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  • MTV beats some Fallout 3 DLC deets out of Bethesda

    by 
    Justin McElroy
    Justin McElroy
    11.26.2008

    Not content with just the details Bethesda was willing to part with about the upcoming Fallout 3 DLC, MTV's Stephen Totilo grabbed his brass knuckles, donned his fedora with the "Press" card tucked under the band and pounded on the e-door of PR man Pete Hines until he gave up some answers.In terms of scope, it looks like you'll want to (sadly) think smaller than Oblivion's massive Shivering Isles and more along the lines of Knights of the Nine, which ran $9.99. Also, it looks like you'll access the new stuff in-game rather than through a menu (à la Oblivion.)That's pretty much all Totilo managed to get out of Hines, even though he tuned the poor guy up pretty good. Where'd he learn to fight like that? Why, from the best, of course.

  • Morhaime: "We'd like to be doing regular expansions"

    by 
    Mike Schramm
    Mike Schramm
    11.19.2008

    MTV's Multiplayer blog has an interview with Blizzard CEO Mike Morhaime (who is apparently sitting pretty with the elven ladies after last week's big expansion launch). He says that he sees no end to the expansions -- Blizzard has told us before that as long as they have ideas (and players), they'll keep making content for this game. He also says that they're happy with the subscription model in the United States -- although we'd imagine that both of those things might get rethought if Blizzard's subscription numbers were going the other way. For now, though, while things are headed up, Morhaime sounds pretty happy with the way things are.Finally, they ask about an iPhone app, and Morhaime says Blizzard is working on connecting mobile devices up to the game, but he also specifically says they're not looking at a stand-alone app. So maybe a mobile version of the Armory? I'd love to see an iPhone app, as we've said before, with mail or auction house functionality, but maybe Blizzard doesn't see the majority of their audience on the iPhone anyway. Then again, their Mac guys always need something to do...

  • A video tour of the Blizzard Entertainment campus

    by 
    James Egan
    James Egan
    10.18.2008

    Tracey John from MTV Multiplayer was recently given a tour of Blizzard Entertainment's Headquarters in Irvine, California, just before BlizzCon 2008. Executive VP of Game Design Rob Pardo led them on the tour of the campus as they filmed the whole thing, from the Blizzard Museum (with a signed script of Make Love Not Warcraft) to a dedicated theater for the staff. It's an interesting look at some of the perks employees get for putting in all those hours, and the campus itself seems like a great place to work. Check out the video below the cut. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Explore the halls and amenities of Blizzard HQ

    by 
    Samuel Axon
    Samuel Axon
    10.10.2008

    Blizzcon is this weekend, and journalists and bloggers the world over are descending upon California to report on everything from Diablo 3 classes to -- you guessed it -- World of Warcraft. MTV's Multiplayer blog counts itself a member of that gaming press Horde, and in addition to your usual Blizzcon coverage, it visited Blizzard's headquarters and took lots of photos.The HQ has a museum, a movie theater, a gymnasium, and a bunch of other amenities, and they're all documented in Multiplayer's gallery. The walls are covered in Warcraft and Starcraft artwork -- basically, it's just as awesome as you would expect it to be. Hit the source link to browse the gallery to your fanboy/fangirl heart's content. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Funcom speaks out openly about Age of Conan criticisms

    by 
    Kyle Horner
    Kyle Horner
    10.08.2008

    In an interview with MTV Multiplayer, Funcom's Jørgen Tharaldsen speaks surprisingly frank about the many criticisms Age of Conan has been dealt. Topics cover everything from the current state of the game to what Funcom is doing to bring back players with a "come back and play for free" invite sometime in 2009, according to Jørgen. The whole read is just generally very interesting and well worth your time if you've any interest in Age of Conan and where it's headed in the coming months.At the end of the interview, the question of Warhammer Online and Wrath of the Lich King come up in relation to any possibly concerns for Funcom. Jørgen delivers one of his most lucid comments about AoC when he says, "I don't think anything is easy in the world of MMO's, and fighting to get new subscribers is a constant challenge. Now it's 'WAR' and 'Lich King' - going forward there will be many others." The list of other contenders is indeed longer than a Dream Theater solo and in a couple of weeks we may have to add yet another large contender to that laundry list.

  • MTV Multiplayer gets its hands on the PS3 keypad

    by 
    Jem Alexander
    Jem Alexander
    10.01.2008

    We all looked on the announcement of the PS3 Keypad at Leipzig with a mixture of excitement and trepidation. Finally, QWERTY keyboard input directly on our controller, but why is it above the thumbsticks? MTV Multiplayer's Stephen Totilo got his hands on the device and snapped some photos (with his mouth, presumably) to show how comfortably the keys can be reached from a normal playing position. Of course, we're not really sure exactly what Mr. Totilo thinks of the contraption as a collection of images was practically all his post had to say on the matter. We were hoping he would come to some sort of conclusion, but instead we're left to decide for ourselves whether it looks comfortable to handle. Our thoughts? We need to try it for ourselves, but it seems like it won't be too much of a stretch. What do you think?

  • Patches pose a problem for DC Universe Online cross-platform play

    by 
    Samuel Axon
    Samuel Axon
    09.30.2008

    DC Universe Online Creative Director Chris Cao told MTV's Multiplayer blog that SOE hopes to support cross-platform play between PlayStation 3 and PC DCUO players, but isn't ready to commit to it just yet.Cao said that cross-platform play is still high on the priority list, but no definite promise has been made because delivering game updates to PS3 users is a very different process than delivering them to PC users. SOE is still trying to figure out how to do simultaneous updates on both platforms.We've heard about this problem before, of course. Funcom is facing something similar as it works to port Age of Conan to the Xbox 360. SOE is in a good position to deal with it though, since it is actually a part of the company that's responsible for the PlayStation Network authentication process. "I think if anybody is going to do it and make it simultaneously seamless for people it's going to be us," said Cao. "It's just that we haven't done it yet, so we don't like to promise what we haven't delivered yet."

  • What is the potential lifespan of an MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    09.20.2008

    If there's one thing people love to do, it's quote Mythic employees. So let us continue that trend. In a recent interview with MTV Multiplayer, Warhammer Online's Mark Jacobs stated his case for why people should play Warhammer Online instead of World of Warcraft. But in stating his case, he brought up an interesting point: "All online games have a lifespan." True, there's no denying that everything has a lifespan (except maybe plastic), but we all know what he's saying here. Over at Matt Mihaly's blog, he focuses on Jacobs' words a bit more. Sure WoW won't live forever, and it may not always be the dominant force in the Western MMO scene forever, but when will its lifespan end? With Ultima Online still pulling a profit after 11 years, do we see the next generation of gamers eventually playing the exact same games as us in 10-15 years from now? That's a scary thought.

  • Funcom's product manager speaks out on Gaute Godager's departure

    by 
    Shawn Schuster
    Shawn Schuster
    09.19.2008

    With the recent news of Age of Conan's Gaute Godager departing Funcom so suddenly, many players want to know what happened exactly. As an original founder of the company and through 16 years of employment at Funcom, one can only wonder what this says about the company. So MTV Multiplayer was able to sit down to a short interview with Funcom's product manager Jorgen Tharaldsen concerning this sudden departure of Godager.Tharaldsen is understandably positive about the new direction of the company under replacement game director Craig Morrison. He praises Morrison's work as a community manager at Funcom and as a game director for Anarchy Online. Yet he also touches on the legacy of Godager and what he has meant to the history of MMOs in general. Not much else is said about the reasoning behind Godager's departure (besides what Godager has already said himself), but Tharaldsen seems optimistic about the future of the company and Age of Conan.

  • Mythic makes one last case for switching from WoW to Warhammer

    by 
    Mike Schramm
    Mike Schramm
    09.19.2008

    We've been posting a bit about Warhammer Online lately (since the launch of the game was this week), but this will probably be the last we'll post about it in a while -- we're a site about WoW, not WAR, and if you want more indepth news and views on the new game, Massively's got you covered there.That said, we'll give Mythic's lead designer Marc Jacobs one more chance to tempt you away from Azeroth, if you so want to be tempted. MTV Multiplayer asked him one last time why WoW players might want to switch over to Warhammer, and he put the case pretty succinctly: Mythic put a focus on "Realm vs. Realm" combat in the game (like faction vs. faction), and that's what you'll find there. WoW, he says, like all MMOs, has an expiration date, so if you're looking for a difference experience, he recommends you give his game a try.There. Now, odds are that you've probably already made up your mind at this point -- either you're already trampsing around the Age of Reckoning, you're looking to give it a try after Wrath dies down, or you're a die-hard WoW player. Either way, you can't blame Mythic for trying to pull people away (and Blizzard for trying to keep them). Time to let the chips fall where they may.

  • MTV previews Warhammer Online, finds five things interesting

    by 
    Samuel Axon
    Samuel Axon
    08.28.2008

    MTV's Multiplayer blog sent its resident Warhammer geek (Joe DeShano) into the Warhammer Online beta. He came out with five key observations and published them on the blog. The observations: the game's world is at war, PvP is constant, the Tome of Knowledge should please Warhammer fanboys, the Empire's capital city is both cool and big, and applying dyes to armor is an awesome reminder of nerdy miniature-painting sessions.He wrote up a general preview around those five key points (and a number of screenshots), and while you're not likely to learn anything totally new from it if you've been following the game, it can't hurt to read someone's hands-on impressions. At the end of it all, he seemed to have a high-ish opinion of the game, calling it "World of Warcraft 2.0." Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • MTV's weekend with Lich King

    by 
    Shawn Schuster
    Shawn Schuster
    08.25.2008

    In a sea of Wrath of the Lich King beta reviews, it's nice to occasionally get some that aren't aimed towards the hardest of the hardcore, consisting of flavor-of-the-week buzzwords and catchy acronyms. Over at the MTV Multiplayer blog, we get treated to a casual review of the Wrath beta, focusing on the Death Knight and the character carry-over experience.In this review, we're told of this player's thoughts on how WotLK is "more of the same - but better." They're particularly happy with how the Death Knight isn't just a new class thrown into the mix, but it has its own storyline and unique set of skills that combine elements of the other classes. The achievement system is also discussed (and praised) in detail, but just enough to interest people who may be looking at World of Warcraft for the first time. Yes, there are people like that out there somewhere. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • What would your favorite games look like with box credits?

    by 
    Justin McElroy
    Justin McElroy
    08.19.2008

    MTV Multiplayer has been the host for a lively discussion of box art credits recently (as has the delightful David Jaffe), and a new post may add fuel to both sides' fires. The site has created some mock-ups of what your favorite game boxes may look like if the dev team got credit on the cover.The immediate reaction as we perused boxes like God of War and Halo 3 was one of revulsion, but the more we think about it, it might be kind of cool to see boxes used to portray games as a team effort rather than just touting the IP within. What do you think?

  • Kaplan on Achievements and how Blizzard is doing them differently

    by 
    Mike Schramm
    Mike Schramm
    08.07.2008

    Jeff "Tigole" Kaplan must have finished his work on the expansion because he's talking a lot lately -- first he's all over the forums giving us tidbits about what's up with Wrath, and now he's had a chat with MTV Multiplayer about what Blizzard's planning to do the same and differently with their achievements system.He openly acknowledges the impact of the Xbox 360 and Steam platform's achievements systems, and says that Blizzard even found themselves calling the rewards "achievements," just because the idea was so well established. But they're trying to do things differently as well: whenever they can they'll offer a progress bar, and give players access to many of the stats they have, so it'll be easy to track just where you're at in the process of earning the points.Kaplan also says that the UI team is working on completely opening up the system to mods as well, so expect to see some wild achievement addons when the mod community gets their hands on it. We do still have one more question, though: just what kinds of rewards will all these achievement points be used for? Kaplan, if you're still up for talking, feel free to chat with us.[via WorldofWar.net]

  • World of Warcraft achievements will expand to other Blizzard titles

    by 
    James Egan
    James Egan
    08.01.2008

    It's no secret that World of Warcraft will feature an achievement system that will roll out with the Wrath of the Lich King expansion. The writing's been on the wall for a little while now. New details have emerged, revealing that the achievement system will not be limited to World of Warcraft alone. Ultimately, the achievements will connect WoW with Blizzard's other major titles, namely Starcraft II and Diablo III. MTV Multiplayer's Tracey John recently spoke with WoW Lead Designer Jeff Kaplan about the impending first incarnation of this system, which will be character-specific, as well as Blizzard's plans for account-level achievements that focus more on classes and professions. Hit MTV Multiplayer for more details on account-based achievements, WoW points, and the 'Blizzard Level' -- that all-important ranking which will soon command the attention of most Blizzard fans.

  • E308: Mattrick confirms that Bungie is developing new Halo game

    by 
    Xav de Matos
    Xav de Matos
    07.16.2008

    Maybe all the drama revolving the Bungie announcement and subsequent postponement wasn't worth the headache.In an interview with MTV Multiplayer blog Microsoft's head of Xbox Don Mattrick confirmed that Bungie is working on a new Halo title. Mattrick told MTV that Bungie's next title wasn't revealed because Microsoft felt they had enough content and excitement surrounding its other announcements (Sup, Final Fantasy XIII). When pressed on the lack of Halo news, specifically regarding Ensemble Studio's real-time title, Halo Wars, Matrrick told MTV not to worry and announcements would be coming and then let it slip that Bungie is working on a Halo title. Matrrick then clarified that the Bungie project is not related to Halo Wars or the the long-announced Peter Jackson project, codenamed Halo: Chronicles. Was this the 10:07 AM PT announcement, the rumored Halo-based tactical shooter or were they the same?[Thanks, Dan Dizzle]

  • MTV interviews Blizzard execs

    by 
    Natalie Mootz
    Natalie Mootz
    07.08.2008

    At the Worldwide Invitational, MTV interviewed two Blizzard executives: Paul Sams, Chief Operating Officer, and Frank Pearce, Executive Vice President of Product Development. It's an interesting read -- if not the best interview I've ever read -- which includes more info on Diablo 3, mobile apps, and thoughts about MMOs in general. The duo leaves the door open for Blizzard to create an MMO that might "cannibalize" the WoW player base, although for some reason they are not convinced that Diablo 3 will impact that base. (I, for one, disagree. The huge response we got to the Diablo news on WoW Insider tells us that there is a huge amount of crossover between the franchises.) They also don't believe that there's much overlap between Starcraft and WoW. Frank stressed that, regardless of what the marketing research might say, "those aren't necessarily the data points that we use for decision-making when it comes to the games that we want to make."Read on to see what Blizzard says about time between game releases and new MMOs.

  • Women of the Agency

    by 
    Mike Schramm
    Mike Schramm
    03.06.2008

    MTV Multiplayer's Tracey John sat down with the female members of SOE's The Agency team to talk about not only their upcoming MMO (which looks hot), but what it's like to work in what John calls a "male-dominated field." While it's true that much of the videogame market is still dominated by men, there has been quite a bit of inroads made in terms of female developers in the MMO genre-- DDO's Senior Producer Kate Paiz jumps to mind, but from NCSoft to Bioware to Linden Labs, there is now quite a bit of female representation on MMO and RPG development teams.Most of the talk centers around "G.I.R.L.," short for "gamers in real life," which is a program set up by Sony to "educate and recruit women in the videogame industry." They do say that they don't feel they've faced many challenges because of their gender, and considering that the gaming audience has changed quite a bit in the past few years, that's not really a surprise. But they have had to make a few woman-specific calls as developers, like making sure a female outfit in The Agency didn't show off a characters' bra line.Interesting read, if only to see how far women have come into the field of videogame development, and yet how much farther there is to go.

  • Interview with Ludo Lullabi, artist of the WoW comic

    by 
    Mike Schramm
    Mike Schramm
    01.21.2008

    The good folks over at MTV's Multiplayer blog continue their coverage of the WoW comic with an interview with Ludo Lullabi. Lullabi is the regular artist on the book, and it's great to hear that he's not only a big fan of Warcraft, but that he understands how important it is to use the game as a source-- he even draws straight from screencaps sometimes.Of course, the game can't always work as inspiration-- he says he really had to spruce up the Dire Maul arena to get it to look right in the comic. And he's taken it easy on the game lately while working on the comic. Not being able to play that much of the game because you're spending too much time trying to work on describing it? I can definitely identify with that one.But all in all, Ludo sounds like a smart and talented guy. Good to know the art side of the comic is in such good hands.[Via Incgamers]

  • Last Week on Massively: WoW-related stories

    by 
    Dan O'Halloran
    Dan O'Halloran
    01.20.2008

    This week's round up of WoW-related posts on our sister site Massively spans the range from NSFW to Tauren Chefs. You can click on the links below or subscribe to a special WoW-only Massively feed.Building a better MMOusetrap: PPOrnography in gamesHow is the ESRB rating system affecting your favorite MMO?The WoW starts now!A Second Life fan tries World of Warcraft for the first time. Read her impressions of an MMO newbie.WoW comic artist on keeping the fans happyThe MTV Multiplayer staff interview the penciller behind the World of Warcraft comic.Animations to die forShould WoW have encounter specific death animations?A tale of grinding, sucking and snowboardingShould WoW add a snowboarding mini-game to make it more casual? Kyle Horner investigates the ramifications.Behind the Curtain: Great ExpectationsCraig Whithers uses this week's Behind the Curtain column to explore expectations players have going into many of the major MMOs (including WoW) and how well each game fulfills them.WoW Europe spotlights noted machinima artistsMachinimist extraordinaire Baron Soosdon is interviewed by WoW Euorpe. Hear what he has to say about his art. Also, Olibith has his own interview exploring how he approaches his popular work.The Escapist spends a day in the life of a WoW addictNot all stories about playing WoW are downers about too much time in Azeroth. This one is about how WoW brought two people together.Is that a Tauren in the kitchen?A book of real life recipes based on in-game foods? Sounds familiar.MMOGology: Leaving homeIn his weekly column MMOGology, Marc Nottke asks "Do you have to stop playing one MMO to start a new one?"