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  • EVE rookies, look here first

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    Are you an EVE Online newb? Are you a vet who's returned thanks to that trailer and who's basically forgotten the game's finer points? CCP is calling your attention to a new blog post designed to mitigate a bit of the sci-fi sandbox's infamous learning cliff. You'll find a terminology and new player FAQ, EVE University guides, chat tips, and more, all waiting for you via the links below.

  • The Daily Grind: What's the best MMO for a true newbie?

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    As big as the MMO genre is, I bet every single person reading this knows a gamer who doesn't yet play an MMO, and that person, my friends, is a convert waiting to happen! But how should you proceed? Do you start your coworker on an easily digestible MMO like World of Warcraft? Torture her with a classic like EverQuest? Drag him in through a mobile MMOTCG like Hearthstone? Target her penchant for meticulous spreadsheets with a sandbox like EVE Online? Or just make your buddy play whatever you're playing so you can be the guide and the glue that keeps him playing? What would you pick -- what's the best MMO to introduce a true newbie to the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Vegas 2014: CCP on the new player experience and permadeath

    by 
    Brendan Drain
    Brendan Drain
    10.19.2014

    Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come. At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year. In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

  • Working As Intended: But I already have that game

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I loved my guildies, but I hated what our guild was becoming, consumed by a grindy rat race so different from our roots in Ultima Online. When Dark Age of Camelot offered a way out, I took it, dragging as many guildies as I could along with me to a game where PvP and territory control, not camp checks and plane raids, ruled the day. Some of them didn't come with us, and I couldn't understand why they wouldn't jump at the chance to start fresh, to be rid of a self-destructive community and gear grind. What was wrong with them, I wondered, that they'd stay in some old thing rather than play the new shiny? Dozens upon dozens of MMOs later, I finally understand: They already had that game.

  • EVE Evolved: Has the industry revamp worked?

    by 
    Brendan Drain
    Brendan Drain
    09.14.2014

    When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit. The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked? In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.

  • The Daily Grind: Which MMO has the best newbie support system?

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2014

    Everybody's a new player to a particular MMO at some point, even if grizzled vets would like you to believe that they were already at the level cap when the cosmos came into being. I think it's easy to forget how complex and mystifying these games can be to a fresh set of eyes, especially when one is coming into the game long after launch. That's why I always applaud an MMO that puts an emphasis on supporting newbies with helpful advice and even structured mentorships. Two examples come to mind: Fallen Earth has a terrific help channel that's staffed with volunteers and CMs on a regular basis, and Anarchy Online had a player advisory group that roams the beginner zones looking to help lost players. So which MMO do you think has the best newbie support system? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blizzard's New Player Guide covers human starting zones

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.17.2014

    If you know a someone who's eager to get started with WoW, first you ought to hit them up with a Recruit A Friend invitation -- but your next step should be to send them to Blizzard's New Player Guide. The latest installment walks newbies through the human starting zone, and though it may seem awfully basic to you and me, for a brand new player this can be just the sort of information necessary to get their gaming experience off to a good start. Especially handy are the tips scattered throughout, explaining simple -- but important -- concepts like tapping monsters, how to see your equipment, and why you should travel on roads. It even warns players about murlocs, which, having lived (and died) through numerous murloc invasions ourselves, we find a bit unfair... though we suspect newer players probably appreciate the warning. The guide currently covers the human starting zone, broken into levels 1-5 and levels 5-10 -- just enough to launch players into the big, wide world of Azeroth, but with the tips to help newbies land on their feet.

  • What are heirlooms and how can I get them?

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.10.2014

    If you're new or recently returned to World of Warcraft, you've probably heard mention of heirlooms. This stellar leveling gear binds to your account rather than your characters -- so you can mail it to your alts -- and levels as you do, getting better as your character advances through the game. And best of all, heirloom gear often grants you an experience bonus for equipping it -- typically 5% or 10% bonus experience for each piece of armor. What that means is faster leveling with no need to worry about hunting down the best gear along the way. Because heirlooms are targeted squarely at level 90 characters leveling alts, you might not have put much thought into them -- but we're here to tell you that you don't need to wait until level 90 to pick up some heirloom gear for your character. If you know where and how to get it, you can grab a few pieces as you advance -- and with the sizable benefits they offer, you'll probably be glad you did. But whether you're a new character leveling up or a long-time level 90 thinking about a new alt, we'll walk you through what's available and where to find it.

  • Free for All: Revisiting EVE Online's newbie tutorial

    by 
    Beau Hindman
    Beau Hindman
    12.25.2013

    I might leave the EVE Online number-crunching and analyzing to Massively's Brendan Drain, but my personal history with the game is long, however, and I have proudly reactivated my 2004 account (complete with a 10 million skill point character) once a year to see how things are going. I generally spend several hours playing and getting used to the changes but end up playing other games for columns like Rise and Shiny. This time around, I thought I would try something different. I was spurred into action by the recent Steam sales, one of them offering an EVE Online Starter Pack for something like two bucks. (Now it's almost $5.00) It comes with 30 days of time, some special newbie goodies, and a booster to help skills grow faster. Sure, I could have reactivated my old account for $15.00 (and probably will after this is over), but I wondered how making a new character now would compare to what it was like all those years ago. It turns out that it's still pretty darn cool.

  • 7 things casual players need to know about Warlords of Draenor

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.15.2013

    The dust has finally settled from the BlizzCon newstravaganza, which means it's time for us more casual players to figure out just what's going on with World of Warcraft's upcoming expansion, Warlords of Draenor. Here's the basics: Where's the expansion set? Draenor, before it became Outland. Yep, we're heading back in time for this expansion. What's the new level cap? 100. But don't panic if you haven't even reached the Mists level cap yet, because Blizzard is going to boost one of your characters to level 90 so you can play in Draenor. What can I do in Draenor? In addition to the standard leveling, questing, dungeoning, and raiding, the expansion will have garrisons for you to build. Think of them as a seriously amped up version of the farms in Mists, letting build your own in-game city. What new classes or races are coming? None -- however, all of the current classes are getting new models. It may not sound like much, but it makes the original WoW races look brand new. When will I be able to play? We don't know yet. But as with most Blizzard games, we suspect it will be out "when it's ready." So that's what the next expansion has in store for us. But there are some upcoming gameplay changes that will definitely help low-level or more casual players find their footing and get through the game -- if that means you, read on for 7 things you'll want to know about the next expansion.

  • The Daily Grind: Do you beta so you won't be a day one noob?

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2013

    There are plenty of reasons for wanting to get in on a beta. Probably the most common reason is a dying curiosity to play the game right the heck now. But lately I've started to wonder if there's another group of beta wanna-bes: the people who don't want to get left behind in the rush out of the gate on day one. In an age when you can know practically everything about an MMO before it launches thanks to beta miners and plenty of people use this information to get as fast of a start as possible, there could be anxiety that while your friends have just dinged level 20 in the first hour, you're still trying to figure out how to use the UI. To put it bluntly, do you beta so you won't be a day one noob? Does a beta help you find your "game legs" so that you'll feel more confident at launch? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log Extra: Tips for a Final Fantasy XIV beginner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    We're all kind of beginners with the new version of Final Fantasy XIV. Some of us have high-level characters already, but none of us has years of experience with the game. At best, you have memories of how things worked in the last beta test or two. But there's still a difference between having a character from version 1.0 dripping with high-level items and having a fresh guy or gal stepping off the boat into Limsa. Fortunately, the game's tutorials now do a solid job of introducing you to how the game works. But there are still some tips and tricks to consider, and it's with that in mind that I present this column. If you're new to the game completely or even just an occasional dabbler in the previous beta tests, here's some advice to help you out during your first steps.

  • The Art of Wushu: Being a master or an apprentice

    by 
    Patrick Mackey
    Patrick Mackey
    07.31.2013

    Fun facts for fans of the Art of Wushu: I wrote three articles about Age of Wushu for this week. I started off writing something lame, but I scrapped it because I didn't like the topic. The second is one about reaction times, perception, and brain chemistry. However, I realized somewhere in the middle of writing it that I used terms about "skill levels" that I have never really defined, and I figured it would be a good thing to do that before I went any further. So this time, we're going to talk about skill levels and what they mean. All of them are fairly discrete, and they are pretty universal, whether you practice swordsmanship or carpentry (or do either in a video game). I have probably used the term "expert player" over 9000 times while writing for Massively, and I've held an opinion on what an intermediate player is since long before I was blogging. This is a good way to identify where you and others stand, which is how you'll know what kind of advice you need to get to the next level.

  • The Daily Grind: What mistakes did you make when you first started in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2013

    Looking back at my first steps in MMOs, it's breathtaking just how little I understood about how these games worked. I mean, a lot of that was on the developers because early MMOs didn't exactly go out of their way to teach me squat. It was a lot of trial, error, and often continued ignorance until someone laughed at me and told me how to actually play. I wasn't aware of guilds when I was puttering around in Anarchy Online in the early days. I think I played City of Heroes without slotting any enhancements for the longest time. And there were those initial World of Warcraft dungeon runs where I thought nothing was wrong with rushing into fights even though I was just DPS and the tank was over there beating his head on the wall due to my stupidity. But enough about me! Let's hear about you: What mistakes did you make when you first started in MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • From Graphics to Community: Grading the newbie experience in WoW

    by 
    Adam Holisky
    Adam Holisky
    05.31.2013

    One of the major things about World of Warcraft, and any game in general as it ages, is the ability for new players to pick it up and run with it. If a game isn't newbie friendly, then there's less ability to attract growth. Throughout WoW's lifetime thus far there have been major changes in the gaming demeographic and expectations therein. For instance, MMOs were once considered hard and somewhat unapproachable. WoW did a lot to change the opinion of that, and we're now seeing new MMOs pop out of the woodwork every few months. This isn't a bad thing either -- the bigger the marketplace, the better the competition and the better games we all get. But with that said, those other games are developing better ways for new players to get involved. That means that WoW constantly has to evolve in order for it to attract new players. And that's where the heart of the matter lies. Has WoW evolved enough to attract the next generation of players? Before we draw any conclusions, let's break it down into a few areas of concentration to help us figure out if WoW is still newbie friendly.

  • Breakfast Topic: If I knew then what I know now

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.14.2013

    We were all newbies once upon a time, entering Azeroth with fresh eyes -- and zero knowledge. Remember those days? When you wandered around the game world in awe, taking screenshots of everything, amazed by the scale of Ironforge and the Undercity, sitting at your desk during flights to watch the terrain as you zoomed by. We might laugh at how simple-minded new players seem to us, with our amassed game knowledge, but we were all there once. But if you could turn back the clock and return to your first days in Azeroth, what advice would you give yourself? Would it be a gameplay hint you didn't stumble on until later? A zone or dungeon that's not to be missed? A class or profession to jump on -- or to avoid? We may not be able to travel back in time -- yet! -- but your advice may yet benefit the rest of us, so dish. If you went back to the beginning, what would you do differently?

  • Free for All: How to be OK with not knowing how to play

    by 
    Beau Hindman
    Beau Hindman
    03.13.2013

    I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO. This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)

  • Seven things every newbie needs to know

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.29.2013

    While plenty of old hats might say the WoW newbie experience is easy mode now, I'd call it streamlined: rolling a new character or leveling an existing one has never been more straightforward. Gone are the days when you had to pull up Wowhead (or download an addon) to figure out every other quest, the days when you kill dozens of monsters for a single quest drop, the days when you had to run through high level zones to collect flight paths. If you don't remember having to run from across the Wetlands to pick up the Menethil Harbor flight path -- dying more than once along the way -- count yourself lucky, because those corpse runs were decidedly un-fun. However, even in this golden age of newbiedom, there are some aspects of the game that just aren't explained very well. So, whether you're brand new to the game or, like me, returning after an absence, here are a few things every newbie needs to know.

  • Wings Over Atreia: Aion re-newbed

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2012

    Amidst all the possible topics for Wings Over Atreia floating in my head, one decided to lure all the others into a dark closet and lock them in. What precipitated the nefarious mental culling? While I was campaign questing in Asmodae for last Friday's livestream, it hit me. You could say it just clicked -- like the sound of the key turning in a door's lock. What topic was trying to look innocent while a key dangled from its grip? That would be newbness in Aion. Wait, what? How can you possibly talk about being a newb when you've been playing since launch-ish? I heard that! And I can explain. Granted some people might contend that once you have a high-level character in a game, you can't ever be a newbie again (although you can be a n00b anytime by embracing ignorance). However, this simply isn't true, especially in Aion when a change in archetype, coupled with a change in server and faction, makes things all new. I have to admit that I never really thought I could recapture that total newbie feeling again either, but I certainly did. In full-force, even. The experience revealed a few things to me about Aion as it continues toward its third anniversary. What I found may surprise you.

  • Learn the basics of Diablo III gameplay

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2012

    Massively's sister site WoW Insider brings us this special bonus article tonight on the basics of Diablo III for folks who normally play MMOs like World of Warcraft. Enjoy the rest of Joystiq's WoW team's Diablo coverage over on WoW Insider, and stay tuned for our own Diablo III launch roundups tomorrow morning! Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs. We have you covered. The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.