Mixed Reality

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  • Canon MREAL Mixed Reality headset hands-on (video)

    by 
    Brian Heater
    Brian Heater
    02.21.2013

    Thought Google Glass cost a pretty penny? Well, try this head-mounted display on for size. It's that Mixed Reality wearable from Canon that we've been hearing so much about. As previously noted, it's set to hit the States the first of next month, carrying a decidedly gigantic $125,000 price tag (plus an estimated $25,000 in annual maintenance). But before you go writing a brashly worded letter to the bigwigs at Canon, remember: this isn't really for you. That is, unless you're an automotive manufacturer, research university or museum display curator. This is a heavy-duty, industry-facing device. That said, the camera maker did give a few of us non-industry folks the chance to play around with the display at an event in Manhattan last night, while the rest of the tech world was fawning over that fancy new PlayStation thingamabob. Having spent some time with Sony's HMZ-T1, we've got to say that the experience of wearing this far, far more high-end product wasn't all that different from a hardware perspective: slip it over your head, place it on the bridge of your nose and tighten. It's possible to get it snug without being too uncomfortable -- and when it's time to take it off, a flip of the lever will remove it in one go.

  • Canon MREAL Mixed Reality headset hitting US March 1st for $125,000

    by 
    Brian Heater
    Brian Heater
    02.21.2013

    This isn't the first we've heard of Canon's Mixed Reality system -- not by a long shot. The company's trotted its augmented reality headset out a few times before. The camera maker did, however, take the opportunity to shed some light on its US plans for the head-mounted display yesterday at an event held in Manhattan's Classic Car Club. Surrounded by the classy convertibles, the company also unveiled the more streamlined (and vaguely Cypress Hill-esque) MREAL name. As before, the headset is decidedly industry-facing, targeting product prototypers with an augmented reality system that lets designers interact with computer-generated versions of their creations before actually willing them into existence. The MREAL System for Mixed Reality (that's the full name -- or, if you want to drill down even further: the headset is the HM-A1 and the software platform is MP-100) generates video of one's surroundings using a pair of cameras positioned in front of the wearer's eyes, which is combined with computer-generated graphics. The result is displayed on a pair of small monitors "to create high-impact, three-dimensional images." Amongst the potential target audiences for the product are automotive designers, manufacturers, university researchers and museum exhibit curators. Canon's also planning to open up its SDK to developers, so applications will likely only increase. As per Canon's press release, the MREAL system is set for a March 1st release, priced on a sliding scale, depending on which configuration you opt into -- though the company tossed out the steep $125,000 price point, along with $25,000 in annual maintenance. The aforementioned press release can be found after the break -- or better yet, have a look at our hands-on with the device right now.

  • Canon shows how its Mixed Reality makes virtually anything look real (video)

    by 
    James Trew
    James Trew
    06.22.2012

    Remember that Canon Mixed Reality project? For those torn between cold, hard real world, and the sickly sweet virtual one? Due for release this month, Canon's been showing off its purpose-built HMD in real (or is it virtual?) use to DigInfo. Using those stereo cameras and a "free-curve" prism -- along with high-speed image processing -- we get a glimpse at how it generates life-size virtual objects in real-time. While this could benefit a number of scenarios, Canon points to industrial design, where mock-ups are commonly used. This system allows designers to run through virtual versions first, before committing to more time intensive physical models. Working on something where this could be handy? Canon also says there will be an SDK for developers coming soon. Head past the virtual break for the real video tour.

  • Canon overhauls Mixed Reality platform with new head-mounted display

    by 
    Anthony Verrecchio
    Anthony Verrecchio
    06.18.2012

    Canon's been fiddling around with augmented (or mixed) reality for some time now, but the company just took things to the next level. A new AR headset announced today is less stylish than that other soon-to-be-released wearable tech you've likely heard about, yet certainly more sophisticated than its bigger brother. The controller sees visual markers through dual on-board cameras and projects virtual objects onto two corresponding displays set right above the eyes, marrying the virtual world to the desert of the real. You can gaze from any angle and even manipulate the virtual projects with what looks to be a plastic, magic ice cream cone. The glasses are set to release next month and, while Canon hasn't assigned a price, all the planned applications are decidedly industrial, making us think they won't be cheap. So, you probably won't be using em' to scope out the various Layars around your hood.

  • Video: D-Touch drum machine keeps heads, hands bobbing

    by 
    Darren Murph
    Darren Murph
    07.02.2009

    Oh sure, we've seen countless drum machine hacks over the years, but there's just something special about one that's so simple, yet so fulfilling. D-Touch is hailed as a visual markers recognition system "that enables the development of low-cost tangible user interfaces and mixed reality applications," and here, we're seeing it used to create movable sounds. Users simply print out the cubes, fold 'em up, add lentils and arrange them on the highly sophisticated A4 sheet of paper. We get the feeling this one won't cost you much to replicate, so why not hit the read link for more instructions after digging into the vid just beyond the break?[Via Engadget German]

  • Canon gets all 'Steve Zissou' with its Mixed Reality Aquarium

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.01.2009

    In some ways, augmented reality is an elegant solution to the main problem with VR: while there are some areas where insane levels of immersion are required, this stuff ain't cheap -- relegating solutions like CirculaFloor to academics, the military, and the extremely well-heeled. But how about those who just want to see wild graphics while they, you know, "party?" Canon's Mixed Reality Aquarium headset transforms any area you inhabit into a giant fishbowl. Not the sort of thing that you'll want to do more than once, probably -- although, to the company's credit, this is more of a research project than an actual product. How about an option to swim with Daryl Hannah from Splash? That would be pure gadget gold. That said, this does make for a fun video -- which we've graciously provided for you, after the break.[Via Oh Gizmo!]

  • Mixed reality research takes a first hesitant step

    by 
    Nilay Patel
    Nilay Patel
    03.11.2008

    Considering how much impact our gadgets already have on our day-to-day lives, we not sure we don't already live in a mixed reality environment, but researchers at the University of Illinois have created what they say is the first true mixed reality system based on a pendulum and its virtual counterpart. Both the real pendulum and the simulation mimic each others' movements exactly -- adjusting the motor affects the simulation and adjusting the parameters of the simulation affects the motor -- blurring the line between the real and the virtual. That sounds simple, sure, but it's the first successful system of its kind -- as researcher Alfred Hubler put it, "[The pendulums] suddenly noticed each other, synchronized their motions, and danced together indefinitely." Seeing as simply creating a mixed-reality pendulum took super-fast processors, we doubt we're any closer to the Matrix -- unless it's a Matrix inside another Matrix. We need to go lie down.

  • Cinemassively: GTTV covers State of Missouri recruiting in Second Life

    by 
    Moo Money
    Moo Money
    02.16.2008

    Government Technology TV has posted a video covering the State of Missouri's presence in Second Life. Missouri is using SL as a means to recruit people for their IT department. In the video, Dan Ross, the Chief Information Officer for the state, discusses what their in-world presence means to them. I'd have to say that my favorite part of the video is when they superimposed his talking head onto an avatar.With an estimated 60% of their staff eligible for retirement in the next 10 years, Missouri is eager to fill those spots. They will be holding a career fair within the next month, so polish up those resumes! One of the more puzzling parts of the video is where they said their SL plot cost them only $4 USD to establish their presence. I'd like to know who they bought from, because that is an excellent deal!

  • WoW Moviewatch: A Crafty War of the World

    by 
    Moo Money
    Moo Money
    01.15.2008

    The pied piper of WoW is here to warn us about the dangers of MMO addiction. Follow along as he takes us on a magical journey, via his real persona, into "A Crafty War of the World." Viewers be warned that this important message does contain some foul words ...The song itself isn't that great, but I really liked the way that the singer was inserted into the game. He starts out his tune in the stars, but is soon beamed down into a village to carry on his adventures. Along the way, he gains a band of merry men that double as backup singers. Overall, it was an entertaining ride.Previously on Moviewatch...

  • A platform game with real platforms

    by 
    Kyle Orland
    Kyle Orland
    04.03.2007

    Experimental gaming these days is all about playing with reality. From virtual reality and alternate reality to augmented reality, more and more people are trying to merge video games and real life in interesting ways. Sebastien Schmieg's art project/game Roy Block adds another term to this growing list: mixed reality. Roy Block uses real life, handheld wooden building blocks as the platforms for an on-screen avatar. A hidden camera detects the blocks as they're pressed against the tracing paper projection screen, translating their position and alignment to in-game data.The "gameplay" in the project is pretty basic -- just guide the periodically jumping Roy from one end of the screen to the other while avoiding floating enemies -- but Schmieg sees the potential for more complex play by assigning different functions to each side of the blocks. Schmieg also has an idea for a version "as big as a wall ... with blocks so big that you need both hands to hold one." Would that be mixed reality exergaming? More buzzwords, stat!Continue reading for video of the project in action.