miyamoto

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  • DS Daily: Heroes

    by 
    Chris Greenhough
    Chris Greenhough
    12.22.2007

    No, we're not talking about the heroes you might be thinking of. We're talking about the heroes behind the heroes. The names and faces that make our games come alive. The visionaries, if you will.Yesterday's unveiling of a release date and the official website for Flower, Sun and Rain inspired a chat amongst the staff about the game's creator, Goichi Suda. You see, around these parts, we simply can't get enough of Suda's work: the wildly imaginative concepts, that inimitable visual style. Hand on heart, Suda's mere involvement in a project means a sale to this blogger is more than likely. We only wish others felt the same way.But what about you, reader? Is there a particular development guru you look up to? Are you more about Sakaguchi or Shiggy, Molyneux or Mizuguchi? And do you ever purchase a game solely because they played a part in its creation?

  • Miyamoto claims he's never heard of Ratchet & Clank

    by 
    Chris Powell
    Chris Powell
    12.15.2007

    Remember back when Insomniac's Ryan Schneider created controversy by saying they were "extremely flattered" by Super Mario Galaxy's supposed borrowing of the spherical world design that Insomniac first created with Ratchet & Clank: Going Commando and Up Your Arsenal?Well, Miyamoto has finally found the opportunity to weigh in on Schneider's claim, and apparently, the Mario creator hasn't even heard of the series at all, including the PS3's newly released Tools of Destruction. When asked his thought's on Schneider's comment, Miyamoto said, "I'm sorry, but I have to admit that I've never seen the game in question. Is it a PC game?" Ooooh, burn!Continuing, Miyamoto expressed his surprise by the claim and even said "In terms of the spherical worlds and anti-gravity, we had the original idea as soon as we finished the development of Mario 64 and had been experimenting with it for many years, even on the N64." So there you have it. If Miyamoto is to be believed, and why shouldn't he be, Nintendo didn't borrow anything from Insomniac. Both companies make brilliant games, and we see no reason to think that both couldn't have come up with such a design concept entirely on their own.

  • Miyamoto: 'Ratchet & Clank' who? Lombax what?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.14.2007

    Coy or truly confused, Nintendo's maestro has disputed Insomniac's cry for attention, firmly denying that Super Mario Galaxy's spherical worlds were torn out of a page from the Sony developer's Ratchet & Clank book. Miyamoto claims he and the gang were working to disprove the 'games are flat' theory back on N64, when Insomniac was merely taking its first baby steps into the industry (and, Ludwig, years before Sonic Adventure 2 pulled off 'the rounded level' – FYI). "I'm sorry but I have to admit that I've never seen the game in question," Miyamoto told Official Nintendo Magazine UK when questioned about Ratchet & Clank, "Is it a PC game?"

  • Miyamoto talks Mario

    by 
    David Hinkle
    David Hinkle
    11.27.2007

    Everytime Miyamoto talks, we listen. The man has some serious clout. And, for good reason, considering that just about every single thing we love about Nintendo can be directly attributed to his efforts at the company. This latest interview is the usual Miyamoto fare, where he comments on just how utterly insane he is (making your own puppets and playing with them?!).The piece focuses mainly on Mario (considering his recent success). His origins, as well as where he has come after all of these years, is discussed with the iconic figure. Oh, and he even takes some time to talk about the horrible movie based (oh-so-loosely) on the gaming property.

  • A year of Wii: The PAL verdict

    by 
    Chris Greenhough
    Chris Greenhough
    11.23.2007

    Being a devotee of Nintendo in a PAL region is probably a bit like marriage (I'd urge you to stick with me here, because I've thought this analogy through for at least four minutes). For years, you slog away at the relationship, mildly irritated by the other person's foibles and imperfections, like that weird bumpy mole on their back, or how they noisily slurp soup, or how they insist on playing nothing but Keane during long car journeys.Then every so often, you have your disputes, arguing about the merits of Magnolia Eggshell and Cream Eggshell in the aisle of Lowe's. And sometimes, these disagreements might build up to something bigger in your mind, begin to fester, and perhaps you occasionally think, "Is this it? Is this the rest of my life?" But then, something strange happens -- every so often, the other person does something really fantastic, something that reminds you exactly why you got hitched in the first place, and why you settled on this individual as your soul mate. And suddenly, everything is well with the world, or at least until it's soup night again.The point of this long-winded comparison being: as a gamer in the UK, that pretty much sums up my relationship with Nintendo. For years now, PAL region gamers have often been treated fairly shabbily by Nintendo. I'll freely admit it doesn't take much too rile us -- we hardcore types are notoriously tough to please -- though Nintendo doesn't always help itself. Its insistence that we receive games or hardware late, or not at all, or borked ... well it's just plain infuriating is what it is. The prices, as well, leave a lot to be desired. And totally rad free gifts? Yea, forget about those.

  • Happy birthday, Miyamoto-san!

    by 
    Chris Greenhough
    Chris Greenhough
    11.16.2007

    He created Mario, Donkey Kong, and Zelda. He has been indirectly responsible for using up thousands of hours of our lives. We sort of want him to be our Dad. Yes, Nintendo design guru and general gaming god Shigeru Miyamoto turned 55 years young today (hasn't he aged well?), so it felt only right that we took the time to wish Shiggy many happy returns.Here's to a long and prosperous future, sir! One with lots of cake.

  • Miyamoto talks Super Mario Galaxy co-op

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2007

    Nintendo's corporate Wii site has an "interview" between Nintendo president Satoru Iwata and Nintendo guru Shigeru Miyamoto, meaning it's not exactly the most authentic conversation you'll read this decade. There is, however, something interesting about Miyamoto's ideas on co-op in Super Mario Galaxy.Now, if you read it on the American Wii site the headline is "Cooperative Game Play, a Secular Challenge," while on the British site it's "The Old Issue of Two-Player Play." Either way, Miyamoto explains that Galaxy was originally going to have more cooperative elements (like the second person might have controlled jumping, for instance), but a player would only end up getting in the other's way. By having the second player collecting things on screen and being able to point at objects, Miyamoto envisions parents being able to play with their children and the generations assisting each other in the experience. Considering Mario has always been a solo experience (or a player-at-bat concept), it'll be nice to have a friend or significant other be able to do something other than watch. It's a subtle co-op design choice, but one we can see other games picking up if it works.

  • Shigeru Miyamoto is a man -- and how!

    by 
    Chris Greenhough
    Chris Greenhough
    10.23.2007

    True story: Shigeru Miyamoto is so manly, he doesn't sleep on a mattress like us mortals, but a specially constructed plinth, fashioned exclusively from glass shards and exposed six-inch nails. Also, when he's bored, he wrestles prides of lions. For fun. When (after several weeks) he tires and grows hungry, he chows down on some of the sharks he's killed with his bare hands. Another time, he once freed a trapped kitten from beneath an overturned tanker truck by lifting the vehicle himself with a single finger -- whilst working out.And we presume that's why AskMen.com deem our Shiggy to be the 19th manliest man of 2007. That, and a bunch of other stuff about video games.

  • Miyamoto makes off with Economist award

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.19.2007

    Apologies to hasty readers who initially saw that as "Miyamoto makes out with Economist award." That isn't to say Nintendo's revered game designer is ungrateful to be in the company of an "Innovation Award for Consumer Goods," but his joy isn't likely to extend beyond a hearty smile, tinged with concern over just how many of these things that mantelpiece can support.The UK publication announced its recognition of Shigeru Miyamoto's contribution to society at a ceremony held at London's Science Museum, reports MCV. Tom Standage, business editor at The Economist, added that when it comes to video games, Mario and his maker are quite unavoidable. "No one is more identified with modern video games than Shigeru Miyamoto," he said. "His pioneering vision and creativity truly created a new category of entertainment."You won't catch us arguing with that. ('Specially not with the comments section activated.)[Via DS Fanboy]

  • Miyamoto wins award in London

    by 
    David Hinkle
    David Hinkle
    10.19.2007

    Shigeru Miyamoto, one of the biggest names in the industry, recently received an award. The Economist's Innovation Award for Consumer Goods, to be exact, which was awarded to the gaming legend at the Science Museum in London.Using an independent judging panel of industry experts, the choice to award Miyamoto was an easy one as Tom Standage, business editor at The Economist, comments "No one is more identified with modern video games than Shigeru Miyamoto." He further added "His pioneering vision and creativity truly created a new category of entertainment."We agree, Tom.

  • SMG video update: Powerups, galaxies, and a live orchestra

    by 
    Eric Caoili
    Eric Caoili
    10.18.2007

    The Super Mario Galaxy media frenzy continues with a bucketful of new videos. Naturally, we're emptying that bucket over your head, partly to douse you with fresh movies, but mostly for comedic effect.You'll find the streaming clips in the Japanese site's powerups and galaxies sections, yelling out with orange word balloons, "New!" You can watch them past the post break, too. Also on the list of updates for today, the third volume of Iwata Asks (Super Mario Galaxy edition) has some great footage of a live orchestra recording one of the game's songs while Koji Kondo and Shigeru Miyamoto watch, an overturned tea table likely nearby. According to the interview, 28 tracks in all have been recorded by the orchestra.It's likely just us -- in fact, we're sure of it -- but there's something about Super Mario Galaxy's main theme that reminds us of the Perfect Strangers opening credits, particularly the part where the song crescendos, "Staaanding tall!" Also, the action-platformer's music makes us break out into the "Dance of Joy" whenever we hear it, causing us to jump into the arms of anyone nearby. It's really quite embarrassing for everyone involved.

  • Confirmed: all high-level Nintendo employees are required to have big circles in signatures

    by 
    JC Fletcher
    JC Fletcher
    10.18.2007

    Not only has Eiji Aonuma followed Shigeru Miyamoto as producer of the Zelda games, but he's followed Miyamoto in autograph style as well. Compare Miyamoto's autograph (left) with the thing Aonuma scribbled on this crimson-and-black DS, given to a Link costume contest winner at the Phantom Hourglass launch. Both Nintendo luminaries feature two big circle things in their autographs, even though Miyamoto signs his name using the Roman alphabet and Aonuma signs in kanji.Congratulations go out, of course, to the winner, a GoNintendo reader named JulianK, one of the few people for whom Link cosplay had positive consequences.

  • Collect scattered pieces of clay, make Pikmin

    by 
    David Hinkle
    David Hinkle
    10.08.2007

    Oh how we miss you, dearly departed GameCube.As you can see above (well, we hope you know what they are), the homage to Miyamoto-designed Pikmin characters Captain Olimar and the bunch plucks all of our heart strings. Would we ever like to see a third entry in the series for the Wii? Who cares what we want? Would you like a third entry in the series, or do you think it's already run its course?

  • Insomniac invented the spherical world

    by 
    JC Fletcher
    JC Fletcher
    10.04.2007

    When Kikizo asked Insomniac's Ryan Schneider about other games taking influences from their Ratchet & Clank series, Ryan mentioned one game in particular that seemed to crib from them. You're not going to like it!"One that we're even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy."You know who else did spherical worlds? The universe. You may remember some awesome levels like Earth and Pluto Neptune. We're not going to jump into Nintendo fanboy mode and spew venom at Mr. Schneider for daring to impugn Miyamoto-sama, but we will say that Nintendo's probably been working on Galaxy for roughly forever. But if it turned out to be true that Miyamoto and team saw an awesome idea in another game and ran with it, good for them. We'd like to think that the team at EAD keeps up with other games.[Via GoNintendo]

  • Iwata and Itoi talk shop over dinner

    by 
    Eric Caoili
    Eric Caoili
    09.01.2007

    Perhaps inspired by our recent interview with Starmen.net's Reid Young, Shigesato Itoi, best known in video game communities for his work on EarthBound and the Mother series, posted a few English-translated notes from a conversation he had with Nintendo president Satoru Iwata six months ago over supper.Itoi and Iwata spent a great deal talking about Shigeru Miyamoto, as Japanese developers/designers are wont to do, discussing his belief of ideas being "something which solves multiple issues at once." Though the two chums didn't chat much about past projects or games, there are still ten more portions of the roundtable that Itoi promises to release over the next two weeks. We'll make sure to notify you if we hear of any megatons.

  • Miyamoto hints at new Nintendo franchise in 2008

    by 
    David Hinkle
    David Hinkle
    07.31.2007

    "Maybe next year sometime, we may have new characters in the same way we came up with Pikmin when we introduced the GameCube."These were Miyamoto's remarks to Dean Takahashi during E3 this year, as Dean manages to get his lengthy interview online. During the interview, Miyamoto touches on a variety of subjects, focusing most on Wii Fit, naturally, but does stray to discuss other things about his work life at Nintendo. And, while the remainder of the interview is interesting, as with most times Miyamoto conducts one, we can't help but come back to that quote up top there.What kind of new characters could we be seeing? What new franchise (or, dare we say, franchises) are we going to be looking to in the future for those fun experiences Nintendo is so wonderful at providing?[Via Joystiq]

  • Kohler speaks with Miyamoto in a very revealing interview

    by 
    David Hinkle
    David Hinkle
    07.19.2007

    Being the Nintendo maniacs we are, often the thought of finding and capturing Shigeru Miyamoto so that we may have him all to ourself crosses the darkest recesses of our mind. Of course, we realize these are just crazy thoughts and don't have them written down anywhere in the same book where we keep all of our homemade sketches of the iconic gaming legend. We would never do that.But, given how much we read about Shiggy, his latest interview with Chris Kohler is one of his best. Shiggy manages to touch on an icnredible variety of subjects, including price point talk for Wii Fit, the upcoming Wii Ware channel and even took time to offer his opinions on the violent video game debate. If you're going to read one interview from E3, this should be it.

  • DS may have killed the 'Game Boy' name

    by 
    JC Fletcher
    JC Fletcher
    07.16.2007

    We all suspected that the Game Boy Advance was basically moribund, because it lacks the high-tech money-printing capabilities of the DS. Confirming our suspicions, Shigeru Miyamoto mentioned in an interview with Kotaku that Nintendo basically didn't care about the platform anymore. Now, according to George Harrison, it's not just Nintendo's "third pillar" strategy that's out, but the whole Game Boy line. He told GameDaily that "This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark."It makes sense for Nintendo not to bring back the Game Boy name when the DS has so much momentum. But, personally, we think it's quite sad to see a Nintendo standard go away. Oh, well, at least we've got the Wii now to take over as the most awkwardly-named Nintendo console on the market.

  • Japanese hardware sales, May 14 - May 20: Satisfactory edition

    by 
    Jason Wishnov
    Jason Wishnov
    05.26.2007

    Having issues with performance? Can't seem to keep those sales numbers up? Disappointed in your ability to satisfy Japanese schoolchildren? It's okay, Mr. Miyamoto. It's not you, it's just ... you know ... they've seen it all before. They want something new. They need something big, and yours just isn't big enough. But boy, do we have a product for you! Trust us. With regular use comes a guaranteed increase in size, or your money back! Girls will flock to you, women will be putty in your hands! After all, we've seen the results firsthand. Yes, that's right, we've sunk quite a bit of our own money and time into this product, and we're just absolutely 100% positive you'll start seeing results within a few weeks. And hey, it's not your fault nature didn't give you a little more to work with! So go ahead and start Training Your Brain, Miyamoto-san, and give those women what they really want: your astronomically high IQ. - DS Lite: 111,213 52,572 (32.10%) - Wii: 52,193 351 (0.67%) - PSP: 27,505 6,928 (20.12%) - PS2: 10,881 467 (4.48%) - PS3: 8,659 180 (2.04%) - Xbox 360: 2,026 79 (3.75%) - Game Boy Micro: 428 20 (4.90%) - GBA SP: 330 13 (3.79%) - Gamecube: 276 39 (12.38%) - GBA: 33 15 (83.33%) - DS Phat: 26 13 (33.33%)[Source: Media Create]

  • Min-E3 press conference confirmed, dated

    by 
    Jason Wishnov
    Jason Wishnov
    05.25.2007

    We hath mourned the death of the one and true E3, but like a mentally handicapped phoenix, the new Min-E3 has risen from the ashes. And while the glitz, glamour, and majority of games will have vanished into thinnest air, the wondrous tradition of the press conference remains. All three players will attempt to outdo the other, yet again.This year, Nintendo is second on the list: 9:30 AM PST on Wednesday, July 11th. Prior to their engagement is Microsoft the day before, and Sony is naught but two hours later at 11:30. We expect solid release dates for at least one of Super Mario Galaxy or Super Smash Bros. Brawl, as well as more than a few surprises. C'mon, Iwata ... drop the bomb.