mmo-industry

Latest

  • Activision Blizzard resolves class action lawsuits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2014

    When Activision Blizzard bought itself to be freed from Vivendi, there was no shortage of unhappy shareholders, leading to several class action lawsuits filed against the company and other attendant actors in response to the whole process. Those suits have now been resolved and the case is now closed; the parties have settled out of court, with the proposed settlement seeing some of the defendants paying a total of $275 million to Activision Blizzard as well as multiple insurance companies. The Board of Directors wrote in a statement that "the transaction, structured through the efforts and significant personal investment of Bobby Kotick and Brian Kelly, has contributed to the creation of over $3 billion of value for shareholders" and that they are "pleased to be able to put this matter to rest." Adjustments have also been made to said Activision Blizzard board of directors and aspects of the corporate structure, with the company paying all legal fees of the plaintiffs. Since multiple defendants were involved in the suit (including Activision Blizzard itself), it's still unclear exactly who took the hit for this particular lawsuit, but it does mean that the matter has been resolved to everyone's satisfaction.

  • Make My MMO: November 9 - November 15, 2014

    by 
    Jef Reahard
    Jef Reahard
    11.15.2014

    This week in MMO crowdfunding news, Shards Online returned to Kickstarter seeking $50,000 and a coat of polish for its player-driven multiverse sandbox. Citadel Studios developers also visited the Massively comment section to answer questions about the upcoming title, which is well over halfway to its goal with 27 days remaining. Elsewhere, Star Citizen continued to roll around in piles of money, while Pantheon: Rise of the Fallen stirred from its slumber to offer up some early development screenshots. Click past the cut for the rest of this week's MMO crowdfunding news.

  • Layoffs are probably in store for Transformers Universe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2014

    A staff reduction will be hitting Jagex's Transformers Universe team, and not for the first time. The studio has confirmed that it is in the process of examining duties and roles within the development team, with some team members facing reassignment to elsewhere in the company and others seen as redundant. No actual layoffs have taken place at this time, although "soon" is the watchword. The announcement does mention that there are opportunities in an as-yet-unannounced project currently in development behind the scenes at Jagex. Transformers Universe went into open beta in July and has a variety of founder's packs currently available to purchase; an official launch date has not been announced. Our condolences to all those affected by the upcoming layoffs.

  • Make My MMO: November 2 - November 8, 2014

    by 
    Jef Reahard
    Jef Reahard
    11.08.2014

    This week in MMO crowdfunding news, Star Citizen topped $60 million. I'm just going to let that marinate for a moment. OK. The Repopulation lowered its alpha access and pledging prices while also detailing some of the tweaks the dev team accomplished in October. Das Tal got Steam's Greenlight, and Ascent: The Space Game squeaked by its funding goal in the eleventh hour. The rest of this week's MMO crowdfunding roundup is just past the break.

  • Activision Blizzard earnings bolstered by Destiny and World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2014

    Another financial quarter is fading into memory, and that means it's time for another earnings call for Activision. The financials tell a fairly bright story for this particular quarter, with the continued sales of Destiny, overall success of Hearthstone, and the subscriber bump for World of Warcraft pushing the company up in revenue compared to the same quarter last year. Destiny, Activision says, has now racked up 9.5 million registered users. As a result of these figures, the company has increased its overall earnings forecast by two percent, with the upcoming phone releases for Hearthstone, a new Call of Duty title, and the Warlords of Draenor release accounting for the increased profits. You can read the whole thing yourself if you want to take a closer look at the company's financial workings.

  • Professional League of Legends streamer makes over $817,000 a year

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2014

    If you ever tried to make the argument to your parents or loved one that you could be earning a living from doing nothing but playing video games, now you have some solid ammunition to back up your case. OnGamers translated an article that discusses how several professional Chinese League of Legends players are making six-digit salaries a year from streaming. One such player is 22-year-old Wei Han-Dong, who "retired" from playing professionally in order to sign a contract to stream 90 hours of matches a month for $817,863 a year. He maintains that streaming is less stressful than entering in tournaments, in which he was part of a world championship team in 2012. The lengthy article discusses how competitive and costly the world of professional esports and streaming has become, how managers are paying large chunks of money to sign players, and how the industry is rife with negativity and instability.

  • Employee reviews blast Carbine Studios management

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2014

    Whenever you hear of a studio laying off 60 people, you have to think things aren't going well. Sometimes it's a matter of bad luck and circumstance, but sometimes it's a case of bad management and poor decisions. Current and former employees of Carbine Studios attribute it to the latter, with the company holding a 41% rating on Glassdoor.com as reported by The Escapist. The reviews uniformly emphasize that WildStar is an excellent game, but they also point out universal flaws with management, decision-making, and communication. Several employee reviews characterize the studio as a "boy's club" with only the top decision-makers given leeway. There are also criticisms of the studio's overall implementation of strategies and willingness to adapt. As the reviews come from both present and former employees, the negativity speaks to some underlying problems at the studio and certainly does little to alleviate the sense of general anxiety for players regarding the state of the game.

  • Make My MMO: October 26 - November 1, 2014

    by 
    Jef Reahard
    Jef Reahard
    11.01.2014

    This week in MMO crowdfunding news, Valiance Online launched its Kickstarter and Camelot Unchained got the band back together for an audio stretch goal and a look at the Tuatha De Danann. Star Citizen reached a significant milestone when it added ESP to the latest version of Arena Commander. No, that's no extra-sensory perception but instead Enhanced Stick Precision, which brings the game's level of control and space-simmy feeling closer to creator Chris Roberts' original intention. The rest of this week's crowdfunding news roundup is just past the cut.

  • Make My MMO: October 19 - 25, 2014

    by 
    Jef Reahard
    Jef Reahard
    10.25.2014

    This week in MMO crowdfunding news, not much happened. Oh sure, Seldon Crisis is now Sudden Crisis thanks to that pesky Asimov intellectual property thing. And Funcom got a little publicity for Age of Conan thanks to a Kickstarter cross-promotion for a new Conan-flavored boardgame from Ares. Other than that, though, it was pretty quiet on the crowdfunding front. That said, you can still peruse our weekly roundup after the cut to get the latest updates on Pathfinder, The Repopulation, Camelot Unchained, and more.

  • Warframe welcomes space ninjas, passes 12M registered players

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    It is hard to beat around the bush on this one, so we are going to be blunt: Yes, Virginia, there are space ninjas. And yes, they're going to be arriving in Warframe whether or not you are prepared for them. Tomorrow, the sci-fi MMO will be releasing its 15th update, Archwing. The update will include the ability for players to fly characters through space as space ninjas (because why not?), using new weapons and fighting previously unknown enemies. Archwing will also add the Limbo warframe and a reputation system for added depth. Digital Extremes claims that Warframe has accumulated over 12 million registered players and is the most downloaded PlayStation 4 game. You can watch the Archwing trailer after the jump. [Source: Digital Extremes press release]

  • Layoffs hit WildStar's Carbine Studios

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    Word is bubbling up from several sources that layoffs are impacting Carbine Studios and WildStar today. NCsoft confirmed the rumors in an official statement: "While decisions like this are always hard, they are necessary as we begin the implementation of a new strategy designed to strengthen our footing as a leader in global entertainment. Again, the decision to reduce staff was not an easy one, and we sincerely wish everyone well in their next endeavors." Community Manager Tony Rey said that the remaining team would soldier on: "Today NC West announced staff reductions across its Western operations. While this impacted several colleagues, the teams here at Carbine are committed to supporting WildStar to ensure you get the experiences you want well into the future. We wish all of our friends well and hopefully our paths will cross again in the future." Polygon reports that an unnamed source claims that 60 employees were let go. One employee affected was Chief Client Engineer Bitwise, who said farewell on Twitter: "My amazing time at Carbine has come to an end. I can't adequately express my appreciation to the company and players. Thank you!" The WildStar developer recently saw several high-profile members of its team depart. Massively sends its regards to those impacted by the decision.

  • ArcheAge jumps into Raptr's 10 most-played games in September

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2014

    ArcheAge is seeing its debut month popularity reflected in Raptr's own tracking, as the digital service saw the MMO rise 25 spots as it transitioned from beta to launch. "Based on current trends, ArcheAge has a good chance of remaining in the top 10 in October," the company predicted. Other MMOs in Raptr's top 20 include World of Warcraft holding strong at #2 as well as Final Fantasy XIV, Guild Wars 2, Warframe, and Star Wars: The Old Republic vying for spots #12 through #15.

  • Make My MMO: October 12 - 18, 2014

    by 
    Jef Reahard
    Jef Reahard
    10.18.2014

    This week in MMO crowdfunding news, Kickstarter hopeful Seldon Crisis came back to earth when Isaac Asimov's estate took issue with the developers appropriating the Foundation IP. Star Citizen, meanwhile, showed off some spiffy planetside gameplay as well as a full livestream recording of its recent Citizen Con event. Oh yeah, and Skara: The Blade Remains moved to Steam early access. Click past the cut for the rest of this week's MMO crowdfunding roundup.

  • Sevencore launching globally on November 4th

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2014

    Sevencore might not be your typical Cinderella comeback, but the tenacious little science-fiction title will have a fairy tale moment when it releases globally next month after being shut down in 2013. Sevencore's previous provider, Route Entertainment Korea, Inc. will be merged into Webzen, which will then operate the title worldwide through its game portal. There will be two servers for this launch, one in English and one in Spanish, although there are plans for other languages. Focusing on mounted combat as players explore an alien world, Sevencore features three races, three classes, and "incredible depth" of customization. [Source: Webzen press release]

  • Warframe studio Digital Extremes partners with Perfect World

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2014

    Back in July there were rumblings that Digital Extremes, the studio behind Warframe, would soon be added to the lineup of Perfect World's studios. After three months of negotiations, the deal has finally gone through, with Perfect World Online Holding and Sumpo Food Holdings Limited together acquiring a majority share in the company. The deal also includes giving Perfect World exclusive rights to publishing Warframe in mainland China. A post on the official forums is meant to assuage any player fears or concerns, stressing that the functional changes for players will be limited; the same people are in charge of the game's development as before. What it will mean, chiefly, is that the studio has more money to spend on updates and improvements to the game. Whether or not more of the game will change over time remains to be seen, but the current statement is a definite no. [Thanks to Revrent for the tip!]

  • Leaderboard: Which Marvel Heroes character should I play?

    by 
    Jef Reahard
    Jef Reahard
    10.15.2014

    I'm going to borrow a bit from Massively's Choose My Adventure series in today's Leaderboard. My Marvel Heroes dabbling continues, but I'm having some decisional paralysis regarding my next hero. That's where you -- and today's poll -- come in. I'm going to restrict the choices to X-men (excepting Storm and Nightcrawler) because, well, I like X-men and it also keeps the poll manageable. Help me out after the cut, please and thank you in advance! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Warner Bros. confirms Turbine layoffs [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2014

    Turbine appears to be going through another round of layoffs that are possibly affecting the Lord of the Rings Online team, according to Twitter messages. Former Community Manager Rick Heaton seemed to confirm this in a tweet sent earlier today: "Thinking of my friends at #Turbine and #LOTRO and elsewhere today. I'm easy to find if you need me." Massively has reached out to the studio for an official comment. [Update: Warner Bros. has confirmed unspecified layoffs by issuing the following statement to Massively: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace."]

  • World of Warcraft bounces back to 7.4 million subscribers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2014

    The launch of Warlords of Draenor is still a month away, but just the approach is enough to bump the numbers for World of Warcraft. Blizzard Entertainment announced that the game is at 7.4 million subscribers as of the end of September, a bump of 600,000 over the previous announcement of 6.8 million subscribers. As this is a statement from Blizzard rather than the usual earnings calls with subscriber numbers, no reasons are given for the upswing; since the subscriber numbers were listed as of September 30th, the jump occurred before the pre-expansion patch. Regardless, it's another point of data for those who are tracking these things with a chart.

  • Art director Matt Mocarski leaves WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two high-profile names leave the game post-launch, president Jeremy Gaffney and design producer Stephan Frost. We wish Mocarski the best of luck in his new workspace. [Thanks to JesLyck for the tip!]

  • Destiny hotfixes out a loot cave, players uncover more DLC areas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    Destiny has a bit of an issue with caves, particularly those that allow players to stand around and shoot until candy comes out. An upcoming fix will adjust auto-rifle damage, boost scout rifles, and also cut off another loot cave from the players. The development team is also working on fixes to under-performing Exotics and tweaking overall class balance. Meanwhile, the game's players have managed to uncover another DLC area in the video past the break, uncovering unpopulated regions on the Moon that tie into an unknown portion of the game's expansion content. Analyst Michael Pachter weighed in briefly on the game when he predicted that game sales for September 2014 would be in a slump compared to September 2013, stating that Destiny's ubiquitous media presence would provide an overall figure around 2.75 million, a bit below Bungie's stated 3.2 million daily logins.