseless speculation. So ... just like every week. A quick recap for those of you who have limited internet access and choose (understandably) to use each of your precious online moments reading this column each week, but otherwise ignore the internet completely: Blizzard announced a new expansion for World of Warcraft. It has pandas. The WoW online community appears to be simultaneously overjoyed, mildly excited, meh, and borderline suicidal. Monks are the new class, and they will be able to tank while drunk, which makes them pretty much identical to every other tank I know. Most importantly, though, the design team plans to throw our current talent system into a virtual wood chipper, pick up the pieces that come out of the other side, and mash them together into a completely new, singular talent tree for each class. The three distinct mage trees will survive, but the majority of the school-specific talents and spells we have now are slated to become baseline abilities that we'll gain as we level (automatically -- no more going to a mage trainer). Ability customization once Mists of Pandaria hits will exist as six talent choices available regardless of spec, one choice between three talents every 15 experience levels. Talent specs as we have known them since the game began in 2004 will cease to exist once patch 5.0 hits, and I expect that to occur in less than a year.

  • The Queue: Your Ex-Lover is Dead

    by 
    Michael Sacco
    Michael Sacco
    10.29.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Amy Millan is great solo, but I love her work with Stars even more. This is from their album Set Yourself on Fire. NO NAME asked: Is there any previews of the female pandas yet? No, and don't expect one for a long time. What you can do between then and now is pray that they fare better than female Worgen did.

  • Shifting Perspectives: Upcoming talent changes for balance

    by 
    Tyler Caraway
    Tyler Caraway
    10.28.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or something you'd like to see to tyler@wowinsider.com. We are back for the first article post-BlizzCon, and as with many of the other writers for WoW Insider, it's time to talk about what the next expansion holds for balance druids. Mists of Pandaria looks to hold many exciting new features for the game on top of an entirely redesigned talent and specialization system. While how everything will pan out is still nothing but speculation, there are a few things in particular which are worth exploring, especially for druids. I'm no stranger to hand-waving, crackpot theories; today's article is no exception to that. No one knows precisely what the next expansion is going to hold for WoW, not even the people working on it, but I can give you my observations from the outside looking in. Keep that in mind, however, this article is merely how things seem from the glimpse of the future that BlizzCon provided. Everything is subject to change, rebalancing, and various other changes. That over and done with, let's get started.

  • The Lawbringer: Dispelling the panda myths

    by 
    Mathew McCurley
    Mathew McCurley
    10.28.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? With the announcement of Mists of Pandaria and the inclusion of the Pandaren race in World of Warcraft, the most-asked question that I received was "How is this possible with the laws in China against killing pandas in video games?" The second most-asked question was "How is this possible when Kung Fu Panda will just sue Blizzard?" After I got over the initial hilarity of imagining the actual Jack Black-voiced Kung Fu Panda taking a dude to court, I realized that the myths about China's involvement with pandas in games, as well as what constitutes a real cause of action in terms of copying characters, are finally issues at the forefront of WoW topics. The Lawbringer is all about pandas today. You might be sick of them, you might love them, or heck, you might be on the panda fence. I can promise you that even if you aren't a Pandaren fan, you just might learn a little something or two from today's all-panda fun. Sit back, relax, get all Zen-like, and let's see what the Pandaren have to offer us.

  • Ghostcrawler introduces you to the Pandaren monk

    by 
    Mathew McCurley
    Mathew McCurley
    10.28.2011

    Mists of Pandaria is bringing us the new monk class as well as the new Pandaren race, finally making its way to World of Warcraft after years of speculation and wondering. Blizzard Insider, Blizzard's own internal look at the wheelings, dealings, and development processes of the company, pulled Lead Systems Designer Greg "Ghostcrawler" Street aside and asked him a bunch of questions about the Pandaren, monks, and the newest expansion. Ghostcrawler discusses the motivations behind the Pandaren and how they differ from the other races of Azeroth, how the monk class came about and was decided upon, and what monk players outside the Pandaren race will have in store for them when they travel the world. One of the more interesting pieces of information is how player character monks who choose to start as a race other than Pandaren will still have a heavy Pandaria-inspired kit and experience, since it is the Pandaren that bring the monk class to both the Horde and the Alliance. Of course, we have extra confirmation that DPS and tank monks will be sporting agility leather gear, and the healer archetype will don intellect-based leather gear. I don't believe that I am alone in this observation, but Blizzard has been out and about like crazy talking about the Pandaren and the monk class nonstop. Personally, I'm loving it. The more, the better. Over the years, Blizzard has gone from a very secretive company to pulling back many of the curtains for players and fans alike, with peeks into the development process and getting out ahead of the speculation machine. It's learned a lot from The Burning Crusade and Wrath days. Hit the jump for the full interview with Greg Street.