mists-of-pandaria

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  • Reputation in review: Pandaria

    by 
    Anne Stickney
    Anne Stickney
    10.14.2013

    Mists of Pandaria represents a dynamic change to how we look at reputation in World of Warcraft. While Cataclysm's reputations were all by and large flat dungeon grinds aided by the use of reputation tabards, reputation in Mists took a much different approach. In fact, it took many, many different approaches -- each reputation grind in Mists of Pandaria was slightly different from the next, with no two taking the exact same process to get to the end of the climb. On the WoW Insider show, we've talked before about how this is likely a grand experiment on Blizzard's part -- one to see which aspects of grinding reputation players tend to take really well, and which could be happily left behind. I've reviewed quite a few of the reputation grinds in Pandaria myself over the course of the expansion, largely because I'm obsessed with filling all those green bars. But what about the big picture? What really worked with reputation grinding in Mists, and what deserves to be left in the dust?

  • Know Your Lore: The fate of Garrosh Hellscream

    by 
    Anne Stickney
    Anne Stickney
    10.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full. Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago. Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

  • Breakfast Topic: Bringing back the night

    by 
    Adam Koebel
    Adam Koebel
    10.12.2013

    Have you ever thought it odd that when night falls in Azeroth, the stars appear, the sky darkens, but the landscape itself remains as bright as it was in broad daylight? Once upon a time, the nights in WoW looked something like the above screenshot. I can't pinpoint the source since it was so many years ago, but the original reasoning was it changed so people who could only play during the night wouldn't have to always play in the dark. The current official line is that it was purely an art decision. There have been innumerable threads on the official forums pleading for the return of dark nights. Blizzard has been listening and in patch 5.4 they added a "test case" for darker nights, but only in Stormwind, Orgrimmar, and Vale of Eternal Blossoms. The difference is there, but you need to compare before and after screenshots to really notice it. It still doesn't scream "night has fallen."

  • BlizzCon Online Sale is now live

    by 
    Adam Koebel
    Adam Koebel
    10.11.2013

    If you're a BlizzCon attendee or Virtual Ticket holder, you can now start buying all the Blizzard goodies at the 2013 BlizzCon Sale. If you don't have a ticket, you will have to wait until November 9th for access to new merchandise such as the adorable Lil' Chen Plush (pictured above), or the $250 limited edition World of Warcraft Mahjong Set. Unlike previous BlizzCon sales, all orders are shipped upon receipt. You won't be picking up your merchandise at BlizzCon. Blizzard promises additional surprises as the sale continues.

  • Scattered Shots: Hello, old friend

    by 
    Adam Koebel
    Adam Koebel
    10.10.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the black sheep of the hunter family. To the hunter pariahs who still religiously play marksmanship, all four of you, I salute your dedication to our forgotten specialization. You've kept the spark of hope alive in our hunter hearts. The hope that someday marksmanship will make its triumphant return to the top of the damage meters, just as it was in the armor penetration glory days of Icecrown Citadel. Perhaps I'm being a teensy bit dramatic, but as a 8-year (soon to be 9-year) hunter, I do have a soft spot for marksmanship. That's why I was happy to hear about the recent hotfix to boost Chimera Shot's damage by a whopping 50%. I wondered if this was enough to make marksmanship competitive, so I decided to shun my traditional beast mastery and survival specs for a week to give marksmanship its fair chance.

  • Know Your Lore: A brief summary of the Pandaria campaign

    by 
    Matthew Rossi
    Matthew Rossi
    10.09.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for every patch of Mists of Pandaria, including 5.4 and the Siege of Orgrimmar raid, in this post Leaving aside blame for a moment, let's just look at the results of the past year or so in terms of what actually happened. To heavily summarize events: Horde and Alliance forces discovered Pandaria, landing in the Jade Forest. Both factions mobilized local allies (the Horde made pacts with the Hozen, the Alliance joined forces with the Pearlfin Jinyu) and waged a proxy battle through these cat's paws. The result was the desrtuction of the Jade Serpent's next incarnation and the release of the Sha of Doubt, leading to the Sha infestation of the Temple of the Jade Serpent. Both factions pushed onward into Kun-Lai Summit, where they fought the yaungol and set up base camps, converting local pandaren to their cause. They did not actually join in battle at this time. Scouts and agents of the Horde and Alliance penetrated deeper into the continent, in time exploring the Townlong Steppes and Dread Wastes. In time these advance forces even managed to convince the August Celestials to allow both the Horde and Alliance to set up bases within the sacred Vale of Eternal Blossoms. Both the Horde and Alliance made large-scale military bases in the Krasarang Wilds and began using these to wage resource war against one another, fighting over territory and raw materials as well as ancient mogu artifacts buried below the surface of the wilds. This period of hostilities led to a culmination wherein Warchief Garrosh Hellscream attempted to use a mogu artifact, the Divine Bell, to infuse his own soldiers with the power of the Sha. The fallout from this action caused the neutral Kirin Tor to eject the Sunreaver pro-Horde faction from Dalaran and declare themselves for the Alliance under their leader, Lady Jaina Proudmoore. Prince Anduin Wrynn nearly died in the attempt to destroy the Divine Bell, which succeeded. Garrosh Hellscream, however, was not balked from his goal of finding a new weapon. There's more, of course. Things had only begun to heat up at this point.

  • The Mists of Pandaria that never was

    by 
    Anne Stickney
    Anne Stickney
    10.04.2013

    It wasn't until after a few weeks of raiding Siege of Orgrimmar that it really hit me: Mists of Pandaria is winding down. Unless Blizzard has a fast one up its sleeve, this is the last tier of raiding before the new expansion, whatever that happens to be. It seems almost too fast, seeing as how we've just hit the one-year anniversary for Mists, but at the same time the faster pace has left me very little time to be bored. Between patches with raid content and patches with quest content, there has always been something to do -- and in patch 5.4, we get not only a new raid, but a delightful island on which to while away the hours. And I was flying to the Timeless Isle to go farm a rare mob or two when I started thinking about the expansion as it comes to its end. More specifically, the Jade Forest. A lush, tropical paradise the likes of which we hadn't really seen in such scale, the gorgeous scenery and introductory quests ushered players through what ended up being an emotional, gripping, and overall entertaining roller coaster of an expansion. But there's a catch to that. Once upon a time, the Jade Forest wore a very different face -- and had it gone live, Pandaria itself may have looked very, very different to players.

  • Blizzard teases new mount reward

    by 
    Adam Koebel
    Adam Koebel
    10.03.2013

    Blizzard just posted this image of a new hippogryph mount and refers to it as a "reward" which means we can probably rule out it being a purchasable pet store item. There are absolutely no hints on what it will be rewarded from, but I've got a few ideas. World of Warcraft's 9th anniversary is on November 23. Could we be looking at a reward for logging in during the anniversary? The last time we saw a reward like this was for the 5th anniversary when everyone received an Onyxian Whelpling pet. The only thing working against this theory is the last 3 anniversaries have just been feat of strength rewards. The more likely possibility is a new Recruit-A-Friend or Scroll of Resurrection mount. It could even be an in-game reward, but for what? Let the speculation begin.

  • The bag space problem

    by 
    Adam Koebel
    Adam Koebel
    10.02.2013

    World of Warcraft is approaching its 9th anniversary. For those of us who have played it for many years (and even newer players who enjoy collecting), bag space has become quite the inconvenience in our daily WoW playing lives. Transmogrification introduced the problem in Cataclysm, and Mists of Pandaria took it to a whole new level with toy and vanity items. Just look at my bank, void storage, and bags in the above picture. Keeping that many free slots took a concerted effort on my part. Bigger bags will only delay the issue, and seriously how much bigger can they get before we can't fit them on our screen with addons such as Bagnon? We need new solutions to the problem beyond bigger bags. If my current 432 slots cannot hold everything I want, I doubt adding an extra 100 slots is going to fix anything after another expansion of collecting.

  • Timeless Isle toy box

    by 
    Adam Koebel
    Adam Koebel
    09.25.2013

    We're Going To Need A Bigger Bag. Yes, Blizzard, we do need a bigger bag. Thank you for pointing out the startlingly obvious. Instead of giving us bigger bags, you decided to compound the problem by giving us new and awesome toys. What am I supposed to delete to make room for my Falling Flame? It certainly won't be my Golden Banana or Rainbow Generator. I guess I'll just make do with only having 3 free bag slots. Before this turns into a rant on bag space, let me get right down to it: Falling Flame is just awesome. It's one of the many new vanity items available on the Timeless Isle.

  • Steelseries MoP Anniversary sale

    by 
    Anne Stickney
    Anne Stickney
    09.25.2013

    One year ago today, Mists of Pandaria launched in the US and EU. It hardly feels like a year has gone by! In celebration of Mists of Pandaria's one-year anniversary, game gear specialists SteelSeries are hosting one heck of a sale on all World of Warcraft gear, marking it all 50% off for the next 24 hours or so. This includes both the SteelSeries World of Warcraft Legendary Edition mouse, and the World of Warcraft Wireless MMO Mouse, as well as a selection of QcK mousepads designed with Mists of Pandaria in mind. At 50% off, these gaming peripherals are an absolute steal -- and this presents a perfect opportunity to snag some gear for yourself, or get that holiday shopping for your favorite gamer out of the way a little early this year. But if you want to get your hands on the goods, better hurry -- the sale ends tomorrow, September 26, at 11:59pm GMT. Head over to SteelSeries official website to get your fill of Warcraft gear.

  • Know Your Lore: Requiem for innocence lost

    by 
    Anne Stickney
    Anne Stickney
    09.22.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two households, both alike in dignity (In fair Verona, where we lay our scene), From ancient grudge break to new mutiny, Where civil blood makes civil hands unclean. I have to admit it -- Siege of Orgrimmar is one hell of a raid. Not only is it full of epic encounters, but there are little moments of lore sprinkled throughout the raid, for those that pay attention. In this, the final raid of Mists of Pandaria, we see our fair share of loose ends wrapped up, and learn the fates of many of the cast of characters that we've helped throughout our journeys in Pandaria. Of course we have Lorewalker Cho, there for the last raid just as he was there by our sides in the first. And we find out what happened to Taran Zhu after the Siege of Orgrimmar cinematic, in which he confronted Garrosh Hellscream. Yet there are other pandaren involved in Alliance and Horde affairs -- pandaren played by people like you and I, who came from a Wandering Isle, not so long ago. And that story, too, reaches an end of sorts ... and not the kind ending we might have hoped for. Please note: This post contains spoilers for events that take place within the Siege of Orgrimmar raid.

  • Siege of Orgrimmar Tier vendors

    by 
    Anne Stickney
    Anne Stickney
    09.17.2013

    Patch 5.4's new raid, the Siege of Orgrimmar, has been available on normal and flexible difficulties all week this week, but today's maintenance update heralds the release of the first wing of LFR difficulty. That said ... where the heck does one go to get cash in their tier pieces from Siege? If you've been wondering that very question, the answer is much closer than you'd think -- and a lot easier to handle, this time around. Four new tier vendors have been placed in both the Alliance and Horde shrines in patch 5.4. Each vendor handles a particular difficulty of gear -- LFR, flexible, normal, and heroic. These vendors are all in the same area as the challenge mode gear vendor, making them ridiculously easy to get to. If you have tier tokens from any difficulty, simply visit the appropriate difficulty level vendor and turn them in. I have to say, after an entire expansion of flying back and forth to the far reaches of Pandaria just for some tier gear, it's nice to see these guys are in someplace well and truly immediately accessible. After a day's worth of raiding, the last thing I want to do is travel around hunting for the rewards I'd already obtained. That said, it would be nice if they'd add a vendor that carries all the old tier from this expansion as well -- might as well move everyone in close, now that we're nearing the end of the expansion. Good luck to those intrepid souls stepping into LFR today, and remember -- this time around, your gear is closer than you think.

  • Know Your Lore: The future of the Horde

    by 
    Anne Stickney
    Anne Stickney
    09.15.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's been an interesting couple of expansions for the Horde. Cataclysm saw Warchief Thrall step down from the leadership role that players were accustomed to, and appoint Garrosh Hellscream as Warchief in his stead. Mists of Pandaria saw Hellscream take that leadership role to an extreme that resulted in all-out war between Alliance and Horde, with the pandaren and the continent of Pandaria unceremoniously chucked into the middle of it all. Hellscream's reign has been brought to an end in patch 5.4 -- but where does this leave the Horde? Warchief Hellscream's notorious visions of a new future ended up dividing the Horde, and his caustic treatment of the non-orc races drove a wedge into the faction that ultimately culminated in the events of 5.4. The end of his stint as Warchief brought about a new leader ... but what comes after the dust has settled? Will the Horde recover from the damage done by Hellscream? And what does the future of the Horde hold, now that Hellscream's reign is over? Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

  • Mists of Pandaria 50% off this week

    by 
    Sarah Pine
    Sarah Pine
    09.11.2013

    Patch 5.4 is here and it's the perfect time to get into Mists of Pandaria. If you've got a friend who's been on the fence about returning to the game or upgrading to the latest expansion, this one-week-only sale might tip the scales in favor of the game. For the next six days, Mists of Pandaria is 50% off its normal retail price. The sale ends on September 17th at 11:59 PDT.

  • WoW Insider talks 5.4 with 3D artist Fanny Vergne-Vicente

    by 
    Anne Stickney
    Anne Stickney
    09.11.2013

    Patch 5.4 is here, and those that aren't gallivanting around the Timeless Isle have likely already taken their first steps into the Siege of Orgrimmar. The boss fights are exciting enough on their own, not to mention the awesome loot waiting to be found in the depths of the newest raid. But what many players don't think so much about is the raid itself. I'm not talking about the bosses or the mechanics of the encounter, but the actual bits and pieces that make up the space in which we're destroying all those new bad guys. We've had plenty of developer interviews leading up to patch 5.4, but Blizzard was kind enough to give us an interview of a different sort. 3D artist Fanny Vergne-Vicente is one of the many artists at Blizzard that helped put together the Siege of Orgrimmar raid from the ground up, designing textures for everything you'll see while you're merrily murdering Garrosh -- the walls, floors, spikes, and everything else that makes the encounter come to life. We had a brief chat with Fanny about just what a 3D artist at Blizzard does, and what it was like bringing the Siege of Orgrimmar to life.

  • Know Your Lore, TFH Edition: The haunting refrain of the Mists of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    09.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This column had a different subject earlier today. I was going to talk about the Warchief situation leading into patch 5.4, as we'll be playing through that content on Tuesday. But as I was gathering screenshots of relevant questlines and information on my Alliance alt, I flew absently into the Vale of Eternal Blossoms and happened upon the above scene, coming to a full stop and simply sitting there as I took it all in. Refugees. Hundreds of them, happily filing into the Vale just after the gates were opened and talking excitedly about the golden valley that was certain to be a verdant new homeland for those that had suffered at the hands of the yaungol and Zandalari in Kun-Lai. And it hit me like a particularly vicious kick to the gut. It's been so long since I unlocked the Vale and leveled through that content last year that I'd forgotten this idyllic little scene, before all the chaos erupts. You, the player, are the hero of all of these pandaren -- you are the one who fought back the yaungol, the Zandalari, and offered these people a glimmer of hope. You're the person that single-handedly convinced the August Celestials to open the gates of the Vale and offer refuge to those that had lost their homes in Kun-Lai. And you're the one that allowed what's going to happen in patch 5.4. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: There are some spoilers for patch 5.4 content in this post.

  • Know Your Lore: The mysterious disappearance of Varian Wrynn

    by 
    Anne Stickney
    Anne Stickney
    09.01.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As a leader of the kingdom of Stormwind, Varian Wrynn's track record leaves much to be desired. Swayed by tragedy and the sneaky, manipulative claws of a particularly clever black dragon, Varian was completely out of the picture in vanilla, at which point the surrounding human territories began a decline from which they have yet to fully recover. Varian returned in Wrath, and promptly began the campaign to wipe out the Lich King, sending his best soldiers north. While the campaign in Northrend was successful, we also saw the beginnings of the clashes between Varian and the Horde -- clashes that would continue in Cataclysm, and ramp up with alarming speed in Mists of Pandaria. Or ... that's what we thought we'd see. In truth, Varian's spent much more of this expansion absent than he has being a driving force for the Alliance. Where has Varian been, and what has he been doing?

  • Community Manager Zarhym on game design vs. story development

    by 
    Anne Stickney
    Anne Stickney
    08.29.2013

    It's always interesting seeing the blue team's thoughts on World of Warcraft, whether on the community, or the development of the game itself. Community Manager Zarhym had some profound words to share this week regarding the interviews we've been seeing for patch 5.4, and the challenges of setting up community interviews with the different developers. There's been a big, ongoing debate amongst players regarding story development this expansion -- in particular, faction story development. Players feel that the Alliance story has been somewhat left behind this expansion, to say the very least. Zarhym decided to chime in and comment not only on this topic, but on the topic of interviews in general, and how hard the story development team works on the story behind the game we love to play. Given that we've done several interviews with various developers over the course of Mists of Pandaria, it was nice to see Zarhym's thoughts on the matter. Read on for his post in full.

  • How long is too long for a raid?

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2013

    I remember the year I spent in Icecrown Citadel. I'm not really exaggerating - it was from December to December, so about a year total. It was about the longest time I spent on a raid, including the days of Molten Core - for comparison, Molten Core was the only real endgame raid besides Onyxia's Lair from November of 2004, WoW's release date, until July of 2005, so roughly eight months. Interestingly, the Shadow of the Necropolis patch (patch 1.11) came out in June of 2006, so in the year between the first and last raids of classic WoW we saw MC, Onyxia, BWL, Zul Gurub, Ruins of Ahn'Qiraj, Temple of Ahn'Qiraj and finally Naxxramas. All of these raids released between July of 2005 and June 2006. Not all of these raids were replacements for previous ones - Blackwing Lair and AQ 40 were considered 'sidegrades' from each other, at least until one killed C'thun, who until the release of Naxxramas had the best gear in the game. The two 20 man raids, ZG and AQ20, did not replace BWL or evn MC gear, they just provided another place to go. Because of the way raids were structured back then it's a little misleading to compare classic's raid release schedule with our modern one. Raids were something a very few players overall did - there was no parity between smaller and larger raid sizes, no LFR, no flex (although by the time Naxxramas came out, some guilds were running MC, Onyxia and even BWL/AQ with smaller raids to maximize gear acquisition before heading into Naxx) and the only way to gear up for raids was either to be carried through said raids by geared groups and handed all the stuff they didn't want or need anymore, or to start on the ground floor and run the level 60 dungeons. The design wasn't structured around raiding being accessible or allowing a larger group of players to see these fights - raiders got to see them, and if that was 10% of the people playing the game, that's what it was. It's interesting to look at how players react to raid content now. A commonly expressed sentiment is that Throne of Thunder, a raid first released on March 5th, 2013, has been around too long and players are eager for new content. This is a raid that has been around for six month, and will be superseded around the time it enters it's seventh. While hardly the shortest time a raid has ever had to be run through, it's not much longer than the initial tier of Mists raid content, either. Mists of Pandaria released on September 25th, 2012, meaning that from October 2012 to March 5th 2013 we only had MSV, HoF and ToES - a time of about five months. What makes five months acceptable and seven months unacceptable? Are two months that much longer to raid a zone?