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  • EVE Evolved: Touring a galaxy reborn

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive. Last week I rounded up all the information there is to know about the Crucible expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics Crucible delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location. In this week's EVE Evolved, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.

  • New EVE video devblog series shows off revamped nebulae

    by 
    Brendan Drain
    Brendan Drain
    10.29.2011

    With CCP Games' recent refocusing on in-space content for EVE Online, developers on the floor have been working harder than ever to bring us shiny new toys for the winter expansion. We've already heard that the player-designed Tornado would be released as part of a new tier of gun-heavy battlecruisers, and CCP has gone on to show off the Gallente design also hand-picked from contest submissions. This week's absolute flood of good news for EVE Online players continues with the first of a new video devblog series shot at CCP's Reykjavik headquarters -- the development hub for EVE. Part 1 of this look at the art department shows off the incredible new nebula graphics we'll be getting as part of the expansion, and hints at the development of a new model for the popular Caldari Raven. The Raven update is part of what Art Manager Benjamin Bohn calls the V3 project, a project that has brought us the new Scorpion model and will continue to deliver revamps of old ships. Skip past the cut to watch the first in this new video devblog series. Note to viewers: The presenter is in fact carrying a microphone and not a live hand grenade.

  • EVE Online Fanfest 2011 roundup: Day 3

    by 
    Brendan Drain
    Brendan Drain
    03.26.2011

    The third and final day of festivities at the massive EVE Online Fanfest has come to an end, and it was definitely worth waiting for. There were several round-table discussions and events going on today, but the event everyone was looking forward to was definitely the "CCP Presents" talk in the afternoon. With yesterday's keynote speech wrapping up all the awesome plans CCP has for EVE this year, it wasn't certain exactly what had been saved for today's show. Yesterday we heard details of the Incarna captain's quarters, server upgrades, new turret effects, new nebulae and more. Highlights of today included a round-table discussion on how CCP would be linking EVE with DUST 514, the hilarious finals of the Fanfest PvP tournament and the CCP Presents feature. This was followed by the CCP panel, in which developers answered questions from the audience. Having spent three days watching developers talk about the future of EVE, I get the distinct impression that many of them have as much passion for EVE as even the most fanatical EVE players. Read on for a roundup of what happened today at the EVE Fanfest, along with detailed explanations of a few personal highlights from today and the Fanfest in general.