nintendonetwork

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  • Tell-all explores the Wii U's development problems

    by 
    Jon Fingas
    Jon Fingas
    01.12.2014

    It's no secret that some game developers dislike the Wii U -- performance issues, limited internet features and relatively slow console sales have made it tough for companies to justify support. But have you ever wondered what, exactly, went wrong? Wonder no more, as an anonymous developer has just shared many of the gritty details with Eurogamer. The insider claims that the sluggish CPU has been a concern since the beginning, and that the programming tools (not to mention feedback from Japan) have been sub-par. Nintendo's inexperience with online services is also very clear. The company created chaos for Wii U developers with network code that only arrived at the last minute, and a key team hadn't even tried PlayStation Network or Xbox Live before the Wii U's launch. Price cuts and high-quality first-party games have helped Nintendo since then, but the source suggests that the firm can only do so much to court third-party developers entranced by more powerful hardware.

  • Nintendo Wii U unboxed alongside more details: Multiple users, 'karaoke' microphones and Wii U Chat (video)

    by 
    Mat Smith
    Mat Smith
    11.07.2012

    Nintendo took to UStream again to announce even more details for its impending new console. The company's CEO was on hand to detail exactly what comes in the box with a very official-looking opening (Yep, Iwata-san just unboxed his own console.) It's some pretty familiar packaging, but we noted that the AC adapter appears to be a weighty block separate from the main console. Alongside the main unit and the GamePad, the process also gave us a glimpse at the rest of the premium package, including a charging stand for the Wii U GamePad, console stand, HDMI cable, more cable twists, packaging and a beta test for the new Dragon Quest title. White-gloved console handling aside, the CEO had plenty more to explain -- and some of it involved karaoke.

  • Wii U's Miiverse, Chat, TVii, and eShop features will arrive in a day-one software update

    by 
    Richard Lawler
    Richard Lawler
    11.07.2012

    Are you ready for Nintendo's Wii U console to arrive in a couple of weeks, packing not only a GamePad but also extensive online-enabled features like the Miiverse, Wii U Chat, TVii and eShop? Good, because as IGN mentions, the Wii U isn't. Not unlike many games shipping lately, the console will see a software update available at debut that downloads all of those features for the first time. That shouldn't be a problem for early adopting gamers as long as everything goes smoothly, but so far early-arriving review / preview units don't have the functionality, although it should be delivered in an update before the launch. It's been a few years since we had a new console launch (relive the PS3 fat, pre-RROD Xbox 360 and Wii here) and quickly-changing software is certainly the name of the game, we'll let you know as soon as we can how the Nintendo Network delivers.

  • Nintendo takes on Disney veteran as senior VP for digital in US, gets serious about this whole internet thing

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Nintendo hinted it was improving its notoriously rudimentary online access with word of the Nintendo Network early this year, and was even more adamant at E3 about making a big push into digital video. Some have accused the company of nothing but flag-waving -- if that's true, the waving is about to turn into a full parade through a new hire. As of July 1st, Nintendo is bringing on Disney's former Interactive Media Group senior VP Duncan Orrell-Jones to take on the just-minted role of senior VP for the company's Network Business group in the US. He'll be handling the overall American digital strategy, which covers both gaming as well as content. We'll need to wait awhile before we see the results, but if it helps make sure friend codes never rise from the dead to haunt our Wii U, we're all for it.

  • Nintendo officially announces Nintendo Network, promises personal accounts for Wii U

    by 
    Sean Buckley
    Sean Buckley
    01.26.2012

    Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well."This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself.

  • Theatrhythm Final Fantasy box points to first paid DLC for Nintendo 3DS

    by 
    Darren Murph
    Darren Murph
    01.22.2012

    3DS owners have been waiting (and waiting) for a chance to take advantage of a downloadable content market, and while Nintendo already accomplished the tough part (read: launching it) a few days back, there's still been no word on when paid content would make an appearance. Pushing those freebies aside is Theatrhythm Final Fantasy, which is seemingly destined to be the first 3DS title in existence to offer up enhancements in exchange for a few yen. The box here is actually an "early retail dummy unit," though the verbiage on the back makes quite clear that downloadable material will be available at a cost. Furthermore, there's a heretofore unseen Nintendo Network badge on the front, which may be a new look for the existing Nintendo Wi-Fi Connection. At any rate, the game is scheduled to ship on February 16th in Japan, after which all of this will-it-won't-it drama will presumably be cleared up.