New York University

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  • MT. GILEAD, NC - MAY 17: A man fills out a ballot at a voting booth on May 17, 2022 in Mt. Gilead, North Carolina. North Carolina is one of several states holding midterm primary elections. (Photo by Sean Rayford/Getty Images)

    Facebook failed to stop test ads from threatening midterm election workers

    by 
    Jon Fingas
    Jon Fingas
    12.01.2022

    Facebook approved test ads that threatened the lives of election workers during the midterms.

  • NYU

    Spotify gives NYU students the chance to learn how to podcast like a pro

    by 
    Billy Steele
    Billy Steele
    01.28.2021

    Developed as a collaboration between Spotify and NYU, a course this winter gave students an overview of podcasting with the opportunity to learn from the pros.

  • Schafer: 'It's not that stressful to get a whole bunch of money all of a sudden'

    by 
    Ben Gilbert
    Ben Gilbert
    03.23.2012

    You might be surprised to hear it, but Double Fine head Tim Schafer isn't feeling too much pressure after receiving over $3 million from fans for his upcoming adventure game. "I don't know if I could describe it ... it's kind of relaxing," he told a crowd of attendees at a New York University-hosted forum last evening, much to the crowd's delight. Answering seriously, Schafer said, "It hasn't really felt that way," referring to the stress. "It just felt like, the whole thing, all the backing just felt like a big wave of goodwill and support. It was very emotionally ... it was a big happy moment for the company." Beyond his jokes about stress and receiving enormous piles of cash, Schafer said that he was "actually terrified of making a game for just $200,000." (The final Kickstarter aimed to raise $400,000.) He questioned whether he was still capable of producing a project for such scant resources, having spent the last decade making successively larger projects – at least until Brutal Legend launched. Thankfully, fans raised well over the original target, meaning Schafer, Ron Gilbert, and Double Fine "can actually put a real team on it now and have a whole year to make it." So there you have it, folks: expect that adventure game at some point in early 2013. As for Kickstarter itself, Schafer spoke highly of the new avenue it provides game creators who want to self-publish. He stopped himself short of calling it anything beyond that, however. "I think it's a great new way to make things happen that couldn't happen before," he said. More specifically, he thinks of it – symbolically – like the Sundance Film Festival. "That changed the [movie] business a lot, but it didn't destroy all of it," he said. "It made Hollywood better. It made more diversity in the kind of movies getting made, what kind of actors were in them – it made the whole art form richer I think. I think a similar thing could happen in gaming."

  • Double Fine made this bizarre and hilarious prototype for a Kinect adventure game

    by 
    Ben Gilbert
    Ben Gilbert
    03.23.2012

    Double Fine's Tim Schafer was the guest of honor last evening at New York University's Game Center, joining Zynga New York's creative director (and NYU professor) Frank Lantz for an "Inside the Gamer's Studio" conversation. Schafer, however, brought more than just good conversation. He showed off two separate versions of a prototyped game that Double Fine ended up shelving. The prototype, for no reason at all, is dubbed "*Specs."In the first video (seen above), rudimentary concepts for the game are introduced. Two convicts sit in a prison cell, a shiv on the floor between them. The player character isn't one of the two convicts, or even the shiv, but instead a possessed amulet that's using its power of influence to guide the actions of those around it (inanimate objects included). As it turns out, one of the two convicts has said amulet in his hand when the prototype kicks off.The two emotions that the amulet can produce – love and hate – are represented by blue and red cursors on-screen, each mapped to one of your hands. With just two emotions, a handful of set pieces to interact with, and a Kinect, a variety of potential outcomes with varying levels of hilarity ensued.*Double Fine senior gameplay programmer Anna Kipnis explained the name via Twitter. "We name prototypes after Chinatown bars at DF (running out of bars now)," Kipnis said, in reference to San Francisco's Chinatown. "Psychonauts was Li Po. Brütal Legend was my favorite bar in Chinatown, Buddha Bar." So there's that! This is "Specs."

  • Skyrim takes top honors at NY Video Game Critics Circle Awards

    by 
    Ben Gilbert
    Ben Gilbert
    02.03.2012

    You'd have to be a fus-ro-dummy to think that Skyrim would be through with receiving accolades. At last night's New York Video Game Critics Circle Awards, the Bethesda Game Studios-developed RPG took home yet one more, earning the "Big Apple Award for Best Game" as decided by a cabal of NY-based game journos from various outlets.Other winners include two apiece for Bastion and Portal 2, portable love for Super Mario 3D Land and Superbrothers: Sword and Sworcery EP, and explosive nods to both Crysis 2 and Saints Row: The Third. Harold Goldberg's "All Your Base Are Belong To Us" took home the "Algonquin Roundtable Award for Best Book" and Sony's "Michael" commercial won the "Mad Men Award," mysteriously beating out Robin Williams' luxurious beard. Frankly, we were baffled. The full list of winners can be found below the break.

  • New York University introduces MFA in 'Game Design,' starting fall 2012

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2011

    New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's blog revealed the new program this week with a tentative description of the program's offerings and faculty, pinning names like Frank Lantz and Eric Zimmerman to the staff. The two-year program is said to focus on "game design, game programming, visual design for games, and game criticism." Wait, "game criticism?" According to the MFA program's website, students can focus on criticism for the game design degree, "which means writing about games with a focus on game design and player experience." The site further adds, "A student with this focus will be well-prepared to become a game journalist or critic, a theorist or researcher, or a scholar or historian." There is no mention, however, of the crushing debt you'll be unable to pay with a game journalist's salary. We kid! Regardless, between creating individual projects and working in groups, the NYU MFA program intends on educating future game devs in a wide variety of disciplines, across a varied spectrum of virtual platforms (from social to console, and everything in between) -- even game journalism, it would seem. Interested parties can find out more info through NYU's graduate program portal, but you'll probably want to read this FAQ first. That thesis sounds like a doozy!

  • Watch Gabe Newell's excellent Games for Change keynote in full right here

    by 
    Ben Gilbert
    Ben Gilbert
    07.07.2011

    Sure, you read our thorough coverage of Valve co-founder and president Gabe Newell's Games for Change keynote last month, but we know how you like moving pictures. We do too! And that's why we're doubly happy to finally present the entire, highly entertaining speech, just above.

  • Newell sees no distinction 'between games and educational games'

    by 
    Ben Gilbert
    Ben Gilbert
    06.23.2011

    The majority of Valve president and co-founder Gabe Newell's keynote address yesterday at the Games for Change Festival was dedicated to his perception of games as educational tools. And that was fitting for the event, which is dedicated primarily to the educational and socially beneficial elements of gaming, and fitting for Valve Software, a company known most recently for releasing a game steeped in science. Newell explained: "The interesting thing about Portal 2 is it doesn't sort of fit the traditional simplistic model of what a game is. It's not a collection of weapons. It's not a collection of monsters. It's really about science. It's about spatial reasoning, it's about learning physics, it's about problem solving. And often, during the course of the game, you're going to be solving problems with somebody else. The social model inside of it is collaborative and not competitive." After rolling a short clip of the game for audience members, Newell went on to profess, "There seems to be this distinction between games that are educational, and games that are going to be commercially successful. I'm not really sure I buy into that." Citing sales of Portal 2 as proof, Newell pointed out that Valve has seen "$165 million dollars in gross revenue" from the game since April 18. "We can do this. We can make educational, commercially successful games, which are gonna help us both on the game side and on the educational side." He reaffirmed this to me in an interview after the speech, saying, "I just don't believe in this distinction between games and educational games. A lot of times [the label] 'educational games' is a way of being an excuse for bad game design or poor production values."

  • Al Gore shares an incontestable truth: 'Games are the new normal'

    by 
    Ben Gilbert
    Ben Gilbert
    06.20.2011

    "Games have clearly arrived as a mass medium," former Vice President Al Gore professed to a crowd of Games for Change conference attendees this afternoon. Gore gave the event's keynote address at New York University earlier today, where he looked especially sleepy from a redeye flight out of Tokyo. "This is a very large, extremely significant industry, with a radically diverse and growing audience of players on all kinds of platforms," he added, citing the ubiquity of gaming over the past few years as a result of efforts by major console manufacturers, smartphone makers, and (of course) Facebook. "Games are the new 'normal' for hundreds of millions of users every month." Gore went on to speak about his own admittedly short past with gaming, saying that the last game where he felt he "was best in the world, potentially" was Pong. He did, however, recently convert his book "Our Choice" into an eBook for iOS devices. He related this experience with the world of "serious games," where gaming is used to "illuminate issues that can seem intractable and overly complex." In so many words, it was an arduous process for him to convert the book -- just as it's difficult to convert complex concepts to the gaming medium. The secret sauce, he claimed, was in working with a group of "really good partners who know what they're doing." Identifying those partners, however, is where things get tricky. "How you insure that the integrity of the content is not in any way compromised, but rather enhanced," he pointed out, is another major issue. Without providing a roadmap for how to navigate that issue, Gore put it on conference attendees to take up the task -- not to mention the hundreds of millions of gamers worldwide. Gaming is the new "normal," after all, so shouldn't gamers be involved?

  • Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas

    by 
    Ben Gilbert
    Ben Gilbert
    05.10.2011

    If you missed Valve writer Erik Wolpaw's talk on Portal 2 at New York University's Game Center lecture series event last Thursday, don't worry -- we've got you covered. NYU has uploaded the entirety of Wolpaw's massive, hour-plus talk and the Q&A session that followed in video form (which we've embedded below the break). Grab a drink and relax -- you can put that notebook away. There won't be a test or anything.

  • NYC: Portal 2 writer Erik Wolpaw speaking at NYU Game Center

    by 
    Ben Gilbert
    Ben Gilbert
    04.29.2011

    You know that wonderful, memorable, hilarious experience you just had with Portal 2? Wouldn't you like to shake the hand of the dude who helped shape that excellent narrative arc? Well, we can't promise you'll be able to do just that at next Thursday's New York University lecture series talk with Valve writer Erik Wolpaw, but you should at very least be able to give him a rousing round of applause. Beyond his latest project, Wolpaw is known for his work on the Half-Life series with Valve and Psychonauts with Double Fine, as well as being a co-founder of lauded game humor site Old Man Murray. During the talk, Wolpaw will introduce the audience to Portal 2 with a "brief guided playthrough," before being grilled by interim director at the Game Center, Frank Lantz. Like past NYU Game Center events, this one will likely fill up quick, so be sure to RSVP (to gamecenter@nyu.edu) asap, if you're interested in attending -- it's free! Still, consider bringing a little cash, as the Game Center will be selling 18x24-inch prints of the various Rachel Morris pieces that accompany each lecture for $20 a pop. They're quite fetching, if we do say so ourselves. Head past the break for complete details, directions and a better look at the event's artwork.

  • NYC: Come watch thatgamecompany's Kellee Santiago speak at NYU's Game Center

    by 
    Ben Gilbert
    Ben Gilbert
    03.23.2011

    We've told you about New York University's Game Center in the past -- remember that time when Chris Hecker brought SpyParty and talked about all sorts of stuff? -- and we're here to do just that once more. Tomorrow evening, we're hoping you'll join us and several hundred friends in Room 6 of NYU's lower level, where thatgamecompany co-founder and president Kellee Santiago will be speaking to the "Challenges In Evoking Unique Emotions In Video Games." Maybe she'll even talk a bit about her company's new game, Journey? We certainly hope so! Beyond her lecture, a discussion will be moderated by interim director (and Zynga New York creative director) Frank Lantz, with questions from the crowd also being solicited. The discussion begins at 7:00PM EST sharp, and we've dropped pertinent details after the break. Don't be late! Update: NYU has updated its blog with a note about attendance, stating, "Thanks to your enthusiastic response, we have reached capacity for this RSVP-only event. There will be very limited extra seating opened up on a first come, first serve basis starting at 7PM. We encourage you to join our mailing list, follow us, or friend us for updates on future lectures and events. Thank you for your understanding!" So, uh, take that as you will! We're still going!

  • Free film series at NYU Game Center kicks off tonight

    by 
    Ben Gilbert
    Ben Gilbert
    02.24.2011

    If you live in the New York City area and still haven't visited NYU's Game Center for one reason or another, well, we're very disappointed in you. Luckily, several upcoming opportunities to head down and geek out amongst colleagues were announced on the Game Center's blog, starting tonight with a screening of short film "Play!" at 7PM EST. Subsequent film screenings -- in the theme of gaming, as you might imagine -- are scheduled to follow in March and April, with "I Got Next" closing out the film series on April 14. If the screenings themselves aren't enough, some of the films will feature a Q&A with that night's director. And hey, if that still isn't enough, there may be free refreshments. But you don't wanna be that guy, do you? A full listing of the film series can be found after the break.

  • Water buckets and rocking chair become spiffy interactive art projects (video)

    by 
    Sean Hollister
    Sean Hollister
    12.27.2010

    Cameras and wands may be the game controllers du jour, but it seems there's still room in the world for virtual reality experiences a bit more concrete -- like these buckets, filled with water, that let their user physically paddle through a digital dreamscape. "Channels" uses a pair of flex sensors attached to plastic spoons to monitor the flow in each bucket as a projector throws the minimalist 3D environment up on a nearby wall. Meanwhile, "Cadence Chair" uses an antique rocking chair outfitted with an accelerometer to align ribbons of light, and if you do it in the right rhythm it plays a hidden video. Both are student projects from New York University's Interactive Telecommunications Project, and as you'll see in videos after the break, both look pretty darn cool. We're having this sudden urge to go back to school.

  • SpyParty dev details his Blizzard-inspired 'depth first' approach

    by 
    Ben Gilbert
    Ben Gilbert
    11.22.2010

    Speaking to a packed room at New York University's Game Center last week, developer Chris Hecker -- a man perhaps best known for giving ... impassioned rants -- detailed his "depth first, accessibility later" approach to development of his latest project, SpyParty. The game is a twist on the Turing Test: one player is "the Spy" while the other is "the Sniper." The Spy must complete a set of objectives without being spotted, while the Sniper looks on and tries to pick out who the Spy is from a group of NPCs (and then murder that Spy) before the time runs out. How does the sniper spot the spy? By paying attention to a variety of "tells" -- from the subtle (a human Spy's order of actions may differ from an NPC's) to the "hard" (catch the Spy covertly slip an object to an NPC). As Hecker is keen to point out, SpyParty is a game about human interaction. "You have to decide where you're going, go there and don't look back (basically). Of course, I also make the NPCs fidget occasionally, just to fuck with people," Hecker revealed to a laughing audience. "And that's interesting -- that interplay ... I mean, it's an inverse Turing Test at a certain level." %Gallery-107897%

  • NYC: Come play SpyParty with Chris Hecker at NYU

    by 
    Ben Gilbert
    Ben Gilbert
    11.18.2010

    Back at PAX, game developer Chris Hecker had his innovative project, SpyParty, on hand for showgoers to try out. Justin loved it, and now those of us in the Northeast who couldn't make it to Seattle earlier this year will be able to get our hands on it, as Hecker is holding an open play session today at New York University's Game Center (not to be confused with Apple's virtual Game Center). From 1–7PM, Hecker will host the hands-on session in the Game Center's Open Library at 721 Broadway, followed by a talk about the game wherein he'll ask for player feedback and discuss development. He'll also be interviewed by Game Center director (and Drop7 creative lead) Frank Lantz. Hecker says this will be "the last playtest for awhile," so we'd suggest jumping on the chance while you can. And if all that wasn't enough to entice you, yes, refreshments will be served. Head past the break for all the specifics (and the gorgeous full-size art for the event).

  • NYU prof installing camera in the back of his head, JW Parker Middle School teachers insanely jealous

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.17.2010

    You've wished you had a camera implant, right? We mean, it's pretty common: you've been on the bus or the incline and something went down and you were like, "I wish I was recording this right now." Well, we know of at least two folks looking to replace their prosthetic eyes with webcams, and now an artist living in New York wishes to sport an implant of his own. Wafaa Bilal, an NYU photography professor, plans on having a camera attached to a piercing on the back of his head for one year. Throughout that time, still images will be taken at one minute intervals and displayed at Mathaf: Arab Museum of Modern Art in Qatar. The work, titled "The 3rd I," is billed as "a comment on the inaccessibility of time, and the inability to capture memory and experience," although it really sounds like the dream of every teacher and parent since time immemorial: to have eyes on the back of their head. Of course, the privacy of Bilal's students is being taken into consideration, although the school is not exactly sure how they're handling that one yet -- either the camera will be covered while he teaches or shut off altogether while in NYU buildings.

  • DNA used to build nanoscale assembly line, Arto Lindsay unavailable for comment

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.15.2010

    This is what they call in the blog biz a "DNA Two-fer." Earlier today we heard about self-assembling DNA circuits, and now what do we have? NYU chemistry professor Nadrian Seeman and his colleagues have developed what they call "DNA robot factories." Featuring a DNA track (like an assembly line), molecular forklifts for delivering parts, and a DNA "walker" that CNET describes as moving "like a car on an assembly line," the invention is currently being used to construct various types of gold nanoparticle chemical species (whatever that means), although it could eventually be used in processors or for building on the cellular level. Hit up the source link to see the Nature article for all the in-depth details of this nanoscale assembly line.

  • Invisible flash produces photos without glares

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.17.2009

    Dilip Krishnan and Rob Fergus at New York University have developed a dark or invisible flash which uses infrared and UV light to take photos in dark places without the nasty glare of a standard flash. Their dark flash camera is made by modifying a flashbulb so that it emits light over a wider range of frequencies and filters out the visible light, and removes filters that prevent the silicon image sensor from detecting IR and UV rays. This flash results in a crisp image which does not have correct color balance, and looks like night vision photography. To correct the colors of the image, the camera also takes a quick color image sans flash right after the dark flash image. The image produced in this second image is predictably grainy and unclear, but the colors are correct. Software is then used to combine the information from the photos to produce the final image (an example of which you see above). There are some minor problems with the method -- objects that absorb UV light (such as freckles!) do not show up using this method. The pair will present their work at the Siggraph conference in New Orleans in August.

  • NYU to debut gaming degree program next fall

    by 
    Jason Dobson
    Jason Dobson
    12.11.2008

    Students at New York University may soon study how to make games instead of simply skip class to play them. A first for any college in New York City, beginning next fall NYU will offer "long-term undergraduate and graduate degrees in the research, design and development of digital games." With around 70 different game design courses planned, the sure to be popular program will likely fill up quick, with only 10 to 12 NYU students allowed to participate in 2009, with additional Master's and certificate programs planned for an even smaller group beginning the following year. So, do you have what it takes to tighten up the graphics on level 3?[Via Wonderland]