naughtydog

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  • Naughty Dog's PS3 game revealed, kind of

    by 
    Nick Doerr
    Nick Doerr
    08.16.2006

    Naughty Dog has kept a pretty tight lid on its PS3 project, as of yet unnamed. Not anymore. Sort of. Voice actor Robin Atkin Downs has posted an online resume and on it are listed his past and current projects, including: Halo 2, Dirge of Cerberus, and a Naughty Dog project called "Big". This is interesting because Naughty Dog hasn't released any information of a game called "Big" for any platform.So is this title related to the PS3 Caribbean-centric project? After IGN contacted Sony representatives, it was confirmed that at the very least, "Big" is an internal name for the PS3 Naughty Dog project. So it's not an official name, but the boys (and girls) at Naughty Dog believe the game to be... well, sizable. If the name is indicative of their prediction for the game, let's expect some exciting news in the near future. Tokyo Game Show, please.

  • Developers dish next-gen game prices

    by 
    Nick Doerr
    Nick Doerr
    06.28.2006

    We've all heard about the supposed pricing of the next generation of games. Kaz says we're getting off easy when it comes to PS3 games. But what about the developers making these games? Recently, Brian Eddy (Midway Games), Todd Howard (Bethesda Software), and Evan Wells (Naughty Dog) discussed their take, as developers, over the pricing issues on the latest Gamasutra podcast. Evan Wells says that games are still a bargain at $60, claiming that "a small [price] increase is completely warranted" in regard to price. Could Wells' position be tied to Sony's stance on higher game prices, since he is currently the lead designer on Naughty Dog's PS3 title Naughty Dog (c'mon guys, name that thing something else already). Brian Eddy and Todd Howard disagree, saying games are too expensive as is. Eddy says that as game prices go up, gamers "simply can't afford that many games" and this may reduce sales numbers. Howard agrees and adds "I'm a proponent of a $19 price point." With these differences of opinion between developers, do you think that game prices will really affect third-party support on our next-gen consoles? If the games are more expensive, will developers be attracted to the chance to make large amounts of money quickly, or conversely, if they are cheap, will developers tend toward higher sales numbers instead?