mynxee

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  • EVE Evolved: Outlaws of EVE

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    EVE Online's Community Manager CCP Wrangler once said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief, smuggler, scam-artist, pirate and market manipulator. Underhanded deals go on every day in EVE, with bounty hunters hired to ruin someone's day and spies tearing corporations apart from within. Many are drawn to EVE because it's one of the few MMOs that allows players to embrace their darker side. The opportunity to be a real villain in a sandbox universe can be intoxicating. Perhaps more intoxicating is the notion that the presence of tangible villains affords players a rare opportunity to play the role of hero. For every pirate gang lurking at a stargate in low security space, there's an anti-pirate squad somewhere planning an attack. For every thief ready to empty their corporation's hangers, there's a security specialist weeding out spies. The true outlaws of EVE are people who have earned their infamy through acts of ruthlessness in their chosen field. Over the years, we've interviewed and examined some of EVE's most notorious outlaws. In this article, I look back at four of EVE's most wanted, how they earned their infamy, and what they're doing today.

  • Massively's EVE Online CSM Interview -- Community backlash

    by 
    Brendan Drain
    Brendan Drain
    07.24.2010

    In an effort to get players more involved in the development process of EVE Online, CCP Games began the Council of Stellar Management programme back in 2008. Twice per year, developers meet up with this democratically elected group of players to discuss issues ranging from bug-fixes and balance tweaks to feedback on future expansions and how players recieved the previous expansion. The latest summit was not without its troubles, with chairwoman Mynxee and council member Ankhesentapemkah expressing their concern over CCP's attitude during the summit. In the first of our two-part interview with EVE's Council of Stellar Management, we asked some general questions about how the summit went and what could be done to improve the CSM process. We gained valuable insight into what exactly CCP committed to do this term, what happens to ideas put forward by the CSM after approval and what's being done to improve communication between the council and CCP. In this vital second part of the interview, we moved on to more hard-hitting questions on player reactions to the summit meeting minutes, CCP's current assignment of development resources and whether the council can really achieve anything over the next 18 months. Skip past the cut for an illuminating look at the council's opinion on these explosive issues.

  • Massively's EVE Online CSM Interview -- The summit

    by 
    Brendan Drain
    Brendan Drain
    07.22.2010

    When it comes to getting players involved in the development process, EVE Online's democratically elected Council of Stellar Management has up until now been a clear success. Previous council members have managed to get some important features implemented in the game and helped CCP with feedback on up-coming expansions. Last month, members of the fifth council met with CCP in Iceland for the first of their twice-yearly development summits. In meetings with developers, they put forward issues deemed important by the player-base. Initial impressions from the summit appeared grim, with both chairwoman Mynxee and council member Ankhesentapemkah voicing concerns on their personal blogs. Players were left waiting for the official meeting minutes to be published so they could decide for themselves whether or not those concerns were justified. The summit meeting minutes were released last week to some strong reactions within the community. The bulk of the negative reactions seemed to stem from CCP's inability to commit definite resources to any CSM issues. The community backlash was further amplified by a later devblog setting out CCP's current development schedule for the next 18 months. Of course, the people best qualified to talk about how the summit went are the council delegates themselves. Having been present at the meetings and knowing more about CCP's future expansion plans than the rest of the player-base, members of the council should have a much clearer picture of the state of play than the average player. To help clarify some of the community's biggest issues, Massively caught up with the CSM delegates and asked them some important questions about the summit and CCP's current development plans. In this first of our collossal two-part interview with EVE's Council of Stellar Management, I probe members of the council for their thoughts on the summit.

  • EVE CSM delegates voice disapproval of CCP's attitude to council summit

    by 
    Brendan Drain
    Brendan Drain
    06.30.2010

    In recent years, CCP Games have made significant efforts to get players involved in EVE Online's game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative Council of Stellar Management. The council members are voted for by players, with the highest-voted member securing the chair position for the year. Players bring important EVE-related issues to their council representatives, who meet with CCP developers in Iceland twice per year for a week-long council summit. During the summit, all the most important issues backed by the council are posed to developers and discussed. Previous council sessions have made a significant impact on the game, getting features like the skill queue implemented and providing key feedback on expansions. This year's council had a record voter turnout, with confidence in the team at an all-time high. At the conclusion of their first council summit meeting with CCP, however, two key delegates have begun to voice concerns at the dismissive attitude with which they were met. Skip past the cut to find out why two council members are annoyed with CCP's approach to this year's summit, and why it's not all bad news and negativity.

  • Outlaws of EVE Online: Mynxee

    by 
    James Egan
    James Egan
    02.10.2010

    EVE Online is as much a setting as it is a massively multiplayer online game. EVE's galaxy of New Eden spans thousands of charted solar systems, with thousands more waiting to be discovered in the uncharted frontiers reachable only through wormholes. For all the myriad opportunities New Eden offers players to explore and create, there are just as many risks. The dangers that other pilots can pose also provide memorable stories that few other MMOs can match. The outlaws of EVE Online halt the calming lull of mining lasers, inject some thrills into otherwise routine trade runs, and disrupt the rote completion of mission objectives. More often than not, encounters with New Eden's pirates will leave you with a pounding heart and surge of adrenaline to go along with the flaming wreckage of your ship, if not a one-way trip back to the cloning facility. They create that fear of what threats lie on the other side of the next star gate and ultimately set the tone for New Eden. But even among these criminals there are a few whose accomplishments truly stand out. The capsuleer called Mynxee is a well-known pirate in New Eden's underworld. Hers is a name remembered well by the many victims who've met their end under rapid fire from her autocannons. She is the founder and CEO of Hellcats, an all-women pirate corporation in EVE Online, and a central figure in EVE's criminal society. Outside of New Eden, Mynxee has built up quite a following through her Life in Low Sec blog and is one of EVE's more active pilots on Twitter as well. If there is such an individual in New Eden that can be viewed as its pirate king, Mynxee is undoubtedly its queen. She first caught Massively's attention years ago with her flashy red dress (size -10), but she's since become a pivotal figure in New Eden, popular with players from all walks of life in EVE. Massively recently spoke with Mynxee about the allure of being an outlaw, and how she has expanded the scope of her piracy -- bringing it out of the shadows of low security space and into the light, where players feel they are safest.

  • EVE Dominion patch notes long but packed with info on game changes

    by 
    James Egan
    James Egan
    11.30.2009

    The Dominion expansion for EVE Online will arrive tomorrow, December 1st, after a lengthy downtime of roughly 19 hours (02:00 GMT/UTC to 21:00 GMT/UTC). Access to the EVE website and forums will be down for much of this time, as will the EVE API, but CCP Games has compiled a tome of Dominion patch notes to occupy at least some of that time. There's also a player discussion of the Dominion features and changes on the game's forums with some clarification on details from the CCP devs. If reading through the full patch notes (10,000 words and climbing with updates) isn't really your thing, a few of the EVE bloggers have discussed the highlights of what's new in this expansion. Mynxee covers the good, the bad, and the comical in Dominion on her Life in Low Sec blog. We also recommend checking out Casiella's take on the Dominion patch notes over at the Ecliptic Rift blog. Casiella discusses the myriad features that haven't gotten much attention so far: voice fonts added to EVE Voice in chat channels; the in-game jukebox now using MP3s with playlist support; and how player actions for the Caldari race via factional warfare now impact the rival Gallente storyline missions.

  • EVE Online's candidates for 4th Council of Stellar Management announced

    by 
    James Egan
    James Egan
    10.31.2009

    The roster of candidates for the 4th Council of Stellar Management (CSM) in EVE Online has been announced. According to CCP Games developer Pétur Jóhannes Óskarsson (aka CCP Xhagen), 60 members of the playerbase submitted applications, with 49 players accepted after CCP's screening process. (Players must hold valid passports to attend the CSM summit in Reykjavik, and those with EULA violations are ineligible to run.) From this pool of 49, there will ultimately be nine elected delegates and five alternates who can step in when needed. Although Xhagen didn't break down candidate stats by nationality, there is a substantial number of U.S. players running for the 4th CSM as in past elections. This time around there are candidates from Latvia, Serbia, and Barbados as well. The ages of candidates range from 21 to 54, and only one female candidate is in the running this term which Xhagen notes is a decrease from the previous election. (He also indicates that only 3.9% of EVE's subscribers are female.)

  • EVE pirate corp Hellcats running player event, Saturday Oct 24

    by 
    James Egan
    James Egan
    10.22.2009

    Hellcats is well known to many EVE Online players as the game's only all-women pirate corp. They're holding an in-game event this Saturday, October 24th -- The Hellcats Pub Party -- which sounds like it'll be a good time for all. Hellcats CEO and EVE underworld celebrity Mynxee had this to say about the event: "This party is intended to express our appreciation of fans and friends plus give folks the chance to hang out, share stories, wave e-peens, and get to know each other. I promise to drink much wine and act outrageous while giving away all sorts of goodies." Those "goodies" will include pirate faction cruisers, pirate faction and officer modules, rigged ships, forum sigs and blog banner art, and InterStellar Kredit giveaways in 50 and 100 million ISK chunks. (Plus, Hellcats corpses... don't ask.) If any EVE players have donations they'd like to add to the prize drawings, you can contract them in-game to Mynxee with the description "Hellcats Pub Party Donation". She'll credit all donors for their contributions during the giveaways.

  • GWC podcast interviews EVE Online's first lady of piracy and Clear Skies film maker

    by 
    James Egan
    James Egan
    07.27.2009

    We just came across a great podcast the other day that's focused on all things sci-fi: Galactic Watercooler. Although it's not a gaming podcast, their latest episode (#176) is all about EVE Online. The GWC hosts are apparently really into playing EVE and they talk about the game's setting of New Eden in the context of David Weber's Honorverse series of military sci-fi novels, drawing parallels between the two in terms of strategy and technology. They also discuss the things they've seen and done in their time in the game, from their first steps into (and fleeing from) PvP to a run-in with a virtual prostitute. (You're free to do many things in EVE's sandbox... but that is probably not one of them.) The hosts are given a hand in relating what they've gotten from the game experience in EVE Online by two notable players. Ian Chisholm, the creator of the award-winning Clear Skies machinima and its excellent follow-up, explains how he tells his own stories in the game visually. He also discusses what drives him to invest so much of his time and effort into the projects, and the technical challenges in making Clear Skies a reality. A fantastic interview.

  • EVE Online: Et tu, Brute?

    by 
    James Egan
    James Egan
    09.19.2008

    Mynxee of the Life in Low Sec blog is a prominent member of the EVE Online community, but like many others who share her passion for both playing the game and blogging about the experience, she has a tendency to 'violence boats'. Lots of them. In light of this fact, she found herself in a bit of a dilemma: Should friends made in the online space, who share the same passion for the game, be off-limits when she's hunting for targets in EVE? She posed this question to her fellow capsuleers (and bloggers); carebears and pirates alike responded in kind. In fact, the comments read like a Who's Who of the EVE blogging community. While a few felt killing their friends should be off limits, the consensus was that anything that comes into their sites is fair game. After all, killing other pilots in acts of piracy -- or just for some PvP -- isn't usually personal, although victims may feel otherwise. Do you kill your friends who happen to be in other corps or alliances on an NBSI basis*, or would that be crossing a line for you in EVE? * For those who are newer to EVE Online, NBSI means "Not Blue, Shoot It" -- in EVE you can set standings for different player corps and alliances. If a corp is set to red, they're fair game for anyone in your own corporation/alliance. If they're set to blue, you don't (or shouldn't) fire upon them.