mobas

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  • Guild Launch rebrands as Gamer Launch, targets MOBA players

    by 
    Jef Reahard
    Jef Reahard
    01.07.2015

    Remember Guild Launch? Sure, you do. Hasn't everyone signed up for the firm's instant-MMO-website services at one time or another? Anyway, Guild Launch is now Gamer Launch thanks to a scope expansion designed to "support additional game genres" and broaden the company's "appeal within the larger gaming community," according to a new press release. "In recent years we've seen a significant influx of players from a variety of other gaming communities including MOBAs and Minecraft," president Stephen Johnston says. The firm currently services over four million gamers and now offers new features designed for League of Legends, Dota 2, SMITE, and Minecraft players. [Source: Gamer Launch press release]

  • Ask Massively: Ridiculing e-sports is bad for MMOs

    by 
    Bree Royce
    Bree Royce
    11.28.2014

    I don't love e-sports. I've never really been a fan. I used to enjoy spectating Guild Wars matches, but only in short bursts. Truth is, I prefer playing in PvP to watching it. I feel that way about real sports too; the ones I like, I'd rather play than watch. (Except tennis. I have no idea why, but I could watch that all day.) And if the MMORPG community's comments are any judge, I am not alone in my indifference to e-sports. Actually, "indifference" is probably too tame a word; some MMO gamers are outright hostile to e-sports, be those e-sports jammed into proper MMORPGs or waaaaay out on the fringes of the online gamosphere. That hostile ridicule of e-sports, however, degrades online gaming, our corner of it as much as anyone's.

  • Chaos Heroes Online video shows hero roster

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    There's not going to be any of that gradual "drip, drip, drip" of character reveals for Chaos Heroes Online. Nay, Aeria Games has released a trailer that opens up the faucet to pour out the game's first 10 heroes all at once. According to the beta sign-up page, the free-to-play MOBA will have a cast that well exceeds that number; there are 50 "coming soon" slots on the chart begging for a future reveal. As for now, you can get a feel for this first batch of characters and their abilities, although apart from their names and visuals, deeper details will have to wait for a later date. We've got the full video after the jump, so check it out!

  • Chaos Heroes Online MOBA arrives this fall

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.31.2014

    It's safe to say that there are a lot of MOBAs on the market at the moment. Do you want another one? Because Chaos Heroes Online looks as if it's set to be just that. If you've found yourself saying that you've got only a limited number of MOBAs to play and really need another one on the pile, this game will completely satisfy you by virtue of being a MOBA and being released this fall. Chaos Heroes Online is based on a variant of the original genre-defining Defense of the Ancients mod for Warcraft III, and its main claim to fame is offering players the ability to gear up from anywhere on the map rather than requiring anyone to return to base. Beyond that, it offers... well, you can probably guess what it offers if you're familiar with other MOBAs. Because that's what it is. Purely. You can check out the trailer past the cut if you have a mighty need for another MOBA. [Source: Aeria Games press release]

  • Tracing the history of the MOBA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2014

    You hear the kids talking about League of Legends and Infinite Crisis and Heroes of Newerth and you don't understand. You aren't clear on what stuff like jungling and lanes are all about. Are you getting old? Well, yes, if you're referring to a group of people as "the kids" you almost certainly are. But you also might just not understand the history of MOBAs as a genre, a history helpfully outlined in an article on the genre from inception to the present. The article traces the genre's genesis back to the earliest form of gameplay found in StarCraft's Aeon of Strife map, which paved the way for a Warcraft III map that expanded the same basic concept. The genre's core conceits -- two bases on either side of the map, players working to push to the other side -- have remained fairly fixed through the various permutations, but there's still room for expansion. So if you want to find out more about what this new-fangled genre is all about, sit down for some reading.

  • Infinite Crisis shows off Atrocitus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2014

    The Red Lanterns are a pretty mad bunch. That's not to say that they're crazy, that's to say that they are collectively very angry and in fact use that anger to fuel their power rings. (Along with blood.) So it should come as no surprise that the upcoming Infinite Crisis character Atrocitus is himself quite angry, being the leader of the Red Lantern Corps and a font of raging destruction. When he goes live on June 11th, players will have a chance to take his angry antics into the arena. Right off the bat, Atrocitus is different -- he has no Will meter, instead using Rage to fuel him. Rage is gained by dealing or taking damage, with his skills being free and turning into a more powerful version once the Rage meter is half-full. Those skills include an attack buff, a taunt for drones, a pull and taunt for other heroes, and a cone debuff and DoT as an ultimate. Check out the big guy in action in the video past the cut. [Source: Turbine Entertainment press release]

  • PAX East 2014: Hands-on with Infinite Crisis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2014

    I don't know what Superman's problem is, man. I was expecting my confrontation with Doomsday to be something epic, something horrifying, but instead it turned into a pretty standard affair. Grab him with my enormous telescoping force arm, yank him over, slow him, then put up a shield while I beat the stuffing out of him. Seriously, I can only assume that Last Son of Krypton's death was largely a result of his desire for a vacation. Of course, soon thereafter I fell victim to the eternal nemesis of Green Lantern -- enormous red-hued turrets surrounded by support drones. But I did all right. MOBAs are not really my cup of tea, but superheroes are in a big way. I hadn't gotten a chance to play Infinite Crisis before now, but on the show floor at PAX East this year, I was given the chance to sit down and get a coaching session from one of the more experienced members of the team while I smashed heads. So I picked up Atomic Green Lantern and walked in fully expecting to fail left and right. To my pleasant surprise, the whole thing played out much better than I had expected, making excellent use of the license and providing a fun match all around.

  • Free for All: Can roleplay rise above the sexy stuff?

    by 
    Beau Hindman
    Beau Hindman
    02.12.2014

    Recently I logged some time in Velvet Sundown, a new pseudo-MMO that places players into small, instanced roleplay groups of 11 characters aboard a ship in order to solve a mystery or to otherwise "win" a roleplay session. It sounds strange, but it really is a very interesting idea. Each character has a different angle on the game, and depending on how that character interacts with the others, he or she also has many different ways of achieving goals. The game also offer a decent text-to-speech tool that gives more life to the characters. I logged in and was assigned to play the character Malik, who was something of a wise man. My apparent goal was to find a spy, hire a thief to steal secrets, and look for other players who were from the same background. I was also assigned the task of blessing people in the hopes of gaining new disciples. Excited, I logged in and approached a group of players. Almost as soon as I did, I was disappointed. Within minutes several players were talking non-stop about women's underwear. At first I thought it was part of the story, but then I realized it was simply another great roleplay opportunity taken down by a few jerks.

  • MMO Mechanics: MOBAs vs. MMO battlegrounds

    by 
    Tina Lauro
    Tina Lauro
    12.18.2013

    It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today. This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas. If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

  • The Daily Grind: Which MOBA do you recommend for newbs?

    by 
    Jef Reahard
    Jef Reahard
    05.16.2013

    Thus far I've sat out the whole MOBA craze. I don't have a good reason, really, other than all of the rest of the games on my plate coupled with a lack of time to play them. Lately I'm getting more and more intrigued, though, and I've been nosing around websites and forum communities to see which title might make a good starting point. SMITE looks promising, and I'm a big fan of Hi-Rez thanks mostly to all the fun I had in Global Agenda. Infinite Crisis looks cool, too, though admittedly that's because I'm an incurable fan of the IP. And of course there's League of Legends, HoN, and the other big dogs. What say you, Massively MOBA players? Do you recommend a particular MOBA for newbs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX 2013: Hands-on with Smashmuck Champions

    by 
    Matt Daniel
    Matt Daniel
    03.25.2013

    MOBAs are all the rage these days, with dozens of the things cropping up like weeds in my neglected back yard. As a result, it can be hard for me to pay attention to all of them, and with new ones being announced on what seems like a monthly basis, it's hard to figure out which ones are worth keeping an eye on and which ones can be safely relegated to the realm of ignorance, so as a result I tend to just shrug and say, "Oh, another MOBA," and carry on with my life. But then came Smashmuck Champions. The bizarrely named game was probably my surprise hit of this year's PAX East convention, largely because I had absolutely no expectations when I walked up to the booth. "Another MOBA," I figured, "that's going to play the exact same as every other one (and that I'm going to suck at, also just like every other one)." Yawn. Man, was I wrong (about the first bit, anyway). Kiz Studios, the studio behind this new entry into the multiplayer online battle arena... well, arena, has taken the tower-attacking, top-mid-bottom-ganking, minion-farming genre made famous by games such as DotA and League of Legends and turned it on its head. Sure, the general MOBA feel is still there, but it's definitely not like any MOBA I've seen before. But as we all know, "different" doesn't necessarily equate to "good," so why don't you click past the cut and find out whether Smashmuck Champions is worth your time?

  • GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

    by 
    Karen Bryan
    Karen Bryan
    10.11.2012

    At GDC Online this week, SOE President John Smedley gave a keynote address titled Free-to-play: Driving the Future of MMOs. In it, he explains SOE's (and other studios') shift toward a free-to-play model lets MMOs keep up with an ever-changing industry. But the talk actually went beyond the notion of free-to-play and into the larger picture of how SOE is reinventing its games to include more emergent gameplay and take advantage of new trends in media. Read on for a broad look at the past decade of trends in the industry and a glimpse of what the future holds for SOE titles.

  • League of Legends Shyvana patch delivers Shaco buffs and more

    by 
    Brendan Drain
    Brendan Drain
    10.30.2011

    All this week, Riot Games has been releasing snippets of information on League of Legends' upcoming melee carry champion Shyvana, the half-dragon. Shyvana's sneak peek comic hinted that the champion may be able to transform into a full dragon form. When the champion's mechanic preview article went live, we got the first details on how this ability will work. Shyvana builds up stacks of a resource called Fury with each basic melee attack she lands, and once she has enough fury, she can activate her ultimate to transform into a dragon. The ability interestingly has no cooldown, so enemies fighting against Shyvana will need to be aware of how many fury stacks she has to tell when her ultimate is ready. In a new LoL patch preview video, Riot delves into the details of the upcoming Shyvana patch set to introduce the champion alongside a series of balance changes and gameplay tweaks. In addition to the draconic champion's arrival, players will find new champion Graves has been nerfed following feedback demonstrating that he's a little overpowered. Monkey King WuKong will be getting buffs to his offensive capabilities and his decoy ability will see a series of bug-fixes that should make it a more useful skill. Read on to find out how Shaco is being buffed and what's happening with Dominion, to watch the full patch preview video, and to have your say on whether this is a good patch.