neural-remapping

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  • EVE Evolved: The evolution of microtransactions

    by 
    Brendan Drain
    Brendan Drain
    07.10.2011

    Two weeks ago, the escalating drama in EVE Online saw me drained of my normal enthusiasm as I contemplated the very real possibility that my time in the game I love was coming to an end. While the forums were filled with the most vocal and angry players, discussions with veteran players featured mainly disappointment and a distinct sadness. For those few days spent in limbo waiting for the results of the emergency CSM meeting, I and many of my in-game friends remained a hair's breadth from giving up on EVE entirely. It was a delicate situation based more on perception and poor communication than intent or fact, and I think CCP pulled things back well with formal statements from both itself and the CSM in addition to an in-depth follow-up press conference. One of the big points to come out of the press conference was that while CCP and the CSM are both confident that none of the future microtransaction plans are game-breaking, the company did not restrict itself to vanity goods such as Incarna clothing. While the CSM was convinced that CCP planned only to produce pure vanity goods, CCP Zulu was careful not to rule out gameplay-affecting microtransactions altogether. Both CCP and the CSM also talked about "game-breaking" sales rather than using a clearer term like "gameplay-affecting" or "non-vanity." It's reasonable then to assume that in the future we might eventually get non-vanity goods that do interact with gameplay but aren't game-breaking in terms of balance, mechanics or interaction with the in-game economy. In this week's EVE Evolved, I show exactly why options like selling ships would be game-breaking and then let my imagination run wild as I speculate on possible non-vanity microtransactions for the far future that shouldn't disrupt gameplay.

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • EVE Evolved: EVE players debate microtransactions

    by 
    Brendan Drain
    Brendan Drain
    10.10.2010

    Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With the success of free-to-play titles like Runes of Magic and Free Realms, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, Dungeons and Dragons Online also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even World of Warcraft has hopped on the microtransaction bandwagon with its infamous sparkle pony and cosmetic pets. With the industry moving firmly in one direction, questions have been raised over whether EVE Online will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the Incursion expansion this winter would give players the ability to buy extra neural remaps with PLEX. Neural remapping allows players to re-assign a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills. In this opinion piece, I look at the microtransaction debate currently raging in the EVE community and weigh in with my opinions on this controversial issue.

  • Varying perspectives on EVE Online's new player experience

    by 
    James Egan
    James Egan
    03.17.2009

    The sci-fi massively multiplayer online game EVE Online has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the Apocrypha expansion launched, bringing EVE's New Player Experience (NPE) with it. CCP Games aims to slowly ease new players into what is a rather complex game, giving them a feel for what they can already do and what they want to do in New Eden over time. So how well does the New Player Experience for EVE Online tackle the difficulties of learning how to play one of the most complex MMOs on the market? Writing for Eurogamer, both Jim Rossignol and Oli Welsh write about the New Player Experience. Rossignol, from the viewpoint of a veteran player, and Welsh from the fresh perspective of a rookie. The end result is an overview of how EVE has changed, including a revamped tutorial and Neural Remapping (attribute respecs), as well as Epic Mission Arcs that allow players to make choices in how EVE's mission storylines progress.

  • Massively's EVE Online Apocrypha expansion hands-on

    by 
    James Egan
    James Egan
    03.06.2009

    var digg_url = 'http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/'; Massively got word that EVE Online lead game designer Noah Ward, aka CCP Hammerhead, would be in New York City last week. We jumped at the chance to find out more about the Apocrypha expansion, and Ward was kind enough to give us our own hands-on demo while answering our questions about where EVE Online is heading. We were pleasantly surprised to find that EVE's lead writer Tony Gonzales was on hand as well. Fans of the game's backstory will know him for writing The Empyrean Age novel, which chronicled the events leading up to New Eden's factional warfare. Apocrypha will be the most significant expansion in EVE's history to date, introducing new -- and some controversial -- features while revamping existing aspects of the game. Ultimately the aim of CCP Games with Apocrypha is to make EVE accessible to more gamers while adding depth for the existing playerbase. The Apocrypha expansion launch will coincide with EVE Online's retail release on March 10th. Leading up to that date, a number of the CCP developers have dropped info about what's on the way through dev blogs and the occasional interview, but the expansion seen as a whole is mind-blowing. What we have for you here is the most complete look at the Apocrypha expansion offered to date, in one place, and much of it from the developers themselves. We've tackled Apocrypha in four parts: the New Player Experience, Epic Mission Arcs & Tech III, True Exploration, and the Sleepers.Strap yourself in and get ready for Massively's exclusive hands-on with the Apocrypha expansion for EVE Online.%Gallery-47038%