monte-cristo

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  • Massively and Cities XL team up for special closed beta promotion

    by 
    Shawn Schuster
    Shawn Schuster
    04.16.2009

    One of the most popular requests from Massively readers is more coverage for MMOs that break the traditional fantasy or sci-fi mold. How about an MMO based on city building and municipal management? Cities XL from Monte Cristo Multimedia is an upcoming MMO that not only breaks the mold, but it takes the MMO genre into territories not yet explored. To help celebrate today's closed beta announcement for the game, Monte Cristo has joined forces with Massively to provide an exclusive promotional code to help our readers get a better chance at being selected for closed beta access to the game. Keep reading below for more information on what Cities XL actually is, including an exclusive Q&A with the developers. Plus, we have complete details on the promotional code event, video trailers, a screenshot gallery and more!%Gallery-50213%

  • Developer Monte Cristo talks low-price subscription models

    by 
    William Dobson
    William Dobson
    01.19.2009

    As MMO gamers, we're fairly used to paying a certain amount of cash for our subscriptions -- the figure rarely wanders very far from the USD$15 a month mark. Usually you'll have either the $15-a-month setup, or a free-to-play game with costs to buy items or upgrade to a premium account. Speaking with Gamesindustry.biz, Parisian development studio Monte Cristo put forward a different game-plan: budget subscription prices. Their upcoming city-building title Cities XL will feature both single player and MMO modes. Those that get into the MMO aspect of the game will pay just GBP£10 (or roughly USD$15) for a 3-month subscription.The hope is that players will not only be more willing to try the MMO version of Cities XL at that price, but that they would also be more likely to pay for the cheap plug-ins that Monte Cristo is developing and can be added to the game. The studio's head Jerome Gastaldi commented that he and his company did not really believe in the microtransaction-only model, and hence, the mixed business model came about. With money coming back to them from box sales, subscriptions, and add-ons, Gastaldi hopes that their decisions will make Cities XL less risky than launching a purely single-player game.

  • First City Life screens are erected

    by 
    Chris Greenhough
    Chris Greenhough
    02.11.2008

    The DS's feature-set seems ideal for a city-building sim, yet we're still waiting for a truly shining example of the genre to emerge on the handheld, a game that can suck up afternoons, Advance Wars stylee.PC-to-DS build-'em-up City Life will be looking to fill that gap when it releases later this year, and comes with 150 different types of building, a hefty Campaign mode, and six distinct social groups that -- typical! -- you have to keep happy. No news just yet on whether it will let us build cities from Nintendo consoles, but consider our fingers and toes crossed.Hit the gallery below for the first seven screens.%Gallery-15745%